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immo

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  1. Masters



    The masters are NPCs that grant the player missions and a hideout. Each master has his own style of missions and a specific hideout-tileset.

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    Overview

    Reputation and Favour
    Successfully completing missions for Masters increases your Reputation with them. With enough Reputation, your relationship with the Master will level up, unlocking new crafting options and hideout decorations.

    • Reputation Level 2: Invite to hideout. Sells unidentified magic and rare items.
    • Reputation Level 3: Unlock hideout; can hold two Masters. Sells gems (sometimes with Quality).
    • Reputation Level 4: Sells items with signature mod.
    • Reputation Level 5: ?
    • Reputation Level 6: Increased hideout size; can hold one additional Master. Sells a currency conversion at 20% discount.
    • Reputation Level 7: ?
    • Reputation Level 8: Increased hideout size; can hold one additional Master. Can Sell Unique items. Can craft corrupted items?

    Successfully completing missions for Masters also gives Favour, which can be used to purchase hideout decorations. The items the master sells also change after completing a daily mission.


    >> Reputation required << 

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    Hideout
    At level 3, Masters will offer to share a hideout with the player. Each Master's hideout has a different tileset, Haku: The Coast, Elreon: The Library, Catarina: The Fellshrine Ruins, Tora: The Riverways, Vagan: Battlefront, Vorici: The Slums, and Zana: Solaris Temple. Hideouts offer the following benefits:

    • Speaking to a Master after claiming their hideout or inviting them to a hideout will reward the player with that Master's crafting bench. Crafting benches remain even if their Master is dismissed, and level up with their Master.
    • Level 2 Masters may be invited to your hideout.
    • Masters in a hideout will offer daily missions. These provide 250% of the Reputation and Favour of normal missions. Note that Masters can still be encountered in the wild regardless of which Master(s) are in your hideout. Upon finishing (or failing) a mission, the Master's shop inventory is reset.
    • Masters will sell decorations that may be placed in the hideout for Favour. Decorations are stored in an independent Hideout Stash with infinite tabs.

    Initially, each hideout may hold a maximum of two Masters. At Reputation level 6 the maximum is raised to three, and at level 8, to four. Dismissing a Master will forfeit all accumulated Reputation towards their next level.

    Note: A hideout may be changed or reset at anytime with no penalty by speaking to a level appropriate Master and claiming a hideout. When a hideout is reset, decorations remain where they were placed, but Masters and Stash chests are reset. When a hideout is changed, all decorations are placed within the Hideout Stash. It's impossible to change to a tileset that doesn't have the capacity for your current Masters. 

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    Normal missions

    • Masters can be encountered "in the wild", where they will offer a normal mission.
    • The level of a normal mission is based on the level in which the master is encountered.

     

    Daily missions

    • Masters in your hideout will offer an additional mission each day.
    • This daily mission gives 250% of the Reputation and Favour of a normal mission.
    • Daily missions reset at midnight UTC. Upon finishing (or failing) the daily mission for a master, that master's vendor inventory will reset.
    • The area level of a daily mission is based on the master's level.
    • Upon starting a daily mission the master will open a portal. Meet the master inside the portal to start the daily mission. You cannot return to a daily mission area or turn in a daily mission after exiting to your hideout.

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    Crafting
    All masters have an associated crafting bench which may be used to craft mods onto items.

    Crafting benches

    • HakuArmourer's Workbench, which modifies gloves, boots, body armour, helmets, and shields.

    • ElreonBlessing Font, which modifies rings and amulets.

    • CatarinaHeadstones, which modifies primarily wands, staves, and sceptres. Can add int and mana stats to other items.

    • ToraBowmaker's Tools, which modifies bows, wands, quivers, wands, belts. Can add movement speed to boots.

    • VaganSharpening Wheel, which modifies weapons.

    • VoriciArtisan's Bench, which modifies socket numbers, links, and colors.

    • ZanaMap Device, which adds an extra effect to the map at time of activation.

    Adding crafted mods
    Each bench offers a list of mods that can be crafted onto items of certain types for a cost. Only one crafted mod may be added to an item; the crafted mod is shown in a brighter color than normal mods. Crafting a mod follows the normal affix rules. Specifically:

    • The item cannot already have a mod of that type.
    • The item must have a prefix or suffix slot open as appropriate. This means that a second prefix or suffix cannot be crafted onto a magic item, nor a fourth prefix or suffix onto a rare item.

