madmayhem 1 Report post Posted August 13, 2013 Honestly wouldn't care much for this myself, but it's an idea so I thought I may as well share it. Most useful for when you are leaving the bot running by itself for very long periods of time, or possibly if running it on multiple accounts at once. I think this sounds a little complex and don't know if it could be done but, basic idea, in a config file you put in a hyperlink to a passives spec (ones you can make on the official website) and when the bot levels up it will try to read that and assign passives to fill out your passives tree the same as the one linked. Quote Share this post Link to post Share on other sites
d12 3 Report post Posted August 13, 2013 in my opinion its not a bad idea, but rly unnecessary. since ur not lvling that fast most of the time. yes u get alot of lvls when u start. somewhere between 1-40. but it doesnt matter if u dont skill them immediatly. after those lvls u can go afk rly long before u get that many skill points so it would matter not to skill them. in my opinion low-no priority. Quote Share this post Link to post Share on other sites
madmayhem 1 Report post Posted August 13, 2013 I very much agree with that view. Just thought I may as well throw the idea out there Quote Share this post Link to post Share on other sites
username1001101 11 Report post Posted August 13, 2013 if you're good enough to survive botting in an area, then you don't need to allocate the passives immediately. Althoug it would be nice to do so and to tell the bot once you hit lvl xx and have allocated yy, go to zone ZZ Quote Share this post Link to post Share on other sites
madmayhem 1 Report post Posted August 13, 2013 if you're good enough to survive botting in an area, then you don't need to allocate the passives immediately.I do have to disagree with that quote, one time I started botting in one spot for a while but after a enough levels my armour rating dropped enough to decrease my damage reduction by over 20%, which was significant enough to cause a lot of kill/chicken.But at the same time I also don't think that automatic passives allocation could have stopped that, it was an issue with over levelling my gear too much. Althoug it would be nice to do so and to tell the bot once you hit lvl xx and have allocated yy, go to zone ZZThat would be quite nice, though the lack of efficient gear would kill. That feature would probably only work for normal and if you geared up with good low level uniques Quote Share this post Link to post Share on other sites
username1001101 11 Report post Posted August 13, 2013 You claim about armour dropping is interesting, since armour calculation does not involve character level: http://pathofexile.gamepedia.com/Armour Quote Share this post Link to post Share on other sites
melchome 0 Report post Posted August 13, 2013 i have also seen the drop he is talking about im not sure if it was the same zone or if i went from normal-cruel or cruel-merc but i do remember seeing a big drop in armor. but i use 4 auras 2 of them specifically for armor so i dont need to worry about that anymore. Quote Share this post Link to post Share on other sites
username1001101 11 Report post Posted August 13, 2013 Well, the in different zones monsters are stronger or less strong... so in order to have same protection you need more/less armour. But armour is not dependant on char level... Quote Share this post Link to post Share on other sites
madmayhem 1 Report post Posted August 13, 2013 It's got nothing to do with armour. Your "Armour Rating" drops when you level up. Same with evasion, and other stuff. Armour is determined by armour rating, so of course there is nothing written about level on that page. Quote Share this post Link to post Share on other sites
username1001101 11 Report post Posted August 14, 2013 why would armour rating drop, wehn you level up? And where do you get that info from? Quote Share this post Link to post Share on other sites
madmayhem 1 Report post Posted August 14, 2013 why would armour rating drop, wehn you level up? And where do you get that info from?Nope, you were right, I was wrong.Seems I as well as my friends all fell for the same thing as a lot of people did. The character sheet just displays a lower damage reduction/evasion chance each time you level since it is basing that value off monsters your current level, so your actual value doesn't really lower. We all just assumed that it was done that way to balance evasion with armour, to keep evasion always at around 50% if you upgraded your items properly, but basing it of monster level does a better job then that anyway. Doesn't really explain why I noticed myself dieing a lot when I got back after that reduction, but I suppose that could easily just be rng in the monster affixes/ numbers. Quote Share this post Link to post Share on other sites