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Spaceguy911

Beta Tester
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Everything posted by Spaceguy911

  1. Spaceguy911

    Died but no death notification?

    Oh fml. So all of this might have been preventable if I ran like that popular pot/chicken program for example? On the same topic, I've been so paranoid about getting IP banned, I tried VM (spent like 3 hours setitng it up) and it worked, but it was just too choppy for my computer, I couldn't do it. I'm not into getting that fancy anyway TBH. I will only run the bot when I'm not using the comp (sleep & work). Is there an easy guide out there to just set up a simple VPN and then to test and make sure I'm running off a different IP? To summarize, I'm looking for a reference on: this chicken script you speak of a noobie's vpn guide Thanks, maybe I'll go back to botting in HC if I can get these two things
  2. Spaceguy911

    Died but no death notification?

    Hey, so I know it's ill-advised to run a bot on a HC league, but I'm aware of the risks etc etc. Anyway, I had an end-game bot running Beyond Cats Merci. I woke up this morning and it was in standard oh well. But the odd thing is, the EB client said something like (I shut the comp down this morning to go to work), 120 runs, 6 chickens, 0 deaths. I looked at it a bunch of times, it said 0 deaths. I typed /deaths on my now-standard char, and it did say "died 1 time". I'm just confused though... I pulled lastrun.log, not sure if it would say die or death in there, but I did Ctrl+F for both key words with no results. This build I made definitely shouldnt have died, I had instant pots on 89% life and chicken on like 48%... the fact that it died is fine, I used to bot a lot in D2 HC, but I'm just confused as to how he died. Anyone else ever experience this? Would love to know what killed him or mine some information somehow.
  3. Spaceguy911

    Need a good Pickit

    Understood and will do. Thank you for the guidance.
  4. Spaceguy911

    Need a good Pickit

    Hey I have set up rares like total resist && max life for helms and such. But I haven't gone as deep to say: minimum total energy shield, or how about creating a pickit line that says "if max life > x and total res is > ... 80, plus open suffix", (this means you have max life of x and 2 res at a min of 40 plus an open suff. great for crafting. So two things I'm looking for a pickit: that covers the whole gambit of good rare mods that gives room for the new crafting mechanic, if possible. Thanks!
  5. Spaceguy911

    Problem after Flicker Strike...

    My flicker usually rolls everything. I use Blood Rage too. But on the reaaaally tanky mobs, like some of the Beyonders (and certainly the unique beyonder if I ever pop one, maybe I have, I have chickened a couple times, apparently). My skill slots are relatively full, with the exception of Leap Slam on Faster Attacks. Is there a way to code this Leap Slam (or even a normal attack...) to Leap Slam when I don't have frenzy charges and Flicker is on CD? It's really devastating to my clear speed and safety (since I leech so much as my survivability) when i'm just standing there getting smacked around. Like I said, it's rare, but botting is all about tweaking the files to reduce every possible RIP, especially in HC botting. Thanks! PS, didn't even notice but my Flicker is on max distance 200 min distance 0...should I increase that max distance?...He seems to be Flickering from a fairly good distance so I'm not quite sure what that's all about. Thanks
  6. Spaceguy911

    chance items?

    Ive been jumping all over these forums since trying this bot, 3 days ago. Loving it. I saw something about adding a syntax to chance a certain item (e.g. Occultist's Vestment). Now I'm unable to find it. Might someone point me in the right direciton? Sorry to waste space with this thread but I'm really having trouble. Used search function etc. Too many threads with the word "Chance" in it lol. thx
  7. Spaceguy911

    Where to go after Docks?...

    darn. but i hate passing up arcanist chests!!! ^_^ or maybe I come across a unique chest!!
  8. Spaceguy911

    Where to go after Docks?...

    Hey -- I'm somewhat budget build, playing on Beyond. I'm lvl 76 using 5L Kaom's + Flicker, and I'm essentially bitch slapping everything in Docks, and the exp is becoming fairly non-existent. I'd like to up the zone level somehow. Which area is advisably the next area to farm after Docks? I don't open strongboxes currently, but if I were to stay in Docks, I think I might?... It's just that since I'm not overcapped, a "random curse" of elemental weakness mixed with something like ice nova or even DD would really be scary. I have 3793 HP, 8221 (49%) armour. Unwavering Stance. Resolute Technique with 2935 "damage per use" on my flicker, pre blood rage. 3 max frenzy charges. 76/75/75. That's just a little color on my build, I suppose, to possibly assist with zone selections. Thanks!
  9. Spaceguy911

    Chicken on Sight [Beyond]

    Just a friendly bump on this. My bot chickened 3 times last night out of about 80 runs. I'm guessing it was invasion boss. One of them will probably rip me, would love to chicken on sight these guys.
  10. Spaceguy911

    Blood rage recast?

    thank you. That seemed to work, but he casts it even when it's already active (of course). the AHK would be amazing. Is there a template or a script out there that any other Bloodrage user is using?
  11. Spaceguy911

    Blood rage recast?

    Hey, I'm thinking of using blood rage. Is there a way to have the bot recast it when it goes away? I see how he can cast it on each instance creation, but the buff wears off when my bot has to backtrack through already cleared areas of the map... Thanks!
  12. Hey -- I have picked different snippets of pickit code from people while I learn . I have removed all non-pertinent (as far as I'm aware) code from my pickit and pasted the pertinent here. My bot is picking up Springleaf and Wondetrap boots and a whole bunch of other shit. My //uniques body has [sellitem] = true, except for the 1+ exalt value uniques (which I have deleted to save space and make things more clear). I recently noticed "line 1". Is that overriding the sellitem = true? In other words, maybe I should delete that so the non-listed uniques are kept? [Rarity] == "Unique" //picks up any unique //uniques [Rarity] == "Unique" # [SellItem] == "true" //Any unique [Rarity] == "Unique" && [Sockets] >= "5" && [Linked] >= "5" # [StashItem] == "true" [Rarity] == "Unique" && [Category] == "Map" # [StashItem] == "true" //1+ exalt uniques here [Type] == "Vaal Axe" && [Rarity] == "Unique" //Atziri's Disfavour . . . //I have removed the code of uniques with this line for space-saving purposes
  13. Spaceguy911

    No orbs in default.ipd?...

