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Hello ! This Thread have 1 goal in mind : to make our Developer Alkpone and PhalanxRS life a bit easier by providing them a clear view of what the community want from our beloved Exiled Bot This way our Developer wont waste their precious energy and time, and can read what the community needs. If you guys have other feature that i havent included in the Poll please let me know by posting in this thread.
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Stuck on a blight map with `breach enabled`
a topic posted Daemon in Exiled Bot Issues and Bug Report
Bot Version: 0.81hPoe Version: 3.10.2bHideout on: YesZana in HO: NoMap Enabled: YesSmart Pickit: Yes I got Cassia on the map and the bot stucked running around the beginning of the fissure which leads to Cassia. After reading the log, turned off 'Open Breaches' and bot began to run the map as usual. 2020-05-31 16:06:51 [info] -> Running state priority: 30 2020-05-31 16:06:51 [info] -> Opening chest with mouse left 2020-05-31 16:06:52 [info] -> Already reached destination from current path to follow. 2020-05-31 16:06:52 [info] -> Running state priority: 23 2020-05-31 16:06:52 [info] -> Moving to position(4250.000000, 5875.000000). State Priority: 23, Path index: 0 2020-05-31 16:06:52 [info] -> Already reached destination from current path to follow. 2020-05-31 16:06:52 [info] -> Running state priority: 23 2020-05-31 16:06:52 [info] -> Moving to position(4250.000000, 5875.000000). State Priority: 23, Path index: 0 2020-05-31 16:06:52 [info] -> Already reached destination from current path to follow. 2020-05-31 16:06:52 [info] -> Running state priority: 23 2020-05-31 16:06:52 [info] -> Moving to position(4250.000000, 5875.000000). State Priority: 23, Path index: 0 2020-05-31 16:06:52 [info] -> Already reached destination from current path to follow. 2020-05-31 16:06:52 [info] -> Running state priority: 23 2020-05-31 16:06:52 [info] -> Moving to position(4250.000000, 5875.000000). State Priority: 23, Path index: 0 2020-05-31 16:06:52 [info] -> Moving from Player(214.000000, 541.000000) to Breach(195.000000, 540.000000), destination(192.004150 539.842346) 2020-05-31 16:06:52 [info] -> Running state priority: 23 2020-05-31 16:06:52 [info] -> Moving to position(4179.580078, 5865.323730). State Priority: 23, Path index: 0 2020-05-31 16:06:52 [info] -> Moving from Player(213.000000, 546.000000) to Breach(195.000000, 540.000000), destination(192.153946 539.051331) 2020-05-31 16:06:52 [info] -> Running state priority: 23 2020-05-31 16:06:52 [info] -> Moving to position(4197.813477, 5859.798340). State Priority: 23, Path index: 0 2020-05-31 16:06:52 [info] -> Moving from Player(210.000000, 546.000000) to Breach(195.000000, 540.000000), destination(192.214569 538.885803) 2020-05-31 16:06:52 [info] -> Running state priority: 23 2020-05-31 16:06:52 [info] -> Moving to position(4188.907227, 5862.252930). State Priority: 23, Path index: 0 2020-05-31 16:06:52 [info] -> Moving from Player(207.000000, 545.000000) to Breach(195.000000, 540.000000), destination(192.230774 538.846130) 2020-05-31 16:06:52 [info] -> Running state priority: 23 2020-05-31 16:06:52 [info] -> Moving to position(4179.980957, 5866.687988). State Priority: 23, Path index: 0 2020-05-31 16:06:52 [info] -> Moving from Player(203.000000, 544.000000) to Breach(195.000000, 540.000000), destination(192.316711 538.658386) 2020-05-31 16:06:52 [info] -> Running state priority: 23 2020-05-31 16:06:52 [info] -> Moving to position(4189.054688, 5866.158691). State Priority: 23, Path index: 0 2020-05-31 16:06:53 [info] -> Moving from Player(200.000000, 