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bonebox

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Everything posted by bonebox

  1. bonebox

    Could GGG detect clicks per sec?

    Just a thought, obviously non-injection is undetectable, but they could maybe test for how many mouse clicks per sec the game is receiving. Looks from the bot ini files that it defaults to 10, I for one couldn't maintain that rate when I was moving around without my hand locking up! Does it really need to be that high?
  2. Still there v0.16c. Drives me nuts! Sure it's a game bug but far as I can see there's a quick easy workaround: http://exiled-bot.net/community/index.php/topic/2415-bot-overshoots-town-wp-and-gets-stuck-in-loop/
  3. bonebox

    POE Window Position

    Everyone's going to have their own prefs why not just put a game window top left corner x,y in bot gui and people adjust themselves?
  4. Thanks Immo all functioning well Only prob I have is when I try to close EB Tools I get an error: "Can't load icon. Specifically c:\users\(my username)\appdata\roaming\EB-Tools.ico. Line # 1434 Menu, Tray, Icon, %A_Appdata%/EB-Tools.ico. The current thread will now exit"
  5. bonebox

    Main target

    More the merrier just tying the threads together so Alk can see there's a few of us wanting this
  6. bonebox

    Main target

    http://exiled-bot.net/community/index.php/topic/2496-option-to-target-specials-first/
  7. Why lump the most profitable containers together with the least? I want to open strongboxes (get maybe 1-2 per zone), don't want to waste time kicking every pot it comes across though
  8. I've tried playing with the target "specials" option on skills but nothing I've tried (messing with priorities mainly) has led to them being targeted first if they're not closest. Guessing the current coding (from what I can see) targets the closest mob then picks skill to use based on skill settings. Would be nice feature to be able to prioritise targeting, not just skill choice, based on it's type. I.e. if there's a ton of whites around and a unique then go for the unique first regardless of there being something else closer. Often, certainly in the case of rares, they are providing mods to allies (e.g. can't be killed) that could do with being taken out first. Could just be a checkbox that applies overall so that it targets in descending order - unique, rare, magic, normal. Then it does the skill settings check to see what to use on it. Personally I'd leap slam over to it and beat 7 shades of shit out of the annoying little fckr
  9. Yep happens to me too intermittently, my connection solid so it's not that. Would be good if it tried to re-auth and restart periodically. While it's working I'm pretty sure it checks the auth every 10 mins or so, why not when it's dropped the auth too.
  10. Alk mentioned this the other day on another thread where we were discussing skills: "I would like to hear some suggestion about how to improve current skill configuration system to make it simplier and more explicit.." So I'm going to get the ball rolling, discuss and/or add your ideas below Maybe some kind of gui with stacked dragable/scalable horizontal bars, the width and position of which determine range, top of the stack = top priority, x axis being range 0 - say 600 (perhaps configurable, maybe autosized to max range setting if >600). Maybe color code active/inactive. Could use overlaid badges to indicate normal/special (though I still can't get anything to target just specials), mob density settings or aura (which would maybe drop to bottom of stack and display over full range on being set for clarity and as priority/range independent).
  11. I have open chest off and open strongbox on, open range as 400, safe range as 800. Bot opens a strongbox and sometimes (no pattern) it hits a couple of mobs then starts trying to open the strongbox again which of course it can't do. So stands still while all the other mobs are whaling on it's ass til it chickens
  12. bonebox

    Handle Vaal Skill Gems

    Yeah the problems the other way around though phaukt, it's not that it doesn't have time to build up charges, it builds them and doesn't use them, it's casting like once every maybe 30 secs with 5/6 charges in it by then. And during that time it's had plenty of opportunities with more than 3 mobs on the screen to use it but doesn't. Can't see the logic
  13. bonebox

    Handle Vaal Skill Gems

    Have tried and it's not working how I'd expect. My main is Heavy Strike on priority 2 range 0-200. Have a 2nd as Leap Slam on 200-1500 priority 1. These 2 work together fine, very well in fact always have, bot leaps to anything even offscreen and switches straight to main when it gets there. Have now added a third, the Vaal Spectral Throw on 0-200 with priority 3 and cooldown 5000ms but set to only attack if min 3 mobs within a 600 range (which should be to screen edge more or less either side). So my understanding is if there's 3 mobs within a 600 range then it can use the st on anything within a 200 range. But it doesn't, at least most of the time, it just builds the st throw charges up then once in a while with no discernible pattern it lets one go. What am I missing alk, my logics right isn't it? 1st thoughts on the skill system; maybe some kind of gui with stacked dragable/scalable horizontal bars, the width and position of which determine range, top of the stack = top priority, x axis being range 0 - say 600 (perhaps configurable, maybe autosized to max range setting if >600). Maybe color code active/inactive. Could use overlaid badges to indicate normal/special (though I still can't get anything to target just specials), mob density settings or aura. As I say just first thoughts...!
  14. bonebox

