username1001101
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Everything posted by username1001101
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And pickit.ini ; Pickit config file [general] ; Number of id scroll you want to keep in inventory keep_id_scroll_number=40 ; Activate the smart pickit Item Pickupt Definition (Check \Configuration\Pickit\standard.default.pd) activate_smart_pickit=true ; Number of tp scroll you want to keep in inventory keep_tp_scroll_number=40 ; Set here if you want the bot to pickup or not rare rings and amulets. pickup_rare_rings_amys=true ; Set here if you want the bot to pickup or not rare items. pickup_rare_items=true ; Set here if you want to pick 5L items. pickup_5L_items=true ; Set here if you want to pick 6S items. pickup_6S_items=true ; Set here which quality minimum you want to pick a gem. gem_quality_min=5 ; Number of try on the location where the item is supposed to be, before moving the cursor. number_of_try_on_right_location=4 ; Number of time the bot will increase (half) or decrease (half) y mouse coordinate when clicking on an item (default : 30) try_range=22 ; Offset used each time the bot tries a new time. pickup_try_offset_y=14 ; Set here the key to press after 3 sec without opening the same chest. open_chest_fail_key=mouse_right [profile] ; Sets which pickit profile should be used active_profile=default
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current default.ipd - don't have access to the vms so can't post pickit.ini yet [Type] == "Bear Trap" [Type] == "Elemental Proliferation" [Type] == "Empower" [Type] == "Fire Penetration" [Type] == "Fire Trap" [Type] == "Increased Area of Effect" [Type] == "Portal" //// Keep Items // All Unique Items [Rarity] == "Unique" // All Maps [Category] == "Map" // All Scrolls [Type] == "Scroll of Wisdom" [Type] == "Portal Scroll" // All Scraps [Type] == "Blacksmith's Whetstone" [Type] == "Armourer's Scrap" [Type] == "Glassblower's Bauble" // Other Stuff [Type] == "Albino Rhoa Feather" [Type] == "Fishing Rod" // All 5L+ and 6S Items [Sockets] >= "5" && [Linked] >= "5" //[Sockets] == "6" [Sockets] == "6" # [Linked] >= "5" && [StashItem] == "true" // Orbs // Bot should pick those up by default without having to configure it here // All Quality Gems [Category] == "Gem" && [min_gem_quality] >= 1 && [StashItem] == "true" // Flasks //[Type] == "Jade Flask" //[Type] == "Granite Flask" //// Sell all rares that aren't specified below - have them first IDed because they can give different shards depending on the mods [Rarity] == "Rare" # [SellItem] == "true" //// Weapons // Axes // To Lvl 60: Timber Axe, Headsman Axe, Labrys, Noble Axe, Abyssal Axe, Karui Chopper // Lvl 60+: Sundering Axe, Ezomyte Axe, Vaal Axe, Despot Axe, Void Axe // Ultimate Axe: Vaal Axe // local_physical_damage_+% --> 150-169, Lvl 73; 130-149, Lvl 60 // local_minimum_added_physical_damage --> 19, Lvl 77; 16, Lvl 65 // attack_speed_+% --> 26-27, Lvl 77; 23-25, Lvl. 60 // All above Axes: ( [Type] == "Timber Axe" || [Type] == "Headsman Axe" || [Type] == "Labrys" || [Type] == "Noble Axe" || [Type] == "Abyssal Axe" || [Type] == "Karui Chopper" || [Type] == "Sundering Axe" || [Type] == "Ezomyte