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bonebox

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Everything posted by bonebox

  1. Star thanks Immo Bug rep: Stash tab not changing on bot version m. Have tools set to 3-4 but it's stashing in 1, paused bot and checked bot config.ini it's still 1 Update: It's currently still set to stash 3-4 still but is showing "Current stash tab" as 2; something not quite right somewhere. Thanks Immo
  2. bonebox

    15 L bugs

    Yep not picking rares or uniques. Tried adding line to pickit to just stash all rares (already have uniques) and no diff. Did pick a 6 socket white tho but stashed instead of vendoring Version number still shows as h btw in "about", makes you question yourself with all the updates be helpful to keep on top of that
  3. And after a bit of testing all works sweeeeeeeet so far Another feature request: Add command line option in your own exe so that it can autostart on run. Would enable other progs to start EB Tools (e.g. scheduled tasks which I use to give the bot human like breaks but could be other scripts people may want to write). Thanks dude
  4. Immo you are climbing the stairs to godly status in my botting world Thanks man I'd donate for all your work on this by the way, give the option....
  5. Hi Immo, Wonderful job as ever Just a thought: If the bot stops because of a full stash tab and it's trying to put something in out of the inv, won't it keep clicking in same place? If it does then that'll kick in the reset, but if the stash randomisation is off when it goes back in it'll do the same thing straight away, so could generate a stream of relogs which might look suspicious (this is my tinfoil hat talking here). People should manage their stashes admittedly but I've been caught out by an unusually kind rng before On the tinfoil hat have a feature request too: randomisation settings for zone times. I know I keep badgering you about it so if you're not into it then any chance I could have the uncompiled version of this so I can add it? it's something I really like having I'm still using my modded 1.9b because of it. Thanks
  6. As title says, sometimes it goes past the town wp and when it does the resulting znoe slect sequence goes out on th y axis for some reason. Manual fix with bot still running is to click somewhere in town above the wp to move the char then it goes back to wp and all fine. So quick dirty fix without bug hunting would be count times it goes through zone select sequence and on say 3rd do 1 click on floor above wp.
  7. Re-post from before the site reset which wiped it! These changes to pickit.ini make a big improvement to the speed of finding items when there's a stack down. Must be a reason for the defaults but I can't see the logic so I worked some new ones. Please helpfully tell me why I'm wrong if you can see something! And please feedback if you try this so we know if all ok. Try it, create a big stack at say solaris with a mixture of stuff it'll pick and stuff it won't. Then edit pickit.ini with notepad or whatever text editor and change the following settings, then close and re-open bot as I don't know if F11 will pick these changes up (note the file is per bot profile): What: 1) number_of_try_on_right_location; default is 8, mine is 2 2) pickup_try_offset_y; default is 7, mine is 14 3) try_range; default is 30, mine is 28 Why (if you want it): 1) Why click 8 times in the same place, if it's not there the 1st surely not the 8th? Maybe it's an alt key press timing thing? I've gone for 2 in case and seems to not miss anything. So this bit takes 1/4 of the time. 2) Measured the item labels and they're 14 pixels deep. As labels don't overlap can't see point in setting anything other than this, 7 will just click on each label twice. So this bit takes 1/2 the time. 3) Total range looked over is try_range*offset, default was hence 210 pixels (30*7), I've gone for 392 (28*14) because noticed sometimes with a big stack what it's looking for is on extremity and it doesn't reach it, so does that up and down loop. Anything outside the total range will cause this, so make this value higher if you want to cover a bigger range each time and minimise the chance of that, but that will also potentially take longer each time. So this bit does a max of 28 clicks instead of 30 but over nearly twice the range. Combined, these probably make the sequence on average take ~1/3 of the time, quicker if you factor in the stuck loops with the defaults.
  8. Simple to explain, maybe not so to code: If bot's trying to login and gets more than say 2 or 3 "your location has changed please reenter your password" dialogs or whatever it says then it stops trying. I say 2 or 3 but that's a guess as to a number that wouldn't interfere with what autopoe does so that's the number I mean
  9. Had 2 out of 4 bots banned this week, been running them in what I'd judge a pretty human way. No whispers in log, only difference I can see between the 2 I lost and the other 2 is the 2 that went hadn't run maps (but others have apparently had bans with map runs). But one thing I did notice in the couple weeks leading up to it is a definite increase in the number of pvp requests when I was watching. Is it possible to code the bot in town to spot a pvp request and decline after a human amount of time, say a second or 2, rather than leave it sitting there? Human is likely to respond quickly if only to get rid of the request which sits over your inv if open. There's also the chance to click accept atm if inv is open and being clicked in too!
  10. Sorry darkbluefly I'm not understanding, is that a counter to something I've said or just a statement? I anticipated the odd comment like this so tried my hardest to repeatedly make it clear that most of this was just for those who DO have a lot of host ram, obviously not clear enough again! --------------------------------------------------------------------------------------------------------------------------------------------- This is mainly just for people who have enough host ram to fit their vms memory requirements into physical ram --------------------------------------------------------------------------------------------------------------------------------------------- Hopefully a bit clearer
