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immo

EB Support
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Everything posted by immo

  1. ------------------------------------------------------------------------------------ UPDATED TO v3.0 changes: changed most parts of the internal focus & windows handling into DllCalls which should be more reliable and most important way faster. greatly expanded the failsafe checks for itemhandling. This also helps in acting way more human. I.e.: When upgrading maps to higher rarity you will no longer click on every map you are going to sell... You will only apply the transumtation/alchemy if the item is normal rarity and identified. With that being said, i think you've already noticed that map upgrading is now fully implemented and hopefully working without any major issues. Please note that it is hard to fully test this myself! If you encounter any errors let me know! define up to which Level you want to upgrade maps to option to upgrade maps in rarity before vendoring (this gets you an unidentified Map of the next higher level) (Transmutations & Alchemys are supported) option to define how often you want the mapupgrading feature to be started. Item-Stuck-On-Cursor Enhancement: If you encounter an item being stucked on your cursor (which would result in a full stuck of the bot) the script notices this and tries to restash the item for several times! If that should really fail, you're still going to destroy the item. Nevertheless in my testings i never got any items destroyed again! Auto Update Vendor Coordinates:Just bot like you normally would do, if any coordinates change (due to queststate changing or whatever) the script detects the new coordinates and updates your bot, which from that point uses the new coordinates! Added random Town breaks:you can now define if you want to break for a random amount of time (between 5 and 15minutes) and how frequent this happens I Have added Hotkey for better controling of the script as well as for the bot: NumPad7 : Hotkey to start botting via EB-Tools (meaning that the bot is started as well as the script) NumPad8 : Hotkey to pause & resume EB-Tools !ASWELL AS! Exiled Bot NumPad9 : Hotkey to terminate EB-Tools Bot control is now handled via "SendMessage". This should prevent the script from accidently stopping/starting the bot while it is already stopped/running... The ghosted UI got changed/wrecled since it was quite a pain in the ass Hundrets of minor changes/updates/fixes which i dont remember all ... ------------------------------------------------------------------------------------ As allways please report any issues! I appreciate every feedback! See the initial posting for the download...
  2. updated, working with the latest version of PoE (1.1.5b) (see my previous post)
  3. Yes, it needs to be updated, since the offsets changed! Nevertheless, the tradespammer will get i full overhaulin within the next weeks anyways...
  4. updated to v1.0.0.8! restart the skiller, it will autoupdate itself new feature / changes: updated the offsets
  5. That is no option which exiled bot features, you need to handle this through some third party tools/scripts. A quick look at our script section would have revealed you Guru's Multlscript which handles Flasks perfectly!
  6. it works with every (high APS is best) 1h weapon. Ofcurse a Soultaker is some very good choice for that build but yet it is not best in slot! 2x 1handed weapon of curse
  7. Version 1.1.4C: We've added some new cosmetic microtransactions: Verdant Footprint Effect, Verdant Body Armour Skin, Verdant Helmet Skin, Verdant Boots Skin and Verdant Gloves Skin. There's also a bundle that contains all four Verdant skins. Side Note of the author: This patch shows perfectly where the real interests of GGG lie!
  8. Use the build below, I can assure you that this build works like a charm, especially with the bot! Of curse this build gains great benefits from better items but it performs very well with some mediocre gear too... The Skilltree should look similar to this: Dualist ♣ Dual Strike build The Skilltree for lvl100: Dualist ♣ Dual Strike build The Fun-Skilltree (aka Speedy Gonzales ^^): This Skilltree is for fun only concentrating on movement speed! Below you will find my skillsetup for the bot, i am using Dual Strike, Blood Rage, Flicker Strike and Leap Slam. Auras are Hatred and Haste. The new gem Vaal Haste is usefull too but i havent had this gem configured for my setup. Dont be afraid of all those skills, with the skillsetup i am provideding below, every single skill works perfectly and is usefull to improve and above all to accelerate botting! ; Skills config file here is my current skills.ini file. I am not sure if i really changed anything but you should give it a try when the original one doesnt work for you. As you can see Flicker Strike and Leap Slam are used for "movement" only. If possible these two movement skills should be linked with 20/20Faster Attacks AND 20/20Culling Strike. The reason why you should also Culling Strike with a high quality to your movement skills is that you gain +0.5% increased Attack Speed for every point in quality! This again naturally means Culling Strike with a quality of 20% provides an additional 10% Attack Speed ​​for all linked skills! (And since almost every available movement skill is not dependend on you base weapon