Zionic 0 Report post Posted January 27, 2016 (edited) The bot is still stashing UNID maps, ignoring the mods filter (because it can't see the mods on a UNID map), and running them (which kills my build more often than not). Please prioritize this fix. Edited January 27, 2016 by Zionic Share this post Link to post Share on other sites
cynsible 4 Report post Posted January 27, 2016 The bot is still stashing UNID maps, ignoring the mods filter (because it can't see the mods on a UNID map), and running them (which kills my build more often than not). Please prioritize this fix. https://exiled-bot.net/community/index.php/topic/6298-temporary-solution-for-map-identify-problem/#entry34564 Share this post Link to post Share on other sites
jps42 138 Report post Posted January 27, 2016 The bot is still stashing UNID maps, ignoring the mods filter (because it can't see the mods on a UNID map), and running them (which kills my build more often than not). Please prioritize this fix. Did you use the latest default pickit? It should be id'ng all unid maps, it does for me. 1 Share this post Link to post Share on other sites
heisenburger 7 Report post Posted January 27, 2016 Add this line to pickit to make the bot identify all maps: [Category] == "Map" # [Quality] >= "0" 1 Share this post Link to post Share on other sites
alkpone 1000000 Report post Posted January 27, 2016 Now if you have pickit enable it identifies them all by default before stashing them.. Share this post Link to post Share on other sites
Zionic 0 Report post Posted January 27, 2016 Added the line to my custom pickit. Thanks! Share this post Link to post Share on other sites