    Below is the code taken straight from the default pickit file. I am new to this bot and maybe "that's RNG", but I just ran about 80 merci docks runs, and no chaos+ in my stash. I can't help but to think I should add something about chaos, blessed, exalts, etc, to my pickit file. Anyone have info on this? Thanks ///////////////////////////////////////////////////////////////////////////////////// // // // CURRENCY // // // ///////////////////////////////////////////////////////////////////////////////////// [Type] == "Scroll of Wisdom" # [StashItem] == "true" // Take all id scroll [Type] == "Portal Scroll" # [StashItem] == "true" // Take all tp scroll [Type] == "Blacksmith's Whetstone" # [StashItem] == "true" // Take Blacksmith's Whetstone [Type] == "Armourer's Scrap" # [StashItem] == "true" // Take Armourer's Scrap [Type] == "Glassblower's Bauble" # [StashItem] == "true" // Take Glassblower's Bauble [Type] == "Albino Rhoa Feather" # [StashItem] == "true" // Albino Rhoa Feather
  14. Spaceguy911

    Chicken on Sight [Beyond]

    Hey, How can I make it so I chicken on sight if I open 4 portals and a unique boss spawns. What would the ideal chicken range be (or even mean), is it higher is insta-chicken or lower would be insta-chicken? Please provide the names of the uniques, and/or what I will need to enter to make this work. Thanks
  15. Hey, Does anyone have a fairly good pickit they could share? I finally got my botter to a level where he can farm docks merci. By the way, I'm playing Beyond, that's why I'm limiting it to Docks for now. Thanks Edit: this is what I have created so far. Anyone see issues with this? Is there a way to run it and confirm that there are no errors? Anything I may have left out, for example, I pulled from some things from the default pickit, but I don't see "exalts" being picked up, for example...... Thanks [Sockets] >= "5" && [Linked] >= "5" # [StashItem] =="true" // Keep 5/6L [Sockets] == "6" && [Linked] <= "4" # [SellUnid] == "true" // Sell 6S [Category] == "Map" // Take all maps [Rarity] == "Unique" //picks up any unique [Type] == "Scroll of Wisdom" # [StashItem] == "true" // Take all id scroll [Type] == "Portal Scroll" # [StashItem] == "true" // Take all tp scroll [Type] == "Blacksmith's Whetstone" # [StashItem] == "true" // Take Blacksmith's Whetstone [Type] == "Armourer's Scrap" # [StashItem] == "true" // Take Armourer's Scrap [Type] == "Glassblower's Bauble" # [StashItem] == "true" // Take Glassblower's Bauble [Type] == "Albino Rhoa Feather" # [StashItem] == "true" // Albino Rhoa Feather //chaos recipe [Category] == "Ring" && [Rarity] == "Rare" [Category] == "Amulet" && [Rarity] == "Rare" ///////////////////////////////////////////////////////////////////////////////////// // // // R A R E I T E M S // // // ///////////////////////////////////////////////////////////////////////////////////// //rares //////////////////////////////////////////////////////////////////// // // // W e a p o n s // // // //////////////////////////////////////////////////////////////////// // 1H weapon that has more than 250 dps [Category] == "1Handed" && [Rarity] == "Rare" # [DPS] >= "250" // 2H weapon that has more than 350 dps [Category] == "2Handed" && [Rarity] == "Rare" # [DPS] >= "350" //Caster [Category] == "Weapon" && [Rarity] == "Rare" # [spell_damage_+%] >= "90" && [critical_strike_chance_+%] >= "60" && [StashItem] == "true" //rares with hp and res [Category] == "Belt" && [Rarity] == "Rare" # [base_maximum_life] >= "78" && [TotalResistances] >= "76" && [StashItem] == "true" [Category] == "Helm" && [Rarity] == "Rare" # [base_maximum_life] >= "78" && [TotalResistances] >= "76" && [StashItem] == "true" [Category] == "Gloves" && [Rarity] == "Rare" # [base_maximum_life] >= "78" && [TotalResistances] >= "76" && [StashItem] == "true" [Category] == "Boots" && [Rarity] == "Rare" # [base_maximum_life] >= "78" && [TotalResistances] >= "76" && [StashItem] == "true" [Category] == "Shield" && [Rarity] == "Rare" # [base_maximum_life] >= "78" && [TotalResistances] >= "76" && [StashItem] == "true" [Category] == "Chest" && [Rarity] == "Rare" # [base_maximum_life] >= "78" && [TotalResistances] >= "76" && [StashItem] == "true" //uniques [Rarity] == "Unique" # [SellItem] == "true" //Any unique [Rarity] == "Unique" && [Sockets] >= "5" && [Linked] >= "5" # [StashItem] == "true" [Rarity] == "Unique" && [Category] == "Map" # [StashItem] == "true" //10 EX + [Type] == "Vaal Axe" && [Rarity] == "Unique" //Atziri's Disfavour [Type] == "Fishing Rod" && [Rarity] == "Unique" //Song of the Sirens [Type] == "Vaal Gauntlets" && [Rarity] == "Unique" // Atziri's Acuity [Type] == "Occultist's Vestment" && [Rarity] == "Unique" # [base_lightning_damage_resistance_%] >= "30" && [StashItem] == "true" //Shavronne's Wrappings [Type] == "Glorious Plate" && [Rarity] == "Unique" //Kaom's Heart [Type] == "Siege Axe" && [Rarity] == "Unique" //Soul Taker [Type] == "Vaal Mask" && [Rarity] == "Unique" //The Vertex [Type] == "Spine Bow" && [Rarity] == "Unique" //Voltaxic Rift [Type] == "Imperial Bow" && [Rarity] == "Unique" //Windripper [Type] == "Gavel" && [Rarity] == "Unique" // Mjolner [Type] == "Prophecy Wand" && [Rarity] == "Unique" //Void Battery [Type] == "Hubris Circlet" && [Rarity] == "Unique" //Crown of Eyes [Type] == "Slaughter Knife" && [Rarity] == "Unique" //Bino's Kitchen Knife [Type] == "Judgement Staff" && [Rarity] == "Unique" //Hegemony's or Pledge of Hands [Type] == "Jasper Chopper" && [Rarity] == "Unique" //The Harvest [Type] == "Full Wyrmscale" && [Rarity] == "Unique" //Belly of the Beast [Type] == "Eternal Sword" && [Rarity] == "Unique" //Dreamfeather [Type] == "Opal Wand" && [Rarity] == "Unique" //Apep's Rage //7-8 EX [Type] == "Chain Belt" && [Rarity] == "Unique" // Auxium [Type] == "Murder Mitts" && [Rarity] == "Unique" //Thunderfist //6-7 EX [Type] == "Amethyst Ring" && [Rarity] == "Unique" // Ming's Heart [Type] == "Vaal Scepter" && [Rarity] == "Unique" //Doryani's Catalyst //5-6 EX [Type] == "Gold Ring" && [Rarity] == "Unique" //Andvarius [Type] == "Champion Kite Shield" && [Rarity] == "Unique" //Aegis Aurora [Type] == "Void Scepter" && [Rarity] == "Unique" //Mon'tregul's Grasp [Type] == "Large Hybrid Flask" && [Rarity] == "Unique" //Divination Distillate //4-5 EX [Type] == "Nightmare Bascinet" && [Rarity] == "Unique" //Devoto's Devotion //3-4 EX [Type] == "Nightmare Bascinet" && [Rarity] == "Unique" //Bringer of Rain [Type] == "Sinner Tricorne" && [Rarity] == "Unique" //Alpha's howl [Type] == "Archon Kite Shield" && [Rarity] == "Unique" //Prism Guardian //2-3 EX [Type] == "Prismatic Ring" && [Rarity] == "Unique" # [base_item_found_quantity_+%] >="10" && [StashItem] == "true" // Thief's Torment [Type] == "Penetrating Arrow Quiver" && [Rarity] == "Unique" //Drillneck [Type] == "Simple Robe" && [Rarity] == "Unique" //Tabula Rasa [Type] == "Necromancer Silks" && [Rarity] == "Unique" //Vis Mortis [Type] == "Mosaic Kite Shield" && [Rarity] == "Unique" //Rise of the Phoenix [Type] == "Imperial Bow" && [Rarity] == "Unique" //Lioneye's Glare [Type] == "Karui Maul" && [Rarity] == "Unique" //Marohi Erqi //1-2 EX [Type] == "Onyx Amulet" && [Rarity] == "Unique" # [additional_all_attributes] >= "90" && [StashItem] == "true" // Astramentis [Type] == "Heavy Belt" && [Rarity] == "Unique" //Meginord's Girdle/Doryani's Invitation [Type] == "Iron Ring" && [Rarity] == "Unique" # [base_item_found_rarity_+%] >= "1" && [StashItem] == "true" //Le Heup of All [Type] == "Sapphire Ring" && [Rarity] == "Unique" //Dream Fragments [Type] == "Diamond Ring" && [Rarity] == "Unique" //Romira's Banquet [Type] == "Varnished Coat" && [Rarity] == "Unique" //Carcass Jack [Type] == "Destiny Leather" && [Rarity] == "Unique" // Queen of the forest [Type] == "Conjurer Boots" && [Rarity] == "Unique" //Rainbow Stride [Type] == "Deerskin Gloves" && [Rarity] == "Unique" //Maligaro's virtuosity [Type] == "Ursine Pelt" && [Rarity] == "Unique" //Rat's Nest [Type] == "Hellion's Paw" && [Rarity] == "Unique" //Bloodseeker [Type] == "Imperial Skean" && [Rarity] == "Unique" //Divinarius [Type] == "Long Staff" && [Rarity] == "Unique" # [spell_damage_+%] >= "30" && [StashItem] == "true"//Searing Touch [Type] == "Maelström Staff" && [Rarity] == "Unique" //Taryn's Shiver [Type] == "Engraved Wand" && [Rarity] == "Unique" //Midnight Bargain //others [Type] == "Leather Cap" && [Rarity] == "Unique" # [base_resist_all_elements_%] >= "40" && [StashItem] == "true" //Goldrim //gems // For quality gem, use the min_gem_quality for the moment // [Type] == "Added Chaos Damage" // Gem // [Type] == "Added Cold Damage" // Gem // [Type] == "Added Fire Damage" // Gem // [Type] == "Added Lightning Damage" // Gem // [Type] == "Additional Accuracy" // Gem // [Type] == "Anger" // Gem // [Type] == "Animate Guardian" // Gem // [Type] == "Animate Weapon" // Gem // [Type] == "Arc" // Gem // [Type] == "Arctic Armour" // Gem // [Type] == "Arctic Breath" // Gem // [Type] == "Bear Trap" // Gem // [Type] == "Blind" // Gem // [Type] == "Blood Magic" // Gem // [Type] == "Blood Rage" // Gem // [Type] == "Burning Arrow" // Gem // [Type] == "Cast on Critical Strike" // Gem // [Type] == "Cast on Death" // Gem // [Type] == "Cast on Melee Kill" // Gem [Type] == "Cast when Damage Taken" // Gem // [Type] == "Cast when Stunned" // Gem // [Type] == "Chain" // Gem // [Type] == "Chance to Flee" // Gem // [Type] == "Chance to Ignite" // Gem // [Type] == "Clarity" // Gem // [Type] == "Cleave" // Gem // [Type] == "Cold Penetration" // Gem // [Type] == "Cold Snap" // Gem // [Type] == "Cold to Fire" // Gem // [Type] == "Concentrated Effect" // Gem // [Type] == "Conductivity" // Gem // [Type] == "Conversion Trap" // Gem // [Type] == "Critical Weakness" // Gem // [Type] == "Culling Strike" // Gem // [Type] == "Curse On Hit" // Gem // [Type] == "Cyclone" // Gem // [Type] == "Decoy Totem" // Gem // [Type] == "Determination" // Gem // [Type] == "Detonate Dead" // Gem // [Type] == "Devouring Totem" // Gem // [Type] == "Discharge" // Gem // [Type] == "Discipline" // Gem // [Type] == "Dominating Blow" // Gem // [Type] == "Double