544.000000) to Breach(195.000000, 540.000000), destination(192.657394 538.125916) 2020-05-31 16:06:53 [info] -> Running state priority: 23 2020-05-31 16:06:53 [info] -> Moving to position(4196.505371, 5854.353516). State Priority: 23, Path index: 0 2020-05-31 16:06:53 [info] -> Moving from Player(197.000000, 544.000000) to Breach(195.000000, 540.000000), destination(193.658356 537.316711) 2020-05-31 16:06:53 [info] -> Running state priority: 23 2020-05-31 16:06:53 [info] -> Moving to position(4208.861816, 5841.443359). State Priority: 23, Path index: 0 2020-05-31 16:06:53 [info] -> Moving from Player(194.000000, 543.000000) to Breach(195.000000, 540.000000), destination(195.948685 537.153931) 2020-05-31 16:06:53 [info] -> Running state priority: 23 2020-05-31 16:06:53 [info] -> Moving to position(4258.320313, 5840.470703). State Priority: 23, Path index: 0 2020-05-31 16:06:53 [info] -> Moving from Player(193.000000, 540.000000) to Breach(195.000000, 540.000000), destination(198.000000 540.000000) 2020-05-31 16:06:53 [info] -> Running state priority: 23 2020-05-31 16:06:53 [info] -> Moving to position(4309.923340, 5875.000488). State Priority: 23, Path index: 0 2020-05-31 16:06:53 [info] -> Moving from Player(196.000000, 539.000000) to Breach(195.000000, 540.000000), destination(192.878677 542.121338) 2020-05-31 16:06:53 [info] -> Running state priority: 23 2020-05-31 16:06:53 [info] -> Moving to position(4218.902832, 5898.198730). State Priority: 23, Path index: 0 2020-05-31 16:06:53 [info] -> Moving from Player(198.000000, 543.000000) to Breach(195.000000, 540.000000), destination(192.878677 537.878662) 2020-05-31 16:06:53 [info] -> Running state priority: 23 2020-05-31 16:06:53 [info] -> Moving to position(4225.664063, 5832.884766). State Priority: 23, Path index: 0 2020-05-31 16:06:53 [info] -> Moving from Player(197.000000, 547.000000) to Breach(195.000000, 540.000000), destination(194.175842 537.115417) 2020-05-31 16:06:53 [info] -> Running state priority: 23 2020-05-31 16:06:53 [info] -> Moving to position(4240.214355, 5828.470215). State Priority: 23, Path index: 0 2020-05-31 16:06:53 [info] -> Moving from Player(196.000000, 546.000000) to Breach(195.000000, 540.000000), destination(194.506805 537.040833) 2020-05-31 16:06:53 [info] -> Running state priority: 23 2020-05-31 16:06:53 [info] -> Moving to position(4229.397949, 5838.383789). State Priority: 23, Path index: 0 2020-05-31 16:06:53 [info] -> Moving from Player(195.000000, 539.000000) to Breach(195.000000, 540.000000), destination(195.000000 543.000000) 2020-05-31 16:06:53 [info] -> Running state priority: 23 -
Hello, I need some help. I do not understand English very well, it is very difficult to configure farm / sell items in the bot. Could someone pass me the simple farm .ini file? I just need a file that collects and sells RGB, normally collects other currencies, open a new map on the map device as soon as I finish the previous map. I feel very disappointed for not being able to configure this part. Several errors happen, sometimes the item is not sell, sometimes the bot does not collect floor maps, sometimes the bot does not start a new map, just close... But my biggest problem is that the bot does not start a new map, it just relog, doesn’t do anything and closes, I make video, look:
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maps I NEED HELP WITH MAPS ON FLOOR
a topic posted Lion464 in Character builds and strategies & Bot setups
I need help with a setup to take maps on floor. My character ignores maps on floor, maps are not taken. Look: https://prnt.sc/s4ywqx -
Bot stuck at hideout trying to summon pet (????)