    Likewise, the existence of a crafted mod on an item prevents a mod of the same type from being added via an 16px-Exalted_Orb.pngExalted Orb.

    Removing crafted mods
    Crafted mods may not be directly exchanged. They are removed if the item is randomly rerolled using an 16px-Orb_of_Alteration.pngOrb of Alteration or 16px-Chaos_Orb.pngChaos Orb. Alternatively, they may be removed for the cost of one 16px-Orb_of_Augmentation.pngOrb of Augmentation at a level 8 bench.

    • Upvote 1

  2. For some reason I can't use the stashing and picket because my Bot seems to be unable to close vending and storage windows. As soon as I press "Esc" manually it starts working again. I also modified the offset to sell stuff, but again, after selling rares the bot can't exit the vending window and gets stuck.

    You need to bind "Close all panels" back to the default key (Space)...


  3. Version 1.2.0b:
    General Improvements:

    • Added visual effects to the Assassin’s Mark, Poacher’s Mark and Warlord’s Mark curses.
    • Changed the effects of Fireball’s area of effect.
    • Fixed an issue with Inline_Dex_gem.pngPoacher's Mark where killing blows would not grant on-kill bonuses.
    • Corrected the tags on Inline_Str_gem.pngShockwave Totem to include Spell instead of Cast.
    • Fixed a crash related to corrupted areas that were spawned in the map device.
    • Fixed a bug where stream status did not show on the Twitch panel.
    • Fixed various issues with PvP queue UI.
    • Fixed a full-realm crash.

    Missions:

    • Added audio notifications to mission failures.
    • Fixed an issue where Vagan would want to fight again after you had already completed an Arena mission for him.
    • Changed the number of Necromancers and City Stalkers in specific Elreon quests.
    • Changed mission completion rules so that mission completion is granted to anyone who left a sub-area less than 10 seconds before the mission was completed.
    • Fixed some cases where Tora and Catarina could spawn in doorways.
    • Prevented the Fracturing mod from occurring on several mission types.
    • Fixed an issue where Zana would not award mission completion for multi-area missions from other masters she asked you to do.
    • Fixed an issue where you could not exit Vagan’s Arena after failing the mission.
    • Fixed a crash that occurred at the end of Elreon’s mission where you have to feed the relic.
    • Fixed a bug where Catarina would give you the mission that required feeding souls to the minion when where there were not enough monsters left in the area to complete it.
    • Fixed some instance crashes related to Catarina.
    • Fixed an issue where you could run out of the totem boss Rua’s range.
    • Fixed an issue with Vorici target and guards spawning in inaccessible sewers locations.
    • Fixed various terrain issues in missions.

    Hideouts/Crafting:

    • Made various corrections to crafting bench mods.
    • Removed the warning message for dropping items with gems in them in Hideouts.
    • Fixed an issue with crafting corrupted maps.
    • Fixed an issue where crafting bench text would change font size when turning red.
    • Made various improvements to the hideout object UI.
    • Hideout stash tabs are no longer erroneously shown as normal tabs on the website.
    Beyond League:
    • Added extra drop rewards for top-tier Beyond demons.
    • Removed the life regeneration aura from the Blood of Haast.
    • Removed "Monster Cleaves" display text from a bow-wielding Beyond demon.

  4. Version 1.2.0: Forsaken Masters:
    Notes: Due to substantial balance changes, every existing character has been granted an optional full passive reset. To use this, click the "Reset all Passives" button on the passive skill screen. Note that you must use this before allocating or refunding any other points otherwise the option will go away.
     