  11. First off if you change target type to special in gui and save it doesn't work (doesn't change the skills.ini). Second if you change them manually in skills.ini it shows correct in gui next time you start but they don't seem to do anything. Have set up 2 skills with the same ranges 0-200, 1st with priority 1 targeting all, 2nd with priority 2 targeting specials. It just uses skill 2 on everything, normal as well. Reason I was trying this is I was hoping to prioritise target types, i.e. if it worked, then set the same skill twice but with 2nd targeting only specials but with higher priority, so hit the big stuff first! If this wouldn't work and it would still target closest regardless then I wouldn't use it for anything else.
  12. This is mainly for people with a decent amount of host ram but couple of people asked about this so.... On Host: If you've got your VMware setup to fit all VM memory into ram VMware still pointlessly creates a mem swapfile (you'll see a vmem file in the vm folder when the vm is running that's the same size as the memory you've allocated to it). To stop this edit the settings.ini file in C:\ProgramData\VMware\VMware Workstation\ and add the line: mainMem.useNamedFile = "FALSE" You need to restart VMware to apply this. In each VM: This one's for everyone regardless of host ram. In the OS of each of the VMs, check you have hibernation support disabled (it creates a hidden hiberfile.sys file in the root that's the same size as the memory the VM sees). If it's on (which depending on the OS install you used it can be by default, it is with a full Win 7 and some lite) you can get rid of it by disabling hibernation. Open an elevated command prompt (right click on cmd and run as administrator) and type: powercfg -h off If you're lucky enough to have enough host ram to assign >2.5GB physical ram to each vm then you shouldn't need the vm OS swapfile either. In each vm right click on computer go to properties -> advanced system settings then performance settings on the advanced tab then the advanced tab in that then change the virtual memory to no paging file. If you change either of these then you'll need to defrag and compact to reclaim the space as it doesn't do that automatically. There's a few disk i/o performance tweaks I've applied too, again if you have enough ram in your host, these go in the vmx file for each vm (edited with notepad or whatever) Disable memory trimming: MemTrimRate = "0" Disable page sharing: sched.mem.pshare.enable = "FALSE" Disable snapshots: snapshot.disabled = "TRUE" Disable scale down of memory allocation: MemAllowAutoScaleDown = "FALSE" With all of this done mine are running @ ~ 7-8GB per VM and smooth as silk as there's a big reduction in disk reads/writes, mainly just the data for zones as you enter them. But I only have 4 running and have 16GB ram on the host so can fit everything into physical ram, it all depends of course on the number you're running and your system specs. Don't think this is my imagination either; since I've done this there's been a huge drop in the number of wrong coordinate selections for the bot(picking the party board rather than the stash, overshooting the wp and subsequently missing the zone click by a few pixels etc, also item stuck on cursor). Virtually not had that happen since, makes me wonder if maybe they're worsened by a sync issue which is alleviated by the vms not being behind as much because of simultaneous disk reads. That may be balls of course but it's definitely massively improved for me. I'm just putting all this out there as my experience, don't trash me for it if it doesn't apply to you which seems to happen when you put things up sometimes!
  13. Lvl 1 0%Q IIQ gems are already selling at 1 ex each on standard btw crazy!!
  14. Yep that's right Stef as I said that's to stash anything with IIQ on it, I'm running it and it's not that much you'd be surprised (I've picked up 3 rares in a day on 1 bot) and max is 4 slots as no body/weapons. But then I'm happy to check my invs every 2-3 days so depends on how long you like to leave it I guess
  15. Agreed perm leagues aren't great economies, but an ex in standard goes for maybe $1.2 depending on the day. And with say 100% IIQ you're getting ~100% increased orb yield. So in 4 month leagues if you're IIQ-less (new leagues will have no IIQ apparently other than some "reduced magnitude" uniques) ex will have to be selling for $2.4 to equal daily standard earnings. If they are it's worth it but as they drop there may be a crossover. Tip for *standard* botters: Stuff will continue to drop until 5th March so I think worth editing your pickit to take the Item Quantity gem. Also all gear with it on will become legacy so if you want to pick anything with it on the line would be: [Rarity] >= "Rare" && [base_item_found_quantity_+%] >= "x" # StashItem == "true" where x is replaced by whatever value you're into and will also cover the IIQ uniques which will become legacy valued in a couple of weeks. This won't fill your inv, IIQ doesn't spawn on weapons, body armour or shields. May not bring much in but who knows, poe pricing world is mad sometimes
  16. http://www.pathofexile.com/forum/view-thread/792562 Item quantity will be revisited in 1.1.0. We are highly likely to prevent the Item Quantity support gem from dropping in 1.1.0 and to prevent the Item Quantity mod from spawning on magic or rare items. Item Quantity will continue to exist on Unique items, but we may review its magnitude. Old mods and items will not be removed or changed for players who currently have them. Powerful legacy items are a feature of the permanent leagues.
  17. bonebox