a topic posted thiagohc in Exiled Bot Issues and Bug Report
Whenever I setup bot to use hideout it justs teleports to HO and stays there apparently doing nothing. Then I check lastrun.log and it`s trying to summon a pet. See logs below. 2020-04-12 10:23:23 [info] -> Bot started 2020-04-12 10:23:23 [info] -> alerts.ini file loaded from C:\Users\vmware\Desktop\EB\Configuration\default\alerts.ini 2020-04-12 10:23:23 [info] -> config.ini file loaded from C:\Users\vmware\Desktop\EB\Configuration\default\config.ini 2020-04-12 10:23:23 [info] -> coordinates.ini file loaded from C:\Users\vmware\Desktop\EB\Configuration\default\coordinates.ini 2020-04-12 10:23:23 [info] -> flasks.ini file loaded from C:\Users\vmware\Desktop\EB\Configuration\default\flasks.ini 2020-04-12 10:23:23 [info] -> pickit.ini file loaded from C:\Users\vmware\Desktop\EB\Configuration\default\pickit.ini 2020-04-12 10:23:23 [info] -> skills.ini file loaded from C:\Users\vmware\Desktop\EB\Configuration\default\skills.ini 2020-04-12 10:23:23 [info] -> system.ini file loaded from C:\Users\vmware\Desktop\EB\Configuration\default\system.ini 2020-04-12 10:23:23 [info] -> game.ini file loaded from C:\Users\vmware\Documents\My Games\Path of Exile\production_Config.ini 2020-04-12 10:23:23 [info] -> DirectX: auto, Resolution: 800x600 2020-04-12 10:23:24 [info] -> Area switched from none to Cartographer's Hideout 2020-04-12 10:23:24 [info] -> Stash wasn't detected in memory (No cause for alarm!) 2020-04-12 10:23:24 [info] -> Stash wasn't detected in memory (No cause for alarm!) 2020-04-12 10:23:24 [info] -> Running state priority: 31 2020-04-12 10:23:24 [info] -> Summoning pet.. 2020-04-12 10:23:25 [info] -> Running state priority: 31 2020-04-12 10:23:25 [info] -> Summoning pet.. 2020-04-12 10:23:26 [info] -> Running state priority: 31 2020-04-12 10:23:27 [info] -> Summoning pet.. 2020-04-12 10:23:27 [info] -> Running state priority: 31 2020-04-12 10:23:28 [info] -> Summoning pet.. 2020-04-12 10:23:28 [info] -> Running state priority: 31 2020-04-12 10:23:29 [info] -> Summoning pet.. 2020-04-12 10:23:29 [info] -> Running state priority: 31 2020-04-12 10:23:30 [info] -> Summoning pet.. 2020-04-12 10:23:31 [info] -> Running state priority: 31 2020-04-12 10:23:31 [info] -> Summoning pet.. 2020-04-12 10:23:32 [info] -> Running state priority: 31 2020-04-12 10:23:32 [info] -> Summoning pet.. 2020-04-12 10:23:33 [info] -> Running state priority: 31 2020-04-12 10:23:33 [info] -> Summoning pet.. 2020-04-12 10:23:34 [info] -> Running state priority: 31 2020-04-12 10:23:35 [info] -> Summoning pet.. 2020-04-12 10:23:35 [info] -> Running state priority: 31 2020-04-12 10:23:36 [info] -> Summoning pet.. 2020-04-12 10:23:36 [info] -> Running state priority: 31 2020-04-12 10:23:37 [info] -> Summoning pet.. 2020-04-12 10:23:37 [info] -> Running state priority: 31 2020-04-12 10:23:38 [info] -> Summoning pet.. 2020-04-12 10:23:39 [info] -> Running state priority: 31 2020-04-12 10:23:39 [info] -> Summoning pet.. 2020-04-12 10:23:40 [info] -> Running state priority: 31 2020-04-12 10:23:40 [info] -> Summoning pet.. 2020-04-12 10:23:41 [info] -> Running state priority: 31 2020-04-12 10:23:41 [info] -> Summoning pet.. 2020-04-12 10:23:42 [info] -> Running state priority: 31 2020-04-12 10:23:43 [info] -> Summoning pet.. 2020-04-12 10:23:43 [info] -> Running state priority: 31 2020-04-12 10:23:44 [info] -> Summoning pet.. 2020-04-12 10:23:44 [info] -> Running state priority: 31 2020-04-12 10:23:45 [info] -> Summoning pet.. 2020-04-12 10:23:45 [info] -> Running state priority: 31 2020-04-12 10:23:46 [info] -> Summoning pet.. 2020-04-12 10:23:46 [info] -> Running state priority: 31 2020-04-12 10:23:47 [info] -> Summoning pet.. 2020-04-12 10:23:48 [info] -> Running state priority: 31 2020-04-12 10:23:48 [info] -> Summoning pet.. 2020-04-12 10:23:49 [info] -> Running state priority: 31 2020-04-12 10:23:49 [info] -> Summoning pet.. 2020-04-12 10:23:50 [info] -> Running state priority: 31 2020-04-12 10:23:50 [info] -> Summoning pet.. 2020-04-12 10:23:51 [info] -> Running state priority: 31 2020-04-12 10:23:52 [info] -> Summoning pet.. 2020-04-12 10:23:52 [info] -> Running state priority: 31 2020-04-12 10:23:53 [info] -> Summoning pet.. 2020-04-12 10:23:53 [info] -> Running state priority: 31 2020-04-12 10:23:54 [info] -> Summoning pet.. 2020-04-12 10:23:54 [info] -> Running state priority: 31 2020-04-12 10:23:55 [info] -> Summoning pet.. 2020-04-12 10:23:56 [info] -> Running state priority: 31 2020-04-12 10:23:56 [info] -> Summoning pet.. 2020-04-12 10:23:57 [info] -> Running state priority: 31 2020-04-12 10:23:57 [info] -> Summoning pet.. 2020-04-12 10:23:58 [info] -> Running state priority: 31 2020-04-12 10:23:58 [info] -> Summoning pet.. 2020-04-12 10:23:59 [info] -> Running state priority: 31 2020-04-12 10:24:00 [info] -> Summoning pet.. 2020-04-12 10:24:00 [info] -> Running state priority: 31 2020-04-12 10:24:01 [info] -> Summoning pet.. 2020-04-12 10:24:01 [info] -> Running state priority: 31 2020-04-12 10:24:02 [info] -> Summoning pet.. 2020-04-12 10:24:02 [info] -> Running state priority: 31 2020-04-12 10:24:03 [info] -> Summoning pet.. 2020-04-12 10:24:03 [info] -> Exiting bot Please help. -
the bot works well in a map but once it exits back to town it just stands doing nothing forever
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Hello, I bought this bot yesterday and I've done all the configs needed. The only thing I didn't do is modifying the Direct X9 thing in the options, because it doesn't even appear in my options. When I run the bot, it only launches POE ate it stops at the logging screen, it doesn't even log my account. I hope it will work one day, Best regards
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Sorry for the video quality, https://vimeo.com/user99988678/review/343740120/b6964fecb1 this error is happening at different times: 1- when storing items; 2- When going to the merchant; 3- when the farm area is being. It just keeps repeating the same action infinitely
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hello folks! this time i launched bot on my second PC near my working one. so bot was "on my eye" around 4 hours. and i met this bug twice. it is better watch the video it is much more better than my nonnative English. problem occurs while mapping.
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Bot Version: 0.73dPoe Version: VanillaHideout on: YesZana in HO: YesMap Enabled: YesSelected Zone: HideoutSmart Pickit: Yes Bot switches from "map tab" to "currency tab" (or from currency tab to map tab, i dont know which one occurs first) in a loop. I dont have the Last ~50 Lines lastrun.log but it happened many times in one day and occurs mostly when bot used portal to stash items i think.
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Periodically trying to sell the put on equipment in the store or put in a chest. On some bots, everything is working fine, although they are essentially clones and only slightly different in outfit. Ready to pay to the person who solves the problem LOG 2.zip LOG.zip
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the bot is unable to sell any items. i thought this might be a trash issue, but after clearing up the inventory from items which would have been sold anyways, the bot is able to put the currencies in the stash like he is supposed to, but it can't sell any items
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I choose Act 9, The Quarry for botting. The bot use waypoint teleporting there, open an TP, and go back to Highgate. The it waypoint to Quarry and keep doing that forever. Any thought?
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Bot starts, opens selected act but closes, goes to stash to check inventory then closes, opens maps agains and presses on act 1, closes maps and just sits in town.. Check logs. lastrun.txt EDIT: Tried installing a new bot to see if the settings were the issues and it actually was. After a couple of tries the ''Enable progession'' was the issue. Deactivated it and bot runs fine!
