-
Content Count
242 -
Joined
-
Last visited
Everything posted by kokosoida
-
Whats the best IIQ number for good currency farming?
popito replied to topic's kokosoida in Archives
IIQ/R stuff is easy as hell. Here's what you do if you're playing with leap slam marauder for example: 1) Take care of DPS. Around 10k aoe dps will let you kill most packs in a blink of an eye. 2) Take care of survivability so you'll never ( 1-2 times in hour is ok) die in chosen farm location ( get 75% elem resists, 3k hp, 3k armor). You probably don't need more. 3) You can get IIQ/IIR Gear without hurting DPS and Surviveability? You will spend less than 10$ on it? You'll spend less than 1-2 hours of your time on it?Do it. 1 IIQ ~ 2.5 IIR So IIQ should be prioritized. -
Give us his nickname. We want 40 chaos as present as well.
-
So, I've made a dump of this sword [dump] -> Item Imprint [dump] -> Type : Metadata/Items/Weapons/TwoHandWeapons/TwoHandSwords/TwoHandSword11 [dump] -> Item Level : 69 [dump] -> Evasion : 0 [dump] -> Armor : 0 [dump] -> Energy Shield : 0 [dump] -> Rarity : 1 [dump] -> Quality : 0 [dump] -> Stack : 1 [dump] -> Sockets : R R R R R [dump] -> Max linked sockets : 5 It's always read as 5L
-
A Way To Do Maps In The Labrotory
JelloShots replied to topic's kokosoida in Exiled Bot Feature Request
That's what we need. BUMP -
Pickit settings - Chrome items, 4Ls, Glorious plates?
Tweety replied to topic's kokosoida in Archives
Try setting both radius values to 200 -
Bot version v0.13c
-
And please make me elite again ^_^
-
Bot is picking normal(no rarity) gloves. Bot is selling scrolls of wisdom (this makes pickit system unusable). Why? Here is mine default.ipd //5L 6S [Sockets] >= "5" && [Linked] >= "5" // Keep 5/6L [Sockets] == "6" && [Linked] <= "4" && [SellUnid] == "true" // Sell 6S //IIR IIQ [Rarity] == "Rare" && ([Category] == "Boots" || [Category] == "Helm" || [Category] == "Gloves" ) # [base_item_found_rarity_+%]>=15 [Rarity] == "Rare" # [base_item_found_rarity_+%]>=20 //Gloves [Rarity] == "Rare" && [Category] == "Gloves" # [life_leech_from_physical_damage_%]>1 //BOOTS [Category] == "Boots" && [Rarity] == "Rare" # [base_movement_velocity_+%] > 10 && ([base_fire_damage_resistance_%] >= "25" || [base_lightning_damage_resistance_%] >= 25 || [base_lightning_damage_resistance_% ]>=25 || [base_resist_all_elements_%] >= 10) //BELTS [Rarity] == "Rare" && [Category] == "Belt" //HELM [Category] == "Helm" && [Rarity] == "Rare" # ([base_fire_damage_resistance_%] >= "25" || [base_lightning_damage_resistance_%] >= 25 || [base_lightning_damage_resistance_% ]>=25 || [base_resist_all_elements_%] >= 10 ) //Gloves [Category] == "Gloves" && [Rarity] == "Rare" # ([base_fire_damage_resistance_%] >= "25" || [base_lightning_damage_resistance_%] >= 25 || [base_lightning_damage_resistance_% ]>=25 || [base_resist_all_elements_%] >= 10 || [life_leech_from_physical_damage_%]>1 || [mana_leech_from_physical_damage_%]>1) //Chest [Category] == "Chest" && [Rarity] == "Rare" # ([Armor]>800 || [Evasion]>800 || [Energy Shield]>600) ///////////////////////////////////////////////////////////////////////////////////// // // // G E M S // // // ///////////////////////////////////////////////////////////////////////////////////// // For quality gem, use the min_gem_quality for the moment // [Type] == "Added Chaos Damage" // Gem // [Type] == "Added Cold Damage" // Gem // [Type] == "Added Fire