Jump to content

immo

EB Support
  • Content Count

    763
  • Joined

  • Last visited

Posts posted by immo


  1. ------------------------------------------------------------------------------------------------------------------------

    UPDATED! (again...)

    ExiledBot.Zone.Changer.v1.7
     

    - you can now setup the number of zones you want to use

    - you can now setup the number of stashTabs you want to use.

    - you can now choose between up to 5 individual stashTabs

    - rewritten time-formating

    - hopefully fixed the inGameOverlay display bug!

    - fixed some minor issues...

     

    Be sure to have your file config'd correctly!!

    ------------------------------------------------------------------------------------------------------------------------

     

     

    ExiledBot Zone-Changer v1.7 

    ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    zip.gif  ExiledBot.Zone.Changer.v1.7.zip   3.78KB 

    header_logo_shmodel-vflsZ7QsE.png  Dropbox [ext.download]

     

    I am looking for a better name for this project! This isn't only a zoneChanger anymore. And cuz "Automatic Zone-Changer (incl. stashTab changing) version x.YZ" simply suxx!

    If you have any idea let me know!   :mrgreen:


  2. mhmm I do not think that your stashing problem is caused by one of the two scripts. Both scripts only use Quicksilver Flasks if Char is outside town. In town these scripts should do nothing...

     

    If you're using my solution be sure to have the correct pixelcolor! For me the pixelcolor changed since the latest PoE Patch.

    1. Start the script
    2. go outside town (u have to be able to cast skills!)
    3. press F5
    4. note down the pixelcolor shown in the tooltip
    5. edit "_outOfTown = 0x506D8B" to the correct value and save the ahk-file
    6. restart the script
    7. press F9

    works perfect for me and so it should for you.


  3. Good job with this script !

    Just one question : Is the time between zone change random ?

    I see 15min as default value, is it always this value ?

     

    Thanks for your contribution !

    it's a static value but you allways finish the current run before zoneChanging. So it's basicly 15min + time needed to finish the current run.

     

    tell me last thing when this frame with informations dissapear script stop working ?

    no! this is "only" a display bug in the current version. The overlay will "return" as soon as the "bugged" round ends.

    EDIT: This should be fixed with the latest version!


  4. simply just choose 3 zones ;>

     

    eg.:

    _zone_to_clean1 = the_docks
    _zone_to_clean_act1 = 3
    _zone_to_clean_difficulty1 = 3
     
    _zone_to_clean2 = the_city_of_sarn 
    _zone_to_clean_act2 = 3
    _zone_to_clean_difficulty2 = 3
     
    _zone_to_clean3 = barracks 
    _zone_to_clean_act3 = 3
    _zone_to_clean_difficulty3 = 3 
     
    _zone_to_clean4 = the_city_of_sarn 
    _zone_to_clean_act4 = 3
    _zone_to_clean_difficulty4 = 3
     
    _zone_to_clean5 = barracks 
    _zone_to_clean_act5 = 3
    _zone_to_clean_difficulty5 = 3 

  5. UPDATED!
     

    ExiledBot Zone-Changer v1.6 

    ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    zip.gif ExiledBot.Zone.Changer.v1.6.zip  2.83KB

    header_logo_shmodel-vflsZ7QsE.png  Dropbox [ext.download]

     

    latest changes: (ExiledBot.Zone.Changer.v1.6)

    • added EB profile support
    • added stashTab changing
    • fixed some issues (eg. starting multiple instances of EB)

     

    Hope you enjoy the updated script...

    As always feel free to comment / vote / make suggestions!


