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immo

EB Support
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Posts posted by immo


  1. when i start 1.5 it automatically closes exiled bot or not even opens it.

    Same issue for me too!

    I wont get EB started with the new autopoe.v1.5. And like Sishey said, autopoe.v1.5 instantly closes any opened EB isntances...

    (pretty sure that i configured the ini file correctly [paths etc.])

    :cry: 


  2. this has improved my exp/h immensely.

     

    Sooo true! I'm using an similar Script which i created about a month ago and since using it i almost doubled my exp/h and even my currency/h.

     

    my AHK Solution looks like:

    (using pixelsearch instead of imagesearch, so no pictures needed)

    ; User Config
    _name_poe_win = Path of Exile						; Name of the window when you run game exe
    _qsDuration = 6										; enter your Quicksilver Flask duration !in seconds!
    _firstQuicksilver = 4								; inGame Hotkey for your first Quicksilver Flask
    _secondQuicksilver = 5								; inGame Hotkey for your second Quicksilver Flask
    _outOfTown = 0x506D8B								; In order to get your correct Pixelcolor please press F5
    												; !!! before pressing F5 make sure your character is currently not in any town! (you must be able to use a skill) !!!
    
    ; some needed calculations
    _qsDurationTrue := (_qsDuration * 1000) + 250
    
    ; introduction
    TrayTip, QS-Script loaded!, Options:`n> F8: Get the needed Pixelcolor!`n> F9: Start the Script (if already configured correctly)! , 2, 2
    Pause On
    
    ; Main loop for activating the Quicksilver Flask
    loop
    {
    
    	IfWinActive, %_name_poe_win%
    	{
    		PixelSearch, Px, Py, 655, 582, 655, 582, %_outOfTown%, 0, Fast
    		If Errorlevel = 1
    			Sleep 100
    		Else
    		{
    			PixelSearch, Px, Py, 5, 25, 210, 60, 0xEFFF10, 0, Fast
    			If Errorlevel = 0
    				Sleep 100
    			Else
    			{
    				Send {%_firstQuicksilver%}
    				Sleep %_qsDurationTrue%
    				PixelSearch, Px, Py, 655, 582, 655, 582, %_outOfTown%, 0, Fast
    				If Errorlevel = 0
    				{
    					Send {%_secondQuicksilver%}
    					Sleep %_qsDurationTrue%
    				}
    				else
    				{
    					sleep 100
    				}
    			}
    		}
        }
    }
    
    ; get the needed pixel color for checking if in town or not
    F8::
    	WinActivate, %_name_poe_win%
    	PixelGetColor, color, 655, 582
    	_outOfTown = %color%
    	TrayTip, Individual Pixelcolor found!, Define ''_outOfTown'' by using this color:`n`n                >>               %color%               <<`n`nBut for this time you can simply press F9 to start the script... , 10, 1
    return
    
    ; Simple Pause/Unpause Function
    F9::
    	if A_IsPaused
    	{
    		Pause off
    		TrayTip, QS-Script unpaused!, 1, 2
    	}
    	else
    	{
    		TrayTip, QS-Script paused!, Press F9 to resume... , 1, 2
    		Pause On
    	}
    return
    
    ; Exitfunction
    F10::
    	TrayTip, , terminating QS-Script! , 2.5
    	sleep 3000
    	ExitApp
    return 

    Just in case you're interested...

     

     

     

    So it is working fine for you guys?

     

    aah yeah i quickly tested your script to give some feedback!

    After configuring the AuraPictures, everything was working as intended!

    Nice job!

    • Upvote 2

    • Version 1.0.2

       

      Notes:

      • This patch contains substantial balance changes to Damage Over Time calculations. If problems are found, we'll follow up rapidly with hotfixes. Please be very careful when playing in the Hardcore or Nemesis leagues after patches of this size.

      Major Content/Features:

      • Added a new intelligence skill - Storm Call: Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it. When this happens, it will also set off the lightning at any other markers you've cast.
      • Storm Call is available to the Shadow, Witch and Templar from the "Breaking some Eggs" quest in Normal Difficulty.
      • Added four new Unique items, three of which were designed by supporters.
      • Added six new cosmetic microtransactions: Seraph Spectral Throw Effect, Lightning Bat Pet, Orange Portal Effect, Exile's Essentials Back Attachment and two Thanksgiving limited-time items: Pilgrim Hat and Ornate Pilgrim Hat.
      • Added two new achievements: Elemental Aegis and Dream Within a Dream.
      • One new vendor recipe has been added.
      • End-game Maps have been increased in size. Map mods that affect size have been removed. More details are provided in the balance section below.

