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RaZe

Beta Tester
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Posts posted by RaZe


  1. Gl with this, hope it gives more sense then the 10+ bans i triggered on purpose while botting or the 10+ times i ran 24/7 and started to cry or the 5+ times i got banned from pure randomness. Hope it gives u clarification, it did not for me and no matter what result you come up with you wont make me happy until u get some inside information from GGG.


  2. try use disable corrupted areas, try use minimum 2000-2500mb ram each VM.  u can also try the default.ipd that comes with bot originally same with pickit incase they have old codes in that trigger a crash.

     

     

    ill see if i can find this one, suspect it might be because of corrupted areas though thats where ill start.

     

    if not maybe someone else have this can help / confirm similar problem so we can find out whats going on.

    • Upvote 1

  3. Never seen this before. Could you explain what settings you're using? Running corrupted areas / is progression mode turned on ? Using profiler? 

    Would be nice with some additional details regarding this.

     

    Did you copy paste any files from an older version of the bot to 0.59d? 


  4. remove this from ur default.ipd located in ur pickit folder:

     

    now he wont ID them anymore. btw he only sells them because theyr crap. he would keep the good ones..

     

     

     

    //////////////////////////////////////////////
    //                                          //  
    //                B e l t s                 //
    //                                          //
    //////////////////////////////////////////////
     
    //tri res  hp
    [Category] == "Belt" && [Rarity] == "Rare" # ([base_maximum_life] >= "60" || [base_maximum_energy_shield] >= "38") && [TotalResistances] >= "90" && [stashItem] == "true"

    //tri res hp Weapon Elemental Dmg
    [Category] == "Belt" && [Rarity] == "Rare" # ([base_maximum_life] >= "50" ||[base_maximum_energy_shield] >= "32") && [TotalResistances] >= "60" && [weapon_elemental_damage_+%] >= "25" && [stashItem] == "true"

    //high tri-res (incl.chaos-res)
    [Category] == "Belt" && [Rarity] == "Rare" # ([base_cold_damage_resistance_%] >= "30" && [base_fire_damage_resistance_%] >= "30") || ([base_cold_damage_resistance_%] >= "30" && [base_lightning_damage_resistance_%] >= "30") || ([base_fire_damage_resistance_%] >= "30" && [base_lightning_damage_resistance_%] >= "30") && [base_chaos_damage_resistance_%] >= "21" && [stashItem] == "true"

    //HP ARMOR Weapon Elemental Dmg
    [Category] == "Belt" && [Rarity] == "Rare" # [physical_damage_reduction_rating] >= "350" && [weapon_elemental_damage_+%] >= "25" && [base_maximum_life] >= "60" && [stashItem] == "true"

     

    /////////////////////////////////////////////
    //                                          //
    //                R i n g s                 //
    //                                          //
    //////////////////////////////////////////////

    //tri res hp//
    [Category] == "Ring" && [Rarity] == "Rare" # [TotalResistances] >= "100" && [base_maximum_life] >= "60" && [stashItem] == "true"

    //tri res hp attack speed//
    [Category] == "Ring" && [Rarity] == "Rare" # ([attack_speed_+%] >= "5" || [cast_speed_+%] >= "5") && [base_maximum_life] >= "60" && [TotalResistances] >= "60" && [stashItem] == "true"

    //tri res hp
    [Category] == "Ring" && [Rarity] == "Rare" # ([mana_leech_from_physical_damage_permyriad] >= "2" || [life_leech_from_physical_damage_permyriad] >= "2") && [TotalResistances] >= "60" && [base_maximum_life] >= "50" && [stashItem] == "true"
     
    //tri res hp WED
    [Category] == "Ring" && [Rarity] == "Rare" # [TotalResistances] >= "60" && [weapon_elemental_damage_+%] >= "25" && [base_maximum_life] >= "60" && [stashItem] == "true"

    //Dual Leech + HP
    [Category] == "Ring" && [Rarity] == "Rare" # [life_leech_from_physical_damage_permyriad] == "2" && [mana_leech_from_physical_damage_permyriad] == "2" && [base_maximum_life] >= "50" && [stashItem] == "true"

    // WED + Attack Speed / Cast Speed
    [Category] == "Ring" && [Rarity] == "Rare" # ([attack_speed_+%] >= "5" || [cast_speed_+%] >= "5") && [base_maximum_life] >= "60" && [TotalResistances] >= "60" && [stashItem] == "true"
    // Tri Ele Dmg
    [Category] == "Ring" && [Rarity] == "Rare" # [local_maximum_added_cold_damage] >= "24" && [local_maximum_added_fire_damage] >= "27" && [local_maximum_added_lightning_damage] >= "40" && [stashItem] == "true"