    New Three-Month Challenge Leagues:

    • Challenge leagues are a great opportunity for a fresh start. All your old characters and items are still present in the Standard and Hardcore leagues, but you're encouraged to join the new economies, complete challenges and climb the ladder!
    • This pair of challenge leagues will run for three months - from August 20 to November 20, US time.
    • The new challenge leagues include a set of eight new challenges! Players who complete five or eight of the challenges receive an exclusive microtransaction helmet skin. The first 50 players to complete all eight challenges will receive an exclusive Rampage/Beyond challenge shirt.
    • Rampage: Rampage is a standard league where kill streaks cause devastating effects to occur. Each kill causes you to become slightly faster and deal more damage. The kill streak wears off after five seconds of no kills.
    • Beyond: Beyond is a Hardcore league (characters who die are converted to Standard characters). In the Beyond league, demons from another realm are attempting to invade Wraeclast. Monster kills have a chance to cause small portals to appear. If enough portals spawn close together, a larger portal opens and demons flow forth. Several of those larger portals close together can open a third tier that results in one of several truly terrifying entities to emerge.
    • Out of the 15 total Unique items added in this update, there are three new Unique items that can only drop in in the Rampage challenge league, and three that can only drop in the Beyond challenge league.

    Core Forsaken Masters Features:
    Seven men and women, masters in their fields, stood against Dominus' tyranny. Some with words, others with steel. Seven masters forsaken, sent to die in a corrupted land. Seven masters who lived, learned, and now thrive in Wraeclast. Seven Forsaken Masters who can train you... if you choose to help them.

    • The seven Forsaken Masters each have their own style of mission and each of these missions has many variations. As you explore deeper into Wraeclast, the pool of available variations increases to challenge you in new ways. All of the missions and their variations can occur anywhere in the game, including within end-game Maps. Once you've helped a master with their mission once, they appear in regular towns to talk to.
    • Completing missions earns you reputation (which contributes to the level of that master) and favour (used for purchasing decorations for your hideout).
    • Each master acts as a vendor for items. The range of items increases with each master level (up to a chance at being offered a Unique item at level 8). Their inventory refreshes after you start each daily mission with them.
    • Each master has one special build-enabling crafting mod that is only available on a magic item sold by them. It's up to you whether you use it as-is, augment it to add one more mod or use Regal/Exalted orbs to try to create an amazing rare.
    • You can claim a personalised hideout for free from any level 3 or higher master. Once you have a hideout, you can travel there using the waypoint panel. Hideouts are shared among all your characters in that league. Each master has their own distinctive hideout tileset on offer.
    • You can allow access to friends, party members and guild members from within your hideout (on the Hideout Stash screen). Hideouts can hold up to 32 players at once.
    • Once masters are at level 2, they can be invited to your hideout. While in your hideout, they offer you daily missions which provide 250% reputation and favour. If your friends help you with a daily mission, they receive normal reputation and favour.
    • The size of your hideout affects how many masters it can hold. It starts with a capacity of two, but can be upgraded to three or four when your master reaches levels six and eight respectively. This also modifies the amount of space in your hideout.
    • Dismissing a master from your hideout removes any reputation they have on their current level.
    • Talking to a master in your hideout allows you to receive a Crafting Bench that can be placed in your hideout. The bench levels up with the master and has more options with each level. You can still use a crafting bench even after you've dismissed that master from your hideout. Visitors can't use your crafting benches.
    • Vorici allows you to modify an item's sockets and links with his crafting bench.
    • Zana allows you to open end-game Maps at a personal Map Device in your hideout. Mods can be purchased that affect the Map as it is opened.
    • The other five masters allow you to craft an mod onto an item. To craft an item, click on the bench, place an item in the window and select a mod. Mods purchased in this way appear in a slightly different colour than normal. They can be removed by level 8 crafting benches.
    • Note that these mods obey normal rules. You can't have more than three prefixes, three suffixes or six mods in total. You can't craft a mod onto a magic item that has both a prefix and a suffix. It must be upgraded to a rare item with a Regal Orb first.
    • Hideout decorations can be purchased from masters in exchange for favour. Each master has a separate favour total. These decorations appear in your Hideout Stash. You can place them in the world by right clicking on them and clicking somewhere in your hideout. They can then be dragged around, rotated (use the radial slider or R/Shift+R keys) or reclaimed (Delete key). The arrow keys can also be used to move the selected decoration. The mousewheel (or PageUp/PageDown keys) cycles between different variations of the decoration.
    • Forsaken Masters supporter packs include hideout banners. These appear in your microtransaction stash and can also be placed in the world as decorations. When reclaimed, these will go to your microtransaction stash. We will later sell some other cosmetic hideout decorations/environments/tilesets in our microtransaction shop.
    • When the new challenge leagues end, your hideout stashes will be merged with the destination leagues (Rampage with Standard, Beyond with Hardcore). Your favour totals will be added together. The highest reputation value with each master will be used.

