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Posts posted by immo
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Since this project has been abandoned, this thread should probably be unpinned and this topic allowed to sink into the abyss...
Mhmm, seems like a good idea...
thats why: Topic unpinned!
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UPDATED TO v3.6!
changes:fixed AOBScan
minor polishing
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see first post for download
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controlclick (mouseclick without actually moving the mouse) doesnt work in poe
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; [ STARTING THE BOT ]
SendMessage, 0xB772,,,, Exiled Bot (Elite)
; [ STOPPING THE BOT ]
SendMessage, 0xB773,,,, Exiled Bot (Elite)
; [ PAUSING THE BOT ]
SendMessage, 0xB774,,,, Exiled Bot (Elite)
; [ RESUMING THE BOT ]
SendMessage, 0xB775,,,, Exiled Bot (Elite)
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UPDATED TO v3.5!
changes:updated offsets to the most recent game version (v1.2.4)
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see first post for download
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do you do somerthing else when advertisement is running?
it could also be a latency issue.
Since i cant reproduce this you need to give me more input!
So,
wtf with 44$4$$44
How to fix it
is not usefull at all...
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add the following lines to your pickit:
[Type] == "Crude Bow" && [Rarity] == "Rare" # [local_minimum_added_physical_damage] >= "20" && [local_physical_damage_+%] >= "110" [Type] == "Short Bow" && [Rarity] == "Rare" # [local_minimum_added_physical_damage] >= "20" && [local_physical_damage_+%] >= "110" [Type] == "Long Bow" && [Rarity] == "Rare" # [local_minimum_added_physical_damage] >= "20" && [local_physical_damage_+%] >= "110" [Type] == "Composite Bow" && [Rarity] == "Rare" # [local_minimum_added_physical_damage] >= "20" && [local_physical_damage_+%] >= "110" [Type] == "Recurve Bow" && [Rarity] == "Rare" # [local_minimum_added_physical_damage] >= "20" && [local_physical_damage_+%] >= "110" [Type] == "Bone Bow" && [Rarity] == "Rare" # [local_minimum_added_physical_damage] >= "20" && [local_physical_damage_+%] >= "110" [Type] == "Royal Bow" && [Rarity] == "Rare" # [local_minimum_added_physical_damage] >= "20" && [local_physical_damage_+%] >= "110" [Type] == "Death Bow" && [Rarity] == "Rare" # [local_minimum_added_physical_damage] >= "20" && [local_physical_damage_+%] >= "110" [Type] == "Grove Bow" && [Rarity] == "Rare" # [local_minimum_added_physical_damage] >= "20" && [local_physical_damage_+%] >= "110" [Type] == "Decurve Bow" && [Rarity] == "Rare" # [local_minimum_added_physical_damage] >= "20" && [local_physical_damage_+%] >= "110" [Type] == "Compound Bow" && [Rarity] == "Rare" # [local_minimum_added_physical_damage] >= "20" && [local_physical_damage_+%] >= "110" [Type] == "Sniper Bow" && [Rarity] == "Rare" # [local_minimum_added_physical_damage] >= "20" && [local_physical_damage_+%] >= "110" [Type] == "Ivory Bow" && [Rarity] == "Rare" # [local_minimum_added_physical_damage] >= "20" && [local_physical_damage_+%] >= "110" [Type] == "Highborn Bow" && [Rarity] == "Rare" # [local_minimum_added_physical_damage] >= "20" && [local_physical_damage_+%] >= "110" [Type] == "Decimation Bow" && [Rarity] == "Rare" # [local_minimum_added_physical_damage] >= "20" && [local_physical_damage_+%] >= "110" [Type] == "Thicket Bow" && [Rarity] == "Rare" # [local_minimum_added_physical_damage] >= "20" && [local_physical_damage_+%] >= "110" [Type] == "Citadel Bow" && [Rarity] == "Rare" # [local_minimum_added_physical_damage] >= "20" && [local_physical_damage_+%] >= "110" [Type] == "Ranger Bow" && [Rarity] == "Rare" # [local_minimum_added_physical_damage] >= "20" && [local_physical_damage_+%] >= "110" [Type] == "Maraketh Bow" && [Rarity] == "Rare" # [local_minimum_added_physical_damage] >= "20" && [local_physical_damage_+%] >= "110" [Type] == "Spine Bow" && [Rarity] == "Rare" # [local_minimum_added_physical_damage] >= "20" && [local_physical_damage_+%] >= "110" [Type] == "Imperial Bow" && [Rarity] == "Rare" # [local_minimum_added_physical_damage] >= "20" && [local_physical_damage_+%] >= "110" [Type] == "Harbinger Bow" && [Rarity] == "Rare" # [local_minimum_added_physical_damage] >= "20" && [local_physical_damage_+%] >= "110"
This list should contain all ingame available bowtypes. It picks up a rare bow with at least +20 flat phys damage (based on the min. value) and at least +110% phys. damage. Comment those lines you dont need/want.