      Minor Content/Features:

      • You can now report whisper messages by right clicking on them.
      • Our system for rendering effects on game objects has been improved. Multiple effects on the same object can now co-exist without looking bad.
      • Several skills have had their effects updated to remove additional lights. This should result in fewer performance issues and frame rate drops when these skills are used.
      • A button to view the Path of Exile Credits has been added to the login screen. It doesn't play the awesome music, though.
      • Some skills now display average damage per skill use instead of DPS, as DPS would not make sense for them.
      • Hailrake now has a couple of new effects.
      • Added new visual effects to several unique items: Redbeak, Heartbreaker, Soul Taker, Nycta's Lantern, The Supreme Truth, alternate art Reaper's Pursuit and The Blood Reaper.
      • The Scion is now enabled on your account after killing Dominus, even if she has not been rescued from her cage.
      • Continued to incrementally improve the sound, art, effects and environments.

      End-game Map Balance:

      • All maps have been increased in size. All maps will be similar to or larger than they would be if they previously had the Larger or Branchy map mods.
      • Removed "Massive" and "Labyrinthine" mods from maps. Existing maps with these mods will grant 20% quantity, but will not change the size of the map. This quantity won't show on the map, but will appear on the world area once it is made.
      • The following mods have been added: "of Lightning" (causes shocked ground), "Hexproof" (monsters are immune to curses), "Feral", "Demonic", "Bipedal" (these replace monsters with a specific type).
      • The "Villainous" mod has been removed.
      • The "Capricious" mod now grants more quantity and larger pack sizes.
      • The map mod "of Ice" now grants more quantity. "of Flames" grants less quantity.
      • Insect map packs have had their composition changed.
      • Added Vaal Fallen and Serpentine Constructs as the signature monsters for the Maze Map.
      • Removed Devourers as the signature monster in the Labyrinth Map.
      • Added additional large skeleton packs to the signature monsters for the Museum Map.
      • Added additional Vaal Construct packs to the signature monsters for the Vaal Pyramid Map.
      • The "of the Warlord" mod has been removed (Warlord's Mark Curse).
      • The additional quantity granted by the "of Hemomancy" mod has been increased to 25 from 15.
      • The "Fleet" mod has been increased from 20-25 attack speed, cast speed and movement speed to 25-35 attack speed, cast speed and movement speed.

      Damage Over Time Balance:

      • Previously, modifiers to damage dealt applied only to damage on hits unless they specifically said otherwise (for example, Increased Burning Damage).
      • Generic modifiers to damage dealt will now apply to damage over time that your character causes. Damage over time is not spell damage, nor attack damage, so modifiers specific to those types will not apply. Non-specific "increased damage" modifiers will apply to damage over time. Type-specific modifiers will apply as well. For example, "increased fire damage" modifiers will apply to fire damage over time.
      • Modifiers based on how the damage is dealt will apply as appropriate - for example, increased area damage and increased projectile damage will both apply to the poison clouds from Poison Arrow, as it fills an area and is an effect of a projectile.
      • Viper Strike can be supported by Melee Splash, now that the damage penalty also applies.
      • Damage conversion does not apply to damage over time.
      • The changes in this patch apply to most damage over time in the game (i.e. both players and monsters).
      • One exception is that damage increases will not apply to damage over time that you cause on yourself. For example, having 100% increased damage won't make the chaos damage over time from Blood Rage more powerful.
      • Note: This is a functional change to Righteous Fire. Previously this skill did increase the burning damage on you by your increased burning damage modifiers. Increased burning damage will still affect the burning on enemies.
      • Magic, Rare and Unique monsters have a damage bonus built into their rarity - this will now also apply to any damage over time they cause.
      • On hit effects do not apply to damage over time.
      • The Ignite status ailment now deals only 20% of the original hit per second for 4 seconds. This has been reduced as it can be increased in more ways with the damage over time changes.
      • Several skills have had their scaling adjusted. As these skills now have many more things that can scale them up, their built-in progression has been reduced. They are potentially more powerful if you specialise in them.