Axe" || [Type] == "Vaal Axe" || [Type] == "Despot Axe" || [Type] == "Void Axe" ) && [Rarity] == "Rare" # [local_physical_damage_+%] >= 70 && [StashItem] == "true" ( [Type] == "Sundering Axe" || [Type] == "Ezomyte Axe" || [Type] == "Vaal Axe" || [Type] == "Despot Axe" || [Type] == "Void Axe" ) && [Rarity] == "Rare" # [local_physical_damage_+%] >= 70 && [StashItem] == "true" // Daggers // To Lvl 60: Poignard, Boot Blade, Golden Kris, Royal Skean, Fiend Dagger, Gutting Knife, Slaughter Knife, Ambusher // Lvl 60+: Ezomyte Dagger, Platinum Kris, Imperial Skean, Demon Dagger // Ultimate Dagger: Platinum Kris // Less Ultimate Dagger: Golden Kris, Demon Dagger // local_critical_strike_chance_+% --> 35-38, Lvl 73; 30-34, Lvl 59 // spell_critical_strike_chance_+% --> 100-109, Lvl 76; 80-99, Lvl 59 // attack_speed_+% --> 26-27, Lvl 77; 23-25, Lvl 60 // spell_damage_+% --> 70-74, Lvl 79; 60-69, Lvl 58 // All above Daggers: ( [Type] == "Poignard" || [Type] == "Boot Blade" || [Type] == "Golden Kris" || [Type] == "Royal Skean" || [Type] == "Fiend Dagger" || [Type] == "Gutting Knife" || [Type] == "Slaughter Knife" || [Type] == "Ambusher" || [Type] == "Ezomyte Dagger" || [Type] == "Platinum Kris" || [Type] == "Imperial Skean" || [Type] == "Demon Dagger" ) && [Rarity] == "Rare" # [local_critical_strike_chance_+%] >= 20 && [StashItem] == "true" ( [Type] == "Golden Kris" || [Type] == "Platinum Kris" ) && [Rarity] == "Rare" # [local_critical_strike_chance_+%] >= 20 && [StashItem] == "true" // Wands // To Lvl 60: Crystal Wand, Serpent Wand, Omen Wand, Demon's Horn, Imbued Wand // Lvl 60+: Opal Wand, Tornado Wand, Prophecy Wand // Ultimate Wand: Prophecy Wand // Less Ultimate Wand: Omen Wand // spell_critical_strike_chance_+% --> 100-109, Lvl 76; 80-99, Lvl 59 // cast_speed_+% --> 20-22, Lvl 72; 17-19, Lvl 55 // mana_regeneration_rate_+% --> 60-69, Lvl 79, 50-59, Lvl 55 // projectile_speed_+% --> 34-41, Lvl 55 // All above Wands: ( [Type] == "Crystal Wand" || [Type] == "Serpent Wand" || [Type] == "Omen Wand" || [Type] == "Demon's Horn" || [Type] == "Imbued Wand" || [Type] == "Opal Wand" || [Type] == "Tornado Wand" || [Type] == "Prophecy Wand" ) && [Rarity] == "Rare" # [mana_regeneration_rate_+%] >= 30 && [StashItem] == "true" ( [Type] == "Crystal Wand" || [Type] == "Serpent Wand" || [Type] == "Omen Wand" || [Type] == "Demon's Horn" || [Type] == "Imbued Wand" || [Type] == "Opal Wand" || [Type] == "Tornado Wand" || [Type] == "Prophecy Wand" ) && [Rarity] == "Rare" # [mana_regeneration_rate_+%] >= 30 && [StashItem] == "true" //// Armour // Belts // Rustic Sash (12-24 inc. phys. Dmg) / Leather Belt (+25 - +40 Life) // base_maximum_life --> 90-99, Lvl 64 // base_strength --> 43-50, Lvl 74; 38-42, Lvl 66 // physical_damage_reduction_rating --> 323-400, Lvl 73; 139-322, Lvl 59 // All above Belts: ( [Type] == "Rustic Sash" || [Type] == "Leather Belt" ) && [Rarity] == "Rare" # [base_maximum_life] >= 50 && [StashItem] == "true" ( [Type] == "Rustic Sash" || [Type] == "Leather Belt" ) && [Rarity] == "Rare" # [base_maximum_life] >= 70 && [StashItem] == "true" ( [Type] == "Rustic Sash" || [Type] == "Leather Belt" ) && [Rarity] == "Rare" # [base_maximum_life] >= 50 && [physical_damage_reduction_rating] >= 61 && [StashItem] == "true" ( [Type] == "Rustic Sash" || [Type] == "Leather Belt" ) && [Rarity] == "Rare" # [base_maximum_life] >= 50 && [base_strength] >= 28 && [StashItem] == "true" // Boots // To Lvl 60: Serpentscale Boots, Sharkskin Boots, Ancient Greaves, Wyrmscale Boots, Goliath Greaves, Shagreen Boots, Hydrascale Boots // Lvl 60+: Vaal Greaves, Stealth Boots, Dragonscale Boots, Titan Greaves, Slink Boots // Ultimate Boots: Titan Greaves (Lvl 68) // Less Ultimate Boots: Slink Boots (Lvl 69) // Less Less Ultimate Gloves: Dragonscale Boots (Lvl 65) // base_maximum_life --> 80-89, Lvl 54 // base_item_found_rarity_+% --> 21-26, Lvl 62 // base_strength --> 43-50, Lvl 74; 38-42, Lvl 66 // All above Boots: ( [Type] == "Serpentscale Boots" || [Type] == "Sharkskin Boots" || [Type] == "Ancient Greaves" || [Type] == "Wyrmscale Boots" || [Type] == "Goliath Greaves" || [Type] == "Shagreen Boots" || [Type] == "Hydrascale Boots" || [Type] == "Vaal Greaves" || [Type] == "Stealth Boots" || [Type] == "Dragonscale Boots" || [Type] == "Titan Greaves" || [Type] == "Slink Boots" ) && [Rarity] == "Rare" # [base_maximum_life] >= 50 && [StashItem] == "true" ( [Type] == "Goliath Greaves" || [Type] == "Shagreen Boots" || [Type] == "Hydrascale Boots" || [Type] == "Vaal Greaves" || [Type] == "Stealth Boots" || [Type] == "Dragonscale Boots" || [Type] == "Titan Greaves" || [Type] == "Slink Boots" ) && [Rarity] == "Rare" # [base_maximum_life] >= 70 && [StashItem] == "true" ( [Type] == "Goliath Greaves" || [Type] == "Shagreen Boots" || [Type] == "Hydrascale Boots" || [Type] == "Vaal Greaves" || [Type] == "Stealth Boots" || [Type] == "Dragonscale Boots" || [Type] == "Titan Greaves" || [Type] == "Slink Boots" ) && [Rarity] == "Rare" # [base_maximum_life] >= 55 && [base_item_found_rarity_+%] >= 11 && [StashItem] == "true" ( [Type] == "Goliath Greaves" || [Type] == "Shagreen Boots" || [Type] == "Hydrascale Boots" || [Type] == "Vaal Greaves" || [Type] == "Stealth Boots" || [Type] == "Dragonscale Boots" || [Type] == "Titan Greaves" || [Type] == "Slink Boots" ) && [Rarity] == "Rare" # [base_maximum_life] >= 55 && [base_strength] >= 28 && [StashItem] == "true" // Chests // To Lvl 60: Battle Plate, Frontier Leather, Hussar Brigandine, Sun Plate, Glorious Leather, Full Wyrmscale, Colosseum Plate, Coronal Leather, Commander's Brigandine, Majestic Plate, Cutthroat's Garb, Battle Lamellar, Golden Plate, Sharkskin Tunic, Dragonscale Doublet, Crusader Plate, Destiny Leather, Desert Brigandine // Lvl 60+: Astral Plate, Exquisite Leather, Full Dragonscale, Gladiator Plate, Zodiac Leather, General's Brigandine, Glorious Plate, Assassin's Garb, Triumphant Lamellar // Ultimate Chest: Astral Plate (Lvl 62) // Less Ultimate Chest: Zodiac Leather (lvl 65) // base_maximum_life --> 100-109, Lvl 73; 90-99, Lvl 64 // physical_damage_reduction_rating --> 323-400, Lvl 73; 139-322, Lvl 59 // local_physical_damage_reduction_rating_+% --> 101-120, Lvl 72; 83-100, Lvl 60 // local_base_evasion_rating --> 323-400, Lvl 70; 139-322, Lvl 56 // local_evasion_rating_+% --> 101-120, Lvl 72; 83-100, Lvl 60 // local_armour_and_evasion_+% --> 101-120, Lvl 72; 83-100, Lvl 60 // base_strength --> 43-50, Lvl 74; 38-42, Lvl 66 // All