speed but on your overall increased attack speed bonus you recieve from skillnodes and from your items & gems, this means that it is very hard to additionally increase the speed of movement skills.) That's the key which makes this setup that fast. Survivability: Survivability can be easily broken down to four important mechanisms. Life: Depending on the League you are playing at, this varies very much. For standard in my opinion, you dont need to have more then 4200 - 4500 Life to faceroll every content with some decent gear. Life Leech: Since we are using Blood Rage as main life leech source (provides 8.8% life leech at lvl 20!) we dont really need it on anything else! Wether do we you need to use the Life Leech support gem, nor the life leech skillnodes. Also the stat life leech becomes way less important on items like gloves, rings and amulets! Blocking: Blocking an attack prevents all damage and other harmful effects from the attack. Usually, only attacks and attack skills can be blocked, but there are some passive skills and unique items that allow you to block spells. Chance to block is capped at 75%. When an attack is blocked, the game first calculates if the attack would have caused a stun were it not blocked. If it would have caused a stun, the blocking animation is played, stunning you briefly. If it would not have caused a stun, then you get a "free" block with no animation. Faster Block and Stun Recovery and Increased Block Recovery modifiers reduce the length of the blocking animation. I would recommmend to get most of the dual wield blocknodes which you can reach without having to spend more then 3-5nodes to get to. But at least you should get Dervish! This single skillnode gives you an additional 10% Chance to Block while Dual Wielding and an additional 16% increased Physical Weapon Damage while Dual Wielding Resistances: The more the better! Sorry but it is that simple... I prefere resist over Life! (statwise) Sure, if you are already capped then Life is always better bur before you've reached the resistances-cap you should always prefere resists. Please keep in mind the the actuall resist cap in mercilles is NOT 75%, at least when you are going to play maps! Magic maps can roll 2 suffixes which can lower your current resistvalues by quit alot !of Exposure -x% maximum Player Resistances (15 to 25) of Elemental Weakness Players are cursed with Elemental Weakness Level 15 (up to -44%) So when playing maps (espeacially the higher ones) on a regular base then you should at least have some off-gear for reaching about 100% resist all! This's what the wiki says: ​Fire, Cold, Lightning, and Chaos damage each has its own resistance value (e.g. "Fire resistance") which is viewable in the character sheet. Resistances reduce damage taken (or increase damage if they are negative), and are capped at a maximum of 75% by default. This maximum can be modified by certain skills. There are penalties to resistances in higher difficulty levels. In Cruel difficulty, there is a -20% penalty to player resistances, and this increases to -60% in Merciless. Dealing with the Bandits: If 2 or more options are provided choose the one best fitting to your gear! Normal ​Help Oak (+40 base Life) Kill all (+1 passive SkillPoint)​ Cruel​Help Oak (+18% Physical Damage) ​Merc ​Help Oak (+1 maximum Endurance Charge) Help Kraityn (+1 Max Frenzy Charge) [ in most cases this is only supperrior to Help Oak if the rest of your gear is really good ] Kill all (+1 passive SkillPoint) Main damage source: Dual Strike Like the name already implies, this is a dual wielding skill! Most other melee skills will alternate weapons or only use the main hand while making dual wielding attacks. Dual Strike and Cleave are the only current exceptions. If the player's weapons have different critical strike chance or accuracy values, it is possible to critical or miss with one weapon, but not the other. Effects that typically occur when you hit an enemy will only apply for this skill once per use! Gems which you should link to: Dual Strike The Bringer of Rain (4L): ​​IIR/IIQ gemming: Dual Strike Multistrike Melee Splash IIQ Progress gemming: Dual Strike Multistrike Melee Splash Added Fire Damage Armor/Evasion Chest (5L): ​​IIR/IIQ gemming: Dual Strike Multistrike Melee Splash IIQ IIR Progress gemming: Dual Strike Multistrike Melee Splash Melee Physical Damage Faster Attacks Armor/Evasion Chest (6L): ​IIR/IIQ gemming: Dual Strike - Multistrike - Melee Physical Damage - Melee Splash - IIQ - IIR​ Progress gemming: Dual Strike Multistrike Melee Physical Damage Melee Splash Faster Attacks Added Fire Damage You dont ultimaltly need a Soul Taker to get this build working. Sure a Soul Taker is a great weapon but still nowhere near the best in slot for this build. There is only one weapon currently floating around inGame which is almost (~98%) perfect rolled: 564 pDPS 1H (Jewelled Foil) this weapon is simply SICK! This weapon is not affordable for 99% of players, but if you want the absolute best for this build, this guy has a mirror service for it. ___________________________________________________________________ If you have any additional questions feel free to ask! For any questions use this thread only! Since i am getting up to 5 private messages about this topic every day, i wont answer any more questions via pm! Please, simply use this thread...
  9. immo

