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immo

EB Support
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Posts posted by immo


  1. Terms of effort, I am of the opinion that reading the XY coordinates of important things, like NPC, chest, Map Device, does not make much a big difference, as if we would use hardcoded coordinates. Above all, I am not convinced that hardcoded coords would work properly in the vast majority of users. I can already hear all the complaints about EB constantly crashing because it's not correctly get to the target coordinates and thats why stucks...

     

    Again, i totally agree that using the hideout for mapcreation, stashing & selling would be awesome and also in my opinion the best way to bot maps but then we should do it properly! Using static coordinates, having each user to use exactly the same hideout layout (which in my opinion is the first problem where the shit would start to hit the fan) is for sure not the proper way  :? !

     

    Just my two cents...


  2. [Type] == "Karui Axe" && [Rarity] == "Rare" # [Physical DPS] >= "250"

    [Type] == "Karui Axe" && [Rarity] == "Rare" # [Physical DPS] >= "250" && [stashItem] == "true"

     

    Tested these strings - doesn't work. Bot tries to sell 300 pDPS Karui Axe. Wtf?!

     

    Did you tried to use the mod index for +% physical damage (Mod index : 28)?




  3. #NoEnv
    SetBatchLines, -1
    SetMouseDelay, -1
    CoordMode, Pixel, Relative

    POEProgram := "pathofexile.exe"
    POEProcess := "Path of Exile"

    IfWinExist, %POEProcess%s
    {
    WinGet, WinID, List, %POEProcess%
    Loop, %WinID%
    {
    WinGet, ProcModuleName, ProcessName, % "ahk_id" WinID%A_Index%
    If(ProcModuleName!=POEProgram)
    continue
    If (WinID%A_Index%=WinActive("A"))
    ThisID:=WinActive("A")

    WinGet, CurrPID, PID, % "ahk_id" WinID%A_Index%
    hwnd:=WinID%A_Index%
    }

    loop
    {
    ImageSearch, GemUpX, GemUpY, 756, 186, 790, 456, *75 GemLevelUp.bmp
    If ErrorLevel = 0
    {
    WinGetPos, poePosX, poePosY, , , % "ahk_id " hwnd
    SendMessage, 0xB774,,,, Exiled Bot (Elite)
    Sleep, 125
    BlockInput, On
    DllCall("SetCursorPos", int, poePosX+GemUpX+4, int, poePosY+GemUpY+4)
    Sleep, 425
    SendInput {LButton}
    BlockInput, Off
    Sleep, 125
    GemlevelsUpgraded++
    SendMessage, 0xB775,,,, Exiled Bot (Elite)
    }
    }
    }

    return
    return


     

    This should work without accidently rightclicking your skillgems... Just exchange the "GemLevelUp.bmp" to your own picture.


  4. ______________________________________________________________________________________________________________________


    UPDATED TO v3.1!
     
    changes:

    • offsets updated to PoE.v1.2.2c!
    • added hideout button (select a player from the dropdownmenu and press "hideout" to join this players hideout!)

    ______________________________________________________________________________________________________________________

     

    see initial posting for download!


  5. Version 1.2.2c:

     

    Patch Notes:

    • Standardised the art used for Inline_Int_gem.pngFlameblast by Rogue Exiles and Beyond Demons. This is now different to all player versions.
    • Fixed a bug where large numbers of Inline_Int_gem.pngBall Lightning projectiles in instances could disconnect or lag players.
    • Master-crafted Mods are now marked on the website as being master-crafted.
    • Fixed a bug introduced in 1.2.0 where Draconarius Wilhelm Flamebrand in the Merciless Dominus encounter and Oriath's Vengance in the Courtyard end-game Map were incorrectly using Inline_Str_gem.pnglightning strike.

     


  6. Version 1.2.2:
    Content / Features:

    • Pets can now be placed in your hideout. To unleash a pet, right-click on it in your microtransaction stash and then click somewhere in your hideout. It will roam around until it is reclaimed. You can have many pets in your hideout at the same time.
    • New craftable mods have been added to the Armourer's Workbench, Bowmaker's Tools, Headstones, Sharpening Wheel and Blessing Font.
    • Masters can now sell you hideout decorations from towns, as long as you have a hideout.
    • Microtransaction portal effects now apply to portals created by Map Devices.
    • Added three new cosmetic microtransactions: Ghostflame Summon Raging Spirit, Demonic Flameblast and Demonic Reave.
    • Masters now offer the Abandon Mission conversation option for daily missions for when you absolutely want to fail your mission.
    • You can now destroy items in your hideout.
    • We have changed portals for daily missions to close when the owner of the mission receives the reward, rather than when the mission is complete.
    • Footprint effects no longer leave a permanent mark in hideouts.
    • Added additional mastery icons for themed clusters in the passive skill tree.
    • Local chat has been disabled for spectators of PVP.
    • Health, Mana, Energy Shield and Experience values are now displayed with commas separating each group of three digits.