Strike" // Gem // [Type] == "Dual Strike" // Gem // [Type] == "Elemental Hit" // Gem // [Type] == "Elemental Proliferation" // Gem // [Type] == "Elemental Weakness" // Gem [Type] == "Empower" // Gem [Type] == "Enhance" // Gem [Type] == "Enlighten" // Gem // [Type] == "Endurance Charge on Melee Stun" // Gem // [Type] == "Enduring Cry" // Gem // [Type] == "Enfeeble" // Gem // [Type] == "Ethereal Knives" // Gem // [Type] == "Explosive Arrow" // Gem // [Type] == "Faster Attacks" // Gem // [Type] == "Faster Casting" // Gem // [Type] == "Faster Projectiles" // Gem // [Type] == "Fire Penetration" // Gem // [Type] == "Fire Trap" // Gem // [Type] == "Fireball" // Gem // [Type] == "Firestorm" // Gem // [Type] == "Flame Totem" // Gem // [Type] == "Flammability" // Gem // [Type] == "Flicker Strike" // Gem // [Type] == "Fork" // Gem // [Type] == "Freeze Mine" // Gem // [Type] == "Freezing Pulse" // Gem // [Type] == "Frenzy" // Gem // [Type] == "Frost Wall" // Gem // [Type] == "Frostbite" // Gem // [Type] == "Glacial Hammer" // Gem // [Type] == "Grace" // Gem // [Type] == "Greater Multiple Projectiles" // Gem // [Type] == "Ground Slam" // Gem // [Type] == "Haste" // Gem // [Type] == "Hatred" // Gem // [Type] == "Heavy Strike" // Gem // [Type] == "Ice Nova" // Gem // [Type] == "Ice Shot" // Gem // [Type] == "Ice Spear" // Gem // [Type] == "Immortal Call" // Gem // [Type] == "Incinerate" // Gem // [Type] == "Increased Area of Effect" // Gem // [Type] == "Increased Critical Damage" // Gem // [Type] == "Increased Critical Strikes" // Gem // [Type] == "Increased Duration" // Gem // [Type] == "Infernal Blow" // Gem // [Type] == "Iron Grip" // Gem // [Type] == "Iron Will" // Gem [Type] == "Item Quantity" // Gem // [Type] == "Item Rarity" // Gem // [Type] == "Knockback" // Gem // [Type] == "Leap Slam" // Gem // [Type] == "Lesser Multiple Projectiles" // Gem // [Type] == "Life Gain on Hit" // Gem // [Type] == "Life Leech" // Gem // [Type] == "Lightning Arrow" // Gem // [Type] == "Lightning Penetration" // Gem // [Type] == "Lightning Strike" // Gem // [Type] == "Lightning Trap" // Gem // [Type] == "Lightning Warp" // Gem // [Type] == "Mana Leech" // Gem // [Type] == "Melee Damage on Full Life" // Gem // [Type] == "Melee Physical Damage" // Gem // [Type] == "Melee Splash" // Gem // [Type] == "Minion Damage" // Gem // [Type] == "Minion Life" // Gem // [Type] == "Minion Speed" // Gem // [Type] == "Minion and Totem Elemental Resistance" // Gem // [Type] == "Molten Shell" // Gem // [Type] == "Multiple Traps" // Gem [Type] == "Multistrike" // Gem // [Type] == "Phase Run" // Gem // [Type] == "Pierce" // Gem // [Type] == "Point Blank" // Gem // [Type] == "Poison Arrow" // Gem [Type] == "Portal" // Gem // [Type] == "Power Charge On Critical" // Gem // [Type] == "Power Siphon" // Gem // [Type] == "Projectile Weakness" // Gem // [Type] == "Puncture" // Gem // [Type] == "Punishment" // Gem // [Type] == "Purity of Fire" // Gem // [Type] == "Purity of Ice" // Gem // [Type] == "Purity of Lightning" // Gem // [Type] == "Purity" // Gem // [Type] == "Rain of Arrows" // Gem // [Type] == "Raise Spectre" // Gem // [Type] == "Raise Zombie" // Gem // [Type] == "Ranged Attack Totem" // Gem // [Type] == "Reave" // Gem // [Type] == "Reduced Duration" // Gem [Type] == "Reduced Mana" // Gem // [Type] == "Rejuvenation Totem" // Gem // [Type] == "Remote Mine" // Gem // [Type] == "Righteous Fire" // Gem // [Type] == "Searing Bond" // Gem // [Type] == "Shield Charge" // Gem // [Type] == "Shock Nova" // Gem // [Type] == "Shockwave Totem" // Gem // [Type] == "Slower Projectiles" // Gem // [Type] == "Smoke Mine" // Gem // [Type] == "Spark" // Gem // [Type] == "Spectral Throw" // Gem // [Type] == "Spell Totem" // Gem // [Type] == "Split Arrow" // Gem // [Type] == "Stun" // Gem // [Type] == "Summon Skeletons" // Gem // [Type] == "Sweep" // Gem // [Type] == "Tempest Shield" // Gem // [Type] == "Temporal Chains" // Gem // [Type] == "Trap" // Gem // [Type] == "Viper Strike" // Gem // [Type] == "Vitality" // Gem // [Type] == "Vulnerability" // Gem // [Type] == "Warlord's Mark" // Gem // [Type] == "Weapon Elemental Damage" // Gem // [Type] == "Whirling Blades" // Gem // [Type] == "Wrath" // Gem // [Type] == "Glacial Cascade" // Gem //Currently no Vaal gems with quality have been found/vaal gems aren't worth much and can easily be farmed from a normal area. // [Type] == "Vall Storm Call" // [Type] == "Vaal Cyclone" // Gem // [Type] == "Vaal Ice Nova" // Gem // [Type] == "Vaal Immortal Call" // Gem // [Type] == "Vaal Fireball" // Gem // [Type] == "Vaal Rain Of Arrows" // Gem // [Type] == "Vaal Glaciel Hammer" // Gem // [Type] == "Vaal Lightning Warp" // Gem // [Type] == "Vaal Spectral Throw" // Gem // [Type] == "Vaal Spark" // Gem // [Type] == "Vaal Arc" // Gem // [Type] == "Vaal Molten Shell" // Gem // [Type] == "Vaal Lightning Strike" // Gem // [Type] == "Vaal Cold Snap" // Gem // [Type] == "Vaal Ground Slam" // Gem // [Type] == "Vaal Detonate Dead" // Gem // [Type] == "Vaal Summon Skeletons" // Gem
  16. Spaceguy911

