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Everything posted by bonebox
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Maybe a description would help then you can set yourself. First off bot always targets closest mob. Period. It then checks which skills are set at the range of that mob then uses the one with the highest priority. So priority only has any effect if there are 2 or more skills set at a given range. The only reason you would have this is if you have different targetting criteria (type, number) or if you have one set with a cooldown (which you would set at a higher priority) . If you want to disable any skill then have it's min and max range set at 0. So say you have 3 skills set, 1st at a range 0-300 priority 1, 2nd with range 300-800 priority 1 and 3rd with range 300-800 targeting specials priority 2. If a mob is in the range 0-300 it will always use the 1st, if it's in the range 300-800 it will use 3rd if the target is magic or greater and 2nd if it's normal.
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Offset your power costs and if you're happy with the resulting hourly rate you're getting for the time you have to spend managing bots then yeah. I've been muiltibotting (5) fine since Jan long as you cover all possible detection bases you can stay below the radar in my experience. And to put some numbers on that mine comes out about $20/h for about 5 hours/week, not exactly life changing but def extra beer money for hardly taxing work
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All my bots were still doing this with g but I think I may have found the source of the issue, in the map ipd I had this line: [MapLevel] >= "66" && [MapLevel] < "74" && [Rarity] != "Rare" # [RunMap] == "true" Which I've now changed to: [MapLevel] >= "66" && [MapLevel] < "74" # [RunMap] == "true" and haven't had the item treated as a map bug in any of the bots since (over 24 hours now)
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It was happening for me too with e haven't tried f yet but Alks not mentioned fixing it. I also saw it yesterday come out of a map, id items in the lab, then immediately try to stick a helm in the device wihtout even going back to town. Caught lastrun log of that: 2014-06-18 10:11:59 [info] -> Moving to position(4459.618164, 12463.454102). State Priority: 17 2014-06-18 10:11:59 [info] -> Moving to position(4511.088379, 12460.437500). State Priority: 17 2014-06-18 10:11:59 [info] -> Moving to position(4567.105957, 12460.098633). State Priority: 17 2014-06-18 10:12:00 [info] -> Moving to position(4641.617188, 12462.819336). State Priority: 17 2014-06-18 10:12:00 [info] -> Rotten Entity not cleaned detected: address 30aedd08, id 7790 2014-06-18 10:12:00 [info] -> Moving to position(4700.852539, 12457.339844). State Priority: 17 2014-06-18 10:12:00 [info] -> Moving to position(4743.554688, 12477.860352). State Priority: 17 2014-06-18 10:12:00 [info] -> Moving to position(4815.198242, 12490.555664). State Priority: 17 2014-06-18 10:12:00 [info] -> Moving to position(4879.428711, 12489.847656). State Priority: 17 2014-06-18 10:12:00 [info] -> Rotten Entity not cleaned detected: address 2b974220, id 5634 2014-06-18 10:12:00 [info] -> Rotten Entity not cleaned detected: address 2b973f90, id 6249 2014-06-18 10:12:00 [info] -> Rotten Entity not cleaned detected: address 2b974888, id 6490 2014-06-18 10:12:00 [info] -> Moving to position(4938.069824, 12491.176758). State Priority: 17 2014-06-18 10:12:12 [info] -> Picking item 2014-06-18 10:12:12 [info] -> Idling... 2014-06-18 10:12:14 [info] -> Idling... 2014-06-18 10:12:14 [info] -> Map finished!! 2014-06-18 10:12:14 [info] -> Creating tp... 2014-06-18 10:12:16 [info] -> Distance computed for tp use: 0.000000 2014-06-18 10:12:16 [info] -> Map finished!! 2014-06-18 10:12:16 [info] -> Moving to position(5135.869629, 12494.565430). State Priority: 15 2014-06-18 10:12:16 [info] -> Distance computed for tp use: 0.000000 2014-06-18 10:12:16 [info] -> Map finished!! 