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Everything posted by alkpone
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For now use the version from this post : https://exiled-bot.net/community/index.php/topic/788-exiled-bot-rc-test-versions/ I'll release it soon.
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If you have the issue, with some hidden monsters, please give me the monster's name and the area where I can find them. It will be easier for me to solve this issue then.
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Bot should ignore invisible or non-spawned monsters. Anybody else can confirm that the bot still attacks some of them ?
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Which version of the game are you on ?
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Bot version 0.59c has been released. Download file attached to this post. Don't forget to reconfigure everything from default files, copy paste of configuration files won't work!! Improvements since 0.59b : Bot won't try to put a new map in map device if there is already another one, it will directly click activate instead (fix for map device loop). Fixed a crash due to mod used in pickit not found. Exiled_Bot_Beta_v0.59c.zip
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One reason for bot crash could be some mods not found in pickit (some mods changed name between before and after expansion). You can see easily of some mod are not found as they are shown in lastrun.log just after pressing start.
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No idea dude, there is no call to any function pressing f8 key anywhere in the bot code.
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Need an account that can do map in Garena TW to test. Feel free to pm me with credentials.
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Need an account that can do map in Garena TW to test. Feel free to pm me with credentials.
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And was your chaos recipe stash tab full ?
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Fixed being tested now, should be good on next version. Bot won't add anymore maps if there is already one in device.
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The problem was due to a ddos attack from some very stupid people. We are still working on it. Stay tuned.
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Bot version 0.59b has been released. Download file attached to this post. Don't forget to reconfigure everything from default files, copy paste of configuration files won't work!! Improvements since 0.59 : Offsets updated for Garena CIS 2.2.1d. Offsets updated for Garena TH 2.2.1d. User can now configure min and max values of endurance/frenzy/power charge to enable or disable a skill. Bot should no more try to use currency on mirrored/corrupted items. Bot now uses ctrl + click to transfert map from inventory to map device. Fixed a bug where bot would use a 6S item in chaos recipe. Stone golem is now detected properly. Orb of chance are now directly used from stash. Disabled the item drop log in GUI because it could produce some annoying random crashes. Profiles fixed. Exiled_Bot_Beta_v0.59b.zip
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Bot version 0.59 has been released. Download file attached to this post. Don't forget to reconfigure everything from default files, copy paste of configuration files won't work!! Improvements since 0.58 : Offsets updated for Game version version 2.2.1. Offsets updated for Steam version version 2.2.1. Offsets updated for Garena CIS 2.2.0h. Offsets updated for Garena TH 2.2.0h. Offsets updated for Garena TW 2.2.0h. Bot should now ignore invisble / not spawned monsters. Perandus chests handled. Fixed doors handling, now bot shouldn't fail exploring without any reason in areas with a lot of doors like the prison anymore. Bot now only use two-handed items for chaos recipe (much more efficient, and one-handed made it buggy). Exiled_Bot_Beta_v0.59.zip
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Utilisez le pickit par défaut, il est déjà top
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Normalement c'est bon, le bot ne devrais plus attaquer les monstres invisibles / qui sortent de terre depuis la version 0.59.
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Je suis en train de développer la gestion des charge pour les skills, avec la possibilité de définir genre: If < x Endurance / Frenzy / Power charges use skill If > y Endurance / Frenzy / Power charges don't use skill
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Does that mean that laboratory device doesn't work for some people ?
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Yes this is a known issue, we are working on it.
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Yes we are working on it, this is a known issue. Need some reversing to find out if a perandus box is openable or not.
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And after today's game update, still a lot of crashes ?
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RC / test version for Ascendancy expansion available https://exiled-bot.net/community/index.php/topic/788-exiled-bot-rc-test-versions/?p=5518
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I'll upload RC as soon as I have something that works, but expect a lot of bugs. Last expansion it took about 10 days to release a stable version. I can't give you any ETA for this one tho
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As some of you probably noticed, 2.1.2c compiler change broke a lot of offsets. Therefore I don't think that we'll have the time to release a working version before Ascendancy expansion release. I'm working hard at finding again the stuff and I'll try to release some RC version asap. Waiting for it, have fun with the game playing manually (or not..)
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Glad you like it Thanks for your support