      General Balance:

      • Cast When Stunned now has a 250ms cooldown.
      • On the passive tree, the Deadly Draw and Heavy Draw bow group has been changed. It now only has one entry and has been made symmetric. The Heavy Draw arm offers life, while Deadly Draw offers more consistent critical bonuses.
      • General Gravicius' Molten Shell now has a 30 second cooldown in all difficulties.
      • The Devourer's Emerge skill has had its damage reduced.
      • The priorities of several vendor recipes have been reordered. Recipes with multiple components should now take priority over recipes with one component. Some higher value recipes have been moved up in priority relative to others.
      • The Endless Ledge now increments one monster level per area after monster level 30, until monster level 60. Areas repeat at level 60s. Only after 100 total Endless Ledge levels do you wrap back to the first area.

      Bug Fixes:

      • The hybrid flask recipe now correctly gives rarity and itemlevel based on the component flasks and no longer provides quality. This is now consistent with other recipes.
      • Fixed a bug where initiating a trade with your stash open would cause the trade to cancel.
      • Fixed a bug where right clicking could close the stash panel.
      • Fixed a bug in the character selection screen where pressing escape with the options panel open would log out instead of closing the options panel.
      • Fixed bugs related to Dominus' charge attack.
      • Fixing a bug where flask-use sounds wouldn't play if you had reduced flask charges used.
      • Fixed a bug where shield crabs did not drop items in certain situations.
      • Fixed a bug where monster outlines disappeared when monsters were on low life.
      • Fixed a bug involving spectres and trigger supports.
      • Fixed a bug where Lightning Warp cast at the caster's feet would always default to casting in the same direction.
      • Fixed a bug where some Nemesis mods with casted effects would not work if the monster was hidden.
      • Fixed Cast on Death preventing curse application on hit, which is not a triggered cast.
    • Upvote 1

  3. hmm, good idea, btw i just added them to startup with windows (so when i start VMware it will start every AHK i use and my program)

     

    Yeah, i did something similar but having the AHK Scripts run all time is creating some problems for me (espeacily for Scripts using heavy WinActivate function)

     

     

    v1.4 out: First version of "Script Management"

     

    Awesome! Gonna test this asap! Thanks...


  4. @guerilla123:

    lol no!

    this is the amount of free slots before bot stashs/vendors!

    last run I got a belt which got not stashed laying in the middle of my inventory. The result is that 1. the bot is starting the vendoring/stashing process way to often then needed ans 2. the wasted space in my inv. lets the bot frequently stack at picking up items. Since there are more then 20 slots free but the 4x2 item simply wont fit anywhere in your inventory.


  5. Another idea for the script modifications - I don't like the running bot and game features. I am using Sandboxie to run the bot (I have only one bot) - with it I can maintain two different configs for the game (Sandboxie creates another parallel register, and PoE keeps the configuration in the register AND in user settings). That way I create two different log files of PoE

    Using Sandboxies Start Command Line should solve your issue, or did I missed something? ;>

    By specifying a full or partial path to a program executable file, Sandboxie Start will launch that program under the supervision of Sandboxie:

    C:\Program Files\Sandboxie\Start.exe" c:\windows\system32\calc.exe
    C:\Program Files\Sandboxie\Start.exe" calc.exe
    • Upvote 1

  6. Would there be anyway to have this setup a randomized timer? You could just have it pick a random number from say 30 minutes to 60 minutes between each zone change.

    That way it would not be so obvious as seeing that the toon switched from farming zones exactly every 30 minutes :)

    The script does not change the zone exactly to the defined time. It merely changes the zone (including Act & difficulty) in the config.ini of ExiledBot. The scenario is that the "real" zonechange is performed after finishing the current "run" and thus the zone change is quite always "random"!


  7. Version 1.0.1c

    • The escape menu now has an additional "Exit to Character Selection" button.
    • The Arbiter of Knowledge in the Academy Map can now cast Book Tornado when he takes enough damage.
    • Increased the number of top ladder positions that have hardcore deaths announced globally (from 25 to 50).
    • Fixed a bug where certain Daily Deals would not work properly in the game client. This affected the Skin Transfer (x50) bundle.
    • Fixed a bug where the Unique Item challenge would not correctly display what Unique Items you had.
    • Upvote 1

  8. Version 1.0.1

    Major Content/Features:

    [*:2w76vicv]Added support for the Descent: Champions race events and Race Season Five.

    [*:2w76vicv]Added a new Dexterity support gem - Enhance: This is a world-drop-only gem with three levels that only performs its function at level two and above.

    [*:2w76vicv]Added a new Strength skill gem - Purity of Fire: Casts an aura that grants fire resistance to you and your allies. Higher levels increase maximum fire resistance.