Damage" // Gem // [Type] == "Added Lightning Damage" // Gem // [Type] == "Additional Accuracy" // Gem // [Type] == "Anger" // Gem // [Type] == "Animate Guardian" // Gem // [Type] == "Animate Weapon" // Gem // [Type] == "Arc" // Gem // [Type] == "Arctic Armour" // Gem // [Type] == "Arctic Breath" // Gem // [Type] == "Bear Trap" // Gem // [Type] == "Blind" // Gem // [Type] == "Blood Magic" // Gem // [Type] == "Blood Rage" // Gem // [Type] == "Burning Arrow" // Gem // [Type] == "Cast on Critical Strike" // Gem // [Type] == "Cast on Death" // Gem // [Type] == "Cast on Melee Kill" // Gem [Type] == "Cast when Damage Taken" // Gem // [Type] == "Cast when Stunned" // Gem // [Type] == "Chain" // Gem // [Type] == "Chance to Flee" // Gem // [Type] == "Chance to Ignite" // Gem // [Type] == "Clarity" // Gem // [Type] == "Cleave" // Gem // [Type] == "Cold Penetration" // Gem // [Type] == "Cold Snap" // Gem // [Type] == "Cold to Fire" // Gem // [Type] == "Concentrated Effect" // Gem // [Type] == "Conductivity" // Gem // [Type] == "Conversion Trap" // Gem // [Type] == "Critical Weakness" // Gem // [Type] == "Culling Strike" // Gem // [Type] == "Curse On Hit" // Gem // [Type] == "Cyclone" // Gem // [Type] == "Decoy Totem" // Gem // [Type] == "Determination" // Gem // [Type] == "Detonate Dead" // Gem // [Type] == "Devouring Totem" // Gem // [Type] == "Discharge" // Gem // [Type] == "Discipline" // Gem // [Type] == "Dominating Blow" // Gem // [Type] == "Double Strike" // Gem // [Type] == "Dual Strike" // Gem // [Type] == "Elemental Hit" // Gem // [Type] == "Elemental Proliferation" // Gem // [Type] == "Elemental Weakness" // Gem // [Type] == "Empower" // Gem // [Type] == "Enhance" // Gem // [Type] == "Endurance Charge on Melee Stun" // Gem // [Type] == "Enduring Cry" // Gem // [Type] == "Enfeeble" // Gem // [Type] == "Ethereal Knives" // Gem // [Type] == "Explosive Arrow" // Gem // [Type] == "Faster Attacks" // Gem // [Type] == "Faster Casting" // Gem // [Type] == "Faster Projectiles" // Gem // [Type] == "Fire Penetration" // Gem // [Type] == "Fire Trap" // Gem // [Type] == "Fireball" // Gem // [Type] == "Firestorm" // Gem // [Type] == "Flame Totem" // Gem // [Type] == "Flammability" // Gem // [Type] == "Flicker Strike" // Gem // [Type] == "Fork" // Gem // [Type] == "Freeze Mine" // Gem // [Type] == "Freezing Pulse" // Gem // [Type] == "Frenzy" // Gem // [Type] == "Frost Wall" // Gem // [Type] == "Frostbite" // Gem // [Type] == "Glacial Hammer" // Gem // [Type] == "Grace" // Gem [Type] == "Greater Multiple Projectiles" // Gem // [Type] == "Ground Slam" // Gem // [Type] == "Haste" // Gem // [Type] == "Hatred" // Gem // [Type] == "Heavy Strike" // Gem // [Type] == "Ice Nova" // Gem // [Type] == "Ice Shot" // Gem // [Type] == "Ice Spear" // Gem // [Type] == "Immortal Call" // Gem // [Type] == "Incinerate" // Gem // [Type] == "Increased Area of Effect" // Gem // [Type] == "Increased Critical Damage" // Gem // [Type] == "Increased Critical Strikes" // Gem // [Type] == "Increased Duration" // Gem // [Type] == "Infernal Blow" // Gem // [Type] == "Iron Grip" // Gem // [Type] == "Iron Will" // Gem // [Type] == "Item Quantity" // Gem // [Type] == "Item Rarity" // Gem // [Type] == "Knockback" // Gem // [Type] == "Leap Slam" // Gem // [Type] == "Lesser Multiple Projectiles" // Gem // [Type] == "Life Gain on Hit" // Gem // [Type] == "Life Leech" // Gem // [Type] == "Lightning Arrow" // Gem // [Type] == "Lightning Penetration" // Gem // [Type] == "Lightning Strike" // Gem // [Type] == "Lightning Trap" // Gem // [Type] == "Lightning Warp" // Gem // [Type] == "Mana Leech" // Gem // [Type] == "Melee Damage on Full Life" // Gem // [Type] == "Melee Physical Damage" // Gem // [Type] == "Melee Splash" // Gem // [Type] == "Minion Damage" // Gem // [Type] == "Minion Life" // Gem // [Type] == "Minion Speed" // Gem // [Type] == "Minion and Totem Elemental Resistance" // Gem // [Type] == "Molten Shell" // Gem // [Type] == "Multiple Traps" // Gem [Type] == "Multistrike" // Gem // [Type] == "Phase Run" // Gem // [Type] == "Pierce" // Gem // [Type] == "Point Blank" // Gem // [Type] == "Poison Arrow" // Gem [Type] == "Portal" // Gem // [Type] == "Power Charge On Critical" // Gem // [Type] == "Power Siphon" // Gem // [Type] == "Projectile Weakness" // Gem // [Type] == "Puncture" // Gem // [Type] == "Punishment" // Gem // [Type] == "Purity of Fire" // Gem // [Type] == "Purity of Ice" // Gem // [Type] == "Purity of Lightning" // Gem // [Type] == "Purity" // Gem // [Type] == "Rain of Arrows" // Gem // [Type] == "Raise Spectre" // Gem // [Type] == "Raise Zombie" // Gem // [Type] == "Ranged Attack Totem" // Gem // [Type] == "Reave" // Gem // [Type] == "Reduced Duration" // Gem // [Type] == "Reduced Mana" // Gem // [Type] == "Rejuvenation Totem" // Gem // [Type] == "Remote Mine" // Gem // [Type] == "Righteous Fire" // Gem // [Type] == "Searing Bond" // Gem // [Type] == "Shield Charge" // Gem // [Type] == "Shock Nova" // Gem // [Type] == "Shockwave Totem" // Gem // [Type] == "Slower Projectiles" // Gem // [Type] == "Smoke Mine" // Gem // [Type] == "Spark" // Gem // [Type] == "Spectral Throw" // Gem // [Type] == "Spell Totem" // Gem // [Type] == "Split Arrow" // Gem // [Type] == "Stun" // Gem // [Type] == "Summon Skeletons" // Gem // [Type] == "Sweep" // Gem // [Type] == "Tempest Shield" // Gem // [Type] == "Temporal Chains" // Gem // [Type] == "Trap" // Gem // [Type] == "Viper Strike" // Gem // [Type] == "Vitality" // Gem // [Type] == "Vulnerability" // Gem // [Type] == "Warlord's Mark" // Gem // [Type] == "Weapon Elemental Damage" // Gem // [Type] == "Whirling Blades" // Gem // [Type] == "Wrath" // Gem ///////////////////////////////////////////////////////////////////////////////////// // // // U N I Q U E I T E M S // // // ///////////////////////////////////////////////////////////////////////////////////// [Rarity] == "Unique" // Any unique item pickit.ini ; Pickit config file [general] ; Set here if you want the bot to pickup or not scrolls. pickup_scrolls=true ; Number of id scroll you want to keep in inventory keep_id_scroll_number=40 ; Activate the smart pickit Item Pickupt Definition (Check \Configuration\Pickit\standard.default.pd) activate_smart_pickit=true ; Number of tp scroll you want to keep in inventory keep_tp_scroll_number=40 ; Set here if you want the bot to pickup or not rare rings and amulets. pickup_rare_rings_amys=true ; Set here if you want the bot to pickup or not rare items. pickup_rare_items=false ; Set here if you want to pick 5L items. pickup_5L_items=true ; Set here if you want to pick 6S items. pickup_6S_items=true ; Set here which quality minimum you want to pick a gem. gem_quality_min=1 ; Number of try on the location where the item is supposed to be, before moving the cursor. number_of_try_on_right_location=8 ; Number of time the bot will increase (half) or decrease (half) y mouse coordinate when clicking on an item (default : 30) try_range=30 ; Offset used each time the bot tries a new time. pickup_try_offset_y=7 ; Set here if you want to pick Unique items. pickup_unique_items=true lastrun.log 2013-12-02 20:53:55 [info] -> Moving to position(5320.651855, 14342.390625). 