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It all started with the fact that I created a second account and made a full copy of the virtual machine, including bot settings and later found such a bug. 1) The account differs only in the number of tabs in the chest. 2) The character is completely identical. 3) The bot settings are identical. 4) Complete installation and configuration of everything from scratch does not give anything. 5) I tried to buy the tabs for the chest, but it did not help. 6) The error happens only in the tab with the maps. 7) This error seems to be somehow related to the maps of Gorge, Chateau and possibly other low-level maps. 8) Maybe it happened on the first bot, although I did not notice it, but it did not hit the low-level cards for a long time, although in the chest there is a whole tab completely filled with them. I really need help with this. P.S. Sorry for my bad english. Log.zip
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List of map bot stuck at some random place and the portal to boss arena UPDATE 26/9/2017 - More bug map - Add explaination of bug on the map - The best setting is to SKIP BOSS ARENA for now ************* READ THIS FIRST ************** This is from version 0.72c You should avoid botting in these map unless you wanna test that the bot is really stuck or has problem with pathing around these map. If you really wanna run those map. I suggest put SKIP BOSS ARENA in bot config but otherwise risk yourself with bot stuck while you try to bot all night and wake up in the morning realise that bot only run for 1 hour and stuck for whole night long do nothing but stand still. *********** MAP Problem ******** - Oasis T2 ( unconfirm ) - Pit T5 = Stuck at the gate while monster keep coming in from side , bot thinks there the way to the portal but it block by the mechanic of the map , bot not attack back to mob and die - Tower T5 = Contain many floor - Arachnid Tomb T7 = There are a gab between wall make bot thinks it the clear path but its not so but stuck in place - Armoury T7 = 50% stuck but that's just me ( need more testing ) - Castle Ruin T7 = Arena portal to boss bot keep go in and out non-stop - Tropical Island T8 = Random Stuck in some place , doesn't know how to go thru cave - Arena T8 = Stuck and the stair(sometimes and contain too many portal(door) and cause bot to think its finish the map and TP back to town - Vault T12 = Bot doesn't know how to activate lever in this map and stuck - Crematorium T12 = Too many floor, bot think its done map after 1st floor - Residence T12 = Many floor run only 1st floor - Plaza T13 = Some part of the map got trap setting and activate door,trap cause bot to stuck - Spring T14 = This is really good layout map but bot keep go in and out at the boss arena portal cause bot to stuck - Colosseum T15 = Same as Pit T5 - Overgrown Ruin T15 - stuck at stair can't go 2nd floor ******* The Reason of Problem ******* - need a fix on bot pathing to portal or doors or stair. - some map has small mechanic that bot doesn't understand. ********** Bug ************** - Rare map with Totem Afflix when bot kill totem and totem become our allied bot still target them and stand there for the whole night , sometimes bot just stand there to the limit of treshold and then start moving again , sometimes bot just stay there the whole night. - Map with alot of layer or many floor can cause bot to stuck at first floor or keep moving in and out between portal non-stop. so this can prevent by ignore those map for now - When set bot upgrade map from white to rare with alchemy and upgrade level map by selling 3 same map to vender , everytime bot will upgrade map first and then after that bot will pick the same 3 map to sell WITH THE MAP THAT BOT JUST UPGRADE TO RARE. this happen all the time (bot sell the map that it just upgrade + 3 same map , so it waste a rare map in total 4 map sell , 1rare + 3map) let say bot pick BEACH Map and upgrade it to rare by alchemy. after that bot saw that it has 3 ARCADE Map so it pick ARCADE Map out of stash and try to sell it to upgrade level of the map (which what i want it to do) but some how bot got BEACH MAP in inventory and 3 map of ARCADE in inventory too. now what bot do is bot sell THEM ALL INCLUDE BEACH MAP that it just upgrade to RARE MAP. ******** Quality of Life improvement *********** - make bot stash card in MTX card stash tab - same as Essence P.S. Sorry for my bad english