    [*:2w76vicv]Added a new Dexterity skill gem - Purity of Ice: Casts an aura that grants cold resistance to you and your allies. Higher levels increase maximum cold resistance.

    [*:2w76vicv]Added a new Intelligence skill gem - Purity of Lightning: Casts an aura that grants lightning resistance to you and your allies. Higher levels increase maximum lightning resistance.

    [*:2w76vicv]The new aura gems are available to certain classes from the "Intruders in Black" quest and to other classes from the "A Fixture of Fate" quest (both in normal difficulty).

    [*:2w76vicv]Added four new Unique items, all of which were designed by supporters.

    [*:2w76vicv]Added three new cosmetic microtransactions: Golden Spectral Throw, Discipline Force Field Effect and Scion Dance Animation.

    [*:2w76vicv]Two new Achievements have been added: Capture the Flag and Zombie Horde

    [*:2w76vicv]A checkbox has been added to allow Guild Chat to be hidden.

    [*:2w76vicv]New art has been added for Endurance, Power and Frenzy charges.

    [*:2w76vicv]Eight new vendor recipes have been added in two groups of four, including ones for changing which bandit quest reward you chose.

    [*:2w76vicv]To change your bandit quest reward, use the book that you receive from the recipe in the appropriate difficulty. If you had Eramir's reward, you will need a skill point available to change away from it.

    [*:2w76vicv]When race prizes are awarded in Race Season Five onwards, the remove-only stash tab they go to can be accessed from any non-event league. You cannot access it in the first two weeks of a ladder. This means that your race prizes can be removed from the tab in Domination or Nemesis (but can't be put back in). When the next four month leagues start, the prizes will not be available in the first two weeks (to keep the early race fair).Minor Content/Features:

    [*:2w76vicv]Spectral Throw now has a more spectral effect.

    [*:2w76vicv]Necromancers now use an alternate curse effect.

    [*:2w76vicv]Effects have been added for when a Jade or Quartz Flask is used.

    [*:2w76vicv]The list of community supporters in the credits has been updated.

    [*:2w76vicv]A new audio track has been added to the the Darkness Event in Act 2.

    [*:2w76vicv]A button for the Microtransaction Shop has been added to the Escape menu.

    [*:2w76vicv]Continued to incrementally improve the sound, art, effects and environments.End-game Map Balance:

    [*:2w76vicv]The item drop quantity and rarity for Map bosses has been increased.

    [*:2w76vicv]While playing End-game Maps, you are now more likely to find higher level Maps.

    [*:2w76vicv]The signature monsters for Courtyard and Palace Maps have been swapped.

    [*:2w76vicv]Reduced the range at which monsters use Delayed Blast. This mostly affects Maps.Skill Balance:

    [*:2w76vicv]Cast On Damage Taken: The level requirement of gems augmented by Cast on Damage Taken may not exceed the level requirement of the Cast on Damage Taken gem. Edit: Many people seem to be reading this wrong.

    [*:2w76vicv]Ice Nova: Damage at high levels has been increased (around 10% more damage at level 15).

    [*:2w76vicv]Vitality: Mana reservation cost reduced from 60% to 40%.

    [*:2w76vicv]Purity: Now grants no maximum resistances.

    [*:2w76vicv]Animated Guardian: The Guardian now recovers 25% of its life whenever a new armour piece is added to it.

    [*:2w76vicv]Enfeeble: The accuracy penalty given by quality has been halved.

    [*:2w76vicv]Mortal Conviction has been improved from 30% to 40% less aura mana reservation.

    [*:2w76vicv]Early Scion Spell Damage passive skills changed from 8% to 6%.Race Balance:

    [*:2w76vicv]Various balance adjustments have been made to the Endless Ledge.

    [*:2w76vicv]Class chests for Descent: Classic have been updated.

    [*:2w76vicv]Characters now have a standing start in all race events.General Balance:

    [*:2w76vicv]The party life bonus for monsters in higher difficulties has been reduced from 25% to 20% per player per difficulty. Parties still need a lot more damage output than in Open Beta, but it's not quite so high now.

    [*:2w76vicv]Shrine effects for players that are based on skills have been buffed at higher levels.

    [*:2w76vicv]The life values of several monsters that appear in the Sceptre of God have been reduced.

    [*:2w76vicv]Beast skeletons can now be revived by necromancers.