    Major Features/Content:

    • We've added an optional Quest Tracker, which displays your current quest objectives on the right side of the screen. This is also used to display the current objective of the Master Mission you're in at the time.
    • We've added various Tutorials to the start of the game. They're designed to be non-intrusive and can be disabled or reset in the options.
    • Added a new Dexterity skill: Tornado Shot: Fire a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point.
    • Added a new Strength/Intelligence skill: Herald of Ash: Channel fire through your hands, adding fire to your physical damage. If you kill an enemy with an attack, other enemies near them will be ignited for the overkill damage.
    • Added a new Dexterity/Intelligence skill: Herald of Ice: Channel ice through your hands, adding cold damage to spells and attacks. If you shatter an enemy, they explode and deal cold damage to enemies near them.
    • Added a new Dexterity skill: Poacher's Mark: A curse that reduces enemy evasion, grants you life and mana when you hit them, increases your flask charge gain and has a chance to grant you a Frenzy Charge when you kill them.
    • Added a new Strength/Intelligence support gem: Generosity: Auras linked to Generosity have increased Aura effect for your allies, but do not affect you.
    • Many boss fights (including Brutus and Merveil) have been improved. See the notes below for specific changes.
    • Added 15 new Unique items. Seven of these were designed by supporters.

    Minor Features/Content:

    • We've added a new Duelist Rogue Exile called Zacharie Desmarais. This exile uses Molten Strike and Lightning Strike.
    • We've added a new Marauder Rogue Exile called Vickas Giantbone. This exile uses Ethereal Knives totems and Bear Trap as well as Vulnerability curse and Enfeeble on Damage Taken.
    • We've added a new Shadow Rogue Exile called Wilorin Demontamer. He uses Ball Lightning, Storm Call and specialises in Critical Strikes.
    • Added PvP Spectator mode. Use the new /spectate (character name) command or right-click someone on your friends list and choose the Spectate option. The specified character must be a mutual friend currently in a PvP area. You must also meet the quest and level requirements for that area yourself. You can use /town to return to your most recent town. You can use the arrow keys to change the perspective of which character you're spectating.
    • We've substantially improved the detail of error messages for various activities. For example, when a currency item fails to apply to another item, it now gives a detailed error message explaining why.
    • We've improved the user interface and moved many commonly used elements to a menu to make feature discovery easier for new players.
    • When respecialising bandit quests, if the use of the book would fail, you now receive an error message explaining why. If it would succeed, you now see a confirmation prompt that explains what will change.
    • Flasks now refill when entering a PvP area, unless you're in a Famine league.
    • The mouseover tooltip for skills now has comma delimitation for thousands of DPS.
    • Chickens have been added to the Forest Encampment.
    • Added an effect for long-duration stuns.
    • Added a new Frenzy effect.
    • 3D art has been added for the following items: Prismatic Eclipse, Storm Cloud, Alternate Art Brightbeak and The Three Dragons.
    • Continued to incrementally improve the sound, art, effects and environments.

    Content from the Ambush/Invasion Leagues:

    • After the last two challenge leagues ended, we've folded their content into the core Path of Exile experience in the following ways:
    • Strongboxes can now spawn in all leagues, starting from the Submerged Passage in Normal difficulty. The weightings of each Strongbox type has been adjusted with ordinary Strongboxes being much more common than other variants. Mods for these Strongboxes have been adjusted. Cartographer's Boxes now have lower values of some Strongbox mods.
    • The new quiver progression added in Ambush and Invasion has now been introduced to all leagues. The old Standard and Hardcore quivers will no longer drop. The unique Blackgleam will drop on the Fire Arrow Quiver basetype. The unique Broadstroke will no longer drop.
    • The Voideye and Vaal Caress Unique items will no longer drop, as they are homed to the Ambush and Invasion leagues.
    • The Invasion monster pack and guest-monster system has been made standard for the entire game. Early areas have some new monster varieties as a result, and there's more monster diversity in later difficulties.
    • Some Invasion bosses have been reintroduced as regular unique monsters:
    • The Guardian of the Mound has been rebalanced and added to The Prisoner's Gate.
    • Spinesnap has been rebalanced and added to the Slums Sewers.
    • The Revenant has been rebalanced and added to The Docks.
    • Tailsinger has been rebalanced and added to The Riverways.
    • Kall Foxfly has been rebalanced and added to The Blackwood.