For simply picking up each and every rare bow use:
[Category] == "Bow" && [Rarity] == "Rare" # [local_minimum_added_physical_damage] >= "20" && [local_physical_damage_+%] >= "110"
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wasnt that exactly what i said? Or did i missunderstood you?
anyways, even if you deal with the translucent and the distortion (GDI+ should be able to deal at least with translucence) you will get false/positive results over and over...
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Yeah I tried it, but it interferes with bot, getting it stuck in eternal lab while trying to take map from inventory.
I dont understand how Multiscript should be able to interefere with the bot in that situation. It does not use Quick Silver Flasks when standing still and also Granite and/or Jade Flasks will only be used at an static (configurable) amount of health.
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Feature implemented into Exiled Bot. Topic closed!
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this would require the script to do the selling too
(since you will probably not have enought space for more then one full set of items requiered for the chaos recipe)
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does it make sense to use image search for looting?
There are 2 major drawbacks when using imagesearch:
- Imagesearch can quickly use alot of your system ressources. This increases exponential the bigger the area you are going to search for something specific gets.
- Image Search is dependent on the color setting of the searched system. Although this can be corrected to some extent by increasing the shades of variation but ncreasing the shades of variation may quickly results in incorrect findings.
These drawbacks limit the possibilities for Image Search in games greatly. Especially when you need to react quickly to the result of the imagesearch.
Using imagesearch will only be an advantage for a limited amount of tasks and also these taks need to be limited
When is using imagesearch possible / when does it perform positiv?
- Image to search: A small image with as little as possible colorvariations
- Area to search in: As small as possible
With all this uninteresting facts being said, Imagesearch should always be the last option to get the result you need. So, looting via image search is no option at all!
...Ofcurse, the way we did the already implemented imagesearch, should perform good for the very vast majority!
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Hideout Mapping
Symptom: When attempting to create a new map, bot enters a residual portal of old map and run around until entire map is explored or it times out.
Comments: This issue makes hideout mapping very very inefficient.
Solution: Treat the map device in the hideout similar to a pickit object on the ground. Force pathing to within ~700 distance, stop and search for the device before alt clicking.
This can be easily fixed by every user and not only for mapping from hideout but for all accidently clicked portals!
You need to set you left Mousebutton to "walk only" (inGame) and activate the "press Shift while movement" option in the "Main settings" tab in Exiled Bot. This solution is basicly based on the internal PoE method which disabled you to use any areatransition while shift key is pressed down
If you've set up everything properly you are no longer able to accidently use any portals/areatransitions! It simply is technicaly disabled...
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It shouldn't work as is.
But you can modify classes.txt with chinese names and it should start working.
thats what i wanted to say
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as far as i've seen by quickly looking through the code i think that this script is only compatible with any english client without modifying any files...
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please post your *.ini files
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明白 ^^
你說得沒錯
Are you serious? Actually, that was not a request!
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very good job!
+1
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change your keybinding for open/close inventory back to default.
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Did you guys notice that BlackSun has published the last release on Auto Poe on 11 January 2014? To be honest, Auto PoE is dead since almost a year and you did not notice that yet?
...not that i wouldnt enjoy an updated version ;>
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here is my current skills.ini file. I am not sure if i really changed anything but you should give it a try when the original one doesnt work for you.
