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Everything posted by alkpone
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Yes, you have to edit your pickit ipd file and put the StashUnid flag for items that you want to id manually.
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Bot version 0.64d has been released. Download file attached to this post. Don't forget to reconfigure everything from default files, copy paste of configuration files won't work!! Improvements since 0.64c : Added Tencent CN version compatibility. Be careful, you need to find a way to run the CN client in ENGLISH!! Shards stashing feature fixed. Exiled_Bot_Beta_v0.64d.zip
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Issue is due to big exploration computation time. Happens when next position to explore is far away, as you can see it can take some time to compute (2016-10-14 14:27:09 [timer] -> Area Navigator took: 3546 ms). Good new is that we are working on optimizing these computations, no ETA yet tho.
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Bot version 0.64c has been released. Download file attached to this post. Don't forget to reconfigure everything from default files, copy paste of configuration files won't work!! Improvements since 0.64b : Fixed an issue caused by remaining monster number not being read properly. Added all maps to the bot, no more crash on entering unknown map. However bot is still missing some data about some end-game map layouts. Data mining not finished. Fixed esc menu detection on non global server versions. Changed Ignore settings and added Scroll of Wisdom, Portal Scroll and Glassblower's Bauble to the GUI, Library and AI. Exiled_Bot_Beta_v0.64c.zip
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Disabling corrupted area farming should fix it.
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Bot version 0.64b has been released. Download file attached to this post. Don't forget to reconfigure everything from default files, copy paste of configuration files won't work!! Improvements since 0.64 : Offsets updated for Game version 2.4.1. Exiled_Bot_Beta_v0.64b.zip
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Bot version 0.64 has been released. Download file attached to this post. Don't forget to reconfigure everything from default files, copy paste of configuration files won't work!! Improvements since 0.63e : Map farming mainly rewritten to be more specific and less generic. While farming maps, bot now should enter any boss arena it finds, clear it and go back to finish map exploration. This is expected behaviour, but as some maps have a very specific layout, bot doesn't handle them all yet. Fixed various stuck issues that were due to old generic farming system. Removed the explore whole level before taking transition option because it didn't make sense anymore with the new map farming logic. Bot now ignores "Relic" entities (doesn't attack them anymore). Fixed ignored waypoints issue. Exiled_Bot_Beta_v0.64.zip
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Can't reproduce, anybody else having the same issue ?
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Bot version 0.63e has been released. Download file attached to this post. Don't forget to reconfigure everything from default files, copy paste of configuration files won't work!! Improvements since 0.63d : Fixed map tier detection error for : Ashen Woods Map, Peninsula Map, Catacombs Map and every Shaped Map. Now bot terminates poe process if it is frozen. It will restart poe after if user specified the Path in Client tab. Now bot closes any error message on login. Added detection for area switching loop between boss Arena and Map. If it is detected, bot will now consider map as finished. Added new keys "area_switch_max_tries" and "area_switch_loop_detection_delay" in system.ini. Added an attempt counter for login. You can edit the value in system.ini, key : "max_failed_login_attempt" (default value is 15). Added new key in system.ini : "frozen_process_timeout" (default value is 60000). Renamed "single_level_exploration" to "map_clean_percent" also removed CIS from ini file. Exiled_Bot_Beta_v0.63e.zip
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Can you provide me in game the maps that doesn't work ? Feel free to send me a pm.
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bot stuck in town trying to go to impossible coordinates?
MasterOfSilence replied to topic's alkpone in Archives
Yes, disable corrupted area if you are farming voll or dried lake. -
You can now have 2 Golems as Elementalist
Kanashimi replied to topic's alkpone in Exiled Bot Feature Request
If you want this to be solved, I'll need one of you with elementalist character to contact me by pm. -
Loop detection already exists. What was bot trying to do ?
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Hey dude, as each map has its own specific layout and specific stuff, current system was made to be as efficient as possible in a generic way. Now I can try to work on improving the system, but I'm going to need a lot of help, about specific stuff for each map. Dunno if you have seen how many maps this game has, but adding them one by one with some specific data isn't going to be an easy task. As reminder, here is the list of all maps in the game : http://pathofexile.gamepedia.com/Map If anybody want to help improving map system and available to do some data mining (map layout, number of level, name of the transitions, name of the boss,... Feel free to contact me.
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Bot version 0.63d has been released. Download file attached to this post. Don't forget to reconfigure everything from default files, copy paste of configuration files won't work!! Improvements since 0.63c : Offsets updated for Game version 2.4.0f. Now if user setup map explore limit to 100%, area explored trigger will only fire up if exploration fails (no position to explore available). Fixed wrong stash tab selection issue. Panicked Rubble ignored. Exiled_Bot_Beta_v0.63d.zip
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https://exiled-bot.net/community/index.php/topic/7741-release-beta-version-v063c/
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Seems like a ghost entity not cleaned properly.. Gonna investigate.
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Only fix atm is disabling Corrupted area farming.
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Bot version 0.63c has been released. Download file attached to this post. Don't forget to reconfigure everything from default files, copy paste of configuration files won't work!! Improvements since 0.63b : Now bot ignores essences by default if smart pickit is enabled. Be sure to update your pickit with [Type] == "Whispering Essence of Hatred" # [stashItem] == "true" type lines. Updated pickit with all essences. Exiled_Bot_Beta_v0.63c.zip
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Bot version 0.63b has been released. Download file attached to this post. Don't forget to reconfigure everything from default files, copy paste of configuration files won't work!! Improvements since 0.63 : Fixed an issue that made bot attack invisible monsters. Now bot doesn't stash essences in currency tab. Fixed some "flask not being used" issues. Fixed corpse usable detection, for summoners. Updated default maprunner ipd file with the one from jps42 (<3). Exiled_Bot_Beta_v0.63b.zip
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Bot version 0.63 has been released. Download file attached to this post. Don't forget to reconfigure everything from default files, copy paste of configuration files won't work!! Improvements since 0.62c : Offsets updated for Game version 2.4.0. Added Monoliths/Essence handling. Fixed hidden monsters issue. Exiled_Bot_Beta_v0.63.zip
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Yes, this is a known issue. I'm working on fixing it.
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Welcome here dude, have fun
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Bot version 0.62c has been released. Download file attached to this post. Don't forget to reconfigure everything from default files, copy paste of configuration files won't work!! Improvements since 0.62b : Offsets updated for Game version 2.3.4c. Exiled_Bot_Beta_v0.62c.zip
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Bot need to escape from bloodlines Flame/Frost/Storm Bearers
fantominus replied to topic's alkpone in Exiled Bot Feature Request
This is not easy to do given how hard it is to find any of the specific bloodlines monsters. Ideally I need people to hunt for them and invite me in a game where I can find and do some reverse engineering while they are there. If anybody wanna help doing this, drop me a pm.