username1001101
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Everything posted by username1001101
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it's confusing to have two entries
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I just noticed the new default.ipd file has two entries: line 61: [Rarity] == "Unique" # [stashItem] == "true" // Keep all unique line 311: [Rarity] == "Unique" # [sellItem] == "true" // Sell all unique that aren't defined in the pickit (be careful with recently added uniques) The second one is then followed by a list of uniques to stash.
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yes
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from lvl 90 it's a nightmare to continue to lvl... even with 76+ maps it takes forever...
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not me others ingame type: /ladder
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Just noticed the first toons have reached lvl 100 on Ambush... that's crazy!!!
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Well, melee chars should go right into the middle of the mobs and ranged char should kite probably not easy to implement.
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Leapslam best botting/IIR build?
jrinkerx replied to topic's username1001101 in Character builds and strategies & Bot setups
If you got for an Axe LeapSlammer just get Kaom's Primacy (?)... it deals great damage and is not that expensive. -
Hmmm, I'm one who collects all scrolls and stuff and then uptrade those at Clarissa for Jewellers/Fusings/... However always mouse clicking is annyoing and I though it would be good if I could use AHK to automate that. Below is a code fragement that will repeatedly press the left mouse button upon pressing F7 key and it will stop pressing the lmb upon pressing F7 again (or at least it should in theory). #MaxThreadsperHotkey 2 F7:: toggle := !toggle loop { if toggle { Sleep 50 Send, {Control down} MouseClick, left Send, {Control up} } else { TrayTip , Uptrading, Stopped Uptrading, 2 Break } } return So, I tested it now and it works Made a little update. When you press F7 for the second time you'll get a small balloon tip that tells you so. That's important to know if the stopping actually worked. Also reduced delay from 100ms to 50ms.
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still, the there's no min_gem_quality in smart pickit the the validation test should return false and not pick it up... but it's fixed now. Thx
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why do you set it to 14%? don't you wanna pick up all q-gems?
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Bot runs once, then logs out and sits idle at log in screen
soj4trade replied to topic's username1001101 in Archives
I experience the same with the e version -
That should actually be a feature suggestion
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actually, that seems to work
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I think it would be good to add a switch whether a toon is a melee built or ranged build and if it's a ranged build that it tries to keep distance to mobs. Currently testing a trapper that works fine. But once i a while you have a large group (especially around shrines) the close in on you fast and can stun-lock you.... in that case it would be good of the toon would try to get distance.
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Well, there's two problems with it (but I'll try of course): If that mod exists, that condition can never become true and gems shouldn't be picked up. Furthermore from the defaul config: ///////////////////////////////////////////////////////////////////////////////////// // // // G E M S // // // ///////////////////////////////////////////////////////////////////////////////////// // For quality gem, use the min_gem_quality for the moment
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well, removed it... no difference.... still picking up every non-quality gem
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why?
