XeroKill 15 Report post Posted October 17, 2014 (edited) All of this is outdated, and no longer applies. Please remove this sticky. Edited January 1, 2019 by XeroKill 1 5 Quote Share this post Link to post Share on other sites
kclonline 0 Report post Posted October 17, 2014 (edited) Hi, thank you, very detailed, but [1046] < "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Hordes -- +X% Monster pack size It won't stop rolling, bot can only stop on single SUFFIXES, after 1 PREFIXES(any) + 1 SUFFIXES(of Hordes) will roilling Edited October 17, 2014 by kclonline Quote Share this post Link to post Share on other sites
XeroKill 15 Report post Posted October 18, 2014 (edited) I am not sure I understand what your question is. All of these entries currently function as exclusions, so if you uncomment that entry it will reroll the mods if it appears on the map. If you are trying to get it to stop on hordes then you would uncomment every other suffix and then it will still run any single prefix roll because if you uncomment the prefixes it will just continuously reroll without end or it will roll past hordes if it rolls any uncommented prefix and hordes. If you uncomment everything but hordes (prefixes and suffixes) it will only ever run maps that roll hordes only and no prefix... just a limitation of the bot. The best you can hope for is to eliminate any other suffix as a possibility and then it still runs the first single prefix roll it gets. Nothing I can do about that until the code of the bot is changed. As it works now, you can only exclude mods, or limit their range. If you wanted it to roll for a certain amount of pack size, say 30% you would have to change it to: NOTE: It changes to a less than sign if you want to reroll any map that has less than 30% pack size. You had it set to less than zero based on what you pasted above which is a value that cannot be achieved and as such will never reroll when it sees hordes which is the same as leaving it commented. [1046] < "30" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Hordes -- +X% Monster pack size Edited October 18, 2014 by XeroKill 1 Quote Share this post Link to post Share on other sites
kclonline 0 Report post Posted October 18, 2014 (edited) My description is not good enough, because English is not very good, forgive me. But the question remains. Sample: bot can do ------------------------ if (map have 1046 mod){ roll } ------------------------ bot can't do ------------------------ if (map have 1046 mod){ go to farm } else{ roll } ------------------------ I want to achieve, this option "bot can't do" And give the two affix make up you this good man guy, I was rolling map a long time. 1044 (Undead), 2076 (Demonic) Add it in, partner, may the peace of the world. Edited October 18, 2014 by kclonline Quote Share this post Link to post Share on other sites
alkpone 1000000 Report post Posted October 18, 2014 Awesome !! thanks for sharing this Quote Share this post Link to post Share on other sites
XeroKill 15 Report post Posted October 18, 2014 (edited) @Kclonline Perhaps you can try this: [1046] < "0" && [Rarity] == "Magic" # [RunMap] == "true" // Run Map if "of Hordes" = True Try adding the above to the very top of the IPD. I don't know if the bot gives priority to entries in the order they are given, but if you put that at the very top and then comment out every other possible affix (prefixes and suffixes) and see if it will run any map as soon as it sees the [1046] tag and rerolls anything else it sees that doesn't have [1046]. If it does give priority to the first line then perhaps, even if it rolls a prefix it would otherwise reroll, this line will come first and force the map to run. Please let me know if this works, if so I will have some work to add to the file. EDIT: I just tested this and it didn't work. It re-rolled until it got Hexproof of Hordes, but instead of running the map it just re-rolled again because it had the Hexproof prefix... so that doesn't work. I will ask Alkpone what it might take to add in a [RunThisMod] function that runs maps when certain mods are found. I want this as well because I will like it to roll for Hordes or Champions for better EXP and getting higher tier maps. EDIT2: I also just realized that in the above string I used the wrong sign (less than instead of greater than) so I tested it again with the correct sign and still no luck. It just doesn't work to force a run if it gets any mods other than [1046]. It will only run it when it gets the singular suffix. Also, I am leaving the above comments in case others have the same questions they can see the steps we have already tried and their results. Edited October 18, 2014 by XeroKill Quote Share this post Link to post Share on other sites
RaZe 148 Report post Posted October 18, 2014 Good stuff! Quote Share this post Link to post Share on other sites
kclonline 0 Report post Posted October 18, 2014 (edited) @XeroKillyep, I have tried the same before. EDIT2:It will only run it when it gets the singular suffix. =[it won't stop rolling, bot can only stop on single SUFFIXES, after 1 PREFIXES(any) + 1 SUFFIXES(of Hordes) will roilling] sry,so bad my english :'(The results make you spend more time to test [RunThisMod] this function should be feasible. Look forward to the birth of ps. Hordes or Champions i like too Edited October 18, 2014 by kclonline Quote Share this post Link to post Share on other sites
XeroKill 15 Report post Posted October 18, 2014 @XeroKill yep, I have tried the same before. EDIT2:It will only run it when it gets the singular suffix. =[it won't stop rolling, bot can only stop on single SUFFIXES, after 1 PREFIXES(any) + 1 SUFFIXES(of Hordes) will roilling] sry,so bad my english :'( The results make you spend more time to test [RunThisMod] this function should be feasible. Look forward to the birth of ps. Hordes or Champions i like too Hopefully this can get some interest in the idea generated. And don't worry about your English, you are doing the best you can and the more we speak the more we understand. The world can always use more understanding, in any form. Peace to you. Quote Share this post Link to post Share on other sites