    General Balance Changes:

    • Player life per level has been increased from 8 to 12.
    • Monster elemental resistances have been reworked. Many of the more common monsters types no longer have resistances in Normal difficulty. Some more challenging monster types will have resistances and Unique monsters will have a large amount of an appropriate resistance. All main questline, Map and corrupted area bosses have elemental and chaos resistance, though at a lower value.
    • All cases of "snapshotting" have been fixed. If you change your items or support gems, then any persistent effects of skills (for example, minions or auras) will update to reflect the changes. You no longer gain benefit from items or gems that are not currently equipped.
    • Shock and Shocked Ground have been changed so that they cause 50% increased damage taken (rather than 30%) but no longer stack. They do not stack with each other either. "Cannot Be Shocked" now prevents players being affected by either Shocked Ground or Shock itself.
    • Higher level maps are now slightly harder than before.
    • Corrupted secret areas offer greater a chance of fragments in later difficulties. The chance of corrupted secret areas spawning has been adjusted.
    • Corrupted secret areas can no longer spawn in the first area of an act (the one before the town of the act).
    • Blind now reduces hit chance by 50% rather than by 75%.
    • Both physical and elemental damage reflection from monster auras have been reduced from 15% to 14% reflection.
    • In 1v1 duels and 3v3 PvP, Conversion Trap no longer affects players.
    • The Trap and Mine support gems now have multiplicative damage bonuses that are specific to traps and mines respectively. This means that you can't cast a skill through a trap and a mine for double bonuses. In addition, Trap and Mine damage bonuses now do not benefit minions cast through traps or mines.
    • The Reduced Mana support gem is now available for all classes as a quest reward.
    • Totem life increases have been increased to compensate for the fixing of a bug where they applied twice.

    General Skill Balance:

    • Early quest rewards have been reworked. The Shadow now gets Viper Strike as their first gem, while the Duelist gets Double Strike. Several other early rewards have been changed and adjusted.
    • The mana cost of all skills has been revised. In general most skills have had their mana costs reduced. Much of the mana cost reduction is focused on skill levels that fall between player levels 20 and 40.
    • Vaal skills can no longer be supported by Trigger Gems.

    Skill Reworks:

    • Arctic Breath: Cast time has been reduced from 1000ms to 800ms. The mana cost has been reduced further than other skills to account for the change in cast time. Its damage has been reduced by 20%. The same change was applied to monster versions of this skill, though to a lesser or no extent if they had a cooldown or mana cost.
    • Burning Arrow: This skill now deals 130% of base damage, has 50% converted to fire, and has a fixed ignite chance. It gains increased burning damage and physical damage per level.
    • Cold Snap: We changed the freeze chance to 30% at all levels. We increased the damage of Cold Snap by 50% at all levels.
    • Critical Weakness: Life and mana on kill have been added. There's now a chance to gain a power charge when you kill an enemy. This curse has also been renamed to Assassin's Mark.
    • Cyclone: This skill can no longer be supported by the Multistrike support gem.
    • Detonate Dead: This now deals entirely fire damage. It deals 8% of corpse life as well as flat damage. The damage increase per level has been significantly increased. The base cast time has been decreased from 850ms to 800ms. Quality on this skill now offers substantially less cast speed, from 60% cast speed at 20 quality to 20% cast speed at 20 quality.
    • Reave: The skill's base area has been increased by 17%. The area increase per stack has been reduced from 20% per stack to 15% per stack.
    • Viper Strike: This skill now adds 10% of physical damage as Chaos Damage and has a 50% chance to deal 175% of the attack's damage as chaos damage over seven seconds. The effect duration won't be refreshed by new attacks, but there is no limit to how many Viper Strike debuffs an enemy can have.
    • Shockwave Totem: This skill now counts as Spell Damage. Damage has been increased by 50%. Its duration has been reduced.
    • Mon'tregul's Grasp now grants 2000 life to Zombies, up from 500. Rerolling values using a Divine Orb on this item will update your item.
    • Shackles of the Wretched now gives "You cannot be Shocked for 3 seconds after being Shocked", up from 1 second. Old versions of the item can be rolled to the new value with a Divine Orb.
    • Shavronne's Revelation Energy Shield Regeneration has been reduced from 4% to 3% per second. Existing versions of the ring will only be updated if a Divine Orb is used on them.
    • Soul Mantle now has +50% totem life. This has been increased as the result of fixing a bug with totem life - the change won't affect the power of the item. Existing versions of the item will have the smaller value, which will have less impact on totem life than it previously did. Older versions can be updated with a Divine Orb.