; Skills config file [skills] ; Set here the key or the mouse button of the skill. skill0_key=mouse_left ; Set here the minimum distance from monster to use this skill. skill0_min_distance_value=0 ; Set here the maximum distance from monster to use this skill. skill0_max_distance_value=0 ; Set here if you want to use this skill as an aura. skill0_is_aura=false ; Set here if you want to re-activate the aura in each run (eg. for Arctic Armour) skill0_always_recast=false ; Set here the timer before the bot using the skill again (in ms). skill0_cooldown=0 ; Set here the skill's priority (higher value = higher priority). skill0_priority=1 ; The bot will use this skill against selected monster rarity and upper. (0: All monster, 1: Magic monsters, 2: Rare monsters, 3: Unique monsters, 4: Normal only) skill0_target=0 ; Use skill depending of the number of targets close to the monster skill0_close_targets=0 ; Range used when checking monsters around the target skill0_close_targets_range=100 ; Press shift while casting? skill0_use_shift=false ; Press the skill button and hold it until target change? skill0_maintain=false ; Set here the key or the mouse button of the skill. skill1_key=mouse_right ; Set here the minimum distance from monster to use this skill. skill1_min_distance_value=0 ; Set here the maximum distance from monster to use this skill. skill1_max_distance_value=200 ; Set here if you want to use this skill as an aura. skill1_is_aura=false ; Set here if you want to re-activate the aura in each run (eg. for Arctic Armour) skill1_always_recast=false ; Set here the timer before the bot using the skill again (in ms). skill1_cooldown=0 ; Set here the skill's priority (higher value = higher priority). skill1_priority=9 ; The bot will use this skill against selected monster rarity and upper. (0: All monster, 1: Magic monsters, 2: Rare monsters, 3: Unique monsters, 4: Normal only) skill1_target=0 ; Use skill depending of the number of targets close to the monster skill1_close_targets=0 ; Range used when checking monsters around the target skill1_close_targets_range=100 ; Press shift while casting? skill1_use_shift=false ; Press the skill button and hold it until target change? skill1_maintain=false ; Set here the key or the mouse button of the skill. skill2_key=mouse_wheel ; Set here the minimum distance from monster to use this skill. skill2_min_distance_value=0 ; Set here the maximum distance from monster to use this skill. skill2_max_distance_value=1250 ; Set here if you want to use this skill as an aura. skill2_is_aura=false ; Set here if you want to re-activate the aura in each run (eg. for Arctic Armour) skill2_always_recast=false ; Set here the timer before the bot using the skill again (in ms). skill2_cooldown=18000 ; Set here the skill's priority (higher value = higher priority). skill2_priority=9 ; The bot will use this skill against selected monster rarity and upper. (0: All monster, 1: Magic monsters, 2: Rare monsters, 3: Unique monsters, 4: Normal only) skill2_target=0 ; Use skill depending of the number of targets close to the monster skill2_close_targets=0 ; Range used when checking monsters around the target skill2_close_targets_range=100 ; Press shift while casting? skill2_use_shift=false ; Press the skill button and hold it until target change? skill2_maintain=false ; Set here the key or the mouse button of the skill. skill3_key=Q ; Set here the minimum distance from monster to use this skill. skill3_min_distance_value=125 ; Set here the maximum distance from monster to use this skill. skill3_max_distance_value=775 ; Set here if you want to use this skill as an aura. skill3_is_aura=false ; Set here if you want to re-activate the aura in each run (eg. for Arctic Armour) skill3_always_recast=false ; Set here the timer before the bot using the skill again (in ms). skill3_cooldown=1250 ; Set here the skill's priority (higher value = higher priority). skill3_priority=8 ; The bot will use this skill against selected monster rarity and upper. (0: All monster, 1: Magic monsters, 2: Rare monsters, 3: Unique monsters, 4: Normal only) skill3_target=0 ; Use skill depending of the number of targets close to the monster skill3_close_targets=0 ; Range used when checking monsters around the target skill3_close_targets_range=100 ; Press shift while casting? skill3_use_shift=false ; Press the skill button and hold it until target change? skill3_maintain=false ; Set here the key or the mouse button of the skill. skill4_key=W ; Set here the minimum distance from monster to use this skill. skill4_min_distance_value=0 ; Set here the maximum distance from monster to use this