2014-06-18 10:12:16 [info] -> Moving to position(5135.869629, 12494.565430). State Priority: 15 2014-06-18 10:12:16 [info] -> Distance computed for tp use: 0.000000 2014-06-18 10:12:16 [info] -> Map finished!! 2014-06-18 10:12:16 [info] -> Moving to position(5135.869629, 12494.565430). State Priority: 15 2014-06-18 10:12:17 [info] -> Distance computed for tp use: 0.000000 2014-06-18 10:12:17 [info] -> Map finished!! 2014-06-18 10:12:17 [info] -> Moving to position(5135.869629, 12494.565430). State Priority: 15 2014-06-18 10:12:17 [info] -> Distance computed for tp use: 0.000000 2014-06-18 10:12:17 [info] -> Map finished!! 2014-06-18 10:12:17 [info] -> Moving to position(5135.869629, 12494.565430). State Priority: 15 2014-06-18 10:12:17 [info] -> Identifying item... 2014-06-18 10:12:20 [info] -> Identifying item... 2014-06-18 10:12:23 [info] -> Identifying item... 2014-06-18 10:12:26 [info] -> Opening map... 2014-06-18 10:12:26 [info] -> Clicking on map device 2014-06-18 10:12:26 [info] -> Opening map... 2014-06-18 10:12:35 [info] -> Opening map... 2014-06-18 10:12:35 [info] -> Clicking on map device 2014-06-18 10:12:35 [info] -> Opening map... 2014-06-18 10:12:35 [info] -> Clicking on map device 2014-06-18 10:12:36 [info] -> Picking item 2014-06-18 10:12:36 [info] -> Opening map... 2014-06-18 10:12:36 [info] -> Clicking on map device 2014-06-18 10:12:36 [info] -> Opening map... 2014-06-18 10:12:41 [info] -> Network Entity Counter: 264
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anyone got a script for auto upgrade map to the next level?
DiciannoveGaming replied to topic's bonebox in User's script for POE and/or Exiled Bot
But what's even better is running unid magics, +30% IIQ because it's unid yet only a couple of mods, all the gain less of the pain! Immo if your latest EBT can upgrade normal maps to magic then take 3 of those and upgrade to next level (which would then be unid) I'm gonna be making an IIQ mess of my shorts -
If only it were that easy Alk with the bot taking items instead of maps out of the stash and trying to use them. What I've found so far is It seems to identify an item incorrectly as a map. If I move that item to somewhere else on the same tab it still tries to take that item instead of a map. If I move it to another tab it's ok again. Might be my perception but it only seems to be happening on tab 1 (I just have the default 1 to 4 and all selected to stash). I've now moved all my items out of tab 1 and so far ok. But that's because tab 1 is now full of orbs and maps. I need a big stash cleanout on them all later then 1 will be pretty much empty again other than some maps so what will happen with new items it finds I don't know. But the core of it is it's definitely incorrectly identifying some items as maps given when I moved it it still went for it. And that was after closing and restarting the bot too.
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lol yeah, happens on all my bots sometimes, all 19e. Seems related to where the item is in the inv. I caught it taking a 5l out and closed the bot and restarted and it started doing it again. Then I moved the 5l to somewhere else in the inv and put some maps in it's place and restarted and it took one of those instead. I've noticed others mentioning this in shout too but no one added to this thread yet
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lol add delays in the loops like you said Trial and error to get min values that work for you e.g. Loop, 20 { Sleep 200 Click, 520, 370, Right Sleep 200 Click, 470, 370, Left }
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Not on mine but yeah actually if you've not got a speedy connection you prob will. Remember you need to allow for the effects to register server side.
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As title says. In fact there are some big holes in my inventory where stashed items were, god knows where they've gone. Nothing stupidly expensive, probably a couple of ex each, but potential's there for big loss.