serj 1 Report post Posted October 19, 2014 very nice work /gj Quote Share this post Link to post Share on other sites
oscar790928 0 Report post Posted October 27, 2014 How to solve that map is been mirred Quote Share this post Link to post Share on other sites
XeroKill 15 Report post Posted October 31, 2014 I don't think there is a solution for that. It happens to me as well, and I just trash those or manually start them if it's a high level map. You could dump your inventory and check the log to see if mirrored has a mod and then create an ignore rule for it. I would but I don't have a mirrored map at the moment to test with. Quote Share this post Link to post Share on other sites
Analgusus 0 Report post Posted November 1, 2014 cool stuff +1 Quote Share this post Link to post Share on other sites
budthechud 0 Report post Posted August 1, 2015 Any chance of someone undertaking an update to this? I know a lot f prefixes have been removed and all of the maps are now 2 levels higher, in terms of base mapping. Quote Share this post Link to post Share on other sites
XeroKill 15 Report post Posted August 9, 2015 I was looking into updating this but unfortunately the way I set everything up makes things complicated. Using the mod value means that whenever there are changes then I have to reacquire the new values. For example, the value of 1016 in my old list corresponds to the cast speed value for the Fleet affix. Now, it is associated with Physical Reflect damage. So I would need to dump every single mod and adjust their values. This would take a long time, and would still be prone to getting changed in the future. I can do this, but it would also be expensive to me in terms of alterations spent rolling every possible affix. I would want to know if it is widely requested and I would appreciate any help in terms of other people finding and listing values. The means to do this are listed in the original post. Quote Share this post Link to post Share on other sites
XeroKill 15 Report post Posted August 9, 2015 Updated for The Awakening v 2.0.1c 1 Quote Share this post Link to post Share on other sites
RaZe 148 Report post Posted August 10, 2015 Good stuff man! Thanks Quote Share this post Link to post Share on other sites
gary0106 0 Report post Posted August 14, 2015 Good stuff! Quote Share this post Link to post Share on other sites
XeroKill 15 Report post Posted August 19, 2015 (edited) Fecund is now a hybrid part of Unwavering. It is not an independent roll as far as I could tell. If it does roll, I never saw it. [1011] used to be the mod for Fecund but it doesn't appear on its own anymore. // [1010] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Unwavering -- Monsters cannot be Stunned // [1011] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Unwavering -- X% increased Monster Life The Anarchic roll has two components. They always appear together when you perform an item dump. It was something that I spent a while figuring out because I usually try to roll multiple mods in order to make finding the values easier. I would often times get a blue rolled map that would have 3 different values and eventually I determined that Anarchic always appeared with 2 separate values. I don't know specifically what they indicate in and of themselves. I assume one is a true or false value to activate it, and the other is a variable that would allow them to increase the number of Exiles that can spawn. I think they wanted it to be a range, say Area contains 1 - 5 extra exiles, and that is what the second value is for, but they never implemented any value other than 2. That is an assumption, but both mods always appear together and uncommenting either value will reroll the Anarchic mod. Roll a map that contains only Anarchic and you will see both mods in the dump file. I edited out the extra maze map entry, thanks for that. As for the Untainted issue... I dunno. I just copied and pasted the list provided by Omega and then changed the arrangement of them to correspond with their levels from lowest to highest. I kept the Untainted entry for brevity, mostly as I don't think it is a physical map you can get either. I felt that leaving it in the list and commented was best since I didn't know for certain. Feel free to delete it or leave it. The basis for this list can be found here: http://pathofexile.gamepedia.com/Map#Maps_by_Level Edited August 19, 2015 by XeroKill Quote Share this post Link to post Share on other sites
bradreynolds 0 Report post Posted September 12, 2015 Hi does this only allow you to run those 4 maps up top? It looks like it says ignore all the rest of the maps towards the bottom. What if i just want to run all maps cause i dont have the ones that are allowed? Ive tried fixing my maps file but still does not work for me. Thanks for any help Quote Share this post Link to post Share on other sites
Raul 3 Report post Posted December 26, 2015 this line is not working for me, anyone else has it in his file? [2559] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Bloodlines -- Magic Monster Packs each have a Bloodline Mod Quote Share this post Link to post Share on other sites
sleazebagger 0 Report post Posted October 28, 2016 Is this up to date? I haven't been in path for some time. Thanks much. Quote Share this post Link to post Share on other sites
artem 0 Report post Posted March 31, 2017 can help to make a script for 1 card only Quote Share this post Link to post Share on other sites
sammmy 0 Report post Posted September 23, 2018 i just hit map farming range i have a lot of maps how can i ge the bot to say just do all tier 1/2/3 maps? Quote Share this post Link to post Share on other sites