    Suddenly having pickit issues

    Thanks for your attention and feedback. It seems that unselecting the checkboxes under smart pickit worked. Thanks again.
  17. Spaceguy911

    Kaom's Primacy?

    Hey... My buddy has a 5L Kaom's Primacy. He would give it to me if I wanted to build around it. Is there a build/skill that is Exiled Bot friendly with Kaom's? Thanks.
  18. Spaceguy911

    Suddenly having pickit issues

    Hey- I'm lvl 31 and in normal docks. New to Exile Bot, loving it. Been going well so far. But closed the game down, played on my main, and planned to go AFK for a bit so I tried launching the bot again. Anyway, the bot will pick up chromes and rares + ID the rares, but then stash the rares and chromes (again these rares are trash, and I'm using default pickit). // Welcome to the Exiled Bot default Pickit // You'll find the item names list in the ItemNameList.txt file, in the main bot folder, if some name are missing, please send them to us in pm and I'll add them to upcoming versions. // You'll find the mods list in the ModsList.txt file, in the main bot folder, remember to only use expressions from the right (ie. local_minimum_added_physical_damage, base_maximum_energy_shield, ...). // There are two special mods here to make pickit maker's life easier: // [TotalResistances] that will make the bot sum all resistances on each item and compare them to the value (ie. [Category] == "Helm" # [TotalResistances] > "50", to keep every helm that has more than 50 sum up resistance value. // [DPS] that will make the bot compute the dps of any weapon and compare it to the value (ie. [Category] == "1Handed" # [DPS] >= "250"). // [Elemental DPS] that will make the bot compute ONLY the elemental dps of any weapon and compare it to the value (ie. [Category] == "1Handed" # [Elemental DPS] >= "200"). // [Physical DPS] that will make the bot compute ONLY the physical dps of any weapon and compare it to the value (ie. [Category] == "1Handed" # [Physical DPS] >= "250"). // Expressions to the left are only here to help you choosing the right ones // Syntax is: [Key] operator "Value" // Key could be replaced by any of the following list, operator could be ==, <=, >=, <, > and Value could be any corresponding value (ie. a number if type is Quality) // Key List: Type, ItemLevel, MapLevel, Armor, Evasion, Energy Shield, Computed Armor, Computed Evasion, Computed Energy Shield, Rarity, Quality, Sockets, Linked, and all the mods found in ModsList.html file. // You can use a mod by its index (if it is not in the ModsList.txt file) this way [modindex] == "value", ie. [587] == "30" for +30 int mod. Press F7 to dump inventory and find mod indexes. // Flags that can be used are : [StashItem] =="true", [SellItem] == "true", [SellUnid] == "true". Please note that [SellItem] tag will ALWAYS make the bot identify item. // About Key Rarity, only operators == and != can be used and possible values are: "Normal", "Magic", "Rare", "Unique". // You can use different equipment categories as well, possible values: "Chest", "Shield", "Helm", "Ring", "Amulet", "Flask", "Weapon", "1Handed", "2Handed", "Gloves", "Boots", "Belt", "Map". // Operators && and || are available, parenthesis are working. // # is used to separate mods checked after item identification. If an item matchs mods before the # and doesn't match the ones after, it will be sold to vendor. // If you didn't noticed, // is used for comments. // /!\ Be careful!!! local_ mod name means that the mods is applied on the stats of the items rather than the stats of your char. local_attack_speed_+% for instance is applied on the weapon only // and attack_speed_+% is global on the character (ring,amy,belt...) /!\ // If you want to chance an item, simply add for instance [Type] == "Glorious Plate" # [ChanceItem] == "true", to make the bot pickup any glorious plate it find and use an orb of chance on it (Kaom's Heart FTW). // Be careful, if you set up the Glorious Plate to be Chanced, no need to add any line for the bot to pick up the white item or sell magic and rare. Just setup [Type] == "Your Item" # [ChanceItem] == "true" and the bot will do the rest. // Thanks to Phaukt and Jarvis101 for their help in building this pickit file. ///////////////////////////////////////////////////////////////////////////////////// // // // EXAMPLE // // // ///////////////////////////////////////////////////////////////////////////////////// // Blanket coverage // [Category] == "Gloves" && [Rarity] == "Rare" # [SellItem] == "true" // What it means : Pick up any gloves. Id the item. Then Sell it. // Exception handling // [Category] == "Gloves" && [Rarity] == "Rare" # [attack_speed_+%] >= "10" && [StashItem] == "true" // What it means : When the gloves are Identified, if they have an attack speed modifier above a 10% value, it will stash the item. // [Type] == "Short Bow" && [Rarity] == "Unique" && [Quality] >= "10" // Random example 1 // [Type] == "Faun's Horn" && [Rarity] == "Rare" && [Linked] == "4" # [StashItem] == "true" && [121] == "27" && ([base_fire_damage_resistance_%] >= "25" || [base_lightning_damage_resistance_%] >= 25) // Random example 2 // [Type] == "Faun's Horn" && [Rarity] == "Rare" && [Linked] == "4" # [121] == "27" && ([base_fire_damage_resistance_%] >= "25" || [base_lightning_damage_resistance_%] >= 25) // Random example 3 (yes even without [StashItem] == "true", bot stashes on match) // [Type] == "Occultist's Vestment" && [Rarity] == "Unique" // Random example 4 // [Type] == "Engraved Wand" # [attack_minimum_added_physical_damage]>="10" && [accuracy_rating_+%]=="100" // Random example 5 // [Type] == "Medium Life Flask" // Random example 6 // [Category] == "Chest" && [Rarity] == "Rare" # [base_maximum_life] >= "80" && [151] >= "20" && [base_cold_damage_resistance_%] >= "25" // Random example 7 // [Category] == "Helm" && [Rarity] == "Rare" # [StashItem] == "true" && [base_maximum_life] >= "80" && [base_lightning_damage_resistance_%] >= "25" && [base_cold_damage_resistance_%] >= "25" // Random example 8 ///////////////////////////////////////////////////////////////////////////////////// // // // User's custom rules // // // ///////////////////////////////////////////////////////////////////////////////////// [Rarity] == "Unique" # [StashItem] == "true" // Keep all unique // For storing belts and jewelry for chaos orb recipe, Uncomment the 3 below and comment the 3 