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Everything posted by d12
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My Merciless Docks 174% IIQ Leap Slammer UPDATED FOR 1.0
wutisgoingon replied to topic's d12 in Character builds and strategies & Bot setups
is there a reason why the bot is moving before setting up auras? (and i dont mean the movement cause of a slow pc. there seems to be a wanted moving aswell) since if u set up auras without moving there shouldnt be any monsters be lured. -
not yet. this feature will probably come in the future and probably an elite only feature.
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in case u want to do this to prevent getting banned. no worries. auto bot detection isnt here yet. if u want to do it to be more efficient. a bot will never be super efficient. thats not the reason to use a bot. the reason is to be most effective. and effectiveness comes from farming over time here. if u just want to do it for fun. u probably have to wait until more combat AI is coming.
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good idea, but if u get caught botting ur main is fucked and ur items are gone aswell
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most of them are quite cool/useful
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What to do with my build?
muffinbot replied to topic's d12 in Character builds and strategies & Bot setups
the build itself is still pretty cool. but with path finding its crap. since the main advantage with leap slam was great mobility even if the bot couldnt find a way to the monsters. now with path finding its better to have some short ranged melees. cause u cant jump around edges. so the 400 (or whatever) max range of leap slam combined with the path finding will either be overwritten or u set the stop pathing and start atking variable to 400 aswell and then u get stuck if monsters cant get reached from where u stand. same problem happened in earlier versions aswell ofc. but wasnt fixable cause no pathing available. so having a short ranged melee u just walk until u reach the monster and then atk. so not blocked in any way. PS: only blocked if pathing fails in some strange situations. if the way around something is too far. as i rem that happens with a* if u improve the performance too much xD (not rly a problem since its not happening alot) -
well done but yes ur missing atleast SOME hp
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+1 WOW just love u for that. :*
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1. probably executes skill C 2. guess if its greyed out. so not enough mana as an example. (but didnt rly try out. since botting with just 1 skill isnt too hard to get working xD)
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@ PoEr go docks. ledge isnt rly a area to stay for long @ seanpf11 since noone will observe u while running in a private instance nothin is suspicious. the only suspicious part is if ur running through town very often. and pathing prevents this quite good.
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What to do with my build?
muffinbot replied to topic's d12 in Character builds and strategies & Bot setups
ye leap slam isnt op anymore. also thought about cleave, reave or inf blow splash. some kind of hard facetanking short range melee -
pausing should be fixed with 0.8b (probably 0.8 aswell but didnt use it) also the pausing in town isnt fixed by my idea xD
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his try should give u back the feature to restart the poe client automatically xD
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not at all what i said what u should do. but if its working for u... why not
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Since there have been some problems to me and probably others too ill write some lines. The two config settings are: 1. skillX_max_distance_value (can be found in the skills.ini) 2. attack_distance (can be found in the system.ini) the second is actually new since pathing is implemented and in the system.ini u shouldnt change things if u dunno what ur doing). but ill explain u what to do it. otherwise the bot isnt working as it should (speaking of version 0.8b since this might get fixed in future versions). So the first one everyone should know. its just a max range for ur particular skill ur using. The second one tells the bot when to stop the pathing and start attacking monsters. As i remember this is set to 20 as default, which is actually crap. Since it is kinda overwriting ur skills max distance. So to get this working properly u should set the attack_distance to the same value as ur highest skillX_max_distance_value (highest value of ur active atk skills ofc). So the bot will simply walk as long as the first skill might get used. As u can see the pathing seems to make facetanking hard melee chars with short range more interesting now. Since the preferred leap slam builds need some "serious" thinking about where to stand so u can still jump onto enemies (u cant jump around buildings and such). so maybe going for infernal blow or reave or cleave might be better now.
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12. never saw this problem happening, but shouldnt happen too often. should be still easy to implement since ignoring the story items while opening chest got implemented seperatly as i remember 14. nice idea. guess its on some todo list alrdy and coming with some fighting AI. 15. not too important i would say. since with the path finding there shouldnt be any more problems with opening too many instances. 16. ur rly doing this if ur playing manually? xD (but ye. since the bot will think of the solution to es mobs on itself there isnt anything to say against it ;P)
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u guys know how to do it even loving u more now its finally released :*
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win7 seems to run fine. personally im running 32bit since it needs less ram in the vm
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think those kind of things coming with pathfinding now. since the whole map gets loaded from the memory. which includes waypoints and such things aswell i guess.
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not rly new to botting xD just wondered where the part is where the [type] gets defined xD
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just open vm ware player -> click "new vm" follow the steps and ur done xD
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comon guys. ur joking us? mentioning pathing everywhere but not releasing it thats evil ;P
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what kind of code is that? seems just like pseudo code examples xD