above Chests: ( [Type] == "Battle Plate" || [Type] == "Frontier Leather" || [Type] == "Hussar Brigandine" || [Type] == "Glorious Leather" || [Type] == "Full Wyrmscale" || [Type] == "Colosseum Plate" || [Type] == "Commander's Brigandine" || [Type] == "Majestic Plate" || [Type] == "Cutthroat's Garb" || [Type] == "Battle Lamellar" || [Type] == "Golden Plate" || [Type] == "Sharkskin Tunic" || [Type] == "Dragonscale Doublet" || [Type] == "Crusader Plate" || [Type] == "Destiny Leather" || [Type] == "Desert Brigandine" || [Type] == "Astral Plate" || [Type] == "Exquisite Leather" || [Type] == "Full Dragonscale" || [Type] == "Gladiator Plate" || [Type] == "Zodiac Leather" || [Type] == "General's Brigandine" || [Type] == "Glorious Plate" || [Type] == "Assassin's Garb" || [Type] == "Triumphant Lamellar" ) && [Rarity] == "Rare" # [base_maximum_life] >= 50 && [StashItem] == "true" ( [Type] == "Crusader Plate" || [Type] == "Destiny Leather" || [Type] == "Desert Brigandine" || [Type] == "Astral Plate" || [Type] == "Exquisite Leather" || [Type] == "Full Dragonscale" || [Type] == "Gladiator Plate" || [Type] == "Zodiac Leather" || [Type] == "General's Brigandine" || [Type] == "Glorious Plate" || [Type] == "Assassin's Garb" || [Type] == "Triumphant Lamellar" ) && [Rarity] == "Rare" # [base_maximum_life] >= 70 && [StashItem] == "true" ( [Type] == "Crusader Plate" || [Type] == "Destiny Leather" || [Type] == "Desert Brigandine" || [Type] == "Astral Plate" || [Type] == "Exquisite Leather" || [Type] == "Full Dragonscale" || [Type] == "Gladiator Plate" || [Type] == "Zodiac Leather" || [Type] == "General's Brigandine" || [Type] == "Glorious Plate" || [Type] == "Assassin's Garb" || [Type] == "Triumphant Lamellar" ) && [Rarity] == "Rare" # [base_maximum_life] >= 50 && [local_physical_damage_reduction_rating_+%] >= 65 && [StashItem] == "true" ( [Type] == "Crusader Plate" || [Type] == "Destiny Leather" || [Type] == "Desert Brigandine" || [Type] == "Astral Plate" || [Type] == "Exquisite Leather" || [Type] == "Full Dragonscale" || [Type] == "Gladiator Plate" || [Type] == "Zodiac Leather" || [Type] == "General's Brigandine" || [Type] == "Glorious Plate" || [Type] == "Assassin's Garb" || [Type] == "Triumphant Lamellar" ) && [Rarity] == "Rare" # [base_maximum_life] >= 50 && [local_evasion_rating_+%] >= 65 && [StashItem] == "true" ( [Type] == "Crusader Plate" || [Type] == "Destiny Leather" || [Type] == "Desert Brigandine" || [Type] == "Astral Plate" || [Type] == "Exquisite Leather" || [Type] == "Full Dragonscale" || [Type] == "Gladiator Plate" || [Type] == "Zodiac Leather" || [Type] == "General's Brigandine" || [Type] == "Glorious Plate" || [Type] == "Assassin's Garb" || [Type] == "Triumphant Lamellar" ) && [Rarity] == "Rare" # [base_maximum_life] >= 50 && [local_armour_and_evasion_+%] >= 65 && [StashItem] == "true" ( [Type] == "Crusader Plate" || [Type] == "Destiny Leather" || [Type] == "Desert Brigandine" || [Type] == "Astral Plate" || [Type] == "Exquisite Leather" || [Type] == "Full Dragonscale" || [Type] == "Gladiator Plate" || [Type] == "Zodiac Leather" || [Type] == "General's Brigandine" || [Type] == "Glorious Plate" || [Type] == "Assassin's Garb" || [Type] == "Triumphant