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https://www.youtube.com/watch?v=inpePwsIvyA&feature=youtu.be how to fix it sir! i still dx9 sir
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Hi there, i don't know what i'm doing wrong but my bot tries to attack my own golem all the time! I recorded a video about it where you can also see the mouse clicks that were done: This video was done with 0.72PHa4 (but i had this problem even with older 0.72 versions (never used older versions then 0.72) Is there some configuration i'm missing? I also tried to turn off the Life-Bar for minions but same result Thank you, vigaro
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Tried every act, from 1 to 10, none works. Not a new user. I've been botting for a long time now (1 year or more). Is there any way to fix this? Bot Version: 0.71c Poe Version: Normal Hideout on: Yes Zana in HO: Yes Map Enabled: Yes Selected Zone: Act 9 > The Blood Aqueduct Smart Pickit: Yes Last Run: 2017-08-08 23:39:45 [info] -> Bot started 2017-08-08 23:39:45 [info] -> alerts.ini file loaded from C:\eb071c\Configuration\Sunder\alerts.ini 2017-08-08 23:39:45 [info] -> config.ini file loaded from C:\eb071c\Configuration\Sunder\config.ini 2017-08-08 23:39:45 [info] -> coordinates.ini file loaded from C:\eb071c\Configuration\Sunder\coordinates.ini 2017-08-08 23:39:45 [info] -> flasks.ini file loaded from C:\eb071c\Configuration\Sunder\flasks.ini 2017-08-08 23:39:45 [info] -> pickit.ini file loaded from C:\eb071c\Configuration\Sunder\pickit.ini 2017-08-08 23:39:45 [info] -> skills.ini file loaded from C:\eb071c\Configuration\Sunder\skills.ini 2017-08-08 23:39:45 [info] -> system.ini file loaded from C:\eb071c\Configuration\Sunder\system.ini 2017-08-08 23:39:45 [info] -> game.ini file loaded from C:\Users\Bunyan\Documents\My Games\Path of Exile\production_Config.ini 2017-08-08 23:39:46 [info] -> Index of mod "attack_minimum_added_lightning_damage " not found!! 2017-08-08 23:39:46 [info] -> Index of mod "Attack_minimum_added_physical_damage" not found!! 2017-08-08 23:39:46 [info] -> Index of mod "Attack_minimum_added_physical_damage" not found!! 2017-08-08 23:39:46 [info] -> Index of mod "Attack_minimum_added_physical_damage" not found!! 2017-08-08 23:39:46 [info] -> Area switched from none to Overseer's Tower 2017-08-08 23:39:46 [info] -> Stash wasn't detected in memory (No cause for alarm!) 2017-08-08 23:39:46 [info] -> Running state priority: 8 2017-08-08 23:39:46 [info] -> Refreshing waypoints.. 2017-08-08 23:39:53 [info] -> Already reached destination from current path to follow. 2017-08-08 23:39:53 [info] -> Running state priority: 13 2017-08-08 23:39:53 [info] -> Moving to position(3657.810059, 3711.463867). State Priority: 13, Path index: 0 2017-08-08 23:39:53 [info] -> Already reached destination from current path to follow. 2017-08-08 23:39:53 [info] -> Running state priority: 13 2017-08-08 23:39:53 [info] -> Moving to position(3657.810059, 3711.463867). State Priority: 13, Path index: 0 2017-08-08 23:39:53 [info] -> Already reached destination from current path to follow. 2017-08-08 23:39:53 [info] -> Running state priority: 13 2017-08-08 23:39:53 [info] -> Moving to position(3663.118164, 3708.941162). State Priority: 13, Path index: 0 2017-08-08 23:39:53 [info] -> Already reached destination from current path to follow. 2017-08-08 23:39:53 [info] -> Running state priority: 13 2017-08-08 23:39:53 [info] -> Moving to position(3657.011475, 3710.012695). State Priority: 13, Path index: 0 2017-08-08 23:39:53 [info] -> Already reached destination from current path to follow. 2017-08-08 23:39:53 [info] -> Running state priority: 13 2017-08-08 23:39:53 [info] -> Moving to position(3680.283447, 3707.327881). State Priority: 13, Path index: 0 2017-08-08 23:39:53 [info] -> Already reached destination from current path to follow. 2017-08-08 23:39:53 [info] -> Running state priority: 13 2017-08-08 23:39:53 [info] -> Moving to position(3690.217285, 3646.739014). State Priority: 13, Path index: 0 2017-08-08 23:39:54 [info] -> Already reached destination from current path to follow. 2017-08-08 23:39:54 [info] -> LoadStashTab StateLoadingStashTab Loaded. 