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And pickit.ini ; Pickit config file [general] ; Number of id scroll you want to keep in inventory keep_id_scroll_number=40 ; Activate the smart pickit Item Pickupt Definition (Check \Configuration\Pickit\standard.default.pd) activate_smart_pickit=true ; Number of tp scroll you want to keep in inventory keep_tp_scroll_number=40 ; Set here if you want the bot to pickup or not rare rings and amulets. pickup_rare_rings_amys=true ; Set here if you want the bot to pickup or not rare items. pickup_rare_items=true ; Set here if you want to pick 5L items. pickup_5L_items=true ; Set here if you want to pick 6S items. pickup_6S_items=true ; Set here which quality minimum you want to pick a gem. gem_quality_min=5 ; Number of try on the location where the item is supposed to be, before moving the cursor. number_of_try_on_right_location=4 ; Number of time the bot will increase (half) or decrease (half) y mouse coordinate when clicking on an item (default : 30) try_range=22 ; Offset used each time the bot tries a new time. pickup_try_offset_y=14 ; Set here the key to press after 3 sec without opening the same chest. open_chest_fail_key=mouse_right [profile] ; Sets which pickit profile should be used active_profile=default
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current default.ipd - don't have access to the vms so can't post pickit.ini yet [Type] == "Bear Trap" [Type] == "Elemental Proliferation" [Type] == "Empower" [Type] == "Fire Penetration" [Type] == "Fire Trap" [Type] == "Increased Area of Effect" [Type] == "Portal" //// Keep Items // All Unique Items [Rarity] == "Unique" // All Maps [Category] == "Map" // All Scrolls [Type] == "Scroll of Wisdom" [Type] == "Portal Scroll" // All Scraps [Type] == "Blacksmith's Whetstone" [Type] == "Armourer's Scrap" [Type] == "Glassblower's Bauble" // Other Stuff [Type] == "Albino Rhoa Feather" [Type] == "Fishing Rod" // All 5L+ and 6S Items [Sockets] >= "5" && [Linked] >= "5" //[Sockets] == "6" [Sockets] == "6" # [Linked] >= "5" && [StashItem] == "true" // Orbs // Bot should pick those up by default without having to configure it here // All Quality Gems [Category] == "Gem" && [min_gem_quality] >= 1 && [StashItem] == "true" // Flasks //[Type] == "Jade Flask" //[Type] == "Granite Flask" //// Sell all rares that aren't specified below - have them first IDed because they can give different shards depending on the mods [Rarity] == "Rare" # [SellItem] == "true" //// Weapons // Axes // To Lvl 60: Timber Axe, Headsman Axe, Labrys, Noble Axe, Abyssal Axe, Karui Chopper // Lvl 60+: Sundering Axe, Ezomyte Axe, Vaal Axe, Despot Axe, Void Axe // Ultimate Axe: Vaal Axe // local_physical_damage_+% --> 150-169, Lvl 73; 130-149, Lvl 60 // local_minimum_added_physical_damage --> 19, Lvl 77; 16, Lvl 65 // attack_speed_+% --> 26-27, Lvl 77; 23-25, Lvl. 60 // All above Axes: ( [Type] == "Timber Axe" || [Type] == "Headsman Axe" || [Type] == "Labrys" || [Type] == "Noble Axe" || [Type] == "Abyssal Axe" || [Type] == "Karui Chopper" || [Type] == "Sundering