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Everything posted by alkpone
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Bot version 0.8e has been released. You can download it here : http://www.exiled-bot.net/downloads/sta ... lpha_v0.8e Improvements since 0.8d : [*:1wsgehru]Offsets updated for game version 0.11.5b. [*:1wsgehru]Added GUI to the bot. [*:1wsgehru]Improved BFS pathfinding to make use of cached path instead of recomputing every AI iteration.
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Should be today!! Maybe tomorrow if something get wrong.
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Ahahaha very nice job !! Sticked and moved to general
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Hey dude!! Welcome here! Enjoy the bot and being part of the community
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Totem are supported! Fate can you share with us your skills.ini file with explanations about what you would like to do.
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Thanks dude that's very appreciated !
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Should be easy to do, I already reversed the "color" of monsters. Just need to implement it, but now we are pretty busy with fixing pathfinding and finishing the gui. Don't try to edit the absurd monster hp value to do this, it will most likely result in some very weird behaviour.
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If I'm connected it will be instant.
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whaaat ? cooldowns aren't "universal" ? xD To configure decoy totem, just set a higher priority than your main attack skill, a range of like 600 or 700, no need for min range, and a cooldown of 5000. Should work as expected this way.
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Hey IX, welcome here !! Very nice profile, and ambitious too, I hope you'll get what you're aiming man.
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so cool !! I think that for making this program and sharing it with the others you desserve at least an elite membership
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Bot version 0.8c has been released. You can download it here : http://www.exiled-bot.net/downloads/sta ... lpha_v0.8c Improvements since 0.8b : [*:2z9eddlg]Bot is now reseting entities properly on area change (for real this time xD).
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Bot version 0.8b has been released. You can download it here : http://www.exiled-bot.net/downloads/sta ... lpha_v0.8b Improvements since 0.8 : [*:1n9ix31j]Bot is now reseting entities properly on area change.
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Bot version 0.8 has been released. You can download it here : http://www.exiled-bot.net/downloads/sta ... Alpha_v0.8 Improvements since 0.7e : [*:ddyoql9o]Pathfinding and exploration implemented. [*:ddyoql9o]Changed hotkeys delay from 100ms to 500ms. [*:ddyoql9o]Added key in config.ini file (area_clean_percent) to configure the % of the map we want to explore before creating next instance.
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Release very very soon.
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Actually, pathfinding and exploration are already nicely working on the dev version, but I still have some performances issues that I would like to solve before releasing.
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[PRIORITY WHEN HP BELOW %] Increases skill priority on lowHP
madmayhem replied to topic's alkpone in Exiled Bot Feature Request
Nice idea !! Added to the todo list ^^ -
[v7e] Bot is no more reseting bot timer when in town.
jpbot replied to topic's alkpone in Exiled Bot Feature Request
With pathfinding bot shouldn't get stuck in town anymore. -
How does POE Process its Text/Strings?
neversaymore replied to topic's alkpone in Exiled Bot Programming
Hey neversaymore, Game is using 99% of the time Unicode strings. I hope this solve your problem. -
Hi dude, welcome here!!
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Ahahaha, and I can say that on my comp, char is pathfinding to monster and bot seems to be stable... So Christmas will be soon I guess