Lamellar" ) && [Rarity] == "Rare" # [base_maximum_life] >= 50 && [base_strength] >= 28 && [StashItem] == "true" // Gloves // To Lvl 60: Serpentscale Gauntlets, Sharkskin Gloves, Ancient Gauntlets, Wyrmscale Gauntlets, Goliath Gauntlets, Shagreen Gloves // Lvl 60+: Stealth Gloves, Vaal Gauntlets, Dragonscale Gauntlets, Titan Gauntlets, Slink Gloves // Ultimate Gloves: Titan Gauntlets (Lvl 69) // Less Ultimate Gloves: Slink Gloves (Lvl 70) // Less Less Ultimate Gloves: Dragonscale Gauntlets (Lvl 67) // base_maximum_life --> 80-89, Lvl 54 // base_item_found_rarity_+% --> 19-24, Lvl 62 // base_strength --> 43-50, Lvl 74; 38-42, Lvl 66 // All above Gloves: ( [Type] == "Serpentscale Gauntlets" || [Type] == "Sharkskin Gloves" || [Type] == "Ancient Gauntlets" || [Type] == "Wyrmscale Gauntlets" || [Type] == "Goliath Gauntlets" || [Type] == "Shagreen Gloves" || [Type] == "Stealth Gloves" || [Type] == "Vaal Gauntlets" || [Type] == "Dragonscale Gauntlets" || [Type] == "Titan Gauntlets" || [Type] == "Slink Gloves" ) && [Rarity] == "Rare" # [base_maximum_life] >= 50 && [StashItem] == "true" ( [Type] == "Goliath Gauntlets" || [Type] == "Shagreen Gloves" || [Type] == "Stealth Gloves" || [Type] == "Vaal Gauntlets" || [Type] == "Dragonscale Gauntlets" || [Type] == "Titan Gauntlets" || [Type] == "Slink Gloves" ) && [Rarity] == "Rare" # [base_maximum_life] >= 70 && [StashItem] == "true" ( [Type] == "Goliath Gauntlets" || [Type] == "Shagreen Gloves" || [Type] == "Stealth Gloves" || [Type] == "Vaal Gauntlets" || [Type] == "Dragonscale Gauntlets" || [Type] == "Titan Gauntlets" || [Type] == "Slink Gloves" ) && [Rarity] == "Rare" # [base_maximum_life] >= 50 && [base_item_found_rarity_+%] >= 11 && [StashItem] == "true" ( [Type] == "Goliath Gauntlets" || [Type] == "Shagreen Gloves" || [Type] == "Stealth Gloves" || [Type] == "Vaal Gauntlets" || [Type] == "Dragonscale Gauntlets" || [Type] == "Titan Gauntlets" || [Type] == "Slink Gloves" ) && [Rarity] == "Rare" # [base_maximum_life] >= 50 && [base_strength] >= 28 && [StashItem] == "true" // Helmets // To Lvl 60: Hunter Hood, Fencer Helm, Noble Tricorne, Siege Helmet, Lacquered Helmet, Samite Helmet, Ursine Pelt, Fluted Bascinet, Ezomyte Burgonet, Silken Hood // Lvl 60+: Pig Faced Bascinet, Sinner Tricorne, Royal Burgonet, Nightmare Bascinet, Eternal Burgonet, Lion Pelt // Ultimate Helmet: Eternal Burgonet (Lvl 69) // Less Ultimate Helmet: Nightmare Bascinet (Lvl 67) // base_maximum_life --> 90-99, Lvl 64 // base_item_found_rarity_+% --> 19-24, Lvl 62 // base_strength --> 43-50, Lvl 74; 38-42, Lvl 66 // All above Helmets: ( [Type] == "Hunter Hood" || [Type] == "Fencer Helm" || [Type] == "Noble Tricorne" || [Type] == "Siege Helmet" || [Type] == "Lacquered Helmet" || [Type] == "Samite Helmet" || [Type] == "Ursine Pelt" || [Type] == "Fluted Bascinet" || [Type] == "Ezomyte Burgonet" || [Type] == "Silken Hood" || [Type] == "Pig Faced Bascinet" || [Type] == "Sinner Tricorne" || [Type] == "Royal Burgonet" || [Type] == "Nightmare Bascinet" || [Type] == "Eternal Burgonet" || [Type] == "Lion Pelt" ) && [Rarity] == "Rare" # [base_maximum_life] >= 50 && [StashItem] == "true" ( [Type] == "Fluted Bascinet" || [Type] == "Ezomyte Burgonet" || [Type] == "Silken Hood" || [Type] == "Pig