    Handle Vaal Skill Gems

    Except now that I actually think about it (dur, helps doesn't it!) the priorities are there for when there's different settings over the same range, like number of mobs present and mob type (though I could never get that targeting "specials"). Will try with that and the cooldown think it might do it Thought there'll still be instances when it tries to use it and it's not charged so stops, and I guess other people might want to use vaal skills for other things, so my feature request still in (alk )
  15. bonebox

    Handle Vaal Skill Gems

    Thanks Phaukt some good ideas I'll try that when I get home Confess the priority system doesn't make sense to me, I do all my skill choosing based on ranges. If 2 skills have the same range and 1 has higher priority wouldn't it always use that one? Are you using vaal cyclone on the bot?
  16. Detect if they are charged and only try to use when they are. So can set 2 skills with same range and not try to use the vaal one unless it can be, otherwise bot will just sit there trying to do something it can't. Particular reason I'm looking at it is for use with Vaal Caress - gives 5 secs of onslaught (+20% move speed + 20% attack speed) with each vaal skill use. Vaal spectral throw only needs 16 kills to be available to give a 5 sec onslaught with my main (heavy strike) every 16 kills would be cool, could prob kill 16 mobs in 5 secs with aoe (melee splash) and using leap slam to move between packs. Like to try it out but of course doesn't work well atm as it tries to use it uncharged so bot just stands there sometimes.
  17. Hi Dasnon. Do you mean this?: http://exiled-bot.net/community/index.php/topic/2415-bot-overshoots-town-wp-and-gets-stuck-in-loop/#entry16146
  18. bonebox

    Bot overshoots town wp and gets stuck in loop

    Still doing it with v0.16
  19. Yes I can't seem to get the autostart feature to work either Immo, it saves the setting but doesn't have any effect that I can see Thanks.
  20. Confirmed 2.06 doing the same with the stashing - have 3-4 set on cycle and it's using 1 at the mo. Tools config.ini has 3-4 in it but "current stash tab" is showing 1 and that's what it's doing. Last run with bot before using tool had stash set as 4 (this still shows in bot gui of course). This is 1st started run of 2.06. Also was a fresh run of 2.06 not a run from the autoreload after settings changed and saved (I closed and reran to be sure) so it's not that. Just a thought if it was cycling and 4 was last used then would go to 1 on full range, maybe it's cycling from what it's reading from the last used in the bot config not the settings?
  21. Omg running out of positive things to say about you sir! Wicked Thanks. Will update on stash tab bug after a few runs
  22. Yes agree totally, wouldn't want anything that has the potential to get stuck. Why I was thinking, rather than full randomisation, just randomly selecting from a few predefined central space points to only give clear possible paths.
  23. As an anti detection aid. Bot's movement patterns can be spotted if you watch, particularly obvious in act 1, runs down and along wall every time leaves stash for wp. Suggestion could be it moves randomly to one of a few more central midway points on way between destinations. e.g. say have 2 sets of 4 points and randomly chooses 1 from each set to create a 4 point path between destinations, mix it up a bit.
  24. bonebox

    Bot overshoots town wp and gets stuck in loop

    Just to note may be my perception but seems worse lately (post patch and bot version m), getting a lot more I'm sure. Noticed it seems to click on wp and keeps running after it's opened zone select screen then it can't enter any zones. mbxnir's right, hadn't noticed before, if you pause bot and try to go in manually the zones do nothing so this could actually be a game bug. As I said tho can be overcome by a single click on floor in town above wp to move char then it runs through again fine.
  25. Been running a few days with this now and have upped the try_range to 28 as was still getting a few loops because of high iiq drops (strongboxes mainly). Not a great diff in performance as only an extra max 3 clicks on way up wasted sometimes but covers an extra 84 pixels (which is over an extra 10% screen depth)
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