Axe" || [Type] == "Ezomyte Axe" || [Type] == "Vaal Axe" || [Type] == "Despot Axe" || [Type] == "Void Axe" ) && [Rarity] == "Rare" # [local_physical_damage_+%] >= 70 && [StashItem] == "true" ( [Type] == "Sundering Axe" || [Type] == "Ezomyte Axe" || [Type] == "Vaal Axe" || [Type] == "Despot Axe" || [Type] == "Void Axe" ) && [Rarity] == "Rare" # [local_physical_damage_+%] >= 70 && [StashItem] == "true" // Daggers // To Lvl 60: Poignard, Boot Blade, Golden Kris, Royal Skean, Fiend Dagger, Gutting Knife, Slaughter Knife, Ambusher // Lvl 60+: Ezomyte Dagger, Platinum Kris, Imperial Skean, Demon Dagger // Ultimate Dagger: Platinum Kris // Less Ultimate Dagger: Golden Kris, Demon Dagger // local_critical_strike_chance_+% --> 35-38, Lvl 73; 30-34, Lvl 59 // spell_critical_strike_chance_+% --> 100-109, Lvl 76; 80-99, Lvl 59 // attack_speed_+% --> 26-27, Lvl 77; 23-25, Lvl 60 // spell_damage_+% --> 70-74, Lvl 79; 60-69, Lvl 58 // All above Daggers: ( [Type] == "Poignard" || [Type] == "Boot Blade" || [Type] == "Golden Kris" || [Type] == "Royal Skean" || [Type] == "Fiend Dagger" || [Type] == "Gutting Knife" || [Type] == "Slaughter Knife" || [Type] == "Ambusher" || [Type] == "Ezomyte Dagger" || [Type] == "Platinum Kris" || [Type] == "Imperial Skean" || [Type] == "Demon Dagger" ) && [Rarity] == "Rare" # [local_critical_strike_chance_+%] >= 20 && [StashItem] == "true" ( [Type] == "Golden Kris" || [Type] == "Platinum Kris" ) && [Rarity] == "Rare" # [local_critical_strike_chance_+%] >= 20 && [StashItem] == "true" // Wands // To Lvl 60: Crystal Wand, Serpent Wand, Omen Wand, Demon's Horn, Imbued Wand // Lvl 60+: Opal Wand, Tornado Wand, Prophecy Wand // Ultimate Wand: Prophecy Wand // Less Ultimate Wand: Omen Wand // spell_critical_strike_chance_+% --> 100-109, Lvl 76; 80-99, Lvl 59 // cast_speed_+% --> 20-22, Lvl 72; 17-19, Lvl 55 // mana_regeneration_rate_+% --> 60-69, Lvl 79, 50-59, Lvl 55 // projectile_speed_+% --> 34-41, Lvl 55 // All above Wands: ( [Type] == "Crystal Wand" || [Type] == "Serpent Wand" || [Type] == "Omen Wand" || [Type] == "Demon's Horn" || [Type] == "Imbued Wand" || [Type] == "Opal Wand" || [Type] == "Tornado Wand" || [Type] == "Prophecy Wand" ) && [Rarity] == "Rare" # [mana_regeneration_rate_+%] >= 30 && [StashItem] == "true" ( [Type] == "Crystal Wand" || [Type] == "Serpent Wand" || [Type] == "Omen Wand" || [Type] == "Demon's Horn" || [Type] == "Imbued Wand" || [Type] == "Opal Wand" || [Type] == "Tornado Wand" || [Type] == "Prophecy Wand" ) && [Rarity] == "Rare" # [mana_regeneration_rate_+%] >= 30 && [StashItem] == "true" //// Armour // Belts // Rustic Sash (12-24 inc. phys. Dmg) / Leather Belt (+25 - +40 Life) // base_maximum_life --> 90-99, Lvl 64 // base_strength --> 43-50, Lvl 74; 38-42, Lvl 66 // physical_damage_reduction_rating --> 323-400, Lvl 73; 139-322, Lvl 59 // All above Belts: ( [Type] == "Rustic Sash" || [Type] == "Leather Belt" ) && [Rarity] == "Rare" # [base_maximum_life] >= 50 && [StashItem] == "true" ( [Type] == "Rustic Sash" || [Type] == "Leather Belt" ) && [Rarity] == "Rare" # [base_maximum_life] >= 