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Omegabare

Beta Tester
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Everything posted by Omegabare

  1. Omegabare

    3.5 Betrayal League - Updated Map IPD

    This line should really be part of the default map IPD also if you want to add it. // [MapTier] < "5" && [Rarity] != "Unique" # [UpgradeMapTier] == "true"
  2. Agreed, this is much needed.
  3. Omegabare

    Add Range to pickit

    This has nothing to do with the suggestion OP made. OP is saying he wants to intentionally ignore low value currency unless the bot paths near that currency naturally.
  4. Omegabare

    Smart Stashing

    Any further thoughts on this from the community? Stashing things in an organized manner saves users significant time in the long run, and it also makes the bots actions look a lot more human. I know not everybody bots on an account with MTX, but there are enough people that do. It would be great to be able to put essence in the essence tab, and cards in the card tab. Please consider adding this functionality.
  5. An alternative is to allow left click to be used for an aura or golem. When a golem or aura is on LMB, it always acts like "Move only" unless you hold shift. If you just made auras and golems respect "use shift" flag, then the LMB could be used for an extra golem or aura. Just a thought that would maybe require a lot less work.
  6. Hi poeaddict, Charawn is being kind of a dick about it, but it's worth knowing that on the day you are referencing a mod account was hacked. They deleted a lot of content on the forums, and did a lot of trolling in general. That has been resolved, but apparently the timing was bad for you. I'm sorry you had such a terrible experience. I highly recommend you hop on the discord and chat with us. The community is quite helpful and if you come in there with a positive attitude, you'll be up and botting in no time. Join Discord
  7. Omegabare

    setting bot up to restart on computer

    Should be easy with an auto-it script.
  8. Omegabare

    Smart Stashing

    I'll add another user case scenario explaining how exalted shards might work. There's a couple options.
  9. Please allow us to edit pickit to designate the stash tab of any given item, or class of items being picked up. Example: [Category] == "Currency" # [stashTab] == "1" [Category] == "Map" # [stashTab] == "2" [Category] == "Jewel" # [stashTab] == "3" [Category] == "Essence" # [stashTab] == "4" [Category] == "Card" # [stashTab] == "5" This should work with all current filters too, so we could set any individual rare, unique, card, jewel, etc. to be stored in a specific stash tab. Example: (I'm sure the syntax is wrong, I don't have the IPD file in front of me at the moment to use as an example). [Category] == "Exalted Shard" # [stashTab] == "2" The user perks are obvious, this helps immensely with organizing and selling items. It also helps to make the bot appear more human like. This will also save development time in the future. As the game evolves we're getting more and more items that hamper the way we bot (see all the currency added in this league). If we change the platform now so that players have absolute control over the stash tab destination of any given item, then we eliminate the need to develop around these items in the future. I'll add use case scenarios as they come up. Scenario: Stash tab 3 is designated for jewels. Stash tab 3 is full. Bot picks up a jewel. Bot cannot insert jewel into stash tab 3. Bot inserts jewel into first available tab (similar to how maps are handled currently). Sometimes an item might meet the requirements for multiple sorting rules. I'll give an example and talk about possible solutions. [Category] == "Currency" # [stashTab] == "1" [Category] == "Exalted Shard" # [stashTab] == "2" There are two obvious solutions here. A. Exalted shard is a currency, therefore it goes in stash tab 1. B. Exalted shard specific instructions override the more generic "Currency" designator, therefore it goes in stash tab 2. Option B is preferred, but either solution is fine, as long as it's consistent.
  10. Omegabare

    Bot doesn't checks if golem is alive.