Faced Bascinet" || [Type] == "Sinner Tricorne" || [Type] == "Royal Burgonet" || [Type] == "Nightmare Bascinet" || [Type] == "Eternal Burgonet" || [Type] == "Lion Pelt" ) && [Rarity] == "Rare" # [base_maximum_life] >= 70 && [StashItem] == "true" ( [Type] == "Fluted Bascinet" || [Type] == "Ezomyte Burgonet" || [Type] == "Silken Hood" || [Type] == "Pig Faced Bascinet" || [Type] == "Sinner Tricorne" || [Type] == "Royal Burgonet" || [Type] == "Nightmare Bascinet" || [Type] == "Eternal Burgonet" || [Type] == "Lion Pelt" ) && [Rarity] == "Rare" # [base_maximum_life] >= 50 && [base_item_found_rarity_+%] >= 11 && [StashItem] == "true" ( [Type] == "Fluted Bascinet" || [Type] == "Ezomyte Burgonet" || [Type] == "Silken Hood" || [Type] == "Pig Faced Bascinet" || [Type] == "Sinner Tricorne" || [Type] == "Royal Burgonet" || [Type] == "Nightmare Bascinet" || [Type] == "Eternal Burgonet" || [Type] == "Lion Pelt" ) && [Rarity] == "Rare" # [base_maximum_life] >= 50 && [base_strength] >= 28 && [StashItem] == "true" // Minion Helmets // Recommended Helmets (Str/Int): Zealot Helmet, Great Crown, Magistrate Crown, Prophet Crown, Praetor Crown // Ultimate Helmet: Praetor Crown, best Strength / Int Helmet // All above Helmets: ( [Type] == "Zealot Helmet" || [Type] == "Great Crown" || [Type] == "Magistrate Crown" || [Type] == "Prophet Crown" || [Type] == "Praetor Crown" ) && [Rarity] == "Rare" # [local_socketed_minion_gem_level_+] >= 2 && [StashItem] == "true" // [Category] == "Helm" && [Rarity] == "Rare" # [local_socketed_minion_gem_level_+] >= 2 && [StashItem] == "true" [Category] == "Helm" && [Rarity] == "Rare" # [local_socketed_minion_gem_level_+] >= 2 && [base_maximum_life] >= 70 && [StashItem] == "true" [Category] == "Helm" && [Rarity] == "Rare" # [local_socketed_minion_gem_level_+] >= 2 && [base_maximum_life] >= 50 && [base_item_found_rarity_+%] >= 11 && [StashItem] == "true" [Category] == "Helm" && [Rarity] == "Rare" # [local_socketed_minion_gem_level_+] >= 2 && [base_maximum_life] >= 50 && [base_strength] >= 28 && [StashItem] == "true" // Shields // Archon Kite Shield, Angelic Kite Shield ( [Type] == "Archon Kite Shield" || [Type] == "Angelic Kite Shield" ) && [Rarity] == "Rare" ( [Type] == "Archon Kite Shield" && [Rarity] == "Normal" // Rings // Prismatic Ring (+8 - +10 Resis all) / Unset Ring (1 Socket) / Two-Stone Ring (+12 - +16 Dual Resis) / Diamond Ring (20-30 inc. global. Crit) / Gold Ring (6-15 inc. Rarity) // base_maximum_life --> 70-79, Lvl 44 // base_item_found_rarity_+% --> 19-24, Lvl 62 // base_cast_speed_+% --> 5-7, Lvl 2 // attack_speed_+% --> 5-7, Lvl 1 // mana_regeneration_rate_+% --> 60-69, Lvl 79, 50-59, Lvl 55 // base_strength --> 43-50, Lvl 74; 38-42, Lvl 66 // All above Rings: ( [Type] == "Prismatic Ring" || [Type] == "Unset Ring" || [Type] == "Two-Stone Ring" || [Type] == "Diamond Ring" || [Type] == "Gold Ring" ) && [Rarity] == [base_maximum_life] >= 40 && "Rare" # [StashItem] == "true" ( [Type] == "Prismatic Ring" || [Type] == "Unset Ring" || [Type] == "Two-Stone Ring" || [Type] == "Diamond Ring" || [Type] == "Gold Ring" ) && [Rarity] == "Rare" # [base_maximum_life] >= 70 && [StashItem] == "true" ( [Type] == "Prismatic Ring" || [Type] == "Unset