    Pickit priority question

    Does stashitem take priority over sellitem? i.e. if I have a pickit selling all rare armour then I define a stashitem on say glorious plate which takes precendence? Obviously 5L stashing works but is that because of stashitem priority or the order in the pickit (hence 5L at the start)?
  18. Don't want to bug you on this alk as it's just been me asking for it but interested to know answers to a couple of questions when (if ever!) you have 5. Figured the distance in pixel thing so no worries there (gurud sorted a ruler ) Tried the move_distance and it does change things slightly but that doesn't get round the main prob. Which is that the movement routine I guess is using the fact that in poe if you click the other side of an object that's blocking line of sight (column, doorway, weird pile of shite in docks) the game handles the walk around/targeting so you don't need to account for it. Am I right in that? i.e. you've nothing in the code that handles line of sight except for maybe walls? Or is that just in the case of movement and you handle those other ingame objects blocking l.o.s when skill targeting? It seems all other skills if you try to use them manually when l.o.s is blocked the game positions you to use them. But with leap slam (and maybe only leap slam unfortunately!) this doesn't happen, nothing does. Maybe I should hassle ggg to fix leap slam to get my bot working hehe Update: noticed the raycast_width experimenting with that at the mo. And also found the shift click only works with leap slam and lightning warp, the other movement skills require a target.
  19. bonebox