    Did you check the "is golem" box?
  11. Omegabare

    HowTo: Run in VMWare Workstation 9

    That's one helluva necro.
  12. Omegabare

    Bot Does Not Try to Transmute or Alter New 2.0 Maps

    Ugh. About 10 minutes after I posted this, I saw the bot sucessfully transmute and re-roll a "Quarry Map". For some reason it occasionally skips this step. I'll add more details if I find them.
  13. As the title says, the bot does not try to transmute or re-roll the new 2.0 maps. Specifically I have seen this with "Pit Map" and "Quarry Map". The bot will still run the maps, it just never tries to use currency on them. It still uses currency on the old map names with no problem. I assume this extends to all new map areas in 2.0. I tried to find a list of all the new 2.0 maps, but was unable to do so. Somebody more familiar with mapping might be able to help.
  14. While leveling up it seems like you could just turn off the ability to open strongboxes. By the time you're running maps your character should be able to survive most (if not all) strongboxes. If that's not the case, then you've probably chosen a poor build for botting.
  15. That's another way to obtain ID scrolls, but not particularly related to [Recipe Handling].
  16. The likely problem with this solution is identifying whether or not a Strongbox has been activated or not. The bot probably doesn't know the difference.
  17. The idea is simple. I want to be able to use currency to roll strongboxes just like maps. Ideally we could use augments /alch/regal/chaos on both strongboxes and maps. A well rolled Cartographer's Strongbox can single handedly fix any map shortages you might be having. Unlike maps, where we choose mods we don't want, for Strongboxes we would need to designate acceptable affixes/suffixes in the Pickit file. We should be able to configure each type of Strongbox separately, as each Strongbox benefits from different mods. Additionally, we should be able to specify different options depending on whether or not we're in a map (and the current zone level). There is no need to blow several chaos only to get a dozen level 66 maps. Of course, if we're going to start spending currency on maps, then it's important to actually open them. Right now there are a handful of things that can cause the bot to fail on opening a Strongbox. Problem #1: A monster spawns (or runs) off screen after opening a Strongbox. The bot will attempt to open the Strongbox a few times before abandoning the box. This does not result in a chicken, but unless you get lucky and path across the mob en route to somewhere else, that Strongbox will not be opened. Solution #1: After a Strongbox has been activated, temporarily increase (tripple?) the monster scan range until it has been opened. Kill anything in the area and then return to the Strongbox. Problem #2: An item is stuck behind the Strongbox label. The bot attempts to loot the item indefinitely until it times out. The bot will leave the game, return to the map, and potentially get stuck trying to loot the same item. This can cause an entire map to be lost. This only happens if Problem #1 has also happened. Solution #2: Same as solution #1. If the bot fails to kill all monsters required to open the Strongbox then it will still timeout. The alternative is developing a system to ignore loot after X failed attempts (or time) but that's more than we need right now. Please feel free to offer your thoughts and feedback on this suggestion, or ask any questions that would help flesh out the idea.
  18. There are many vendor recipes that would be extremely helpful or profitable for the bot. Here are some of the more simple (yet useful) recipes: Portal Scroll --> Wisdom Scroll This allows the bot to sell excess portal scrolls to the vendor, turning them into wisdom scrolls. With this option people with IIQ/IIR wouldn't be in danger of running out of wisdom scrolls and vendoring unidentified rares. (Of course, a better solution would just be the ability to pull ID scrolls from the stash for this particular problem.) Any map + 20% Quality Gavel --> Cartographer's Chisel This would require the bot to collect white Gavels and apply Whetstones, then vendor them with a map. Ideally the map would be pulled from a list of maps designated in the Pickit. The lowest zero quality map, or lowest zero quality ignored map could work too. Of course, the ultimate goal would be to handle the turn in of rares in exchange for chaos and regal orbs. We could also do 40% combined quality of maps, flasks, gems, etc. for their respective turn ins. Once the core of [Recipe Handling] is implemented, the Pickit file would ideally let players define exactly what they wanted to turn in. Here are some sample cases: 1 Set of Rares (identified) --> 1 Chance/Chaos/Regal Orb Players designated a stash tab (or more) specifically for [Recipe Handling]. The bot places at most 1 rare for each slot in the tab until there are enough for a full turn in. The bot then grabs all of these items and vendors for an orb. 1 Set of Rares (unidentified) --> 2 Chance/Chaos/Regal Orbs Players could use the Pickit to designate a base item to keep. The bot would place at most 1 unidentified rare (from a list of designated bases) in the stash until there are enough for a full turn in. The bot then grabs all of these items and vendors for two orbs. 1 Set of Rares (unidentifed) (20% quality) --> 3 Chance/Chaos/Regal Orbs This recipe is just greedy, but ideally [Recipe Handling] would be implemented in such a way that this recipe could be configured in the Pickit without requiring more development time than the previous cases. [Recipe Handling] would significantly increase the amount of currency farmed by the bot, and is one of the best "luxury" features we could hope for now that the bot is reliably functional. Please feel free to offer your thoughts and feedback on this suggestion, or ask any questions that would help flesh out the idea.
  19. Omegabare

    smart pickit modindex issue

    This is an old thread, but it's the first hit for a Google search of "modindex poe" so I want to provide an answer for future viewers. This didn't work because the syntax is wrong. [Type] == "Strapped Mitts" && [Rarity] == "Unique" && [1083] >= "775" // Facebreaker This will stash Facebreakers. With unarmed damage higher than 774%. All others will be vendored. It is not required to add the # [stashItem] == "true" at the end, because by defining the unique, you automatically flag it for stashing. As for the "Two-Stone Ring", I tried about a dozen different options, and while I can make it keep all two-stone rings, I don't see any way to make it keep rings with only X% resists.
  20. Omegabare

    hideout selling to master

    Is there an update on this, because currently this is the number one show stopper for my botting sessions.
  21. Omegabare

    Why botting NOT continue and return to ...?

    I believe he's saying the bot doesn't return to its previous location after going to vendor. That doesn't make a lot of sense though because in most instances the bot actually does return to its last location after vendoring.
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