Ring" || [Type] == "Two-Stone Ring" || [Type] == "Diamond Ring" || [Type] == "Gold Ring" ) && [Rarity] == "Rare" # [base_maximum_life] >= 50 && [base_item_found_rarity_+%] >= 11 && [StashItem] == "true" ( [Type] == "Prismatic Ring" || [Type] == "Unset Ring" || [Type] == "Two-Stone Ring" || [Type] == "Diamond Ring" || [Type] == "Gold Ring" ) && [Rarity] == "Rare" # [base_maximum_life] >= 50 && [base_strength] >= 28 && [StashItem] == "true" ( [Type] == "Prismatic Ring" || [Type] == "Unset Ring" || [Type] == "Two-Stone Ring" || [Type] == "Diamond Ring" || [Type] == "Gold Ring" ) && [Rarity] == "Rare" # [base_maximum_life] >= 50 && [mana_regeneration_rate_+%] >= 40 && [StashItem] == "true" // Amulets // Gold Amuelt (12-20 inc. Rarity) // base_maximum_life --> 70-79, Lvl 44 // base_item_found_rarity_+% --> 19-24, Lvl 62 // base_cast_speed_+% --> 11-13, Lvl 30 // mana_regeneration_rate_+% --> 60-69, Lvl 79, 50-59, Lvl 55 // base_strength --> 43-50, Lvl 74; 38-42, Lvl 66 // local_critical_strike_chance_+% --> 35-38, Lvl 72; 30-34, Lvl 58 // All above Amulets: ( [Type] == "Gold Amulet" ) && [Rarity] == "Rare" # [base_maximum_life] >= 50 && [StashItem] == "true" ( [Type] == "Gold Amulet" ) && [Rarity] == "Rare" # [base_maximum_life] >= 70 && [StashItem] == "true" ( [Type] == "Gold Amulet" ) && [Rarity] == "Rare" # [base_maximum_life] >= 50 && [base_item_found_rarity_+%] >= 11 && [StashItem] == "true" ( [Type] == "Gold Amulet" ) && [Rarity] == "Rare" # [base_maximum_life] >= 50 && [base_strength] >= 28 && [StashItem] == "true" ( [Type] == "Gold Amulet" ) && [Rarity] == "Rare" # [base_maximum_life] >= 50 && [mana_regeneration_rate_+%] >= 40 && [StashItem] == "true"
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Well, weeding out non-q gems is still a pita... after running bot for 24h I have all 4 stash tabs full of staff...about 50% are non-q gems that I don't want
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Leveling gems to sell and earn more currency
fantominus replied to topic's username1001101 in Character builds and strategies & Bot setups
you can corrupt it to lvl 4? I thought only max lvl gems with 20q can be corrupted to +1 level and empower loses the q once it hits lvl 3... or at least it did. -
Problem with "Hiding" upgradable skill gem
username1001101 replied to topic's username1001101 in Archives
hehehe -
Problem with "Hiding" upgradable skill gem
username1001101 replied to topic's username1001101 in Archives
Ok, finally I fixed it. Still no idea why this happened. After taking the gem out of the socket and pushing it back in again it stays now hidden. -
it does multistash for me.
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In one bot I have a very curious problem. One skill gem that's linked to CwDT keeps popping up again. I right-click on it then it vanishes, but after a while it's visible again on normal screen. The problem is I don't want to lvl that gem but when it keeps popping up I have to set the to manually level up gems which is bad for the other gems that I want to upgrade. Anyone got a solution here? Tried rebooting/restarting computer. Tried multiple zone chnages and talking to NPC after hiding it but it keeps coming back.