above to stash jewelry. Also, delete the jewelery from the accessories section. [Category] == "Belt" && [Rarity] == "Rare" [Category] == "Ring" && [Rarity] == "Rare" [Category] == "Amulet" && [Rarity] == "Rare" ///////////////////////////////////////////////////////////////////////////////////// // // // CURRENCY // // // ///////////////////////////////////////////////////////////////////////////////////// [Type] == "Scroll of Wisdom" # [StashItem] == "true" // Take all id scroll [Type] == "Portal Scroll" # [StashItem] == "true" // Take all tp scroll [Type] == "Blacksmith's Whetstone" # [StashItem] == "true" // Take Blacksmith's Whetstone [Type] == "Armourer's Scrap" # [StashItem] == "true" // Take Armourer's Scrap [Type] == "Glassblower's Bauble" # [StashItem] == "true" // Take Glassblower's Bauble [Type] == "Albino Rhoa Feather" # [StashItem] == "true" // Albino Rhoa Feather [Category] == "Map" // Take all maps [Type] == "Sacrifice at Dawn" # [StashItem] == "true" //Sacrifice map [Type] == "Sacrifice at Noon" # [StashItem] == "true" //Sacrifice map [Type] == "Sacrifice at Dusk" # [StashItem] == "true" //Sacrifice map [Type] == "Sacrifice at Midnight" # [StashItem] == "true" //Sacrifice map ///////////////////////////////////////////////////////////////////////////////////// // // // SOCKETS // // // ///////////////////////////////////////////////////////////////////////////////////// [Sockets] >= "5" && [Linked] >= "5" # [StashItem] =="true" // Keep 5/6L [Sockets] == "6" && [Linked] <= "4" # [SellUnid] == "true" // Sell 6S ///////////////////////////////////////////////////////////////////////////////////// // // // G E M S // // // ///////////////////////////////////////////////////////////////////////////////////// // For quality gem, use the min_gem_quality for the moment // [Type] == "Added Chaos Damage" // Gem // [Type] == "Added Cold Damage" // Gem // [Type] == "Added Fire Damage" // Gem // [Type] == "Added Lightning Damage" // Gem // [Type] == "Additional Accuracy" // Gem // [Type] == "Anger" // Gem // [Type] == "Animate Guardian" // Gem // [Type] == "Animate Weapon" // Gem // [Type] == "Arc" // Gem // [Type] == "Arctic Armour" // Gem // [Type] == "Arctic Breath" // Gem // [Type] == "Bear Trap" // Gem // [Type] == "Blind" // Gem // [Type] == "Blood Magic" // Gem // [Type] == "Blood Rage" // Gem // [Type] == "Burning Arrow" // Gem // [Type] == "Cast on Critical Strike" // Gem // [Type] == "Cast on Death" // Gem // [Type] == "Cast on Melee Kill" // Gem [Type] == "Cast when Damage Taken" // Gem // [Type] == "Cast when Stunned" // Gem // [Type] == "Chain" // Gem // [Type] == "Chance to Flee" // Gem // [Type] == "Chance to Ignite" // Gem // [Type] == "Clarity" // Gem // [Type] == "Cleave" // Gem // [Type] == "Cold Penetration" // Gem // [Type] == "Cold Snap" // Gem // [Type] == "Cold to Fire" // Gem // [Type] == "Concentrated Effect" // Gem // [Type] == "Conductivity" // Gem // [Type] == "Conversion Trap" // Gem // [Type] == "Critical Weakness" // Gem // [Type] == "Culling Strike" // Gem // [Type] == "Curse On Hit" // Gem // [Type] == "Cyclone" // Gem // [Type] == "Decoy Totem" // Gem // [Type] == "Determination" // Gem // [Type] == "Detonate Dead" // Gem // [Type] == "Devouring Totem" // Gem // [Type] == "Discharge" // Gem // [Type] == "Discipline" // Gem // [Type] == "Dominating Blow" // Gem // [Type] == "Double Strike" // Gem // [Type] == "Dual Strike" // Gem // [Type] == "Elemental Hit" // Gem // [Type] == "Elemental Proliferation" // Gem // [Type] == "Elemental Weakness" // Gem [Type] == "Empower" // Gem [Type] == "Enhance" // Gem [Type] == "Enlighten" // Gem // [Type] == "Endurance Charge on Melee Stun" // Gem // [Type] == "Enduring Cry" // Gem // [Type] == "Enfeeble" // Gem // [Type] == "Ethereal Knives" // Gem // [Type] == "Explosive Arrow" // Gem // [Type] == "Faster Attacks" // Gem // [Type] == "Faster Casting" // Gem // [Type] == "Faster Projectiles" // Gem // [Type] == "Fire Penetration" // Gem // [Type] == "Fire Trap" // Gem // [Type] == "Fireball" // Gem // [Type] == "Firestorm" // Gem // [Type] == "Flame Totem" // Gem // [Type] == "Flammability" // Gem // [Type] == "Flicker Strike" // Gem // [Type] == "Fork" // Gem // [Type] == "Freeze Mine" // Gem // [Type] == "Freezing Pulse" // Gem // [Type] == "Frenzy" // Gem // [Type] == "Frost Wall" // Gem // [Type] == "Frostbite" // Gem // [Type] == "Glacial Hammer" // Gem // [Type] == "Grace" // Gem // [Type] == "Greater Multiple Projectiles" // Gem // [Type] == "Ground Slam" // Gem // [Type] == "Haste" // Gem // [Type] == "Hatred" // Gem // [Type] == "Heavy Strike" // Gem // [Type] == "Ice Nova" // Gem // [Type] == "Ice Shot" // Gem // [Type] == "Ice Spear" // Gem // [Type] == "Immortal Call" // Gem // [Type] == "Incinerate" // Gem // [Type] == "Increased Area of Effect" // Gem // [Type] == "Increased Critical Damage" // Gem // [Type] == "Increased Critical Strikes" // Gem // [Type] == "Increased Duration" // Gem // [Type] == "Infernal Blow" // Gem // [Type] == "Iron Grip" // Gem // [Type] == "Iron Will" // Gem [Type] == "Item Quantity" // Gem // [Type] == "Item Rarity" // Gem // [Type] == "Knockback" // Gem // [Type] == "Leap Slam" // Gem // [Type] == "Lesser Multiple Projectiles" // Gem // [Type] == "Life Gain on Hit" // Gem // [Type] == "Life Leech" // Gem // [Type] == "Lightning Arrow" // Gem // [Type] == "Lightning Penetration" // Gem // [Type] == "Lightning Strike" // Gem // [Type] == "Lightning Trap" // Gem // [Type] == "Lightning Warp" // Gem // [Type] == "Mana Leech" // Gem // [Type] == "Melee Damage on Full Life" // Gem // [Type] == "Melee Physical Damage" // Gem // [Type] == "Melee Splash" // Gem // [Type] == "Minion Damage" // Gem // [Type] == "Minion Life" // Gem // [Type] == "Minion Speed" // Gem // [Type] == "Minion and Totem Elemental Resistance" // Gem // [Type] == "Molten Shell" // Gem // [Type] == "Multiple Traps" // Gem [Type] == "Multistrike" // Gem // [Type] == "Phase Run" // Gem // [Type] == "Pierce" // Gem // [Type] == "Point Blank" // Gem // [Type] == "Poison Arrow" // Gem [Type] == "Portal" // Gem // [Type] == "Power Charge On Critical" // Gem // [Type] == "Power Siphon" // Gem // [Type] == "Projectile Weakness" // Gem // [Type] == "Puncture" // Gem // [Type] == "Punishment" // Gem // [Type] == "Purity of Fire" // Gem // [Type] == "Purity of Ice" // Gem // [Type] == "Purity of Lightning" // Gem // [Type] == "Purity" // Gem // [Type] == "Rain of Arrows" // Gem // [Type] == "Raise Spectre" // Gem // [Type] == "Raise Zombie" // Gem // [Type] == "Ranged Attack Totem" // Gem // [Type] == "Reave" // Gem // [Type] == "Reduced Duration" // Gem [Type] == "Reduced Mana" // Gem // [Type] == "Rejuvenation Totem" // Gem // [Type] == "Remote Mine" // Gem // [Type] == "Righteous Fire" // Gem // [Type] == "Searing Bond" // Gem // [Type] == "Shield Charge" // Gem // [Type] == "Shock Nova" // Gem // [Type] == "Shockwave Totem" // Gem // [Type] == "Slower Projectiles" // Gem // [Type] == "Smoke Mine" // Gem // [Type] == "Spark" // Gem // [Type] == "Spectral Throw" // Gem // [Type] == "Spell Totem" // Gem // [Type] == "Split Arrow" // Gem // [Type] == "Stun" // Gem // [Type] == "Summon Skeletons" // Gem // [Type] == "Sweep" // Gem // [Type] == "Tempest Shield" // Gem // [Type] == "Temporal Chains" // Gem // [Type] == "Trap" // Gem // [Type] == "Viper Strike" // Gem // [Type] == "Vitality" // Gem // [Type] == "Vulnerability" // Gem // [Type] == "Warlord's Mark" // Gem // [Type] == "Weapon Elemental Damage" // Gem // [Type] == "Whirling Blades" // Gem // [Type] == "Wrath" // Gem // [Type] == "Glacial Cascade" // Gem //Currently no Vaal gems with quality have been found/vaal gems aren't worth much and can easily be farmed from a normal area. // [Type] == "Vall Storm Call" // [Type] == "Vaal Cyclone" // Gem // [Type] == "Vaal Ice Nova" // Gem // [Type] == "Vaal Immortal Call" // Gem // [Type] == "Vaal Fireball" // Gem // [Type] == "Vaal Rain Of Arrows" // Gem // [Type] == "Vaal Glaciel Hammer" // Gem // [Type] == "Vaal Lightning Warp" // Gem // [Type] == "Vaal Spectral Throw" // Gem // [Type] == "Vaal Spark" // Gem // [Type] == "Vaal Arc" // Gem // [Type] == "Vaal Molten Shell" // Gem // [Type] == "Vaal Lightning Strike" // Gem // [Type] == "Vaal Cold Snap" // Gem // [Type] == "Vaal Ground Slam" // Gem // [Type] == "Vaal Detonate Dead" // Gem // [Type] == "Vaal Summon Skeletons" // Gem ///////////////////////////////////////////////////////////////////////////////////// // // // C H A N C I N G // // // ///////////////////////////////////////////////////////////////////////////////////// // [Type] == "Glorious Plate" # [ChanceItem] == "true" // Kaom's Heart // [Type] == "Hubris Circlet" # [ChanceItem] == "true" // Crown of Eyes // [Type] == "Gavel" # [ChanceItem] == "true" // Mjolnir // [Type] == "Spine Bow" # [ChanceItem] == "true" // Voltaxic Rift // [Type] == "Siege Axe" # [ChanceItem] == "true" // Soul Taker ///////////////////////////////////////////////////////////////////////////////////// // // // U N I Q U E I T E M S // // // ///////////////////////////////////////////////////////////////////////////////////// // [Rarity] == "Unique" # [SellItem] == "true" // Sell all unique that aren't defined in the pickit (be careful with recently added uniques) ////////////////////////////////////////////// // // // A m u l e t s // // // ////////////////////////////////////////////// [Type] == "Onyx Amulet" && [Rarity] == "Unique" // Carnage Heart / Eye of Chayula / Astramentis [Type] == "Gold Amulet" && [Rarity] == "Unique" // Demigod's Presence [Type] == "Amber Amulet" && [Rarity] == "Unique" // The Anvil [Type] == "Turquoise Amulet" && [Rarity] == "Unique" // Victario's Acuity [Type] == "Agate Amulet" && [Rarity] == "Unique" // Voll's Devotion [Type] == "Paua Amulet" && [Rarity] == "Unique" && [base_maximum_mana] >= "50" // Atziri's Foible [Type] == "Lapis Amulet" && [Rarity] == "Unique" // Marylene's Fallacy/Stone of Lazhwar ////////////////////////////////////////////// // // // B e l t s // // // ////////////////////////////////////////////// [Type] == "Chain Belt" && [Rarity] == "Unique" // Auxium [Type] == "Heavy Belt" && [Rarity] == "Unique" //Meginord's Girdle/Doryani's Invitation [Type] == "Cloth Belt" && [Rarity] == "Unique" //perandus blazon/Sunblast [Type] == "Leather Belt" && [Rarity] == "Unique" // Headhunter/Immortal Flesh [Type] == "Studded Belt" && [Rarity] == "Unique" // The Magnate ////////////////////////////////////////////// // // // R i n g s // // // ////////////////////////////////////////////// [Type] == "Gold Ring" && [Rarity] == "Unique" //Andvarius [Type] == "Iron Ring" && [Rarity] == "Unique" # [base_item_found_rarity_+%] >= "1" && [StashItem] == "true" //Le Heup of All [Type] == "Paua Ring" && [Rarity] == "Unique" //Doedre's Damning, or Perandus [Type] == "Prismatic Ring" && [Rarity] == "Unique" // The Taming / Theifs Torment / Lori's Lantern [Type] == "Sapphire Ring" && [Rarity] == "Unique" //Dream Fragments [Type] == "Amethyst Ring" && [Rarity] == "Unique" //Death Rush / Ming's Heart [Type] == "Diamond Ring" && [Rarity] == "Unique" //Romira's Banquet / Gifts from Above [Type] == "Unset Ring" && [Rarity] == "Unique" //Voideye [Type] == "Two-Stone Ring" && [Rarity] == "Unique" //Berek's set [Type] == "Paua Ring" && [Rarity] == "Unique" //Perandus Signet/Doedre's Damning ////////////////////////////////////////////// // // // Q u i v e r s // // // ////////////////////////////////////////////// [Type] == "Penetrating Arrow Quiver" && [Rarity] == "Unique" //Drillneck [Type] == "Broadhead Arrow Quiver" && [Rarity] == "Unique" //Rearguard [Type] == "Sharktooth Arrow Quiver" && [Rarity] == "Unique" //Hyrri's Bite ////////////////////////////////////////////// // // // A r m o u r // // // ////////////////////////////////////////////// [Type] == "Varnished Coat" && [Rarity] == "Unique" //Carcass Jack [Type] == "Spidersilk Robe" && [Rarity] == "Unique" # [local_energy_shield_+%] <= "180" && [StashItem] == "true" //Soul Mantle [Type] == "Zodiac Leather" && [Rarity] == "Unique" //Hyrri's Ire [Type] == "Occultist's Vestment" && [Rarity] == "Unique" # [base_lightning_damage_resistance_%] >= "30" && [StashItem] == "true" //Shavronne's Wrappings [Type] == "Glorious Plate" && [Rarity] == "Unique" //Kaom's Heart [Type] == "Desert Brigandine" && [Rarity] == "Unique" // Lightning Coil [Type] == "Holy Chainmail" && [Rarity] == "Unique" //Voll's Protector [Type] == "Full Wyrmscale" && [Rarity] == "Unique" //Belly of the beast [Type] == "Astral Plate" && [Rarity] == "Unique" //Death's Oath [Type] == "Simple Robe" && [Rarity] == "Unique" //Tabula Rasa [Type] == "Copper Plate" && [Rarity] == "Unique" //Solaris Lorica [Type] == "Necromancer Silks" && [Rarity] == "Unique" //Vis Mortis [Type] == "Destiny