    General Balance:

    • We have restricted skills to only work with a single trigger gem at a time. Skills supported by multiple triggers will be disabled and won't work with any of them.
    • Inline_Str_support_gem.pngCast on Melee Kill now has a 100% chance to trigger supported skills at all levels. Triggered skills deal 20% increased spell damage at gem level 1, up to 77% at gem level 20.
    • We have reduced the damage of Merveil's Ice Spear by 15% in normal difficulty, with smaller reductions in Cruel and Merciless. Her Geysers now hit a smaller area.

    Master and Mission Balance:

    • The levels of daily master missions has been adjusted.
    • Vagan has had his life reduced for most variations, and had several of his skills adjusted to deal less damage.
    • Igna Phoenix can no longer be chosen as a target of Vorici missions. They are old friends and he wouldn't risk raising her ire.
    • Tora no longer asks you to track her targets from their corpses in cases where those corpses tend to explode.
    • Various adjustments have been made to mission side area sizes and pack sizes in those areas.
    Bug Fixes:
    • Fixed a bug where Inline_Int_gem.pngFrost Wall did not deal damage to targets it could not push.
    • Fixed a bug where supporting auras with Inline_Str_support_gem.pngSpell Totem allowed for free auras.
    • Fixed a bug where Inline_Int_gem.pngArc did not chain off targets that did not leave corpses.
    • Fixed an issue with Inline_Str_gem.pngShockwave Totem when it would not cast when enemies that were both untargetable and damageable were in range.
    • Fixed a bug where you could not Inline_Int_gem.pngLightning Warp while you also had a Lightning Warp totem active in the area.
    • Fixed a bug where Inline_Dex_gem.pngTornado Shot would hit the same monster multiple times when it chained or returned.
    • Fixed a bug where the Locomancer achievement could not be completed.
    • Fixed a bug where the Full Clear: Archives achievement could not be completed.
    • Fixed a bug where Haku's crafting mod would not apply to Inline_Int_gem.pngEnlightenInline_Str_gem.pngEmpower or Inline_Dex_gem.pngEnhance.
    • Fixed a bug where you could fail a Zana mission after completing it if you didn't hand it in before the timer expired.
    • Fixed a bug where minions raised by Necromancers would instantly die in some Elreon missions.
    • Fixed a bug where dummies killed by Vagan's totems would count as kills by the player.
    • Fixed a bug where killing the first form of a two-form monster could cause a full clear event.
    • Fixed a bug where sometimes monsters created in the Sewer areas by the Tora and Vorici missions could be placed in inaccessible locations.
    • Fixed a bug where the Elreon mission that involves feeding a relic would display the wrong collection circle size.
    • Fixed a bug where corpse targetting made it hard to select NPCs (except Catarina).
    • Fixed a bug where crafted mods would not be copied when using Ctrl-C on an item.
    • Fixed a bug where Korean and Telugu characters would not work in chat.
    • Fixed a bug where a party on the public party list would jump around as the list refreshed, if it was selected.
    • Fixed an issue with the Secluded Copse side area having incorrect tiles.
    • Fixed a bug where characters could appear at the wrong spawn point, when returning from corrupted areas to a hideout.
    • Fixed a bug where the client would crash when exiting to the character screen while the client was running on a secondary screen.
    • Fixed a bug with the display of your pointer when using a crafting device.
    • Nerfed the Marauder's noisy loincloth.

     


  7. I dont really see a real point why you should build a character around a Kaom's Primacy... Basicly the maximum amount of physical DPS this weapon is able to supply are 423,5 pDPS which is pretty low for a twohanded axe. I would recommend you to better stick to a rare twohanded weapon. These can get way more damage, can be way faster and also have the chance to roll some nice offstats. ~500pDPS weapon start at ~1ex, so they are not even expensive (see here or here)! Ofcurse if you just want Kaom's Primacy because of the culling feature there is no alternative but besides that i would always prefere a rare weapon.

     

    Just my 5 cents...


  8. I am also of the opinion that the "CTRL-Bug" is related to the latest version of Guru's Multiscript but had not yet time to take a closer look into this.

    and it does not mention ctrl key anywhere.