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I noticed that the bot picks up now a lot of crap and stashes that stuff. Also I set the bot to pickup all quality gems and only certain non-q gems. However it seems the bot picks up all gems. Running the bot 24h fills the stash up with about 2/3 crap stuff and non-desired gems
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Hi there I face a problem - all gems get picked up. In the bot i set to pickup 1q or more and in the pickit I have it like this: [Type] == "Arctic Armour" [Type] == "Blind" [Type] == "Detonate Dead" [Type] == "Elemental Weakness" [Type] == "Empower" [Type] == "Faster Attacks" [Type] == "Fire Penetration" [Type] == "Flame Totem" [Type] == "Glacial Cascade" [Type] == "Greater Multiple Projectiles" [Type] == "Item Quantity" [Type] == "Life Leech" [Type] == "Multiple Traps" [Type] == "Phase Run" [Type] == "Portal" [Type] == "Purity of Elements" [Type] == "Reduced Duration" [Type] == "Reduced Mana" //// Keep Items [...] // All Quality Gems [Category] == "Gem" && [min_gem_quality] >= 1 //// Sell all rares that aren't specified below - have them first IDed because they can give different shards depending on the mods [Rarity] == "Rare" # [SellItem] == "true" //// Weapons [...] //// Armour [...] //// Other stuff [...] So, why does it still pick them all up?
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Can I make my bot use flicker strike/frenzy correctly?
Zoloft replied to topic's username1001101 in Archives
I don't have Blood Rage on any cooldown. As said, I linked it with CwDT lvl 1.... that takes so little damage that after 1 or 2 hits it will be triggered. And upon killing a mob, the counter on Blood Rage will be resetted.- 9 replies
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Can I make my bot use flicker strike/frenzy correctly?
Zoloft replied to topic's username1001101 in Archives
cwdt works... just keep it at lvl 1 and blood rage at lvl 5- 9 replies
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Can I make my bot use flicker strike/frenzy correctly?
Zoloft replied to topic's username1001101 in Archives
I use Blooddance boots, and Blood Raged linked to CwDT. Works fine. As soon as toon gets a bit of damage, CwDT triggers and then the frenzy charges start building up.- 9 replies
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One of my keys comes up with that error. Worked fine until 16g though. It's only 1 out of the 3 lifetime donor keys.
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Bot to enter Corrupted Area (PRIORITY)
timtoh replied to topic's username1001101 in Exiled Bot Feature Request
You've heard of them or did you actually play? Just seems all you do is coding all day long and not have the time to actually play sometimes thx for the hard work. -
no problems here anymore either.
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Just a small thing but the forum link on the main webpage opens in a new tab (target="_blank"). It would be great if that could be removed. I find it annoying if things open a new tab without me actually asking for it.
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Settings that significantly speed up items pickup from a stack
bonebox replied to topic's username1001101 in Exiled Bot Programming
also set those much faster now. -
thx for the hard work
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It seems current version also loses elite status after a while.
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well, did you say it has to pick up at least q2? So, non quality gems won't be picked up...
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Option to target "specials" first
bonebox replied to topic's username1001101 in Exiled Bot Feature Request
That would be great. Also for multiple targets you usually use an AOE skill that shound center on the unique/rare and by doing so also eliminate direclty the whites around. And once you can target unique/rares, it would also be great if you could read out their mods. e.g. if you deal tons of physical damage you might ignore phys. reflect mobs or mobs that have lightning thorns. -
Bot overshoots town wp and gets stuck in loop
bonebox replied to topic's username1001101 in Archives
I notice this also in Act 3..... regularly the bots overshoots and gets stuck. -
Library vs Catacombs
fantominus replied to topic's username1001101 in Character builds and strategies & Bot setups
Bribe RNGesus -
Library vs Catacombs
fantominus replied to topic's username1001101 in Character builds and strategies & Bot setups
Catacombs and Library have both same area level, so no difference of what can drop. However the crit cold casters in the library are nasty. Catacombs also require cold resis but there aren't that powerful critters. So I'd run Catacombs - becuase better stuff can drop - until you can run library. Purity of Ice helps a lot in either zone.