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immo

EB Support
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Everything posted by immo

  1. immo

    bot wont close stash

    change your keybinding for open/close inventory back to default.
  2. immo

    Auto PoE

    Did you guys notice that BlackSun has published the last release on Auto Poe on 11 January 2014? To be honest, Auto PoE is dead since almost a year and you did not notice that yet? ...not that i wouldnt enjoy an updated version ;>
  3. here is my current skills.ini file. I am not sure if i really changed anything but you should give it a try when the original one doesnt work for you.
  4. 6L! evasion > armor/evasion > armor btw: almost done 1 lvl remaining... current movementspeed is at 77% unbuffed!
  5. The windows arent minimized they sure are off your screen open your config.ini and edit the following lines to the same as: [gui] guiXpos=1 guiYpos=1 This should solve your issue...
  6. which errortext? 3.3 used less pointers than 3.4 not all will work for garena i am sure
  7. ___________________________________________________________________ UPDATED TO v3.3! changes: updated offsets to the most recent game version (v1.2.3b) added some additional life advertising stats seems like reading the pm's is now working for everybody! ___________________________________________________________________ for Download see mainpost!
  8. immo

    How I've spent my time waiting.

    seems you really like gay actions ;P gratz
  9. what about checking all available resources before complaining? https://github.com/Guruds/PoE_MultiScript/blob/master/Poe%20MultiScript.ahk
  10. Guys, when will you finally notice that each patch will break the bot because of changed offsets?!
  11. This sounds exactly like the ctrl-down bug which was caused by GuruD's Multiscript. Are you using the latest version of Multiscript, cuz it may be fixed with the latest version but since even Guru isnt 100% sure, i wouldnt bet on this
  12. can you already smell it?

  13. First i want to say that i am absolutly hyped to see the hideout implemented into exiled bot! Sorry, you have no clue about coding at all but you know that this would be easy?
  14. But this requires every bot user to A: have Zana found already B: not having her active in the users hideout
  15. Version 1.2.3: Content / Features: Added three new cosmetic microtransaction pets: Blue Land Crab Pet, Formosan Deer Pet and Nursery Web Spider Pet. Added a new monster, designed by a Ruler of Wraeclast supporter, to some Act Two areas. Added two new Unique Maps designed by supporters. We have reduced the master level required for larger hideout sizes. You can now upgrade your hideout at levels 5 and 7 (rather than 6 and 8) respectively. Flasks will now refill when equipped in a hideout. The secondary arrow from Tornado Shot has had its effect changed. The secondary arrow no longer leaves a permanent arrow in the environment. Tora Missions: Added new beast variations and unique bosses to Tora missions. Removed the Volatile Blood mods from the list of available bonuses the corrupted beasts could have and added new mods to take their place. Changed the way the Enrage on Low Life system works so it is visible before the monster reaches low life and doesn't look like a Nemesis mod when triggered. Haku Missions: The Karui spirit now has a variety of new spells it can use when it has been picked up. Reworked many of the mission variations. Monsters will not always be raised or summoned and the spirit will not always have effects. Variations where you start at the spirit now have a time restriction for picking up the spirit. Holding the spirit will not revive or summon monsters. Removed the falling rocks variation from missions where you start at the spirit. Replaced damaging totems with new totem varieties with delays between series of casts. Only one totem variation is chosen. Missions with totems cannot have more than one spirit effect. Bosses now only appear on mission variations where they guard the spirit, and don't revive when the spirit is picked up. Reworked some boss skill sets. Removed the additional area mods. Vagan Missions: Added a new combat variation for Vagan. Added new ally types for variations where Vagan fights alongside his companions. Added a new duel variation where Vagan places traps before the fight. Added new mods that can apply to Vagan. Vorici Missions: Exiles will now escape when you successfully complete a mission where they must survive. Elreon Missions: Added new monsters that can spawn in waves. Added new Rare and Magic monster waves to Elreon missions at higher levels. Unique bosses with their own wave can sometimes appear at higher levels. The life on the "Kill the Relic" mission variation has been increased greatly at higher levels. Removed the Defend the Relic variation with multiple relics to defend. Balance: We have rebalanced Cartographer's Strongboxes. These chests were incorrectly double-dipping on map bonuses and party bonuses. The number of people in your party no longer increases map drops from these chests. We have also reduced how often they appear, but have significantly boosted their drops. Solo players will notice a substantial boost to drops from these Strongboxes, while parties will no longer receive too many maps. Herald of Ice: The shattering damage area of effect radius has been increased by 20%. The damage on shatter has been increased by 100%. Reduced the number of guest monsters relative to signature monsters that can appear in several areas. The rarity of higher tiers of the flat Physical Damage weapon mods have been adjusted. The price of the "of Crafting" mod (which grants the ability to have multiple crafted mods) has been changed from one Divine Orb to two Exalted Orbs. Elreon now correctly sells Sceptres and Staffs when in a hideout, rather than swords and axes. Stun Threshold Reduction now applies to spells and secondary damage, as well as attacks. Bug Fixes: Fixed a bug where buying Hideout decorations from Zana when she is in the Eternal Laboratory would fail. Fixed a bug where daily missions in the Industrial Docks area would have an additional broken exit portal. Fixed a bug introduced in 1.2.0 where Headhunter would not work with some mods. Fixed the corrupted implicit mod that grants Assassin's Mark to correctly display as Assassin's Mark (instead of Critical Weakness). Fixed a bug where shattering Shield Crabs did not correctly reduce the remaining monsters count. Fixed a bug with the Dream within a Dream achievement not working in Zana maps.
  16. That's what it was meant for Do you recieve correct notification when some1 pm's you?
  17. registered since 18days, just created the first posting ever and this is about asking for the sourcecode?! Sorry, no offense but no. To get all those questions about the source answered: I wont release the source yet because it contains some stuff which i am not sure is meant to be public. Maybe i am gonna delete those parts and release the rest of the source but since i am currently totally out of time this wont happen in the near future... Sorry
  18. ___________________________________________________________________ UPDATED TO v3.3! changes: !Hopefully! fixed the problem that some of you could not read the chatmsg from memory! ___________________________________________________________________ See main posting for the download of v.3.3
  19. immo

    水銀藥水和光環問題

    Please speak english outside your 中文論壇!
  20. while i agree that these wishes are a little further down the road, i wouldnt agree on that point that this is because this bot doesnt inject... Zone transition has basicly nothing todo with code-injection. At its current state Exiled Bot is already able to successfully do zone-transitioning (i.e. maps with multiple area or transitioning from marketplace to catacombs). Nevertheless there are multiple ways to achieve what you're looking for you simply have to get yourself all the needed waypoints first.
  21. This tool is ugly out of date... Unfortunately, it looks as if these features hardly interest anyone and have therefore stopped development some time ago. I am currently totally busy with other stuff, if i can free up some time, i am going to update this, but this wont happen in the nearest future, i am sorry.
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