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Found 4 results

  1. shankin

    Need help starting to bot

    Hows it going guys. I am new here! I am trying to take up poe botting, and want to run 2-3 bots 6-10 hours a day. What would I need to do this efficiently? Also wanna keep my ban rate low, So if I need like a VPN etc. let me know
  2. I love that GGG keeps adding uniques, but it gets the \\UNIQUE\\ section of the pickit VERY messy. You run the risk of a) missing really good items, or b) picking up a bunch of trash! I'd like, if possible, for the incorporation of a [Name] syntax. This might have to come after the item has been "#" identified. [Type] == "Occultist's Vestment" && [Rarity] == "Unique" # [Name] == "Shavronne's Wrappings" && [StashItem] = "true" // Shavronne's Wrappings Saves Shavronne's Wrappings and sells any other Unique Occultists Vestment (e.g. Infernal Mantle). I think this would be HUGE, mainly because with GGG adding so many new uniques every league, it's very difficult for us to separate from same-type items!! To do this, you need to find a parameter to separate the particular item. And you never really feel comfortable that you have the right parameter to separate, plus it's a LOT of time and work. Examples!!!! Here are examples of parameters you would need to look up and learn/know if you wanted to save a particular unique: [cannot_be_stunned] >= "1" [all_attributes_+%] > "10" [movement_velocity_+%_while_ignited] >= "10" [local_unique_jewel_nearby_disconnected_passives_can_be_allocated] >= "1" [damage_over_time_+%] >= "10" [base_maximum_mana] >= "1" [cold_damage_+%] >= "1" It's very cumbersome in its current state. With each unique you want to save that has more than 1 Type (or even if GGG might add another unique type in the future), you need to (a) look up all same-type uniques, and identify how your saved-unique is different from an affix/parameter perspective, then (b) search and find that parameter, and (c) code it into your pickit, and then (d) monitor all of your saved uniques and cross reference them with each introduction of a new unique to ensure you're still saving the proper uniques. To take it a step further, (e), when GGG rebalances uniques, in the current state of how pickit works, you would need to go back and check to make sure any of your saved-uniques were not changed by the balance, and if they were changed, go back to step (a)... This needs to happen for every unique item you want to save. Conversely, [ForceSellItem] worked at one point and was great, but now there are just too many uniques, [ForceSellItem] is almost more work than [StashItem] at this point - because again, you need to follow the above (a) - (e) steps for every single unique item you want saved... Including a [Name] feature would fix this problem in a second. Can I get a yes/no on if this is possible from the meta data of the identified item? Thank you.
  3. Bot currently does chromatic logic on it's own. The in game loot filter has logic for displaying RGB, they call it a Socket [Group]. Link here - https://pathofexile.gamepedia.com/Item_filter_guide Basically allows game to highlight any 3 link combo with RGB. I would like to be able to use a function to designate the same thing in a pickit. The purpose of this would be to drastically cut down on large chromatic recipe items such as 2x3 and 2x4 and focusing more on 1x3, 1x4, and maybe 2x2 items. The pickit would list the [type] and new RGB flag, and [sellitem] to vendor. This would add efficiency to the bot by reducing vendor trips and using inventory space better.
  4. It would be very helpful to be able to choose the starting portal position bot takes when starting a map. As of right now, it starts top right and IIRC goes counter-clockwise. Depending on your personal hideout layout in terms of placement between master/map device/stash box, the bot can click into portals on the way to or from vendoring. I personally place stash and master below and slightly to the left, so having the bottom left portal be used first would eliminate any misclicks into a portal and waste it and time. I've also found that I couldn't reliably find a decent setup where the map device was to the bottom left of the stash/vendor and it not do other wonky stuff like open decorations, or other misclicks.
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