    Back and Forth Issue Poll

    Same as beiken
  20. Simple request (I think/hope!). Checkbox in gui which when checked means out of town the shift key is pressed with every left click movement. Then can stick leap slam in left mouse click skill and fly round the zones Trying this manually as far as I can see it wouldn't involve any big mods to the bot movement programming, just an option to press the shift key with the movement click. It works perfectly well as an attack and my bot blasts around if there's any mobs (I've set a high skill range so soon as they're in view it leaps over to them) but soon as there's none it's back to trundling around. Implementation might be "Use for movement" checkbox on skill 1. Would need to stop using shift when in town and when picking up item drops. Pros: Very fast zone explore speed (2-3 times that of running) Could also be used with other movement skills e.g. lightning warp (slow tho) Not worry about movement mods or penalties from gear Percentage of ranged attackers can eat your dust Jumps over things Cons: Can increase desynch Might need some mana regen or extra flasks (mine uses 13 mana per cast with a cast time of 0.53 sec) Maybe others I haven't thought of yet! Ideally (speed wise) you'd put this in a 3L with faster attacks and reduced mana then set that as 1st skill. If using leap slam for attacks then also set that up in a second item with better supports (e.g. wouldn't use reduced mana but might use multistrike which you wouldn't want for movement plus others which would increase mana cost)
  21. Ok so checked on bot after a couple of hours and it was doing the rapidly hitting escape key thing in town with exit menu flashing on and off. Quit bot quit poe restarted both and it started doing it again straight away. Repeated this a few times and same every time just went straight in to doing it. Had a feeling (one of those hunches) that it was something to do with the inventory. Checked and in it was 3 x 40 stacks of wisdom, a 35 and a 4 stack of wisdom, a 24 and a 39 of portals, an 8 stack of alch shards and a 10 stack of alts shards, that was it... Tried pausing bot and moving things around in inventory unpause and esc key cycle happened again. Tried stashing 1 stack of wisdom unpause and voila all starts working normally. Paused bot took stack of wisdom back out of stash and back into inventory and the loop came straight back. Take it out and all fine. Repeated this a number of times and definitely something to do with inventory contents. Tried taking alt shards out and starts working, put them back starts looping. Same with alch shards and portal scrolls. Seems, at least in this instance, to be something to do with that exact number of stacks. I say stacks because I reduced each stack to just 1 (leaving the same number of stacks, 5 wisdom, 2 portal an alch shard and an alt shard) and loop still happens. Tried swapping a wisdom for an alt shard and still happens. So 9 things. Take any 1 of those out and it stops. Put anything back and it starts again. My pickit was set to keep 200 wisdom and 40 portal. Tried pausing and changing to 100/40 and F11 but made no difference About as much in the way of a pattern as I can glean. Update: Ok can easily reproduce this now. Cleaned my inv out completely and exited everything. Go back in all fine, stick 9 stacks or more (size independent) of any combination of alch shard, alt shard, portal scroll or wisdom in inventory unpause and loop starts. All other currency seems fine so far. Update 2: Just noticed 0.14g was out tried it and can't reproduce this anymore, switch back to f and it's there so I think you've sorted this!
  22. Hi. My first post on this forum just to say cracking job, to both the bot creators and you for writing this script, was thinking of having a go at something like this myself then thought wonder if anyone else already has then found yours which is 100 times the job I could have done in any reasonable time so massive thanks! Another name suggestion: Exiled Human (that's what everyone's trying to simulate after all!) Could I be cheeky and request another variable - a random range of minutes to add to the specified zonechange time. Thinking how I play, I may grind the docks for a couple of hours, then library for half hour ish then catacombs for say 50 mins (all far from exact number of mins and very variable). So if I could set a zonechange of 30 mins (_timezonechange=30) + randomly up to 90 mins (lets say _timezonerange=90) I'd have completely randomised zone timings - almost impossible to detect from their end. I can see I could add a random after the initial _timezonechange entry in your script but that I think would just set it once and I can't tell where else to place that random number generation in your loop further down so it'd be different every time it schedules the next zonechange. Thanks again Update: Got it working let me know if anyone else is interested in this.Thanks again immo this thing is fantastic
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