    Specific Monster Balance:

    • Gneiss has been reworked. He now has a new skill where he slams the ground, dealing area of effect damage and summoning miniature minions out of the rubble to assist him.
    • The Deep Dweller has been reworked. He now has two new skills - in his first form he can disturb the ground, calling Sand Spitters to emerge and assist him. He also has an additional skill in his second form where he will fire a spray of projectiles at enemies. He no longer has the slowing aura.
    • Fairgraves has been reworked. He now has his own version of Spectral Throw and Summon Raging Spirit.
    • The Brutus and Merveil boss fights have been redesigned. These changes also affect their end-game Map equivalents. One of the Merveil encounters now only includes the first stage of the fight. All Map versions of these fights have enhanced versions of some of their skills.
    • Brutus' hook now only pulls the target that he was aiming at.
    • General Gravicius in Descent: Champions and the corrupted side area boss The Sunburst Queen have been given a new skill to replace their Incinerate Novas. This skill will repeatedly pulse out fire damage waves that increase in damage with every additional cast.
    • Hatebeat in The Crematorium now uses Molten Strike.
    • The water elementals summoned by The Goddess of Purity in Solaris Temple Level 2 or by Asphyxia in the Reef and Waste Pool Maps now cast Ice Nova when they are killed.
    • The Vessel of the Vaal's Ball Lightning skill now ticks much more frequently and does slightly less damage. This brings it in line with other Ball Lightning skills.
    • The Weaver's life has been increased, following changes to her resistances.
    • Chatters in the Lower Prison will now trigger a cold version of Storm Call when he hits you. His Glacial Hammer can no longer freeze you on Normal Difficulty.

    Bug Fixes:

    • Improved preloading of game assets to remove some small stutters during gameplay.
    • Fixed a bug where players could not be selected in towns until they move for the first time.
    • Fixed a bug where holding an amulet from one bandit leader would prevent you from doing other bandit quests.
    • Improved the mana reservation system so that multiple percentage reservations don't round separately. This means that a 60% aura can now never prevent a 40% aura from being reserved.
    • Fixed a bug related to trade where the user interface could become unresponsive.
    • Fixed a bug where Curse on Hit prevented Echo supporting a spell.
    • Fixed a bug where totem life bonuses counted twice.
    • If an Animated Guardian is unsummoned and resummoned when not on full life, it will now return with the same amount of life it had before.
    • Fixed a rare bug that could cause the game server to freeze when corrupting an item.
    • Fixed a bug where the three attribute totals on the Passive Skill Screen would not scale correctly when zooming in or out.
    • Discharge now only deals damage if you had charges.
    • Fixed a bug where you couldn't log into another account after clicking Cancel on the unlock code window.
    • Fixed a bug where players could exceed their maximum Zombie counts with Mon'tregul's Grasp.
    • Fixed a bug where auras could affect hidden monsters.
    • Fixed a bug where Puncture did not benefit from Increased Item Rarity or Increased Item Quantity.
    • Fixed a bug where Tempest Shield would not transition between areas if you didn't have enough mana to cast the skill again at the time you transitioned.
    • Fixed a bug where life and energy shield bars rounded to the nearest whole percentage.
    • Fixed bugs with positioning of small life bars.
    • Fixed a bug where buff counts over 99 did not display correctly.
    • Fixed problems that could lead to monsters spawning too close to waypoints in the Docks, Barracks and Gardens.
    • Fixed a bug with Molten Shell and mitigated physical damage reflection.
    • Fixed the Barracks tents that didn't cast shadows.
    • Fixed a bug where Rogue Exiles and Invaders could spawn in inaccessible rooms.
    • Fixed a bug where all of a minion's skills were treated as having been trapped if the minion came from a trap.
    • Fixed a bug where Unique monsters in a pack would not spawn when the pack contained a rare monster.
    • Fixed a bug where Goatman Shamans with auras didn't cast Molten Shell.
    • Made webcam streaming (from in the client) more efficient.