  6. Version 1.0.3

    Major Features/Content:

    • Added a new Dexterity Skill - Barrage: After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands.
    • Barrage is first available to the Duelist, Ranger, Shadow and Witch from the "The Caged Brute" quest in Normal difficulty.
    • Added a new Dexterity Support Gem - Physical Projectile Attack Damage.
    • Projectile Physical Attack Damage is available to the Shadow, Ranger, Duelist, Witch and Scion from the "The Siren's Cadence" quest in Cruel difficulty.
    • Added four new Unique items, three of which were designed by our supporters.
    • Added two new cosmetic microtransactions: Infernal Fox Pet and Infernal Skull Helmet Skin.
    • Added two new achievements: Beginner's Luck and Full Clear: Dread Thicket.
    • Added three new Vendor Recipes.
    Minor Features/Content:
    • The Blacksmith's (Dunes and Spider Forest Maps) Leap Slam has been given a cooldown and a new triggered effect has been added to it.
    • Shock and Horror, the boss of the Torture Chamber, has had her Arc skill replaced with a new skill.
    • The drop down stash tab list now shows the colours of the tabs.
    • All slashing impact sounds have been replaced.
    • Added a new category of sounds for bow impacts.
    • Video adapters with the same display name are now distinguishable in the options panel by an added adapter number.
    • Added a new buff icon for the Proximity Shield effect.
    • Pressing "tab" on the login screen now changes between Email, Password and Gateway, for non-Steam users.
    • Effects and/or 3D art have been added for the following items: Demigod's Touch, Lioneye's Glare, Geofri's Baptism, Taryn's Shiver, Rise of the Phoenix, Matua Tupuna, Atziri's Mirror and the alternate art Stormcloud.
    • Kuduku has been restored to its correct art.
    • Talking to Dialla on top of the Sceptre of God now gives the waypoint to the next difficulty.
    • Continued to incrementally improve the sound, art, effects and environments.
    Balance:
    • Viper Strike: Damage progression has been increased. It is now around 15% better at level 15 than it was in 1.0.2.
    • Poison Arrow: Damage progression has been increased. It is now around 15% better at level 15 than it was in 1.0.2.
    • New groups of passives have been added for Chaos Damage and Damage over Time.
    • The move speed and attack speed groups to the right side of the Scion have been merged. The weaker Movement speed nodes were removed, with the 3% movespeed nodes increased to 4%.
    • Added two new map mods: "of Power" and "of Endurance". These give Endurance and Power charges respectively every 20 seconds.
    • The map mod Enraged has been changed to a suffix - "of Frenzy"
    • The "of Frenzy" map mod now triggers every 20 seconds instead of every 30.
    • The five of a kind recipe has been moved up to just below the same names recipe in priority.
    • Righteous Fire Totems will damage enemies based on their own life and ES, not their caster's life and ES.
    • Spiders have been made invulnerable when climbing into areas from scenery.
    Bug Fixes:
    • Fixed an instance crash with Molten Shell when linked with Cast when Damage Taken.
    • Fixed a bug where the alt-hover that shows item level would not work in the chat window.
    • Fixed a bug where you can hear other people move items around in a Guild Stash Tab that you have closed.
    • Fixed a bug where screenshots could not be taken in the Escape menu or when a confirmation window was showing.
    • Fixed a bug where you couldn't take screenshots with various text boxes selected.
    • Fixed a bug where Tempest Shield could be activated with no reservation cost.
    • Fixed a bug where you could sometimes not select different graphics adapters in the options.
    • Fixed a bug where the visual display of a monster's resistances did not update if this status changed while you were hovering over it.
    • Fixed a bug where the the wrong flask could be used if you moved the mouse with the button down.
    • Fixed bugs with some non-US keyboard configurations not being bindable.
    • Fixed audio problems with the Seraph Spectral Throw Effect and the Conqueror's Campaign Portal Effect.
    • Fixed a bug where microtransactions would not show up on items linked in chat.
    • Fixed a dupe method involving the Mirror of Kalandra. It no longer also duplicates an item that was skin transfered into the target item.

  7. Version 1.0.2c


    • Fixed an issue with some Maps where teleport doors would fail to also teleport a player's minions.



    • Fixed some issues with audio popping and errors.



    • Fixed some potential blocked layouts in the Gardens map.



    • Fixed issues with interactions of Soul Conduit and Undying Incinerators.



    • Fixed Curse on Hit incorrectly changing skills to display average damage instead of damage per second on the skill bar info.


  8. UPDATED!
     

    ExiledBot Zone-Changer v1.5a 

    ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    zip.gif ExiledBot.Zone.Changer.v1.5a.zip  2.56KB

     

    latest changes: (ExiledBot.Zone.Changer.v1.5a)

    • completly rewritten the zonechanging section
    • Script now supports up to 5zones
    • zoneselecting is completly random now
    • option to pause the script added

     

    Hope you enjoy the updated script...

