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alkpone

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Everything posted by alkpone

  1. alkpone

    Hey Dev team

    New version released
  2. Bot version 0.8e has been released. You can download it here : http://www.exiled-bot.net/downloads/sta ... lpha_v0.8e Improvements since 0.8d : [*:1wsgehru]Offsets updated for game version 0.11.5b. [*:1wsgehru]Added GUI to the bot. [*:1wsgehru]Improved BFS pathfinding to make use of cached path instead of recomputing every AI iteration.
  3. alkpone

    Hey Dev team

    Should be today!! Maybe tomorrow if something get wrong.
  4. Ahahaha very nice job !! Sticked and moved to general
  5. Hey dude!! Welcome here! Enjoy the bot and being part of the community
  6. Totem are supported! Fate can you share with us your skills.ini file with explanations about what you would like to do.
  7. alkpone

    Just donated

    Thanks dude that's very appreciated !
  8. alkpone

    Attack/Avoid Unique Bosses

    Should be easy to do, I already reversed the "color" of monsters. Just need to implement it, but now we are pretty busy with fixing pathfinding and finishing the gui. Don't try to edit the absurd monster hp value to do this, it will most likely result in some very weird behaviour.
  9. alkpone

    Access to Elites bot features?

    If I'm connected it will be instant.
  10. alkpone

    Hi

    Hey dude, welcome here!!
  11. alkpone

    Decoy totem?

    whaaat ? cooldowns aren't "universal" ? xD To configure decoy totem, just set a higher priority than your main attack skill, a range of like 600 or 700, no need for min range, and a cooldown of 5000. Should work as expected this way.
  12. alkpone

    [Introduction Post] - IX___

    Hey IX, welcome here !! Very nice profile, and ambitious too, I hope you'll get what you're aiming man.
  13. alkpone

    [Tool] Skill radius

    so cool !! I think that for making this program and sharing it with the others you desserve at least an elite membership
  14. alkpone

    Follow bot

    Very smart
  15. Bot version 0.8c has been released. You can download it here : http://www.exiled-bot.net/downloads/sta ... lpha_v0.8c Improvements since 0.8b : [*:2z9eddlg]Bot is now reseting entities properly on area change (for real this time xD).
  16. Bot version 0.8b has been released. You can download it here : http://www.exiled-bot.net/downloads/sta ... lpha_v0.8b Improvements since 0.8 : [*:1n9ix31j]Bot is now reseting entities properly on area change.
  17. Bot version 0.8 has been released. You can download it here : http://www.exiled-bot.net/downloads/sta ... Alpha_v0.8 Improvements since 0.7e : [*:ddyoql9o]Pathfinding and exploration implemented. [*:ddyoql9o]Changed hotkeys delay from 100ms to 500ms. [*:ddyoql9o]Added key in config.ini file (area_clean_percent) to configure the % of the map we want to explore before creating next instance.
  18. alkpone

    Project Advancement

    Release very very soon.
  19. alkpone

    Any word on path finding / stashing?

    Actually, pathfinding and exploration are already nicely working on the dev version, but I still have some performances issues that I would like to solve before releasing.
  20. Nice idea !! Added to the todo list ^^
  21. With pathfinding bot shouldn't get stuck in town anymore.
  22. alkpone

    How does POE Process its Text/Strings?

    Hey neversaymore, Game is using 99% of the time Unicode strings. I hope this solve your problem.
  23. alkpone

    Greetings and Salutations

    Hi dude, welcome here!!
  24. alkpone

    Thanks for pickup fix

    Good !!
  25. alkpone

    Pick up Rare Rings + Amulets

    Ahahaha, and I can say that on my comp, char is pathfinding to monster and bot seems to be stable... So Christmas will be soon I guess
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