70 && [StashItem] == "true" ( [Type] == "Rustic Sash" || [Type] == "Leather Belt" ) && [Rarity] == "Rare" # [base_maximum_life] >= 50 && [physical_damage_reduction_rating] >= 61 && [StashItem] == "true" ( [Type] == "Rustic Sash" || [Type] == "Leather Belt" ) && [Rarity] == "Rare" # [base_maximum_life] >= 50 && [base_strength] >= 28 && [StashItem] == "true" // Boots // To Lvl 60: Serpentscale Boots, Sharkskin Boots, Ancient Greaves, Wyrmscale Boots, Goliath Greaves, Shagreen Boots, Hydrascale Boots // Lvl 60+: Vaal Greaves, Stealth Boots, Dragonscale Boots, Titan Greaves, Slink Boots // Ultimate Boots: Titan Greaves (Lvl 68) // Less Ultimate Boots: Slink Boots (Lvl 69) // Less Less Ultimate Gloves: Dragonscale Boots (Lvl 65) // base_maximum_life --> 80-89, Lvl 54 // base_item_found_rarity_+% --> 21-26, Lvl 62 // base_strength --> 43-50, Lvl 74; 38-42, Lvl 66 // All above Boots: ( [Type] == "Serpentscale Boots" || [Type] == "Sharkskin Boots" || [Type] == "Ancient Greaves" || [Type] == "Wyrmscale Boots" || [Type] == "Goliath Greaves" || [Type] == "Shagreen Boots" || [Type] == "Hydrascale Boots" || [Type] == "Vaal Greaves" || [Type] == "Stealth Boots" || [Type] == "Dragonscale Boots" || [Type] == "Titan Greaves" || [Type] == "Slink Boots" ) && [Rarity] == "Rare" # [base_maximum_life] >= 50 && [StashItem] == "true" ( [Type] == "Goliath Greaves" || [Type] == "Shagreen Boots" || [Type] == "Hydrascale Boots" || [Type] == "Vaal Greaves" || [Type] == "Stealth Boots" || [Type] == "Dragonscale Boots" || [Type] == "Titan Greaves" || [Type] == "Slink Boots" ) && [Rarity] == "Rare" # [base_maximum_life] >= 70 && [StashItem] == "true" ( [Type] == "Goliath Greaves" || [Type] == "Shagreen Boots" || [Type] == "Hydrascale Boots" || [Type] == "Vaal Greaves" || [Type] == "Stealth Boots" || [Type] == "Dragonscale Boots" || [Type] == "Titan Greaves" || [Type] == "Slink Boots" ) && [Rarity] == "Rare" # [base_maximum_life] >= 55 && [base_item_found_rarity_+%] >= 11 && [StashItem] == "true" ( [Type] == "Goliath Greaves" || [Type] == "Shagreen Boots" || [Type] == "Hydrascale Boots" || [Type] == "Vaal Greaves" || [Type] == "Stealth Boots" || [Type] == "Dragonscale Boots" || [Type] == "Titan Greaves" || [Type] == "Slink Boots" ) && [Rarity] == "Rare" # [base_maximum_life] >= 55 && [base_strength] >= 28 && [StashItem] == "true" // Chests // To Lvl 60: Battle Plate, Frontier Leather, Hussar Brigandine, Sun Plate, Glorious Leather, Full Wyrmscale, Colosseum Plate, Coronal Leather, Commander's Brigandine, Majestic Plate, Cutthroat's Garb, Battle Lamellar, Golden Plate, Sharkskin Tunic, Dragonscale Doublet, Crusader Plate, Destiny Leather, Desert Brigandine // Lvl 60+: Astral Plate, Exquisite Leather, Full Dragonscale, Gladiator Plate, Zodiac Leather, General's Brigandine, Glorious Plate, Assassin's Garb, Triumphant Lamellar // Ultimate Chest: Astral Plate (Lvl 62) // Less Ultimate Chest: Zodiac Leather (lvl 65) // base_maximum_life --> 100-109, Lvl 73; 90-99, Lvl 64 // physical_damage_reduction_rating --> 323-400, Lvl 