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kokosoida

Elite+
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Everything posted by kokosoida

  1. kokosoida

    Whats the best IIQ number for good currency farming?

    IIQ/R stuff is easy as hell. Here's what you do if you're playing with leap slam marauder for example: 1) Take care of DPS. Around 10k aoe dps will let you kill most packs in a blink of an eye. 2) Take care of survivability so you'll never ( 1-2 times in hour is ok) die in chosen farm location ( get 75% elem resists, 3k hp, 3k armor). You probably don't need more. 3) You can get IIQ/IIR Gear without hurting DPS and Surviveability? You will spend less than 10$ on it? You'll spend less than 1-2 hours of your time on it?Do it. 1 IIQ ~ 2.5 IIR So IIQ should be prioritized.
  2. kokosoida

    [rumor?] drop rate poe script?

    Give us his nickname. We want 40 chaos as present as well.
  3. kokosoida

    5L is not 5L actually

    So, I've made a dump of this sword [dump] -> Item Imprint [dump] -> Type : Metadata/Items/Weapons/TwoHandWeapons/TwoHandSwords/TwoHandSword11 [dump] -> Item Level : 69 [dump] -> Evasion : 0 [dump] -> Armor : 0 [dump] -> Energy Shield : 0 [dump] -> Rarity : 1 [dump] -> Quality : 0 [dump] -> Stack : 1 [dump] -> Sockets : R R R R R [dump] -> Max linked sockets : 5 It's always read as 5L
  4. kokosoida

    5L is not 5L actually

    Houston, we have a Problem.
  5. kokosoida

    A Way To Do Maps In The Labrotory

    That's what we need. BUMP
  6. Try setting both radius values to 200
  7. kokosoida