  5. Version 1.1.5c:

    • We've added some new cosmetic microtransactions: Vampiric Body Armour Skin, Vampiric Helmet Skin, Vampiric Boots Skin and Vampiric Gloves Skin, Badge of Anguish Shield Skin and Badge of Mirth Shield Skin. There's also a bundle that contains all four Vampiric skins.
    • We have prevented league and map mods from being displayed in towns. This is to prevent confusion in leagues that change mods over time while old towns are still open.
    • Fixed a bug where minions dominated by Inline_Str_gem.pngDominating Blow did not have their spells echoed by the Inline_Int_support_gem.pngSpell Echo support.
    • Fixed a bug where the 40% quality total recipe was treated as higher priority than the single 20% quality item recipe.
    • Fixed a bug where occasionally Fairgraves, Neverdying never dies.
    • Fixed a bug where Dominating Blow minions persisted past the character's death when the player opted to return to a checkpoint.
    • Fixed a bug with the interaction of the death of Shield Crabs and the 16px-Pyre.png?version=13b717a5528648fedaPyre unique ring.

  6. Version 1.1.5:
    Content and Features:

    • Added a new Intelligence skill - Inline_Int_gem.pngBall Lightning: Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning.
    • Added a new corrupted Skill Gem - Inline_Int_gem.pngVaal Lightning Trap: Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets and leaving a trail of shocking ground.
    • Added a new corrupted Skill Gem - Inline_Int_gem.pngVaal Righteous Fire: A fiery blast removes your energy shield and all but 1 life, exploding outwards to deal fire damage to nearby enemies based on the life and energy shield lost.
    • Added a new Intelligence Support Gem - Inline_Int_support_gem.pngSpell Echo: Supported spells repeat an additional time. This only works for spells manually cast by the caster or by a spell-casting spectre.
    • Ball Lightning is a quest reward for the Witch, Templar, Shadow and Scion from the "Enemy at the Gate" quest in Cruel difficulty.
    • Spell Echo is a quest reward from the "A Fixture of Fate" quest in Merciless difficulty.
    • Added eight new cosmetic microtransactions: Arcane Helmet, Arcane Gloves, Arcane Boots, Arcane Body Armour, Ghostflame Skull, Ghostflame Weapon Effect, Ghostflame Footprints Effect and Black Hole Portal Effect. There's also a bundle that contains all four Arcane skins.
    • Added four new unique items, two of which are designed by our supporters.
    • Added two new achievements: Identity Corruption and Full Clear: Apex of Sacrifice.
    • Added 3D art for the following items: 16px-Jaws_of_Agony.pngJaws of Agony, 10px-Saffell%27s_Frame.pngSaffell's Frame, 10px-Springleaf.pngSpring Leaf, 16px-Kaltenhalt.pngKaltenhalt, 8px-Titucius%27_Span.pngTitucius' Span, 8px-Voidhome.pngVoidhome and the Race Season Eight alternate art rewards.
    • We updated and improved the appearance of Chatters.

    Balance:

    • Due to the slow cast speed of Inline_Dex_gem.pngEthereal Knives, we have made it cast 25% faster. Its damage has been reduced by 20% to compensate. We have reduced its mana cost so that it costs the same per second as before. The Rogue Exile Ash Lessard and the Corrupted Area boss Haviri, Vaal Metalsmith are also affected by this change.
    • Most monsters now hit more frequently for less damage with Ball Lightning. Multiple projectiles from the same Ball Lightning volley use cannot simultaneously hit. Vessel of the Vaal has not been affected by these changes.
    • We have reduced the Dodge and Spell Dodge from Inline_Dex_gem.pngVaal Grace. The duration has been increased.
    • We have increased the damage of Inline_Int_gem.pngRaging Spirits. At gem level 1 it is 21% higher, which scales down to no increase at gem level 8 and 9. The damage then scales up at higher levels to 66% more damage at gem level 20.
    • We have increased the spawn speed of the Stream of Monsters mod on ambush chests.

