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Everything posted by alkpone
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Hi !! Welcome here and I'm happy that you're loving it
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Great idea !! BloodyBeast will take care of making this as soon as he'll be available!!
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Small and fast improvements for Pickit
Cralle replied to topic's alkpone in Exiled Bot Feature Request
Actually, number 3 is already implemented. I don't have any idea why you said that it's being implemented in Shrek's GUI. You can edit it in the pickit.ini file. To be able to make 1 and 2 I need to find how socket are stored and handled in memory. BTW we know where to find all the other stuff concerning items, so once we'll have the socket, a pickit will be very easy to do. -
Stashing and pre buffs would be a really nice features
jnorwood75 replied to topic's alkpone in Exiled Bot Feature Request
Pre-buff is almost done, dunno if I'll have time to include it in the next release as I would like to release tonight. Stashing will be the next big feature implemented once pathfinding will be finished. -
Hi wndrs, thank you for your feedback !! About help with coding, me and BloodyBeast is more than enough and we would only need the help of somebody with very very strong knowledge in reverse engineering. Actually we would need some graphic art to make the website and the forum more pleasant. A good start would be a logo/icon and a banner. BTW I took a look at your work on photoshop, that's cool.
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No the bot is currently not responding to elemental reflect enemis. I advise you to use it only on a freshly created botting account. For now the guy running away with the bot without giving any money is you . Think about it! Hope that you'll enjoy our work!!
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So if it's a personal preference, it doesn't mean that C# is more adapted than C++. The Exiled Bot is written in C++ and I never had any problem with that language. Of course it's not easy in the beginning and needs a lot of rigor in your code, but when the foundations of the project are laid it becomes very flexible and pleasant to use. By my opinion both are a good option and you just have to choose the one wherein with you feel the most comfortable.
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Bot version 0.6f has been released. You can download it here : http://www.exiled-bot.net/downloads/sta ... lpha_v0.6f Improvements since 0.6e : [*:2nnnfj0u]Offsets updated for game version 0.11.2d.
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Yep, they seem to ban people if they are using multiple connections with the same mac address.
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Bot version 0.6e has been released. You can download it here : http://www.exiled-bot.net/downloads/sta ... lpha_v0.6e Improvements since 0.6d : [*:1ms0u0ox]Offsets updated for game version 0.11.2c. [*:1ms0u0ox]start_bot_paused and enable_autologin key were removed from ini files as they are pretty useless. [*:1ms0u0ox]mouse_wheel key is now working. [*:1ms0u0ox]Improved pickup accuracy, may still not be perfect but a lot better, waiting for automatic inventory cleaning. [*:1ms0u0ox]Bug fix : Maps are now picked up properly. [*:1ms0u0ox]Added chicken for energy shield (chicken_energy_shield_percent).
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The autohotkey/autoit is a simple dll that easily can be called from any c++ app. Its not that fast though. But i believe there is some open source version available somewhere. Thanks, I'll make some tests, especially about the performance because I don't want to create a new thread dedicated to image recognition. The best would be some c++ sources.
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Dude that's awesome!! I didn't know that autohotkey had some image detection routines. I would like to have that ImageSearch function in c++.
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Bot version 0.6d has been released. You can download it here : http://www.exiled-bot.net/downloads/sta ... lpha_v0.6d Improvements since 0.6c : [*:2ggzd10e]User can now define the delay he wants between each click during waypoint selection in file system.ini, area_selection_click_delay key (default 500ms). [*:2ggzd10e]Added file pickit.ini. [*:2ggzd10e]Added key gem_quality_min to define the minimum quality required for a gem to be picked.
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Hi Swifty, Welcome and enjoy !!
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Thank you for your feedback !! And welcome here, I hope that you'll have a lot of fun using this bot.
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Bot version 0.6c has been released. You can download it here : http://www.exiled-bot.net/downloads/sta ... lpha_v0.6c Improvements since 0.6b : [*:2bkek2s9]Bot is now taking unique items. [*:2bkek2s9]open_chest key is now working. [*:2bkek2s9]Fixed act and difficulty tabs selection, now it should work as expected.
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[Unofficial] EBG (ExiledBot GUI) v2.1a [11/03/13]
Shrek_III replied to topic's alkpone in User's script for POE and/or Exiled Bot
For this kind of problem, you can edit the coordinates.ini file. [menu] menu_offset_x = 5 ; offset used for any click on menu or UI menu_offset_y = 30 ; ; offset used for any click on menu or UI -
Great idea !! BTW, I'm going to implement boss detection soon and the possibility to "tag" a skill to be used only against special bosses.
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Lol no need to be aggressive, Eugen is just wanting to help and that's very kind. At the moment, the team has enough developers. If you want to help, you can work with the different people making some scripts and tools for the bot, like Shrek. If you need some help understanding some aspects of a bot development, feel free to ask, but take in note that my knowledge is pretty limited as I'm still learning a lot of stuff by doing it. And stay tuned, in the future we may need for more developers working on the source of Exiled Bot.
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Download the last bot version (0.6b). Don't use the gui, it may cause you some trouble as it hasn't been updated. Try a clean reinstall of the bot.
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Bot version 0.6b has been released. You can download it here : http://www.exiled-bot.net/downloads/sta ... lpha_v0.6b [Edit] Posting this announcement I noticed that this is my post #100 on this forum, \o/ kikoolol Improvements since 0.6 : [*:30qfmofg]Offsets updated for game version 0.11.1e. [*:30qfmofg]Bot is now opening chests. [*:30qfmofg]User can now define looting range in the config.ini file : chest_range (only for chests atm). [*:30qfmofg]User can now define a a safe range : char will attack any monster under this range before picking items or opening chests. [*:30qfmofg]coordinates.ini file fixed. [*:30qfmofg]skilled.ini : "A" and "Z" default skill key changed to "Q" and "W" as most users seem to have qwerty keyboard. [*:30qfmofg]Skills min distance are now working, the bot will use this skill against the monsters only if the distance between them exceed this value. [*:30qfmofg]Skill should be handled properly according to the monster's distance from the character, you can verify it in the log file created in the "Log" folder. [*:30qfmofg]Simple logfile system added (folder "Log" in the bot folder).
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No problem dude it's always a pleasure to help.
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Hi cnpj, You can start by playing around with Cheat Engine, this tool is fantastic to understand pointer stuff and to get quickly some useful stuff to make a bot. Once you get used to it, you can try to reverse some game structures by exploring each of its pointers using the "Watch Memory Allocation" function. It is a little hard at the beginning but as soon as you start identifying some struct everything become easier. The next step would be to learn how to identify game functions in IDA, with the help of ollydbg. Btw, you seem to have some strong programming knowledge so it will be just a matter of time and practice to learn all that stuff. If you want to discuss these topics more in details, you can pm me.
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Various options : First I used a debugger to read the eax register value when a specific instruction was executed, which gave me the pointer address of any monster parsed by the packet receiver. Then I did the same with Detours. Finally I manage to read them directly from memory, but both above methods are a lot easier as they don't need a lot of reverse engineering once you got the instruction you want. You should start there : http://www.ownedcore.com/forums/mmo/pat ... t-mob.html