    Smart pickit isssues

    Bot version v0.13c
  8. kokosoida

    Smart pickit isssues

    And please make me elite again ^_^
  9. kokosoida

    Smart pickit isssues

    Bot is picking normal(no rarity) gloves. Bot is selling scrolls of wisdom (this makes pickit system unusable). Why? Here is mine default.ipd //5L 6S [Sockets] >= "5" && [Linked] >= "5" // Keep 5/6L [Sockets] == "6" && [Linked] <= "4" && [SellUnid] == "true" // Sell 6S //IIR IIQ [Rarity] == "Rare" && ([Category] == "Boots" || [Category] == "Helm" || [Category] == "Gloves" ) # [base_item_found_rarity_+%]>=15 [Rarity] == "Rare" # [base_item_found_rarity_+%]>=20 //Gloves [Rarity] == "Rare" && [Category] == "Gloves" # [life_leech_from_physical_damage_%]>1 //BOOTS [Category] == "Boots" && [Rarity] == "Rare" # [base_movement_velocity_+%] > 10 && ([base_fire_damage_resistance_%] >= "25" || [base_lightning_damage_resistance_%] >= 25 || [base_lightning_damage_resistance_% ]>=25 || [base_resist_all_elements_%] >= 10) //BELTS [Rarity] == "Rare" && [Category] == "Belt" //HELM [Category] == "Helm" && [Rarity] == "Rare" # ([base_fire_damage_resistance_%] >= "25" || [base_lightning_damage_resistance_%] >= 25 || [base_lightning_damage_resistance_% ]>=25 || [base_resist_all_elements_%] >= 10 ) //Gloves [Category] == "Gloves" && [Rarity] == "Rare" # ([base_fire_damage_resistance_%] >= "25" || [base_lightning_damage_resistance_%] >= 25 || [base_lightning_damage_resistance_% ]>=25 || [base_resist_all_elements_%] >= 10 || [life_leech_from_physical_damage_%]>1 || [mana_leech_from_physical_damage_%]>1) //Chest [Category] == "Chest" && [Rarity] == "Rare" # ([Armor]>800 || [Evasion]>800 || [Energy Shield]>600) ///////////////////////////////////////////////////////////////////////////////////// // // // G E M S // // // ///////////////////////////////////////////////////////////////////////////////////// // For quality gem, use the min_gem_quality for the moment // [Type] == "Added Chaos Damage" // Gem // [Type] == "Added Cold Damage" // Gem // [Type] == "Added Fire Damage" // Gem // [Type] == "Added Lightning Damage" // Gem // [Type] == "Additional Accuracy" // Gem // [Type] == "Anger" // Gem // [Type] == "Animate Guardian" // Gem // [Type] == "Animate Weapon" // Gem // [Type] == "Arc" // Gem // [Type] == "Arctic Armour" // Gem // [Type] == "Arctic Breath" // Gem // [Type] == "Bear Trap" // Gem // [Type] == "Blind" // Gem // [Type] == "Blood Magic" // Gem // [Type] == "Blood Rage" // Gem // [Type] == "Burning Arrow" // Gem // [Type] == "Cast on Critical Strike" // Gem // [Type] == "Cast on Death" // Gem // [Type] == "Cast on Melee Kill" // Gem [Type] == "Cast when Damage Taken" // Gem // [Type] == "Cast when Stunned" // Gem // [Type] == "Chain" // Gem // [Type] == "Chance to Flee" // Gem // [Type] == "Chance to Ignite" // Gem // [Type] == "Clarity" // Gem // [Type] == "Cleave" // Gem // [Type] == "Cold Penetration" // Gem // [Type] == "Cold Snap" // Gem // [Type] == "Cold to Fire" // Gem // [Type] == "Concentrated Effect" // Gem // [Type] == "Conductivity" // Gem // [Type] == "Conversion Trap" // Gem // [Type] == "Critical Weakness" // Gem // [Type] == "Culling Strike" // Gem // [Type] == "Curse On Hit" // Gem // [Type] == "Cyclone" // Gem // [Type] == "Decoy Totem" // Gem // [Type] == "Determination" // Gem // [Type] == "Detonate Dead" // Gem // [Type] == "Devouring Totem" // Gem // [Type] == "Discharge" // Gem // [Type] == "Discipline" // Gem // [Type] == "Dominating Blow" // Gem // [Type] == "Double Strike" // Gem // [Type] == "Dual Strike" // Gem // [Type] == "Elemental Hit" // Gem // [Type] == "Elemental Proliferation" // Gem // [Type] == "Elemental Weakness" // Gem // [Type] == "Empower" // Gem // [Type] == "Enhance" // Gem // [Type] == "Endurance Charge on Melee Stun" // Gem // [Type] == "Enduring Cry" // Gem // [Type] == "Enfeeble" // Gem // [Type] == "Ethereal Knives" // Gem // [Type] == "Explosive Arrow" // Gem // [Type] == "Faster Attacks" // Gem // [Type] == "Faster Casting" // Gem // [Type] == "Faster Projectiles" // Gem // [Type] == "Fire Penetration" // Gem // [Type] == "Fire Trap" // Gem // [Type] == "Fireball" // Gem // [Type] == "Firestorm" // Gem // [Type] == "Flame Totem" // Gem // [Type] == "Flammability" // Gem // [Type] == "Flicker Strike" // Gem // [Type] == "Fork" // Gem // [Type] == "Freeze Mine" // Gem // [Type] == "Freezing Pulse" // Gem // [Type] == "Frenzy" // Gem // [Type] == "Frost Wall" // Gem // [Type] == "Frostbite" // Gem // [Type] == "Glacial Hammer" // Gem // [Type] == "Grace" // Gem [Type] == "Greater Multiple Projectiles" // Gem // [Type] == "Ground Slam" // Gem // [Type] == "Haste" // Gem // [Type] == "Hatred" // Gem // [Type] == "Heavy Strike" // Gem // [Type] == "Ice Nova" // Gem // [Type] == "Ice Shot" // Gem // [Type] == "Ice Spear" // Gem // [Type] == "Immortal Call" // Gem // [Type] == "Incinerate" // Gem // [Type] == "Increased Area of Effect" // Gem // [Type] == "Increased Critical Damage" // Gem // [Type] == "Increased Critical Strikes" // Gem // [Type] == "Increased Duration" // Gem // [Type] == "Infernal Blow" // Gem // [Type] == "Iron Grip" // Gem // [Type] == "Iron Will" // Gem // [Type] == "Item Quantity" // Gem // [Type] == "Item Rarity" // Gem // [Type] == "Knockback" // Gem // [Type] == "Leap Slam" // Gem // [Type] == "Lesser Multiple Projectiles" // Gem // [Type] == "Life Gain on Hit" // Gem // [Type] == "Life Leech" // Gem // [Type] == "Lightning Arrow" // Gem // [Type] == "Lightning Penetration" // Gem // [Type] == "Lightning Strike" // Gem // [Type] == "Lightning Trap" // Gem // [Type] == "Lightning Warp" // Gem // [Type] == "Mana Leech" // Gem // [Type] == "Melee Damage on Full Life" // Gem // [Type] == "Melee Physical Damage" // Gem // [Type] == "Melee Splash" // Gem // [Type] == "Minion Damage" // Gem // [Type] == "Minion Life" // Gem // [Type] == "Minion Speed" // Gem // [Type] == "Minion and Totem Elemental Resistance" // Gem // [Type] == "Molten Shell" // Gem // [Type] == "Multiple Traps" // Gem [Type] == "Multistrike" // Gem // [Type] == "Phase Run" // Gem // [Type] == "Pierce" // Gem // [Type] == "Point Blank" // Gem // [Type] == "Poison Arrow" // Gem [Type] == "Portal" // Gem // [Type] == "Power Charge On Critical" // Gem // [Type] == "Power Siphon" // Gem // [Type] == "Projectile Weakness" // Gem // [Type] == "Puncture" // Gem // [Type] == "Punishment" // Gem // [Type] == "Purity of Fire" // Gem // [Type] == "Purity of Ice" // Gem // [Type] == "Purity of Lightning" // Gem // [Type] == "Purity" // Gem // [Type] == "Rain of Arrows" // Gem // [Type] == "Raise Spectre" // Gem // [Type] == "Raise Zombie" // Gem // [Type] == "Ranged Attack Totem" // Gem // [Type] == "Reave" // Gem // [Type] == "Reduced Duration" // Gem // [Type] == "Reduced Mana" // Gem // [Type] == "Rejuvenation Totem" // Gem // [Type] == "Remote Mine" // Gem // [Type] == "Righteous Fire" // Gem // [Type] == "Searing Bond" // Gem // [Type] == "Shield Charge" // Gem // [Type] == "Shock Nova" // Gem // [Type] == "Shockwave Totem" // Gem // [Type] == "Slower Projectiles" // Gem // [Type] == "Smoke Mine" // Gem // [Type] == "Spark" // Gem // [Type] == "Spectral Throw" // Gem // [Type] == "Spell Totem" // Gem // [Type] == "Split Arrow" // Gem // [Type] == "Stun" // Gem // [Type] == "Summon Skeletons" // Gem // [Type] == "Sweep" // Gem // [Type] == "Tempest Shield" // Gem // [Type] == "Temporal Chains" // Gem // [Type] == "Trap" // Gem // [Type] == "Viper Strike" // Gem // [Type] == "Vitality" // Gem // [Type] == "Vulnerability" // Gem // [Type] == "Warlord's Mark" // Gem // [Type] == "Weapon Elemental Damage" // Gem // [Type] == "Whirling Blades" // Gem // [Type] == "Wrath" // Gem ///////////////////////////////////////////////////////////////////////////////////// // // // U N I Q U E I T E M S // // // ///////////////////////////////////////////////////////////////////////////////////// [Rarity] == "Unique" // Any unique item pickit.ini ; Pickit config file [general] ; Set here if you want the bot to pickup or not scrolls. pickup_scrolls=true ; Number of id scroll you want to keep in inventory keep_id_scroll_number=40 ; Activate the smart pickit Item Pickupt Definition (Check \Configuration\Pickit\standard.default.pd) activate_smart_pickit=true ; Number of tp scroll you want to keep in inventory keep_tp_scroll_number=40 ; Set here if you want the bot to pickup or not rare rings and amulets. pickup_rare_rings_amys=true ; Set here if you want the bot to pickup or not rare items. pickup_rare_items=false ; Set here if you want to pick 5L items. pickup_5L_items=true ; Set here if you want to pick 6S items. pickup_6S_items=true ; Set here which quality minimum you want to pick a gem. gem_quality_min=1 ; Number of try on the location where the item is supposed to be, before moving the cursor. number_of_try_on_right_location=8 ; Number of time the bot will increase (half) or decrease (half) y mouse coordinate when clicking on an item (default : 30) try_range=30 ; Offset used each time the bot tries a new time. pickup_try_offset_y=7 ; Set here if you want to pick Unique items. pickup_unique_items=true lastrun.log 2013-12-02 20:53:55 [info] -> Moving to position(5320.651855, 14342.390625). 2013-12-02 20:53:55 [info] -> Restart state because no monster were killed for 60 s 2013-12-02 20:53:55 [info] -> Moving to position(5320.651855, 14342.390625). State Priority: 9 2013-12-02 20:53:56 [info] -> Identifying item... 2013-12-02 20:54:00 [info] -> Going to waypoint portal 2013-12-02 20:54:00 [info] -> Identifying item... 2013-12-02 20:54:03 [info] -> Going to waypoint portal 2013-12-02 20:54:03 [info] -> Identifying item... 2013-12-02 20:54:07 [info] -> Going to waypoint portal 2013-12-02 20:54:07 [info] -> Identifying item... 2013-12-02 20:54:11 [info] -> Going to waypoint portal 2013-12-02 20:54:11 [info] -> Moving to position(2700.364746, 1820.344971). State Priority: 4 2013-12-02 20:54:11 [info] -> Going to waypoint portal 2013-12-02 20:54:11 [info] -> Moving to position(2581.342773, 1856.121704). State Priority: 4 2013-12-02 20:54:12 [info] -> Going to waypoint portal 2013-12-02 20:54:12 [info] -> Moving to position(2283.186523, 1893.714233). State Priority: 4 2013-12-02 20:54:12 [info] -> Going to waypoint portal 2013-12-02 20:54:12 [info] -> Moving to position(2173.840820, 1949.407715). State Priority: 4 2013-12-02 20:54:13 [info] -> Going to waypoint portal 2013-12-02 20:54:13 [info] -> Moving to position(2177.649414, 1951.362671). State Priority: 4 2013-12-02 20:54:13 [info] -> Going to waypoint portal 2013-12-02 20:54:13 [info] -> Selling item... 2013-12-02 20:54:14 [info] -> Going to waypoint portal 2013-12-02 20:54:14 [info] -> Selling item... 2013-12-02 20:54:16 [info] -> Going to waypoint portal 2013-12-02 20:54:16 [info] -> Selling item... 2013-12-02 20:54:16 [info] -> Going to waypoint portal 2013-12-02 20:54:16 [info] -> Selling item... 2013-12-02 20:54:18 [info] -> Going to waypoint portal 2013-12-02 20:54:18 [info] -> Selling item... 2013-12-02 20:54:18 [info] -> Going to waypoint portal 2013-12-02 20:54:18 [info] -> Selling item... 2013-12-02 20:54:20 [info] -> Going to waypoint portal He Identified 4 items and sold 6. 3 were rare, 1 was magic gloves, 1 was normal gloves and 1 was stack of scrolls
  10. kokosoida

    ATTENTION. Problems with donation.

    Same happened with me. Hope, you'll be able to fix this.
  11. kokosoida

    ModList is not full

    There is no "block chance" mod from shields?
  12. 1. There is dependency between your level, level of monsters and loot I've tried running my lvl 70+ character on Normal Ledge for ~1 hour. Result: usual amount of rares, low amount of orbs ( low means almost 0 ). Сonclusion: IQ is affected by difference between your lvl and lvl of mobs. 2. How to fix this I came (hehe) to this idea: 1) Lvlup until you can farm Merciless City Of Sarn 2) Farm Merciless City Of Sarn without getting exp anymore 3. How to farm without getting exp For standart league: die. We need a simple script that will kill you when you have 50%+ of exp. Or we need this feature in our bot. (Easy way to die is to stop bot when he is fighting. Also turning on Righteous Fire can work.) For hardcore: dunno What you guys think about it? Can someone write this script?
  13. kokosoida

    New feature: Special Monsters handling

    Seems magic monsters are "Special Monsters". Can I fix it to make only rare and unique monsters as "Special"?
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