skill. skill4_max_distance_value=450 ; Set here if you want to use this skill as an aura. skill4_is_aura=false ; Set here if you want to re-activate the aura in each run (eg. for Arctic Armour) skill4_always_recast=false ; Set here the timer before the bot using the skill again (in ms). skill4_cooldown=10000 ; Set here the skill's priority (higher value = higher priority). skill4_priority=8 ; The bot will use this skill against selected monster rarity and upper. (0: All monster, 1: Magic monsters, 2: Rare monsters, 3: Unique monsters, 4: Normal only) skill4_target=0 ; Use skill depending of the number of targets close to the monster skill4_close_targets=0 ; Range used when checking monsters around the target skill4_close_targets_range=100 ; Press shift while casting? skill4_use_shift=false ; Press the skill button and hold it until target change? skill4_maintain=false ; Set here the key or the mouse button of the skill. skill5_key=E ; Set here the minimum distance from monster to use this skill. skill5_min_distance_value=0 ; Set here the maximum distance from monster to use this skill. skill5_max_distance_value=1000 ; Set here if you want to use this skill as an aura. skill5_is_aura=false ; Set here if you want to re-activate the aura in each run (eg. for Arctic Armour) skill5_always_recast=false ; Set here the timer before the bot using the skill again (in ms). skill5_cooldown=18000 ; Set here the skill's priority (higher value = higher priority). skill5_priority=4 ; The bot will use this skill against selected monster rarity and upper. (0: All monster, 1: Magic monsters, 2: Rare monsters, 3: Unique monsters, 4: Normal only) skill5_target=0 ; Use skill depending of the number of targets close to the monster skill5_close_targets=0 ; Range used when checking monsters around the target skill5_close_targets_range=100 ; Press shift while casting? skill5_use_shift=false ; Press the skill button and hold it until target change? skill5_maintain=false ; Set here the key or the mouse button of the skill. skill6_key=R ; Set here the minimum distance from monster to use this skill. skill6_min_distance_value=0 ; Set here the maximum distance from monster to use this skill. skill6_max_distance_value=0 ; Set here if you want to use this skill as an aura. skill6_is_aura=true ; Set here if you want to re-activate the aura in each run (eg. for Arctic Armour) skill6_always_recast=false ; Set here the timer before the bot using the skill again (in ms). skill6_cooldown=90000 ; Set here the skill's priority (higher value = higher priority). skill6_priority=9 ; The bot will use this skill against selected monster rarity and upper. (0: All monster, 1: Magic monsters, 2: Rare monsters, 3: Unique monsters, 4: Normal only) skill6_target=0 ; Use skill depending of the number of targets close to the monster skill6_close_targets=0 ; Range used when checking monsters around the target skill6_close_targets_range=100 ; Press shift while casting? skill6_use_shift=false ; Press the skill button and hold it until target change? skill6_maintain=false ; Set here the key or the mouse button of the skill. skill7_key=T ; Set here the minimum distance from monster to use this skill. skill7_min_distance_value=0 ; Set here the maximum distance from monster to use this skill. skill7_max_distance_value=0 ; Set here if you want to use this skill as an aura. skill7_is_aura=true ; Set here if you want to re-activate the aura in each run (eg. for Arctic Armour) skill7_always_recast=false ; Set here the timer before the bot using the skill again (in ms). skill7_cooldown=90000 ; Set here the skill's priority (higher value = higher priority). skill7_priority=9 ; The bot will use this skill against selected monster rarity and upper. (0: All monster, 1: Magic monsters, 2: Rare monsters, 3: Unique monsters, 4: Normal only) skill7_target=0 ; Use skill depending of the number of targets close to the monster skill7_close_targets=0 ; Range used when checking monsters around the target skill7_close_targets_range=100 ; Press shift while casting? skill7_use_shift=false ; Press the skill button and hold it until target change? skill7_maintain=false
Restart script
in User's script for POE and/or Exiled Bot
Posted · Report reply
It was written in the Scriptinglanguage AutoHotKey and since philatio only supplied the uncompiled source you need to either download & install autohotkey or get a compiled version of this script.
You can download & install AutoHotKey from here and since i am such a nice guy i compiled philatio's script for you... you can download the exe here. (i need to apply some changes to philatios script in order to get this working!)