    [*:2w76vicv]All quest rewards are now 0% quality, not just skill gems.Bug Fixes:

    [*:2w76vicv]Fixed a bug where a wagon could block the path through the Barracks.

    [*:2w76vicv]Fixed an issue where check marks would appear on Notable and Keystone passive skills, even though there is currently no related challenge.

    [*:2w76vicv]Fixed issues that prevented some monsters from spawning as rare. This makes the Kill Rare Monsters challenge completable.

    [*:2w76vicv]Fixed the Locomancer Achievement.

    [*:2w76vicv]Fixed issues with the All Ears and No Stone Unturned achievements.

    [*:2w76vicv]A warning message has been added for items with gems being added to guild stash.

    [*:2w76vicv]Some missing minimap markers for doors have been added back into the Solaris and Lunaris Temples.

    [*:2w76vicv]Fixed a bug where certain Nemesis mods did no damage when spawned on Carrion Queens.

    [*:2w76vicv]Cast on Damage Taken will no longer count any damage taken while you're dead.

    [*:2w76vicv]Fixed a Scion hair bug with Lamellar armour.

    [*:2w76vicv]Fixed the Siosa quest to not highlight map pins once completed.

    [*:2w76vicv]Fixed an issue with key pickup and the Animate (Weapon and Guardian) skills.

    [*:2w76vicv]Fixed a crash related to chained projectiles.

    [*:2w76vicv]Various fixes have been made to guild tabs.

    [*:2w76vicv]Fixed a problem where you couldn't right-click on the league flag to bring up the player context menu for a character in the friends list or guild member list.

    [*:2w76vicv]Fixed a bug where Vaal Construct type monsters would receive attack-only mods even though they're spellcasters.

    [*:2w76vicv]When someone declines your guild invite it now says they declined, rather than having left the guild.

    [*:2w76vicv]Fixed an issue with pixelated outlines of monsters and characters that would occur in situations like the Darkness Event.

    [*:2w76vicv]The new guild invite notification will no longer keep popping up every time you transition to a new instance.

    [*:2w76vicv]Fixed a potential instance crash with Molten Shell.

    [*:2w76vicv]Fixed a bug where if you kill all Clarissa's guards before getting close to her then it tells you to kill all the now-dead guards.

    [*:2w76vicv]Fixed some bugs with Aura priorities and the passive skills that increase the effect of auras not being taken into account.

    [*:2w76vicv]Fixed an issue where Remove Only stash tabs could remain after being emptied.

    [*:2w76vicv]Fixed a bug related to viewing a Guild Tab while the leader turns off your view of it.

    [*:2w76vicv]Added a message indicating that maps will be consumed when creating a Guild tag.

    • Upvote 1

  9. it skip over a 5L item

    Yeah, that's a known problem and will surely gets fixed with any upcoming version.

    Massive respect for this program, ashame it can only run 3 hours before being inventory/stash full of white items.

    *Set to:

    Alt-Only Loot

    No Scrolls

    No Chests

    No Rares

    This is all in order to extend the bots play time as much as possible, still only lasts ~3 hours. Sometimes less.

    Have you set "Move only" to your left mousebutton or did you assigned a skill to it? If so change to "Move only".

  10. try these values:

    [instance_selection]

    ; first button when creating new instance

    first_instance_x=130

    first_instance_y=185

    ; offset to jump to the next button on instance selection screen

    next_instance_offset_x=0

    next_instance_offset_y=55


  11. simply set up lightning warp as new skill. and range/cooldown it correctly. Goal is to cast lighning warp every now and then beginning at the maxdistance from your melee attack and ending end of screen. Something like the following should do the job.

    ; Set here the key or the mouse button of the skill.
    skill5_key=E
    
    ; Set here the minimum distance from monster to use this skill.
    skill5_min_distance_value=250
    
    ; Set here the maximum distance from monster to use this skill.
    skill5_max_distance_value=700
    
    ; Set here if you want to use this skill as an aura.
    skill5_is_aura=false
    
    ; Set here the timer before the bot using the skill again (in ms).
    skill5_cooldown=8000
    
    ; Set here the skill's priority (higher value = higher priority).
    skill5_priority=9
    
    ; Use skill for normal monsters, special monsters (boss, rare, uniques, etc) or both?
    skill5_target=0
    
    ; Use skill depending of the number of targets close to the monster
    skill5_close_targets=0
    
    ; Range used when checking monsters around the target
    skill5_close_targets_range=100
    
    ; Press shift while casting ?
    skill5_use_shift=false
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