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username1001101

Beta Tester
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Posts posted by username1001101


  1. so that won't work when an item has all three resistances on it e.g.

     

     


    Dread Buckle Chain Belt

    Level: 57

            +20 to maximum Energy Shield
            +33 to maximum Life
            +40 to maximum Energy Shield
            +18% to Fire Resistance
            +43% to Cold Resistance
            +45% to Lightning Resistance
            Reflects 7 Physical Damage to Melee Attackers


  2. I'm just confused about base_resist_all_elements_%.

     

    How does it work?

     

    If I have

     

    [base_resist_all_elements_%] >= "10"
    

     

    Does that mean that

     

    a) all elemental resistances (fire, cold, lighting) must each be at least 10%

     

    or

     

    b) all elemental resistances (fire, cold, lightning) must combined be at least 10%


  3. I just noticed the new default.ipd file has two entries:

     

    line 61: [Rarity] == "Unique" # [stashItem] == "true" // Keep all unique

    line 311: [Rarity] == "Unique" # [sellItem] == "true" // Sell all unique that aren't defined in the pickit (be careful with recently added uniques)

     

    The second one is then followed by a list of uniques to stash.


  4. Hmmm, I'm one who collects all scrolls and stuff and then uptrade those at Clarissa for Jewellers/Fusings/...

     

    However always mouse clicking is annyoing and I though it would be good if I could use AHK to automate that.

     

    Below is a code fragement that will repeatedly press the left mouse button upon pressing F7 key and it will stop pressing the lmb upon pressing F7 again (or at least it should in theory).

     

     

    #MaxThreadsperHotkey 2
    F7::
    toggle := !toggle
    loop
    {
      if toggle
      {
        Sleep 50
        Send, {Control down}
        MouseClick, left
        Send, {Control up}
      }
      else
      {
        TrayTip , Uptrading, Stopped Uptrading, 2
        Break
      }
    }
    return
    
     

    So, I tested it now and it works

    Made a little update. When you press F7 for the second time you'll get a small balloon tip that tells you so. That's important to know if the stopping actually worked. Also reduced delay from 100ms to 50ms.

    • Upvote 2

  5. I think it would be good to add a switch whether a toon is a melee built or ranged build and if it's a ranged build that it tries to keep distance to mobs. Currently testing a trapper that works fine. But once i a while you have a large group (especially around shrines) the close in on you fast and can stun-lock you.... in that case it would be good of the toon would try to get distance.


  6. Well, there's two problems with it (but I'll try of course):

     

    If that mod exists, that condition can never become true and gems shouldn't be picked up.

     

    Furthermore from the defaul config:

    /////////////////////////////////////////////////////////////////////////////////////
    //                                                                                 //
    //                                  G E M S                                        //
    //                                                                                 //
    /////////////////////////////////////////////////////////////////////////////////////
    
    // For quality gem, use the min_gem_quality for the moment
    
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