    //crit res hp
    [Category] == "Ring" && [Rarity] == "Rare" # [base_critical_strike_multiplier_+] >= "50" && [base_maximum_life] >= "40" && [critical_strike_chance_+%] >= "30" && [TotalResistances] >= "40" && [stashItem] == "true"

    //tri res hp
    [Category] == "Ring" && [Rarity] == "Rare" # [TotalResistances] >= "40" && [base_item_found_rarity_+%] >= "25" && [base_maximum_life] >= "50" && [stashItem] == "true"


    //tri res hp iir Rings
    [Category] == "Ring" && [Rarity] == "Rare" # [TotalResistances] >= "60" && [base_item_found_rarity_+%] >= "20" && [base_maximum_life] >= "60" && [stashItem] == "true"
    [Category] == "Ring" && [Rarity] == "Rare" # [base_item_found_rarity_+%] >= "25" && [base_maximum_life] >= "60" && [stashItem] == "true"
    [Category] == "Ring" && [Rarity] == "Rare" # [base_item_found_quantity_+%] >= "10" && [base_item_found_rarity_+%] >= "20" && [stashItem] == "true"
    [Category] == "Ring" && [Rarity] == "Rare" # [base_item_found_rarity_+%] >= "35" && [stashItem] == "true"
    // [Category] == "Ring" && [Rarity] == "Magic" # [base_maximum_life] >= "50" && [base_item_found_rarity_+%] >= "30" && [stashItem] == "true"
    // [Category] == "Ring" && [Rarity] == "Magic" # [base_item_found_quantity_+%] >= "10" && [base_item_found_rarity_+%] >= "20" && [stashItem] == "true"
    // [Category] == "Ring" && [Rarity] == "Magic" # [base_item_found_rarity_+%] >= "45" && [stashItem] == "true"
     
    //////////////////////////////////////////////
    //                                          //
    //              A m u l e t s               //
    //                                          //
    //////////////////////////////////////////////
     
    //crit hp
    [Category] == "Amulet" && [Rarity] == "Rare" # ([base_maximum_life] >= "55" || [base_maximum_energy_shield] >= "38" || [maximum_energy_shield_+%] >= "14") && [base_critical_strike_multiplier_+] >= "30" && [critical_strike_chance_+%] >= "30" && [stashItem] == "true"
    [Category] == "Amulet" && [Rarity] == "Rare" # ([base_maximum_life] >= "50" || [base_maximum_energy_shield] >= "38" || [maximum_energy_shield_+%] >= "14") && [base_item_found_rarity_+%] >= "30" && [stashItem] == "true"

    //Caster Crit cast and spelldamage
    [Category] == "Amulet" && [Rarity] == "Rare" # [base_critical_strike_multiplier_+] >= "50" && [critical_strike_chance_+%] >= "30" && [base_cast_speed_+%] >= "8" && [spell_damage_+%] >= "15" && [stashItem] == "true"
     
    //IIR Amulets
    [Category] == "Amulet" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [base_item_found_rarity_+%] >= "30" && [stashItem] == "true"
    [Category] == "Amulet" && [Rarity] == "Rare" # [base_item_found_rarity_+%] >= "45" && [stashItem] == "true"
    [Category] == "Amulet" && [Rarity] == "Rare" # [base_item_found_quantity_+%] >= "15" && [base_item_found_rarity_+%] >= "25" && [stashItem] == "true"
    // [Category] == "Amulet" && [Rarity] == "Magic" # [base_maximum_life] >= "50" && [base_item_found_rarity_+%] >= "30" && [stashItem] == "true"
    // [Category] == "Amulet" && [Rarity] == "Magic" # [base_item_found_rarity_+%] >= "40" && [stashItem] == "true"
    // [Category] == "Amulet" && [Rarity] == "Magic" # [base_item_found_quantity_+%] >= "15" && [base_item_found_rarity_+%] >= "25" && [stashItem] == "true"


  5. you are supposed to activate "always highlight items " and key pickup in PoE options..

     

    if u think u loot to much rare items then follow my chaos recipe guide and go for mode two  on chaos recipe as i described in my guide.

     

    there's nothing wrong with the bot, it's just the way u do stuff that gives u a crap result.

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