    As always feel free to comment / vote / make suggestions!

    • Upvote 2

  9. 2, I disable open chest for the jars problem knowing that I'll probably lose some orbs but its just more efficient for the bot to move on kill stuffs than stand there then port back so often.

     

    I dont think you are really loosing any currency if you skip jars/barrels/etc. Since the bot opens every barrel with a single click you need alot of time to open all the chests. Maybe you only spend 1minutes every run for only opening jars but you can do the maths youself ;> i think the time which i am saving cut of skipping barrels does help me actually increase my currence income...

     

    sure it depends on how fast you farm/kill mobs but since your botting libary it'll be ok ;)


  10. Yepp, seems you got rid of that problem. At least for me auto-poe is again working like a charm! Thanks for your afford!

     

    By the way, as i noticed the hotkey for the pause function. Could you add the Hotkey to the ini file? So the user could set the pause-key to what every key he likes? Would be cool cuz some of the ahk scripts i use are using F9 aswell for some sneaky actions ;)


  11. simply gear your char up with any AoE skill (works best if linked with a Quality Increased Area of Effect support gem). Now loop the corresponding inGame Hotkey via AHK or similar to case it every 10seconds. This should get you rid of barrels and shit ;>

     

    As i was writing these lines...

    Maybe it is possible to add some feature to the Skills section of the bot where you could choose to activate a skill every xx seconds (this is already working by using the cd option) even when there is no enemy around.


  12. Prunning all posts noone has been answering for 2 weeks should be treated with caution! Look at our Scripting section, we got some really interesting stuff there which really should stay there even some of the most interesting posts didnt see a single answer in the last 4weeks...

     

    Maybe you should consider to recrute some kind of moderators for different sections of this board. Some users are almost 24/7 online browsing the forums ;) I think some threads in here are definitely worth checking again before static prunniing.

     

    Dont get me wrong, i really appreciate that you are trying to figure out some kind of solution too, i just wanted to express a few concerns...

     

    :oops:


  13.  

     
    It's easy like hell. Just allow bot to check out for cartain image in cartain part of the screen, also cartain pixel type. There's nothing hard to script or any problems. I was making some color-pickers bots for many other games and it's the easiest to do from my idea-list. Realy.

     

     

    Thats my favorite comment since the initial post =)

     

    I'm sorry for asking but why the hell didnt you solve this issue already yourself? I mean, fuck it! take yourself 10 minutes and put aome ahk/autoit/whatever Code together to get rid of your problem! Since you did similar stuff for tons of other games, this shouldnt be any problem for you...

     

    Really it took me about an hour to create some AHK Script which toggles through 5 defined Stashtabs every now and then. Sure i am not checking how many slots are left free on any Stashslot but it does the job!

     

    Like you said, it's easy as hell... 


  14. i think he means the same thing i mentioned before. If autopoe runs (PoE got correctly loaded by autopoe) and you wanna try to manually startExiledBot, the process get's instantly killed! It looks like ExiledBot wont even open at all but as far as i figured out, it just gets directly killed after starting it... Almost too fast to see.


  15. v1.0.2c

    • Fixed a bug where Storm Call would not work with trigger support gems.
    • The Righteous Fire aura is now correctly tagged as area damage.
    • Changed the target selection of triggered spells when the trigger cause has died.
    • Fixed a bug where area damage bonuses would not benefit Viper Strike when supported by Melee Splash.
    • The Melee Splash damage penalty is no longer specifically attack damage.
    • Fixed an instance crash related to Headhunter interacting with some Nemesis mods.
    • Fixed a bug introduced in 1.0.2 where the skill tooltip damage per second stats displayed incorrect values for Dual Strike, Double Strike and Cleave.
    • Fixed the skill tooltip damage per second display for Cyclone.
    • Fixed various issues with unreachable areas in Maps.
    • Fixed an issue where the effects of some Nemesis mods would outlast the death of suicide exploding monsters.
×
×
  • Create New...