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cosacee

Elite+
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Everything posted by cosacee

  1. cosacee

    Biggest Path of Exile exploit ever (fixed)

    nice clear from redit fuck off and die troll. ban sthis smuck aleady wannabe waster, if it was true you could of shred in elite section but not hoarder,. so fuck you and glory hunter.
  2. cosacee

    pickit bug

    i cant find a mod for combined spell damage and elemental damage despite a few in the mod list they dont seem to work [Category] == "Weapon" && [Rarity] == "Rare" # [combined_spell_elementaldamage+%] >= "5" && [stashItem] == "true" it runs to sell it [Category] == "Weapon" && [Rarity] == "Rare" # [combined_spell_elementaldamage+%] >= "5" && [stashItem] == "true" cant get this to work lots of errors in the sceptre's section as they use spelldamage+% mod when infact sceptres implicit is elementaldamage+% [Type] == "Stag Sceptre" && [Rarity] == "Rare" # [spelldamage+%] >= "90" && [stashItem] == "true" this isnt a wand so wont work the same way as a wand would which we are looking for huge amount of spell damage, and we would be looking for ele dmg also on these wands combined_spell_elementaldamage+% spell_elementaldamage+% combined_only_spell_elementaldamage+% combined_spell_elementaldamage+% combined_spell_elementaldamage+%_final wont seem to work for what i want it to do.. check a sceptre check its implicit elemental damage and check if there is a spell damage mod on the sceptre combine them and give me a outcome over lets say for testing purposes "20"? anyone got any ideas the default pickit is very blanket terms and cant find any examples or any other pickits with anyone using more indepth pickit configs [Category] == "Weapon" && [Rarity] == "Rare" # ([spelldamage+%] > "10" || [elementaldamage+%] >= "10") && ([spelldamage+%] > "10" || [elementaldamage+%] >= "10") && [stashItem] == "true" youd think the above mods would work why cant i get the pickit to work as it should :/
  3. cosacee

    pickit bug

    i used base_cast_speed_+% instead it worked if anyone cares.
  4. cosacee

    pickit bug

    thanks for the reply ill give that a try edit: no that didnt work
  5. cosacee

    pickit bug

    ok so i posted this in discord and in chat and got no reply so im gonna post here with higher hopes: [Category] == "Weapon" && [Rarity] == "Rare" # [cast_speed_+%] >= "5" && [stashItem] == "True" wont work in anything [Category] == "Weapon" && [Rarity] == "Rare" # [elemental_damage_+%] >= "10" && ([cold_damage_+%] >= "1" || [fire_damage_+%] >= "1" || [lightning_damage_+%] >= "1") && [cast_speed_+%] >= "5" && [stashItem] == "true" just goes to sell my sceptre which has +7 cast speed that's my test wep btw also a bug in the original pickit section which i tested and was working spell_damage_+% should be replaced with elemental_damage_+% mod even this does not work: [Category] == "Weapon" && [Rarity] == "Rare" # [elemental_damage_+%] >= "5" && [cast_speed_+%] >= "5" && [stashItem] == "True" test item is 1 handed sceptre 30% inc ele dmg / 18% inc cast speed / 5% reduced enemy stun / +15 max mana / 22% inc stun duration on enemies theres no reason why that pickit line should not work it is the ONLY line in the pickit as soon as bot runs to vendor instead of stash i have to f12 to save the item to test again can someone please help me sort this annoying problem out... thanks
  6. video approx 1/3 runs, also happens on docks although i havnt captured this as i no longer farm there and yes chests are off!
  7. cosacee

    Scrolling down

    or his bot is clearing those instances quicker than they are finishing :/
  8. would be good if you could set a option in bot to use a spell to smash pots ie in libary so that the bot doesnt just stand there stuck while it cant access the pot at the back
  9. cosacee

    VM running out of memory

    try adding this to your vmware .vmx file svga.vramSize = "314572800" you can try changing the bytes. had this problem too on various vmware versions 64bit and 36bit of windows only one that would work was win7 64bit on vm10 read somewhere that if its not 64 bit it has trouble assigning video memory to the vm because of the buffer or something
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