    You should take a closer look at the latest source of Guru's multiscript, it contains 18 entries for "CTRL"!  :shock: Additionally with v1.2.2 Guru introduced the new Dynamic Hotkeys Feature which, at the first sight, looks like a good spot to start for that issue...

     

    ;-------HOTKEYS-----------------HOTKEYS-----------------HOTKEYS-----------------HOTKEYS--------------
    
    
    showgui2:
       Gui, 2:Show,,Dynamic Hotkeys
    Return
    
    GuiLabel:
     If %A_GuiControl% in +,^,!,+^,+!,^!,+^!    ;If the hotkey contains only modifiers, return to wait for a key.
      return
     If InStr(%A_GuiControl%,"vk07")            ;vk07 = MenuMaskKey (see below)
      GuiControl,,%A_GuiControl%, % lastHK      ;Reshow the hotkey, because MenuMaskKey clears it.
     Else
      validateHK(A_GuiControl)
    return
    
    validateHK(GuiControl) {
     global lastHK
     Gui, 2:Submit, NoHide
     lastHK := %GuiControl%                     ;Backup the hotkey, in case it needs to be reshown.
     num := SubStr(GuiControl,3)                ;Get the index number of the hotkey control.
     If (HK%num% != "") {                       ;If the hotkey is not blank...
      StringReplace, HK%num%, HK%num%, SC15D, AppsKey      ;Use friendlier names,
      StringReplace, HK%num%, HK%num%, SC154, PrintScreen  ;  instead of these scan codes.
      If CB%num%                                ;  If the 'Win' box is checked, then add its modifier (#).
       HK%num% := "#" HK%num%
      If !RegExMatch(HK%num%,"[#!\^\+]")        ;  If the new hotkey has no modifiers, add the (~) modifier.
       HK%num% := "~" HK%num%                   ;    This prevents any key from being blocked.
      checkDuplicateHK(num)
     }
     If (savedHK%num% || HK%num%)               ;Unless both are empty,
      setHK(num, savedHK%num%, HK%num%)         ;  update INI/GUI
    }
    
    checkDuplicateHK(num) {
     global #ctrls
     Loop,% #ctrls
      If (HK%num% = savedHK%A_Index%) {
       dup := A_Index
       Loop,6 {
        GuiControl,% "Disable" b:=!b, HK%dup%   ;Flash the original hotkey to alert the user.
        Sleep,200
       }
       GuiControl,,HK%num%,% HK%num% :=""       ;Delete the hotkey and clear the control.
       break
      }
    }
    
    setHK(num,INI,GUI) {
     If INI                           ;If previous hotkey exists,
      Hotkey, %INI%, Label%num%, Off  ;  disable it.
     If GUI                           ;If new hotkey exists,
      Hotkey, %GUI%, Label%num%, On   ;  enable it.
     IniWrite,% GUI ? GUI:null, Config.ini, Hotkeys, %num%
     savedHK%num%  := HK%num%
     if (trayNotifications)
     TrayTip, Label%num%,% !INI ? GUI " ON":!GUI ? INI " OFF":GUI " ON`n" INI " OFF"
    }
    
    #MenuMaskKey vk07                 ;Requires AHK_L 38+
    #If ctrl := HotkeyCtrlHasFocus()
     *AppsKey::                       ;Add support for these special keys,
     *BackSpace::                     ;  which the hotkey control does not normally allow.
     *Delete::
     *Enter::
     *Escape::
     *Pause::
     *PrintScreen::
     *Space::
     *Tab::
     *XButton1::
     *XButton2::
      modifier := ""
      If GetKeyState("Shift","P")
       modifier .= "+"
      If GetKeyState("Ctrl","P")
       modifier .= "^"
      If GetKeyState("Alt","P")
       modifier .= "!"
      Gui, Submit, NoHide             ;If BackSpace is the first key press, Gui has never been submitted.
      If (A_ThisHotkey == "*BackSpace" && %ctrl% && !modifier)   ;If the control has text but no modifiers held,
       GuiControl,,%ctrl%                                       ;  allow BackSpace to clear that text.
      Else                                                     ;Otherwise,
       GuiControl,,%ctrl%, % modifier SubStr(A_ThisHotkey,2)  ;  show the hotkey.
      validateHK(ctrl)
     return
    #If
    
    HotkeyCtrlHasFocus() {
     GuiControlGet, ctrl, Focus       ;ClassNN
     If InStr(ctrl,"hotkey") {
      GuiControlGet, ctrl, FocusV     ;Associated variable
      Return, ctrl
     }
    }
    
    ;These labels may contain any commands for their respective hotkeys to perform.
    Label1:
    	desync:=1
    return
    