73; 139-322, Lvl 59 // local_physical_damage_reduction_rating_+% --> 101-120, Lvl 72; 83-100, Lvl 60 // local_base_evasion_rating --> 323-400, Lvl 70; 139-322, Lvl 56 // local_evasion_rating_+% --> 101-120, Lvl 72; 83-100, Lvl 60 // local_armour_and_evasion_+% --> 101-120, Lvl 72; 83-100, Lvl 60 // base_strength --> 43-50, Lvl 74; 38-42, Lvl 66 // All above Chests: ( [Type] == "Battle Plate" || [Type] == "Frontier Leather" || [Type] == "Hussar Brigandine" || [Type] == "Glorious Leather" || [Type] == "Full Wyrmscale" || [Type] == "Colosseum Plate" || [Type] == "Commander's Brigandine" || [Type] == "Majestic Plate" || [Type] == "Cutthroat's Garb" || [Type] == "Battle Lamellar" || [Type] == "Golden Plate" || [Type] == "Sharkskin Tunic" || [Type] == "Dragonscale Doublet" || [Type] == "Crusader Plate" || [Type] == "Destiny Leather" || [Type] == "Desert Brigandine" || [Type] == "Astral Plate" || [Type] == "Exquisite Leather" || [Type] == "Full Dragonscale" || [Type] == "Gladiator Plate" || [Type] == "Zodiac Leather" || [Type] == "General's Brigandine" || [Type] == "Glorious Plate" || [Type] == "Assassin's Garb" || [Type] == "Triumphant Lamellar" ) && [Rarity] == "Rare" # [base_maximum_life] >= 50 && [StashItem] == "true" ( [Type] == "Crusader Plate" || [Type] == "Destiny Leather" || [Type] == "Desert Brigandine" || [Type] == "Astral Plate" || [Type] == "Exquisite Leather" || [Type] == "Full Dragonscale" || [Type] == "Gladiator Plate" || [Type] == "Zodiac Leather" || [Type] == "General's Brigandine" || [Type] == "Glorious Plate" || [Type] == "Assassin's Garb" || [Type] == "Triumphant Lamellar" ) && [Rarity] == "Rare" # [base_maximum_life] >= 70 && [StashItem] == "true" ( [Type] == "Crusader Plate" || [Type] == "Destiny Leather" || [Type] == "Desert Brigandine" || [Type] == "Astral Plate" || [Type] == "Exquisite Leather" || [Type] == "Full Dragonscale" || [Type] == "Gladiator Plate" || [Type] == "Zodiac Leather" || [Type] == "General's Brigandine" || [Type] == "Glorious Plate" || [Type] == "Assassin's Garb" || [Type] == "Triumphant Lamellar" ) && [Rarity] == "Rare" # [base_maximum_life] >= 50 && [local_physical_damage_reduction_rating_+%] >= 65 && [StashItem] == "true" ( [Type] == "Crusader Plate" || [Type] == "Destiny Leather" || [Type] == "Desert Brigandine" || [Type] == "Astral Plate" || [Type] == "Exquisite Leather" || [Type] == "Full Dragonscale" || [Type] == "Gladiator Plate" || [Type] == "Zodiac Leather" || [Type] == "General's Brigandine" || [Type] == "Glorious Plate" || [Type] == "Assassin's Garb" || [Type] == "Triumphant Lamellar" ) && [Rarity] == "Rare" # [base_maximum_life] >= 50 && [local_evasion_rating_+%] >= 65 && [StashItem] == "true" ( [Type] == "Crusader Plate" || [Type] == "Destiny Leather" || [Type] == "Desert Brigandine" || [Type] == "Astral Plate" || [Type] == "Exquisite Leather" || [Type] == "Full Dragonscale" || [Type] == "Gladiator Plate" || [Type] == "Zodiac Leather" || [Type] == "General's Brigandine" || [Type] == "Glorious Plate" || [Type] == "Assassin's Garb" || [Type] == "Triumphant