2017-08-08 23:39:54 [info] -> Running state priority: 13 2017-08-08 23:39:54 [info] -> Loading stash tab... 2017-08-08 23:39:54 [info] -> Selecting stash tab 3... 2017-08-08 23:39:54 [info] -> LoadStashTab StateLoadingStashTab Loaded. 2017-08-08 23:39:54 [info] -> Running state priority: 13 2017-08-08 23:39:54 [info] -> Loading stash tab... 2017-08-08 23:39:54 [info] -> Selecting stash tab 3... 2017-08-08 23:39:54 [info] -> Running state priority: 3 2017-08-08 23:39:55 [info] -> Moving to position(3439.908936, 4136.508789). State Priority: 3, Path index: 0 2017-08-08 23:39:56 [info] -> Running state priority: 3 2017-08-08 23:39:56 [info] -> Selecting area... 2017-08-08 23:40:00 [info] -> Running state priority: 3 2017-08-08 23:40:00 [info] -> Selecting area... 2017-08-08 23:40:02 [info] -> Running state priority: 3 2017-08-08 23:40:02 [info] -> Selecting area... 2017-08-08 23:40:06 [info] -> Running state priority: 3 2017-08-08 23:40:06 [info] -> Selecting area... 2017-08-08 23:40:10 [info] -> Running state priority: 3 2017-08-08 23:40:10 [info] -> Selecting area... 2017-08-08 23:40:13 [info] -> Running state priority: 3 2017-08-08 23:40:13 [info] -> Selecting area... 2017-08-08 23:40:17 [info] -> Running state priority: 3 2017-08-08 23:40:17 [info] -> Selecting area... 2017-08-08 23:40:21 [info] -> Running state priority: 3 2017-08-08 23:40:21 [info] -> Selecting area... 2017-08-08 23:40:23 [info] -> Running state priority: 3 2017-08-08 23:40:23 [info] -> Selecting area... 2017-08-08 23:40:27 [info] -> Running state priority: 3 2017-08-08 23:40:27 [info] -> Selecting area... 2017-08-08 23:40:34 [info] -> Exiting bot
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Insane amount of farm founded 1 year ago and made a milions of exalts )). (fixed 1 week ago :QQ) I use this for black screen to avoid low fps spikes and lag caused by the many items you get, otherwise your PC will crash from the loot : https://www.youtube.com/watch?v=5lPRXgsR4jc
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The same key, another computer is not installed proxifier, key can be activated. help me plz
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Hello, so i'm a new customer, trying to setup the bot, the problem is, when I launch the game (both on steam or not), it aims properly (sometimes) but doesn't click either it's to move or to attack. I tried the usual fixes: Dx9, skills problem (auras, move only set on left_click...) but it does not seem to work... I'll quote a part of my log Could someone try to help me, please? Thank you in advance.
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My bot is running but is caught in the city are in the works at 4 en any other act latch and also not sell the drop lock tambe as solve my problem?
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I'm new to botting and I finally got my botting character to a level where they can farm chaos recipe items. However turning on the Chaos recipe function on the bot causes it to get stuck in the stash tab. My set up for tabs are: Stash tabs: 1,2,3,4,5,6,7,8 Currencies: 5 Chaos tabs: 7,8 Map tabs: 4 Stash tab 5 is a premium currency stash tab if that matters. It doesn't matter if I have the chaos recipe set to identify or unidentified. What happens is the bot clears an area and comes back to the town. It goes to the vendor to id and sell the items it needs to. Then with the Chaos recipe items it goes to my stash, cycles through all the tabs to get to tab 8. Then the cursor hangs between the stash and the inventory and doesn't move anymore. It doesn't matter if there are items in the stash tab or not, it hangs either way.
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I am using: Bot Version: 0.61C Poe Version: Vanilla Hideout on: Yes Zana in HO: Yes Map Enabled: Yes Selected Zone: Catacombs (but happens in other maps too sometimes) Smart Pickit: Yes Bug Description: Bot thinks there is a monster there (shows the monster in lastrun.log) and keeps trying to kill nothing. stands there forever just trying to kill the same co-ordinates on the floor. It does this on different maps, not just Catacombs. Character using Bow, caustic arrow, kite mode enabled and set to '5' range. Problem stops if you click 'stop bot' then start it again. But this isn't useful because you can't