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bonebox

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Everything posted by bonebox

  1. http://www.pathofexile.com/forum/view-thread/792562 Item quantity will be revisited in 1.1.0. We are highly likely to prevent the Item Quantity support gem from dropping in 1.1.0 and to prevent the Item Quantity mod from spawning on magic or rare items. Item Quantity will continue to exist on Unique items, but we may review its magnitude. Old mods and items will not be removed or changed for players who currently have them. Powerful legacy items are a feature of the permanent leagues.
  2. bonebox

    Pickit priority question

    Does stashitem take priority over sellitem? i.e. if I have a pickit selling all rare armour then I define a stashitem on say glorious plate which takes precendence? Obviously 5L stashing works but is that because of stashitem priority or the order in the pickit (hence 5L at the start)?
  3. Don't want to bug you on this alk as it's just been me asking for it but interested to know answers to a couple of questions when (if ever!) you have 5. Figured the distance in pixel thing so no worries there (gurud sorted a ruler ) Tried the move_distance and it does change things slightly but that doesn't get round the main prob. Which is that the movement routine I guess is using the fact that in poe if you click the other side of an object that's blocking line of sight (column, doorway, weird pile of shite in docks) the game handles the walk around/targeting so you don't need to account for it. Am I right in that? i.e. you've nothing in the code that handles line of sight except for maybe walls? Or is that just in the case of movement and you handle those other ingame objects blocking l.o.s when skill targeting? It seems all other skills if you try to use them manually when l.o.s is blocked the game positions you to use them. But with leap slam (and maybe only leap slam unfortunately!) this doesn't happen, nothing does. Maybe I should hassle ggg to fix leap slam to get my bot working hehe Update: noticed the raycast_width experimenting with that at the mo. And also found the shift click only works with leap slam and lightning warp, the other movement skills require a target.
  4. bonebox

    Back and Forth Issue Poll

    Same as beiken
  5. Simple request (I think/hope!). Checkbox in gui which when checked means out of town the shift key is pressed with every left click movement. Then can stick leap slam in left mouse click skill and fly round the zones Trying this manually as far as I can see it wouldn't involve any big mods to the bot movement programming, just an option to press the shift key with the movement click. It works perfectly well as an attack and my bot blasts around if there's any mobs (I've set a high skill range so soon as they're in view it leaps over to them) but soon as there's none it's back to trundling around. Implementation might be "Use for movement" checkbox on skill 1. Would need to stop using shift when in town and when picking up item drops. Pros: Very fast zone explore speed (2-3 times that of running) Could also be used with other movement skills e.g. lightning warp (slow tho) Not worry about movement mods or penalties from gear Percentage of ranged attackers can eat your dust Jumps over things Cons: Can increase desynch Might need some mana regen or extra flasks (mine uses 13 mana per cast with a cast time of 0.53 sec) Maybe others I haven't thought of yet! Ideally (speed wise) you'd put this in a 3L with faster attacks and reduced mana then set that as 1st skill. If using leap slam for attacks then also set that up in a second item with better supports (e.g. wouldn't use reduced mana but might use multistrike which you wouldn't want for movement plus others which would increase mana cost)
  6. Ok so checked on bot after a couple of hours and it was doing the rapidly hitting escape key thing in town with exit menu flashing on and off. Quit bot quit poe restarted both and it started doing it again straight away. Repeated this a few times and same every time just went straight in to doing it. Had a feeling (one of those hunches) that it was something to do with the inventory. Checked and in it was 3 x 40 stacks of wisdom, a 35 and a 4 stack of wisdom, a 24 and a 39 of portals, an 8 stack of alch shards and a 10 stack of alts shards, that was it... Tried pausing bot and moving things around in inventory unpause and esc key cycle happened again. Tried stashing 1 stack of wisdom unpause and voila all starts working normally. Paused bot took stack of wisdom back out of stash and back into inventory and the loop came straight back. Take it out and all fine. Repeated this a number of times and definitely something to do with inventory contents. Tried taking alt shards out and starts working, put them back starts looping. Same with alch shards and portal scrolls. Seems, at least in this instance, to be something to do with that exact number of stacks. I say stacks because I reduced each stack to just 1 (leaving the same number of stacks, 5 wisdom, 2 portal an alch shard and an alt shard) and loop still happens. Tried swapping a wisdom for an alt shard and still happens. So 9 things. Take any 1 of those out and it stops. Put anything back and it starts again. My pickit was set to keep 200 wisdom and 40 portal. Tried pausing and changing to 100/40 and F11 but made no difference About as much in the way of a pattern as I can glean. Update: Ok can easily reproduce this now. Cleaned my inv out completely and exited everything. Go back in all fine, stick 9 stacks or more (size independent) of any combination of alch shard, alt shard, portal scroll or wisdom in inventory unpause and loop starts. All other currency seems fine so far. Update 2: Just noticed 0.14g was out tried it and can't reproduce this anymore, switch back to f and it's there so I think you've sorted this!
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