Lamellar" ) && [Rarity] == "Rare" # [base_maximum_life] >= 50 && [local_armour_and_evasion_+%] >= 65 && [StashItem] == "true" ( [Type] == "Crusader Plate" || [Type] == "Destiny Leather" || [Type] == "Desert Brigandine" || [Type] == "Astral Plate" || [Type] == "Exquisite Leather" || [Type] == "Full Dragonscale" || [Type] == "Gladiator Plate" || [Type] == "Zodiac Leather" || [Type] == "General's Brigandine" || [Type] == "Glorious Plate" || [Type] == "Assassin's Garb" || [Type] == "Triumphant Lamellar" ) && [Rarity] == "Rare" # [base_maximum_life] >= 50 && [base_strength] >= 28 && [StashItem] == "true" // Gloves // To Lvl 60: Serpentscale Gauntlets, Sharkskin Gloves, Ancient Gauntlets, Wyrmscale Gauntlets, Goliath Gauntlets, Shagreen Gloves // Lvl 60+: Stealth Gloves, Vaal Gauntlets, Dragonscale Gauntlets, Titan Gauntlets, Slink Gloves // Ultimate Gloves: Titan Gauntlets (Lvl 69) // Less Ultimate Gloves: Slink Gloves (Lvl 70) // Less Less Ultimate Gloves: Dragonscale Gauntlets (Lvl 67) // base_maximum_life --> 80-89, Lvl 54 // base_item_found_rarity_+% --> 19-24, Lvl 62 // base_strength --> 43-50, Lvl 74; 38-42, Lvl 66 // All above Gloves: ( [Type] == "Serpentscale Gauntlets" || [Type] == "Sharkskin Gloves" || [Type] == "Ancient Gauntlets" || [Type] == "Wyrmscale Gauntlets" || [Type] == "Goliath Gauntlets" || [Type] == "Shagreen Gloves" || [Type] == "Stealth Gloves" || [Type] == "Vaal Gauntlets" || [Type] == "Dragonscale Gauntlets" || [Type] == "Titan Gauntlets" || [Type] == "Slink Gloves" ) && [Rarity] == "Rare" # [base_maximum_life] >= 50 && [StashItem] == "true" ( [Type] == "Goliath Gauntlets" || [Type] == "Shagreen Gloves" || [Type] == "Stealth Gloves" || [Type] == "Vaal Gauntlets" || [Type] == "Dragonscale Gauntlets" || [Type] == "Titan Gauntlets" || [Type] == "Slink Gloves" ) && [Rarity] == "Rare" # [base_maximum_life] >= 70 && [StashItem] == "true" ( [Type] == "Goliath Gauntlets" || [Type] == "Shagreen Gloves" || [Type] == "Stealth Gloves" || [Type] == "Vaal Gauntlets" || [Type] == "Dragonscale Gauntlets" || [Type] == "Titan Gauntlets" || [Type] == "Slink Gloves" ) && [Rarity] == "Rare" # [base_maximum_life] >= 50 && [base_item_found_rarity_+%] >= 11 && [StashItem] == "true" ( [Type] == "Goliath Gauntlets" || [Type] == "Shagreen Gloves" || [Type] == "Stealth Gloves" || [Type] == "Vaal Gauntlets" || [Type] == "Dragonscale Gauntlets" || [Type] == "Titan Gauntlets" || [Type] == "Slink Gloves" ) && [Rarity] == "Rare" # [base_maximum_life] >= 50 && [base_strength] >= 28 && [StashItem] == "true" // Helmets // To Lvl 60: Hunter Hood, Fencer Helm, Noble Tricorne, Siege Helmet, Lacquered Helmet, Samite Helmet, Ursine Pelt, Fluted Bascinet, Ezomyte Burgonet, Silken Hood // Lvl 60+: Pig Faced Bascinet, Sinner Tricorne, Royal Burgonet, Nightmare Bascinet, Eternal Burgonet, Lion Pelt // Ultimate Helmet: Eternal Burgonet (Lvl 69) // Less Ultimate Helmet: Nightmare Bascinet (Lvl 67) // base_maximum_life --> 90-99, Lvl 64 // base_item_found_rarity_+% --> 19-24, Lvl 62 // base_strength --> 43-50, Lvl 74; 38-42, Lvl 66 // All