    chicken

    Like i've already told you... If you're max run timer hit the end then the bot wont care if there are any monsters nearby The max run timer indicates the maximum amount of time you are going to spend at one run. But ofcurse you'll only stay that long in this run if you did not hit your explore ratio or you're still finding monsters.
  10. i would not recommend to use "my" values ^^ since those values are for testing on the current dev version of the upcomming EB-Tools.v2.8
  11. On the first guess i would say your character hits a timeout. Either "max run time", "max idle time" or "max explore percent" To change your Timeout settings open Exiled Bot choose the "Map settings" tab and enter your desired values. Ah, just to mention, i am pretty sure that your issue is not produced by EB-Tools
  12. Your setup should look like that: mhmm is it really that hard?
  13. You miss understood, even if the field seems to be related to the starting time, it is not when creating a timerange, then this is the only thing you did, to actually activate that time, you need to check its checkbox! If you want EB-Tools to automatically start botting when you start EB-Tools check the autostart option If you want EB-Tools to run scheduled botting, check scheduled EB-Tools kills both processes (Exiled Bot and Path of Exile) as soon as you hit the endtime! But the scheduler section defintifly needs a proper rescripting for sure, since i am not using scheduled botting i cant even say that this option is still working as intended (but it should work!)
  14. did you checked the timerange after you've created the timerange?
  15. Please take at look at this post, maybe that explains why this is happening for you.
  16. immo

    Latest patch, EB exits game

    Alk, it is like maths said, if you are using an additional script/tool (like Guru's Multiscript) and have not set the bots chicken config to "0" (off) then this is going to happen everytime both, the additional chicken script and the bot, are trying to chicken within a very small timeframe. I think the tool which chickens first does this correctly and the second (which did not notice that you have already chickened yet) quits PoE.
  17. A nice idea indeed but unless the stashing process will get way faster (espeacially cycling through the different stashtabs) i would not activate such feature Just imagine you've got a full stash and the items in your stash are ordered (which ofcurse happens random due to the order the items drop) like this: first items tab2, second item tab4, third item tab1, and so fuckin on ^^ Stashing would take ages
  18. If i remember correctly, we've talked about this some time ago... ofcurse this is implemented already
  19. i am doing almost every possible rare map up to lvl 77 and if i am not equipping more then about 50-75 IIQ i am absolutly fine when it come to picking up items. Sure, to be honest, sometimes (especially for mapbosses / Corrupted area bosses / Rogue exiles) i am waiting a bit too until loot process is done but thats nothing which makes me wanna cry Not running rare maps because of the additional IIQ is a big loss in my opinion. When playing maps i have almost no IIQ on my gear left but i am going for medium high IIQ maps. Again for me best setup works with around 50-75 IIQ. If you are getting those values from gear or maps doesnt matters
  20. wow I would never have expected that here's someone around who recognizes the artist ^^ I just thought it is about time to commemorate the dead. One who left us way to early
  21. there is some simple solution for this... ... drop some IIQ!!
  22. No Scroll Fragments for the last 15 tries, sounds promising :D

  23. Just finished auto-map-upgrading and i think it got pretty sexy... No Scroll Fragments for the last 15 tries, sounds promising Still doing some tests but if everything goes on as before, I will publish the new version later this evening...
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