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Spawnova

[Tools] Easy Pickit / Auto Pause

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"Type" field is only possible to be blank for me.

Make sure the folder is located in the path of exile bot folder as it uses the itemNameList.txt file.

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A great job, I've wanted to make a more detailed pickit but always put it off "for later" because of how much time it takes to look up all the mods, items and testing it properly :)

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instead of specific mods, what about like ... everything you have here, except i can put like minimum energy shield. add some specific stats like resistances ect.. then add that. i know it's basic crap but it sure helps

 

what i mean

 

 

input sheild

input es sheild amount 30o min

 

then specific stats if wanted

such as

 

min 5 to all resist

min 50 hp  ect..

 

the point that instead of looking up the mods by + max energy shield and percent. which is odd, u search overall because sometime one side gets a bomb roll and the other side does not yet it's still a  dam good item.

Edited by Emperor_Ashram

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@emperor_ashram

I don't know if I fully understand what you are asking but here is a respone assuming you want a modifier to add the total energy shield values together.

 

If so, I can't change modifiers, as they are set by the game I can only make it easier for you to find them and I cannot change how the pickit uses the modifiers or add custom ones.

 

If alkpone adds an [Overall_Energy_Shield] or something, then that can be done.

 

I've added a new version that supports the option of and/or (overlooked it on accident) maybe that will help in the mean time.

 

If I've not answered your question please explain in more detail for me. =)

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when im picking my mods on armour for example, say chest peice.
instead of say looking at max energy sheild percent and ect.. can we put a search for general energy sheild

 

say like keep all armour with 500 or more vs  100 of this 100 of that.

Edited by Emperor_Ashram

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when im picking my mods on armour for example, say chest peice.

instead of say looking at max energy sheild percent and ect.. can we put a search for general energy sheild

 

say like keep all armour with 500 or more vs  100 of this 100 of that.

My program is not able to do that because I simply use the modifier options that are available, this is something a dev would have to add to the pickit as a custom modifier much like they did with DPS and TotalResistances.

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What am i still doing wrong?

Hey man sorry if I explained poorly but you just extract the folder still intact to the bot directory, I've also added a photo to the main post to help everyone see as well. =)

 

nice work, topic pinned!

Awesome, thanks. =P

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Hey man sorry if I explained poorly but you just extract the folder still intact to the bot directory, I've also added a photo to the main post to help everyone see as well. =)

 

Oh, now i see, thank you. Works very well!

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I'm liking this so far and must say Very Well Done Sir.
 
I hope that the following suggestions could help you improve the GUI  :D
 
- "Type" could Auto filter according to "Category"
   IE when [category] "flask" is selected only [type] "XXX Flask" shows.
- Allow for Mod1/Mods to be blank
- Main gui window pops up located with "Add item to list" button off screen.
- "Add Item to list" button could be placed above the preview box
- "Edit Modifiers" window pops up located with "Finished" button off screen.
- "Finished" button could be placed above the Modifier selections.
 
"And, Or" drop down selection is bugged
- There appears to be 2 additional options  per modifier "And, Or, And, Or... etc" 
- Could you place the "And, Or" drop down selection box in front of the subsequent Modifier rather than in between the modifiers?
- The "Add Another Modifier" button overlaps the subsequent modifier selections. You probably did not account for the "and/or" box.

 

Also there is syntax for implicit mods "before id" and explicit mods "after id".

 

 

Again this is an awesome idea and am glad to see that it has been realized.

Edited by MPUop

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"Type" could Auto filter according to "Category"

-   IE when [category] "flask" is selected only [type] "XXX Flask" shows

I'm actually working on this, just going through all the names is time consuming.

 

Allow for Mod1/Mods to be blank

This is a bug that I was not aware of and has been fixed, thank you.

 

"Edit Modifiers" window pops up located with "Finished" button off screen.

This is odd, I've not seen this happen before, I'll look into it though.

 

"And, Or, And/Or" dropdown selection is confusing.

Could you place the "And, Or, And/Or" dropdown selection box in front of the subsequent Modifier rather than in between?

I'm working on making the gui a bit more user friendly but it will take me some time to think of the best approach.

 

There appears to be 4 options "And, Or, And, Or" Which one is the "And/or"?

This was a bug sorry it has been fixed.

 

The "Add Another Modifier" button overlaps the subsequent modifier selections. You probably did not account for the "and/or" box.

The dropdownlist for and/or is not available for the end modifier since the next modifier does not exist, when you add another modifier it enables it, however I will most likely change this anyway when I update the gui.

 

 

Also there is syntax for implicit mods "before id" and explicit mods "after id".

Could you explain in more detail for me please, I'm not sure I understand sorry.

 

Thank you for the suggestions and bug reports. =)

 

I've uploaded the new version with the bug fixes and will be working on the other improvements as well.

Edited by Spawnova

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Thanks for getting right on it   :D.

I edited my previous post while you were working I hope you have re-read it.

I've been using this to get my Flask section done and noticed [local_flask_minimumion_heal_%] in V4 and V5. It should be minion and not minimumion.

Is the folder named Picket with an E for a reason?

Can the Easy_Picket folder be renamed and have it work properly? I would like the Version in the folder name and program name as well as the archive name just easier to keep it straight since the archive is the only thing referencing the version.
It would be really nice if the gui said the version number in title bar.

Let me explain the "add another modifier" button bug more clearly.
When the "add another modifier" button is pressed it moves and slightly overlaps the second set of modifier selections.
When the "add another modifier" button is pressed a second time it moves and slightly more overlaps the third set of modifier selections.
and so on until it is overlapping the "and/or" box

Explain Implicit/Explicit
In the game items have certain properties associated to certain items, for example rings a gold ring always has increased item rarity. This property can be seen before being identified. However, the ring can also have a second increased item rarity value after being identified.
Thus an item can be selected to be identified if the first value matches to see if the second does as well. But if the first value does not match, it can be sold Unidentified.

[Category] == "Ring" && [Rarity] == "Rare" && [Type] == "Gold Ring" && [local_Item_Found_Rarity_+%] >= "15" # [local_Item_Found_Rarity_+%] >= "25" && [stashItem] == "True"
//What it means: Find a Gold Ring that has +15% IIR then Identify if it has a total of +25% IIR Stash item.

Your GUI does not account for this.

Again, thanks for this GUI. I already filled up my Flask section quite nicely. Now I need to test in game/bot.

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Ah I understand now, when I re do the UI I will add the ability to select from a list of implicit or explicit mods, the folder can be renamed whatever you like as well, I was tired when I made it and never noticed the error, but I will fix it from this point forward. =)

 

I'll add the version to the title bar from now on as well and thanks for the error in flask mod, I made a program to automate the process of finding mods, it must have spliced some mod names together or something.

 

As far as the add modifier button being off could you please PM a picture of this as I do not see it on my end, you can use Imgur to upload pictures easily and without an account.

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There is no working version of the program currently as long as there is no one who rewrites/updates this tool.   :|  To bad that spawnova had to stop developing this...

 

Any source of the last version he had? Would enjoy taking a look at it and possibly start developing it. Probably sounds absurd for a two post gray to be asking for this though...

Edited by ckreeses

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