above Helmets: ( [Type] == "Hunter Hood" || [Type] == "Fencer Helm" || [Type] == "Noble Tricorne" || [Type] == "Siege Helmet" || [Type] == "Lacquered Helmet" || [Type] == "Samite Helmet" || [Type] == "Ursine Pelt" || [Type] == "Fluted Bascinet" || [Type] == "Ezomyte Burgonet" || [Type] == "Silken Hood" || [Type] == "Pig Faced Bascinet" || [Type] == "Sinner Tricorne" || [Type] == "Royal Burgonet" || [Type] == "Nightmare Bascinet" || [Type] == "Eternal Burgonet" || [Type] == "Lion Pelt" ) && [Rarity] == "Rare" # [base_maximum_life] >= 50 && [StashItem] == "true" ( [Type] == "Fluted Bascinet" || [Type] == "Ezomyte Burgonet" || [Type] == "Silken Hood" || [Type] == "Pig Faced Bascinet" || [Type] == "Sinner Tricorne" || [Type] == "Royal Burgonet" || [Type] == "Nightmare Bascinet" || [Type] == "Eternal Burgonet" || [Type] == "Lion Pelt" ) && [Rarity] == "Rare" # [base_maximum_life] >= 70 && [StashItem] == "true" ( [Type] == "Fluted Bascinet" || [Type] == "Ezomyte Burgonet" || [Type] == "Silken Hood" || [Type] == "Pig Faced Bascinet" || [Type] == "Sinner Tricorne" || [Type] == "Royal Burgonet" || [Type] == "Nightmare Bascinet" || [Type] == "Eternal Burgonet" || [Type] == "Lion Pelt" ) && [Rarity] == "Rare" # [base_maximum_life] >= 50 && [base_item_found_rarity_+%] >= 11 && [StashItem] == "true" ( [Type] == "Fluted Bascinet" || [Type] == "Ezomyte Burgonet" || [Type] == "Silken Hood" || [Type] == "Pig Faced Bascinet" || [Type] == "Sinner Tricorne" || [Type] == "Royal Burgonet" || [Type] == "Nightmare Bascinet" || [Type] == "Eternal Burgonet" || [Type] == "Lion Pelt" ) && [Rarity] == "Rare" # [base_maximum_life] >= 50 && [base_strength] >= 28 && [StashItem] == "true" // Minion Helmets // Recommended Helmets (Str/Int): Zealot Helmet, Great Crown, Magistrate Crown, Prophet Crown, Praetor Crown // Ultimate Helmet: Praetor Crown, best Strength / Int Helmet // All above Helmets: ( [Type] == "Zealot Helmet" || [Type] == "Great Crown" || [Type] == "Magistrate Crown" || [Type] == "Prophet Crown" || [Type] == "Praetor Crown" ) && [Rarity] == "Rare" # [local_socketed_minion_gem_level_+] >= 2 && [StashItem] == "true" // [Category] == "Helm" && [Rarity] == "Rare" # [local_socketed_minion_gem_level_+] >= 2 && [StashItem] == "true" [Category] == "Helm" && [Rarity] == "Rare" # [local_socketed_minion_gem_level_+] >= 2 && [base_maximum_life] >= 70 && [StashItem] == "true" [Category] == "Helm" && [Rarity] == "Rare" # [local_socketed_minion_gem_level_+] >= 2 && [base_maximum_life] >= 50 && [base_item_found_rarity_+%] >= 11 && [StashItem] == "true" [Category] == "Helm" && [Rarity] == "Rare" # [local_socketed_minion_gem_level_+] >= 2 && [base_maximum_life] >= 50 && [base_strength] >= 28 && [StashItem] == "true" // Shields // Archon Kite Shield, Angelic Kite Shield ( [Type] == "Archon Kite Shield" || [Type] == "Angelic Kite Shield" ) && [Rarity] == "Rare" ( [Type] == "Archon Kite Shield" && [Rarity] == "Normal" // Rings // Prismatic Ring (+8 - +10 Resis all) / Unset Ring (1 Socket) / Two-Stone Ring (+12 - +16 Dual Resis) / Diamond Ring (20-30 