2013-12-02 20:53:55 [info] -> Restart state because no monster were killed for 60 s 2013-12-02 20:53:55 [info] -> Moving to position(5320.651855, 14342.390625). State Priority: 9 2013-12-02 20:53:56 [info] -> Identifying item... 2013-12-02 20:54:00 [info] -> Going to waypoint portal 2013-12-02 20:54:00 [info] -> Identifying item... 2013-12-02 20:54:03 [info] -> Going to waypoint portal 2013-12-02 20:54:03 [info] -> Identifying item... 2013-12-02 20:54:07 [info] -> Going to waypoint portal 2013-12-02 20:54:07 [info] -> Identifying item... 2013-12-02 20:54:11 [info] -> Going to waypoint portal 2013-12-02 20:54:11 [info] -> Moving to position(2700.364746, 1820.344971). State Priority: 4 2013-12-02 20:54:11 [info] -> Going to waypoint portal 2013-12-02 20:54:11 [info] -> Moving to position(2581.342773, 1856.121704). State Priority: 4 2013-12-02 20:54:12 [info] -> Going to waypoint portal 2013-12-02 20:54:12 [info] -> Moving to position(2283.186523, 1893.714233). State Priority: 4 2013-12-02 20:54:12 [info] -> Going to waypoint portal 2013-12-02 20:54:12 [info] -> Moving to position(2173.840820, 1949.407715). State Priority: 4 2013-12-02 20:54:13 [info] -> Going to waypoint portal 2013-12-02 20:54:13 [info] -> Moving to position(2177.649414, 1951.362671). State Priority: 4 2013-12-02 20:54:13 [info] -> Going to waypoint portal 2013-12-02 20:54:13 [info] -> Selling item... 2013-12-02 20:54:14 [info] -> Going to waypoint portal 2013-12-02 20:54:14 [info] -> Selling item... 2013-12-02 20:54:16 [info] -> Going to waypoint portal 2013-12-02 20:54:16 [info] -> Selling item... 2013-12-02 20:54:16 [info] -> Going to waypoint portal 2013-12-02 20:54:16 [info] -> Selling item... 2013-12-02 20:54:18 [info] -> Going to waypoint portal 2013-12-02 20:54:18 [info] -> Selling item... 2013-12-02 20:54:18 [info] -> Going to waypoint portal 2013-12-02 20:54:18 [info] -> Selling item... 2013-12-02 20:54:20 [info] -> Going to waypoint portal He Identified 4 items and sold 6. 3 were rare, 1 was magic gloves, 1 was normal gloves and 1 was stack of scrolls
-
Same happened with me. Hope, you'll be able to fix this.
-
There is no "block chance" mod from shields?
-
1. There is dependency between your level, level of monsters and loot I've tried running my lvl 70+ character on Normal Ledge for ~1 hour. Result: usual amount of rares, low amount of orbs ( low means almost 0 ). Сonclusion: IQ is affected by difference between your lvl and lvl of mobs. 2. How to fix this I came (hehe) to this idea: 1) Lvlup until you can farm Merciless City Of Sarn 2) Farm Merciless City Of Sarn without getting exp anymore 3. How to farm without getting exp For standart league: die. We need a simple script that will kill you when you have 50%+ of exp. Or we need this feature in our bot. (Easy way to die is to stop bot when he is fighting. Also turning on Righteous Fire can work.) For hardcore: dunno What you guys think about it? Can someone write this script?
-
Seems magic monsters are "Special Monsters". Can I fix it to make only rare and unique monsters as "Special"?