    Label2:
    	remaining:=1
    return
    
    Label3:
    	DPSCalc()
    return
    
    Label4:
    	Webgrab()
    return
    
    Label5:
    	QuitToLoginScreen(WinActive("A"))
    return
    
    Label6:
    	UsePortal()
    return
    
    Label7:
    	tradechat:=1
    return
    
    Label8:
    	WinGet, window, ID, A   ; Use the ID of the active window.
    	Toggle_Window(window)
    return
    
    ;-------HOTKEYS-----------------HOTKEYS-----------------HOTKEYS-----------------HOTKEYS--------------
    

  9. Complete lvl 69 MapRun: 

     

    used map: Splitting Promenade Map of Flames

    post-6476-0-55575000-1410090765_thumb.pn

    • magic lvl69 Map
    • Item quantity: +29%
    • Splitting   : Monsters fire 2 additional Projectiles
    • of Flames : Area has patches of burning ground

    As you can see i am currently using a 6 linked chest. This ofcurse is not needed, i am using Inline_Int_support_gem.pngItem Rarity linked to my Inline_Dex_gem.pngDual Strike! If you are using a 5 linked chest, simply omit the Inline_Int_support_gem.pngItem Rarity gem!


  10. Version 1.2.0c:
    General Changes:

    • Inline_Dex_gem.pngVaal Burning Arrow now does 160% of attack damage, up from 130%. This fixes an accidental reduction of skill damage that occurred during the Inline_Dex_gem.pngBurning Arrow change in 1.2.0.
    • Fixed an issue where some breeds of Sand Spitters were in the wrong areas.
    • Removed packs of statues and replaced them with other monsters. Statues should now only appear on plinths.
    • Undying Incinerators, Undying Alchemists, Hulking Titans and Ruined Titans now appear in smaller numbers.
    • Added support for Japanese Yen via Steam.

    Missions:

    • Fixed an issue where Daily missions did not have the same level and area restrictions as missions in the wild.
    • Various fixes and changes have been made to Haku rockfall missions.
    • Various changes have been made to Haku missions involving shocked ground.
    • Added a cooldown to the corpse devour used by Twisted Chimeral in a Tora mission.
    • Rotting Mummies in the Catarina mission will now correctly use their Chaos Damage Over Time aura.
    • Fixed an issue with Caterina's missions impacting the remaining monster count.
    • Fixed an issue where Vagan gave the wrong dialogue for missions.
    • We have added more time to be able to defeat Vagan in timed duels.
    • Vagan's companions now only occur as a mission variation at higher levels.
    • Fixed an issue where Vagan's allies would count towards the monster count of an area.
    • Reduced the damage of Raging Spirits used by Necromancers in Elreon missions.
    • Increased the variety of Elreon missions used in daily missions when Elreon is level 2.
    • Corrected the temporary name of the chest in a Vorici mission.
    • Reduced the damage of the hostage in Vorici hostage missions.
    • Fixed various issues with blocking terrain in missions.
    • Various other small changes and corrections have been made to missions.

    Hideouts/Crafting:

    • Players can now sell items to the vendors in other players' Hideouts.
    • Players can now only enter Map Device portals in a Hideout if they're in the owner's party.
    • Various changes have been made to crafting costs. They have mostly been lowered.
    • Fixed an issue where percentage defences mods could be doubled up on crafted items. Existing items with this issue have had their invalid crafted mod removed.
    • Fixed an issue where Elreon would sell the wrong types of armour when he was in a Hideout.
    • When you move a master with open portals, the portals now move with the master.
    • Fixed an issue with crafting tables not updating when items were left in them.

    Beyond Balance:

    • We have removed speed and resistance auras from Beyond demons.
    • We have slightly reduced the chance of Beyond portals spawning in Cruel, Merciless and end-game Maps.
    • Fixed an issue where Worshipper of Bameth and Hand of Na'em did not use the skills that they were intended to have (Inline_Dex_gem.pngFlicker Strike and Inline_Dex_gem.pngTornado Shot).
    Bug Fixes:
    • Fixed an issue where sounds could become very loud.
    • Fixed a bug where double clicking to enter a Hideout would cause a client crash.
    • Fixed a bug where returning projectiles could not be seen by other players.
    • Fixed an issue where the corrupted side area in the crossroads would not spawn.
    • Fixed an issue where 16px-Stormcloud_Arctic_Armour.pngStormcloud Arctic Armour would not appear.
    • Fixed a large gap in the world in The Broken Bridge.
    • Fixed an instance crash related to hideout vendors.
    • Fixed an instance crash with Vagan.
    • Fixed an instance crash related to Haku and Tora side areas.

     

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