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In fact might as well stick it here; quick and dirty but does the job. This is based on an 800x600 POE window. Put your item in the top left of your inventory and whatever orb you want to spam 20 times in the top cell of column 3. You can also put another orb in the cell below that which it will apply afterwards, so if for example you want to apply scrap/whetstones before jews/fuses. Ctrl d to just do the 20, ctrl s to do that + the second. Obviously this is just for 6 linking/socketing it'll sail right past a 5 but game stops you applying if you have 6 (I got hold of my balls and tried a fuse on a 6l all good phew ) ^d:: IfWinExist, Path of Exile WinActivate #IfWinActive, Path of Exile Loop, 20 { Click, 520, 370, Right Click, 470, 370, Left } Return ^s:: IfWinExist, Path of Exile WinActivate #IfWinActive, Path of Exile Loop, 20 { Click, 520, 370, Right Click, 470, 370, Left } Click, 520, 400, Right Click, 470, 400, Left Return
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Yeah I wrote one a while back serj I'll find and upload it somewhere and pm ya
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And yep [Type] == "Orchard Map" # [ignoreMap] == "true" does it
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lol you're right Ze I shouldn't be so lazy and should've checked if this works Will sort my stash and give it a go, will probably be best using [ignoreMap] to be sure
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Be nice to have this to be able to ignore certain maps, either for efficiency or bug reasons. e.g. bot always seems to gets stuck at orchard trying to get to boss area, dungeon often has back and forth bug etc.
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Bored of updating tedium? https://exiled-bot.net/community/index.php/topic/3014-bot-updater-v1b
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you need a # in there so [Type] == "Sacrifice at Dusk" # [RunMap] == "true"
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2014-06-04 10:13:26 [info] -> Moving to position(9222.700195, 8331.500000). State Priority: 11 2014-06-04 10:13:26 [info] -> Opening chest with mouse left 2014-06-04 10:13:26 [info] -> Breaking chest with skill 2014-06-04 10:13:26 [info] -> Breaking chest with skill 2014-06-04 10:13:27 [info] -> Breaking chest with skill 2014-06-04 10:13:27 [info] -> Opening chest with mouse left 2014-06-04 10:13:27 [info] -> Opening chest with mouse left 2014-06-04 10:13:27 [info] -> Opening chest with mouse left 2014-06-04 10:13:27 [info] -> Opening chest with mouse left 2014-06-04 10:13:28 [info] -> Opening chest with mouse left 2014-06-04 10:13:28 [info] -> Opening chest with mouse left 2014-06-04 10:13:28 [info] -> Opening chest with mouse left 2014-06-04 10:13:28 [info] -> Opening chest with mouse left and on, just standing there
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ah kk. Don't quite get that tho if it's timing the left click with the alt what's the difference in terms of what it does pick up? On the flip side if the alt does mis-time with the click it can miss stuff.
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Oh you goddamn whizzkid hehe cheers dude
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Agreed, though I wasn't indicating priority here just that the logic is already in place
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Yeah my suggestion is more that the code is already written for chromes and can be copied for white/blues, makes the job a lot easier
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Suggestion: The bot is coded to always pick uniques and currency irrespective of smartpickit on/off and checkboxes, so that is presumably outside of the main pickit routine. Can't something be written in that ALWAYS sells whites and blues when it gets to vendor without the picking that would happen if you put a sell line in the pickit that is only overridden by a stash line in the pickit? The problem's not too bad (worse recently with the new looting) but it can now fill my stash with crap over 2-3 days and it's a hassle to always have to stay on top of that and keep checking them all the time. I know the looting is still being worked on but be good to have something in there that takes care of this whatever is going on looting wise. I often assume there's not much to the things I suggest I know, but will it be that hard to just put a check in the vendoring routine that sells shit unless it's in the pickit. Something's been added recently to sell chrome items, be a similar thing again but without needing the picking side. And actually a thought on that last point just to check, presume something has been written in to cover the situation where an item the pickit is defined to stash has the chrome socket configuration to still stash it yes? Be gutted to get a chrome for a shavs If so then it'd be exactly the same vendoring code more or less; is it a chrome item? yes/no. is there anything in pickit to stash it? sell/stash ---> is it a white/blue item? yes/no. is there anything in pickit to stash it? sell/stash
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Cheers Alk, sure that'll help But why have a delay at all, why not just hold alt during looting and release when done? Much more reliable surely?