inc. global. Crit) / Gold Ring (6-15 inc. Rarity) // base_maximum_life --> 70-79, Lvl 44 // base_item_found_rarity_+% --> 19-24, Lvl 62 // base_cast_speed_+% --> 5-7, Lvl 2 // attack_speed_+% --> 5-7, Lvl 1 // mana_regeneration_rate_+% --> 60-69, Lvl 79, 50-59, Lvl 55 // base_strength --> 43-50, Lvl 74; 38-42, Lvl 66 // All above Rings: ( [Type] == "Prismatic Ring" || [Type] == "Unset Ring" || [Type] == "Two-Stone Ring" || [Type] == "Diamond Ring" || [Type] == "Gold Ring" ) && [Rarity] == [base_maximum_life] >= 40 && "Rare" # [StashItem] == "true" ( [Type] == "Prismatic Ring" || [Type] == "Unset Ring" || [Type] == "Two-Stone Ring" || [Type] == "Diamond Ring" || [Type] == "Gold Ring" ) && [Rarity] == "Rare" # [base_maximum_life] >= 70 && [StashItem] == "true" ( [Type] == "Prismatic Ring" || [Type] == "Unset Ring" || [Type] == "Two-Stone Ring" || [Type] == "Diamond Ring" || [Type] == "Gold Ring" ) && [Rarity] == "Rare" # [base_maximum_life] >= 50 && [base_item_found_rarity_+%] >= 11 && [StashItem] == "true" ( [Type] == "Prismatic Ring" || [Type] == "Unset Ring" || [Type] == "Two-Stone Ring" || [Type] == "Diamond Ring" || [Type] == "Gold Ring" ) && [Rarity] == "Rare" # [base_maximum_life] >= 50 && [base_strength] >= 28 && [StashItem] == "true" ( [Type] == "Prismatic Ring" || [Type] == "Unset Ring" || [Type] == "Two-Stone Ring" || [Type] == "Diamond Ring" || [Type] == "Gold Ring" ) && [Rarity] == "Rare" # [base_maximum_life] >= 50 && [mana_regeneration_rate_+%] >= 40 && [StashItem] == "true" // Amulets // Gold Amuelt (12-20 inc. Rarity) // base_maximum_life --> 70-79, Lvl 44 // base_item_found_rarity_+% --> 19-24, Lvl 62 // base_cast_speed_+% --> 11-13, Lvl 30 // mana_regeneration_rate_+% --> 60-69, Lvl 79, 50-59, Lvl 55 // base_strength --> 43-50, Lvl 74; 38-42, Lvl 66 // local_critical_strike_chance_+% --> 35-38, Lvl 72; 30-34, Lvl 58 // All above Amulets: ( [Type] == "Gold Amulet" ) && [Rarity] == "Rare" # [base_maximum_life] >= 50 && [StashItem] == "true" ( [Type] == "Gold Amulet" ) && [Rarity] == "Rare" # [base_maximum_life] >= 70 && [StashItem] == "true" ( [Type] == "Gold Amulet" ) && [Rarity] == "Rare" # [base_maximum_life] >= 50 && [base_item_found_rarity_+%] >= 11 && [StashItem] == "true" ( [Type] == "Gold Amulet" ) && [Rarity] == "Rare" # [base_maximum_life] >= 50 && [base_strength] >= 28 && [StashItem] == "true" ( [Type] == "Gold Amulet" ) && [Rarity] == "Rare" # [base_maximum_life] >= 50 && [mana_regeneration_rate_+%] >= 40 && [StashItem] == "true"
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Well, weeding out non-q gems is still a pita... after running bot for 24h I have all 4 stash tabs full of staff...about 50% are non-q gems that I don't want
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Leveling gems to sell and earn more currency
fantominus replied to topic's username1001101 in Character builds and strategies & Bot setups
you can corrupt it to lvl 4? I thought only max lvl gems with 20q can be corrupted to +1 level and empower loses the q once it hits lvl 3... or at least it did.