    Bug Fixes:

    • Fixed a bug where Cast Times on skills were not on the Skill Gem display.
    • Fixed a bug where Inline_Dex_gem.pngReave dealt main-hand damage, even on off-hand hits.
    • Fixed a bug in the Sarn Arena where the shrine, exits and environmental doodads could disappear after a long period of the instance being open.
    • Fixed a case where the Vaal Oversoul could get out of sync when doing a Vaal Smash.
    • Fixed the buffs on 16px-Doryani%27s_Invitation.pngDoryani's Invitation to display an appropriate icon.
    • Fixed how the vanishing Fairgraves held his weapons in the 16px-Mao_Kun.pngMao Kun unique map.
    • Fixed a rare crash with the 16px-Headhunter.pngHeadhunter unique.
    • Improved the performance of the environment for the Palace Dominus Fight.
    • Fixed a crash that could occur when Inline_Dex_gem.pngVaal Cyclone was used on the Ossecati, Boneshaper unique boss.
    • Fixed a crash with Arcing spells being used on Piety, when she used Lightning Warp.
    • Fixed a crash when using Inline_Str_gem.pngVaal Lightning Strike on Piety, when she uses Lightning Warp.
    • Fixed an issue where Piety could be in both Fire and Ice Form simultaneously.
    • Fixed a bug with checkpoints and the bandit fights.
    • Fixed a bug where the original Atziri would still block movement after she had split into mirror forms and she was no longer there.

  7. - Eb starts PoE just fine, but the the Chat line opens (right after the Options window got opened) and then nothing more happens. the bot just dont run.

    when does this happens? Every time you are starting everything via EB-Tools or just sometimes special?

     

     

    - Autoleveling Gems doesnt work all the time as intended, sometimes the right button will be used (not leveling). 

     

    This was already mentioned here and here was a temporary workaround posted... Also this problem already got solved within the latest DEV Build


  8. ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    UPDATED TO v3.2!
     
    changes:

    • offsets updated
    • fixed the random stop bug
    • fixed BossRuns (you can now select Piety & Dominus at the zoneselection) [ see here ]
    • Tried to further clean up the Gui again. This results in some minor changes:
      • moved the "memory manager" to the main configuration gui
      • "Flask Management" is now found in the main configuration gui too
      • Added some more informations/statistics of whats going on
        • displaying your current eHP (effective Health Points [are calculated from your Life and ES values] ) and Mana values in realtime
        • displaying active flasks information
        • displaying the current active currency & experience panalty (for more information see here & here)
        • displaying current target informations (name, rarity, current HP/max HP)
    • expanded the Flask Management section [ check "Configuration" GUI! ]
      • You're Keybinding is parsed automatically! This means you dont need to have your Flasks sitting on the standard keybinding
      • more possibilities to setup auto flasking (no longer using a fixed HP value! User is now able to set a desired value) (Check "Configuration" Window > Auto Flasks)
      • All Flasks can be used simultanisly as often as needed (no restrictions)
      • fully supported Flasks are:
        • QuickSilver Flasks (no further configuration needed, so only on/off switch)
        • Jade/Granite Flasks (you are able to setup your desired %HP value at which you like to use Jade/Granite Flasks)
        • Elemental Resist Flasks (Ruby, Sapphire, Amethyst & Topaz) (you are able to setup your desired %HP value at which you like to use Elemental Resist Flasks)
        • Diamond Flasks (you are able to select the minimum monsters rarity (normal, magic, rare, boss) on which you like to use Diamond Flasks)
    • added destroy obstacles using a skill/hotkey
      • ​You personal Key-Bindings are retrieved automatically
      • Simply select the hotkey where the skill you want to use is located from the DropDownMenu.
      • (works best with LeapSlam or similar skills)
    • fixed the "Auto Unlock" Feature *hopefully*
      • You should again be able to retrieve the Unlock-Code & login after your IP has changed
      • (be sure to set up the full "auto unlock" section correctly! [ Configuration GUI ])
      • Since i am not really able to test this feature, please tell me if it is not working as you are imaganing (the more detailed the better)
    • tweaked some timers [ please let me know if anything is not working as intended ]
    • Many more minor changes/updates/fixes/newBugs which i dont remember at all ...

    ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

     

    Preview Images:

    post-6476-0-19028500-1408251208_thumb.pnpost-6476-0-63788100-1408251194_thumb.pnpost-6476-0-89202300-1408251202_thumb.pn

     

     

    Download can be found at the initial posting!

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