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immo

EB Support
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Posts posted by immo


  1. hmmm, after botting a while (not sure when it happens) the bot seems to constantly Key-down the ctrl key. 

    that way the bot doenst chicken out anymore when its stuck in the lab because esc opens the Start-menu instead of the PoE menu

    This sounds exactly like the ctrl-down bug which was caused by GuruD's Multiscript. Are you using the latest version of Multiscript, cuz it may be fixed with the latest version but since even Guru isnt 100% sure, i wouldnt bet on this :D


  2. the coding is not based on detection its based on coordinates..so it would be hard to set this up because everyone has different hide outs, and you can move your vendors anywhere... a good idea for maps would be to map in the lab and just sell your items to zana who is standing right next to the ports

    But this requires every bot user to

    A: have Zana found already

    B: not having her active in the users hideout


  3. Version 1.2.3:

    Content / Features:

    • Added three new cosmetic microtransaction pets: Blue Land Crab Pet, Formosan Deer Pet and Nursery Web Spider Pet.
    • Added a new monster, designed by a Ruler of Wraeclast supporter, to some Act Two areas.
    • Added two new Unique Maps designed by supporters.
    • We have reduced the master level required for larger hideout sizes. You can now upgrade your hideout at levels 5 and 7 (rather than 6 and 8) respectively.
    • Flasks will now refill when equipped in a hideout.
    • The secondary arrow from Tornado Shot has had its effect changed. The secondary arrow no longer leaves a permanent arrow in the environment.

    Tora Missions:

    • Added new beast variations and unique bosses to Tora missions.
    • Removed the Volatile Blood mods from the list of available bonuses the corrupted beasts could have and added new mods to take their place.
      Changed the way the Enrage on Low Life system works so it is visible before the monster reaches low life and doesn't look like a Nemesis mod when triggered.

    Haku Missions:

    • The Karui spirit now has a variety of new spells it can use when it has been picked up.
    • Reworked many of the mission variations. Monsters will not always be raised or summoned and the spirit will not always have effects.
    • Variations where you start at the spirit now have a time restriction for picking up the spirit. Holding the spirit will not revive or summon monsters.
    • Removed the falling rocks variation from missions where you start at the spirit.
    • Replaced damaging totems with new totem varieties with delays between series of casts. Only one totem variation is chosen. Missions with totems cannot have more than one spirit effect.
    • Bosses now only appear on mission variations where they guard the spirit, and don't revive when the spirit is picked up.
    • Reworked some boss skill sets.
    • Removed the additional area mods.

    Vagan Missions:

    • Added a new combat variation for Vagan.
    • Added new ally types for variations where Vagan fights alongside his companions.
    • Added a new duel variation where Vagan places traps before the fight.
    • Added new mods that can apply to Vagan.

    Vorici Missions:

    • Exiles will now escape when you successfully complete a mission where they must survive.

    Elreon Missions:

    • Added new monsters that can spawn in waves.
    • Added new Rare and Magic monster waves to Elreon missions at higher levels. Unique bosses with their own wave can sometimes appear at higher levels.
    • The life on the "Kill the Relic" mission variation has been increased greatly at higher levels.
    • Removed the Defend the Relic variation with multiple relics to defend.

    Balance:

    • We have rebalanced Cartographer's Strongboxes. These chests were incorrectly double-dipping on map bonuses and party bonuses. The number of people in your party no longer increases map drops from these chests. We have also reduced how often they appear, but have significantly boosted their drops. Solo players will notice a substantial boost to drops from these Strongboxes, while parties will no longer receive too many maps.
    • Herald of Ice: The shattering damage area of effect radius has been increased by 20%. The damage on shatter has been increased by 100%.
    • Reduced the number of guest monsters relative to signature monsters that can appear in several areas.
    • The rarity of higher tiers of the flat Physical Damage weapon mods have been adjusted.
    • The price of the "of Crafting" mod (which grants the ability to have multiple crafted mods) has been changed from one Divine Orb to two Exalted Orbs.
    • Elreon now correctly sells Sceptres and Staffs when in a hideout, rather than swords and axes.
    • Stun Threshold Reduction now applies to spells and secondary damage, as well as attacks.
    Bug Fixes:
    • Fixed a bug where buying Hideout decorations from Zana when she is in the Eternal Laboratory would fail.
    • Fixed a bug where daily missions in the Industrial Docks area would have an additional broken exit portal.
    • Fixed a bug introduced in 1.2.0 where Headhunter would not work with some mods.
    • Fixed the corrupted implicit mod that grants Assassin's Mark to correctly display as Assassin's Mark (instead of Critical Weakness).
    • Fixed a bug where shattering Shield Crabs did not correctly reduce the remaining monsters count.
    • Fixed a bug with the Dream within a Dream achievement not working in Zana maps.

     


  4. Ye, the source would be useful as i might have time to look into it

     

    registered since 18days, just created the first posting ever and this is about asking for the sourcecode?!  :roll:  Sorry, no offense but no.