watch the bot all the time to repair it. Lastrun.log 2016-06-14 12:47:57 [info] -> Moving to position(7650.265137, 9908.769531). State Priority: 22 2016-06-14 12:47:57 [info] -> Moving to position(7650.265137, 9908.769531). State Priority: 22 2016-06-14 12:47:57 [info] -> Moving to position(7650.265137, 9908.769531). State Priority: 22 2016-06-14 12:47:57 [info] -> Attacking monster Brittle Poacher using mouse_right key at distance : 22.561028 2016-06-14 12:47:57 [info] -> Moving to position(8002.078125, 10050.666992). State Priority: 24 2016-06-14 12:47:58 [info] -> Attacking monster Brittle Poacher using mouse_wheel key at distance : 19.104973 2016-06-14 12:47:58 [info] -> Attacking monster Brittle Poacher using mouse_right key at distance : 19.104973 2016-06-14 12:47:58 [info] -> Moving to position(8002.078125, 10050.666992). State Priority: 24 2016-06-14 12:47:58 [info] -> Moving to position(8002.078125, 10050.666992). State Priority: 24 2016-06-14 12:47:58 [info] -> Moving to position(8002.078125, 10050.666992). State Priority: 24 2016-06-14 12:47:59 [info] -> Rotten Entity not cleaned detected: address 5a23e258, id 031b 2016-06-14 12:47:59 [info] -> Rotten Entity not cleaned detected: address 5a23fd10, id 031e 2016-06-14 12:47:59 [info] -> Rotten Entity not cleaned detected: address 5a23ace8, id 0323 2016-06-14 12:47:59 [info] -> Rotten Entity not cleaned detected: address 5a23ed08, id 0327 2016-06-14 12:47:59 [info] -> Moving to position(7644.841797, 9918.495117). State Priority: 22 2016-06-14 12:47:59 [info] -> Rotten Entity not cleaned detected: address 4a19b008, id 03c4 2016-06-14 12:47:59 [info] -> Rotten Entity not cleaned detected: address 4a19bc80, id 03c7 2016-06-14 12:47:59 [info] -> Rotten Entity not cleaned detected: address 4a1a5cd0, id 03ca 2016-06-14 12:47:59 [info] -> Rotten Entity not cleaned detected: address 4a1a4770, id 03cb 2016-06-14 12:47:59 [info] -> Rotten Entity not cleaned detected: address 57e12818, id 040e 2016-06-14 12:47:59 [info] -> Rotten Entity not cleaned detected: address 4a1a35a0, id 040f 2016-06-14 12:47:59 [info] -> Rotten Entity not cleaned detected: address 5a23b5d0, id 0411 2016-06-14 12:47:59 [info] -> Rotten Entity not cleaned detected: address 4a1a2e80, id 0412 2016-06-14 12:47:59 [info] -> Rotten Entity not cleaned detected: address 5a238ea0, id 0415 2016-06-14 12:47:59 [info] -> Rotten Entity not cleaned detected: address 5a23ccf8, id 0416 2016-06-14 12:47:59 [info] -> Rotten Entity not cleaned detected: address 4a1a01f8, id 045e 2016-06-14 12:47:59 [info] -> Rotten Entity not cleaned detected: address 5a2385b8, id 045f 2016-06-14 12:47:59 [info] -> Rotten Entity not cleaned detected: address 4a1a0ae0, id 0460 2016-06-14 12:47:59 [info] -> Rotten Entity not cleaned detected: address 4a1a45a8, id 0462 2016-06-14 12:47:59 [info] -> Rotten Entity not cleaned detected: address 4a19f1f0, id 0464 2016-06-14 12:47:59 [info] -> Rotten Entity not cleaned detected: address 4a19ee60, id 0465 2016-06-14 12:47:59 [info] -> Rotten Entity not cleaned detected: address 57e14f48, id 04cb 2016-06-14 12:47:59 [info] -> Rotten Entity not cleaned detected: address 5a23d7a8, id 04cf 2016-06-14 12:47:59 [info] -> Rotten Entity not cleaned detected: address 57e17bd0, id 04d0 2016-06-14 12:47:59 [info] -> Rotten Entity not cleaned detected: address 5a23eed0, id 04d1 2016-06-14 12:47:59 [info] -> Rotten Entity not cleaned detected: address 57e1ffa0, id 04d3 2016-06-14 12:47:59 [info] -> Rotten Entity not cleaned detected: address 5a239788, id 04d6 2016-06-14 12:47:59 [info] -> Rotten Entity not cleaned detected: address 4a1a3048, id 0a44 2016-06-14 12:47:59 [info] -> Moving to position(7702.755371, 9947.645508). State Priority: 22 2016-06-14 12:47:59 [info] -> Attacking monster Brittle Poacher using mouse_right key at distance : 21.377558 2016-06-14 12:47:59 [info] -> Attacking monster Brittle Poacher using E key at distance : 18.000000 2016-06-14 12:47:59 [info] -> Moving to position(8002.078125, 10050.666992). State Priority: 24 2016-06-14 12:48:00 [info] -> Moving to position(8002.078125, 10050.666992). State Priority: 24 2016-06-14 12:48:00 [info] -> Attacking monster Brittle Poacher using mouse_right key at distance : 20.099751 2016-06-14 12:48:00 [info] -> Moving to position(7619.556152, 9893.405273). State Priority: 22