    To get all those questions about the source answered:

     

    I wont release the source yet because it contains some stuff which i am not sure is meant to be public. Maybe i am gonna delete those parts and release the rest of the source but since i am currently totally out of time this wont happen in the near future... Sorry


  5. while i agree that these wishes are a little further down the road, i wouldnt agree on that point that this is because this bot doesnt inject...

    Zone transition has basicly nothing todo with code-injection. At its current state Exiled Bot is already able to successfully do zone-transitioning (i.e. maps with multiple area or transitioning from marketplace to catacombs).

     

    Nevertheless there are multiple ways to achieve what you're looking for you simply have to get yourself all the needed waypoints first.


  6. It seems the issue is truly restricted to 32bit systems!
    Ofcurse this means that my Tradespammer with its current version should work on every 64Bit system without any problem!
     
    reading a 64-bit process' memory from a 32-bit process:
    Without going into undocumented APIs, you can't do this. In general, reading a 64-bit process' memory from a 32-bit process won't work due to the address space differences.
     
    EnumProcessModulesEx, which has LIST_MODULES_32BIT and LIST_MODULES_64BIT filter flags, has this to say:
     
    This function is intended primarily for 64-bit applications. If the function is called by a 32-bit application running under WOW64, the dwFilterFlag option is ignored and the function provides the same results as the EnumProcessModules function.
     
    I still need to investigate more on this... 
    The quickest way for you to get a solution to this is by installing a 64bit windows  :| 

    Great that you might fix it! I thought this program reads log or smth (I found poepath= empty in config) thats why I asked for working config example. 

    This tool exists since about 1.5 years. Yes you are right it started by reading the "\\Path of Exile\logsClient.txt". But this method is not really usefull because of the way autohotkey parses a file... (file get quickly really big/ahk parses line by line) - By the time i changed this to read the chatmessages from memory using the MSVCR100.dll (poe module)

     

    I'll keep you guys updated!


  7. Hey i just have a small question. When i set up mouse and qwert keys same as on screens, after log in, bot teleports to map and then sits there doing nothing. When a lone mob cross my screen then bot jumps on him using leap slam, kill and again sits doing nothing. When i change profil to default, bot is moving from start. I dont have skills under W and R and i set thoose to priority 0. Its like bot forgets to move.

    Be sure to reset the complete key to its default (which indicates that it is not being used) settings. Because, i.e if you have set up your bot to use a aura but you dont have it on the key you configured it too, then the bot loops endlessly trying to get this defined aura active... if a mob crosses your way and enters your area for attacking, then this takes over priority and the bot kills more or less correcly. If the mob in your killarea is dead, it returns to its previous task (which was the looping for the not avaiable aura :P)

     

    Edit: dunno now its working. I think i activated "Press Shift whie moving" on Main settings tab

    Since you're still able to move inGame when you have your left mouse button set to "Move only" and hold your "Shift" Key down, i dont think that this caused your issue. Neverthess good to hear that you could get rid of it...

     

    Thanks for guide

    You're welcome!

    • Upvote 1

  8. Standard version on 32bit win 7 - it might be problem. So what about this config? I would like see how it shoud look.

     

    dude, your config option dont matter at all! When you're simply not logging/detecting any chatmsg then the problem is that the tool is (why so ever!) not able to read the pointer from memory which contains the chat informations.

    Nevertheless you can find the standard configuration file in the zip file from the latest version or look into the spoiler... But like i just said, dont be mad if this "base config" does not fix your issues :o It simply is not the source of your problem...

    [Settings]
    breakOnPM=1
    soundOnPM=1
    loopAdv=0
    channelnumber=10
    delay=650
    spamMethod1=1
    spamMethod2=0
    pmAuthor=
    
    [gui]
    guiXpos=1
    guiYpos=1
    
    [chatlog]
    last_tradeChan=
    tradeChan_old=
    last_pm=
    pm_old=
    

     

    I'm using two seperate computers, both win64, non-steam PoE, Tradespam v3.1. Laptop and a Desktop.

    My laptop has a fresh partition, fresh Windows install, it works with tradespam.

    My desktop's hasen't had a fresh install in years. It doesn't work with tradespam.

    My system on which i develop and test my stuff got its windows7 installed in late 2010 ^^ so i am pretty sure the installation date does not matter ;)

     

    It spam the actual text that you want it too, and it loops, but nothing at all is logged. Any idea?

    Sounds like you got the same issue that "Locien0" encountered too, but to be honest if this workd on one of your two machines, i am pretty sure that this is some kind of userissue. What i mean is, whatever is causing the problem that you are not able to read the memory for the chatstr on one of your system wont be caused by the tradespammer...

    Nevertheless, lets try to figure this out anyways! Could you please try to get an exact copy of your Path of Exile aswell as the tradespammer from the system which works and copy it on the system which doesnt and test again?

     

    EDIT: Okay i think i figured it out... It is probably a 32bit issue! I just need to to some more investigation on this, but i am pretty sure that this can be fixed!

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