Leather" && [Rarity] == "Unique" // Queen of the forest ////////////////////////////////////////////// // // // B o o t s // // // ////////////////////////////////////////////// [Type] == "Sharkskin Boots" && [Rarity] == "Unique" //The Blood Dance [Type] == "Nubuck Boots" && [Rarity] == "Unique" # [base_item_found_quantity_+%] >= "18" && [StashItem] == "true" //Almost Perfect Goldwyrm [Type] == "Conjurer Boots" && [Rarity] == "Unique" //Rainbow Stride [Type] == "Reinforced Greaves" && [Rarity] == "Unique" //Windscream [Type] == "Mesh Boots" && [Rarity] == "Unique" //wake of destruction [Type] == "Soldier Boots" && [Rarity] == "Unique" //Alberon's Warpath [Type] == "Golden Caligae" && [Rarity] == "Unique" //Demigod's Stride [Type] == "Leatherscale Boots" && [Rarity] == "Unique" // Dusktoe [Type] == "Slink Boots" && [Rarity] == "Unique" //Atziri's Steps [Type] == "Dragonscale Boots" && [Rarity] == "Unique" //Darkray Vectors [Type] == "Titan Greaves" && [Rarity] == "Unique" //Kaom's Roots ////////////////////////////////////////////// // // // G l o v e s // // // ////////////////////////////////////////////// [Type] == "Steelscale Gauntlets" && [Rarity] == "Unique" # [base_item_found_rarity_+%] >= "45" && [StashItem] == "true" //Almost Perfect IIR Aurseize [Type] == "Deerskin Gloves" && [Rarity] == "Unique" //Maligaro's virtuosity [Type] == "Wool Gloves" && [Rarity] == "Unique" # [base_item_found_quantity_+%] >= "16" && [StashItem] == "true" //Almost Perfect Sadima's Touch [Type] == "Golden Bracers" && [Rarity] == "Unique" //Demigod's Touch [Type] == "Steel Gauntlets" && [Rarity] == "Unique" //Deshret's Vise / Meginord's Vise [Type] == "Assassin's Mitts" && [Rarity] == "Unique" //Snakebite [Type] == "Conjurer Gloves" && [Rarity] == "Unique" //Voidbringer [Type] == "Murder Mitts" && [Rarity] == "Unique" //Thunderfist [Type] == "Chain Gloves" && [Rarity] == "Unique" // Shackles of the Wretched [Type] == "Vaal Gauntlets" && [Rarity] == "Unique" // Atziri's Acuity [Type] == "Strapped Mitts" && [Rarity] == "Unique" # [1083] >= "790" // Facebreaker 790+ ////////////////////////////////////////////// // // // H e l m e t s // // // ////////////////////////////////////////////// [Type] == "Ezomyte Burgonet" && [Rarity] == "Unique" // Abyssus [Type] == "Nightmare Bascinet" && [Rarity] == "Unique" //Bringer of Rain [Type] == "Sinner Tricorne" && [Rarity] == "Unique" //Alpha's howl [Type] == "Necromancer Circlet" && [Rarity] == "Unique" //Chitus Apex [Type] == "Ursine Pelt" && [Rarity] == "Unique" //Rat's Nest [Type] == "Hubris Circlet" && [Rarity] == "Unique" //Crown of Eyes [Type] == "Golden Wreath" && [Rarity] == "Unique" //Demigod's Triumph [Type] == "Nightmare Bascinet" && [Rarity] == "Unique" //Devoto's Devotion [Type] == "Secutor Helm" && [Rarity] == "Unique" //Skullhead [Type] == "Leather Cap" && [Rarity] == "Unique" # [base_resist_all_elements_%] >= "40" && [StashItem] == "true" //Goldrim [Type] == "Visored Sallet" && [Rarity] == "Unique" # [base_item_found_rarity_+%] >= "30" && [StashItem] == "true" //Perfect The Peregrine [Type] == "Mind Cage" && [Rarity] == "Unique" //Rime Gaze [Type] == "Silken Hood" && [Rarity] == "Unique" //Starkonja's Head [Type] == "Golden Mask" && [Rarity] == "Unique" //The Three Dragons [Type] == "Vaal Mask" && [Rarity] == "Unique" //The Vertex ////////////////////////////////////////////// // // // S h i e l d s // // // ////////////////////////////////////////////// [Type] == "Golden Buckler" && [Rarity] == "Unique" //Atziri's Mirror [Type] == "Pinnacle Tower Shield" && [Rarity] == "Unique" //Lioneye's Remorse [Type] == "Titanium Spirit Shield" && [Rarity] == "Unique" //rathpith globe [Type] == "Champion Kite Shield" && [Rarity] == "Unique" //Aegis Aurora [Type] == "Mosaic Kite Shield" && [Rarity] == "Unique" //Rise of the Phoenix [Type] == "Rotted Round Shield" && [Rarity] == "Unique" //Wheel of the Stormsail [Type] == "Baroque Round Shield" && [Rarity] == "Unique" //Daresso's Courage [Type] == "Tarnished Spirit Shield" && [Rarity] == "Unique" //Matua Tupuna [Type] == "Archon Kite Shield" && [Rarity] == "Unique" //Prism Guardian [Type] == "Branded Kite Shield" && [Rarity] == "Unique" //Saffell's Frame [Type] == "Supreme Spiked Shield" && [Rarity] == "Unique" //Jaws of Agony ////////////////////////////////////////////// // // // W e a p o n s // // // ////////////////////////////////////////////// [Type] == "Eternal Sword" && [Rarity] == "Unique" //Dreamfeather [Type] == "Judgement Staff" && [Rarity] == "Unique" //Pledge of Hands [Type] == "Opal Wand" && [Rarity] == "Unique" //Apep's Rage [Type] == "Siege Axe" && [Rarity] == "Unique" //Soul Taker [Type] == "Infernal Axe" && [Rarity] == "Unique" //Dyadus [Type] == "Karui Chopper" && [Rarity] == "Unique" //Kaom's Primacy [Type] == "Sundering Axe" && [Rarity] == "Unique" //Wings of Entropy [Type] == "Shadow Axe" && [Rarity] == "Unique" //Reaper's Pursuit [Type] == "Vaal Axe" && [Rarity] == "Unique" //Atziri's Disfavour [Type] == "Imperial Bow" && [Rarity] == "Unique" //Lioneye's Glare [Type] == "Spine Bow" && [Rarity] == "Unique" //Voltaxic Rift [Type] == "Imperial Bow" && [Rarity] == "Unique" //Windripper [Type] == "Infernal Sword" && [Rarity] == "Unique" //Oro's Sacrifice [Type] == "Vaal Blade" && [Rarity] == "Unique" //Rebuke of the Vaal [Type] == "Vaal Greatsword" && [Rarity] == "Unique" //Razorwraith [Type] == "Hellion's Paw" && [Rarity] == "Unique" //Bloodseeker [Type] == "Imperial Skean" && [Rarity] == "Unique" //Divinarius [Type] == "Slaughter Knife" && [Rarity] == "Unique" //Bino's Kitchen Knife [Type] == "Karui Maul" && [Rarity] == "Unique" //Marohi Erqi [Type] == "Terror Maul" && [Rarity] == "Unique" //Kongor's Undying Rage [Type] == "Gavel" && [Rarity] == "Unique" // Mjolner [Type] == "Vaal Sceptre" && [Rarity] == "Unique" //Doon Cuebiyari [Type] == "Long Staff" && [Rarity] == "Unique" //Pillar of the Caged god/Searing Touch [Type] == "Maelstr?m Staff" && [Rarity] == "Unique" //Taryn's Shiver [Type] == "Vaal Sceptre" && [Rarity] == "Unique" //Doryani's Catalyst [Type] == "Void Sceptre" && [Rarity] == "Unique" //Mon'tregul's Grasp [Type] == "Crystal Sceptre" && [Rarity] == "Unique" //The Supreme Truth [Type] == "Engraved Wand" && [Rarity] == "Unique" //Midnight Bargain [Type] == "Prophecy Wand" && [Rarity] == "Unique" //Void Battery [Type] == "Tornado Wand" && [Rarity] == "Unique" //Piscator's Vigil [Type] == "Judgement Staff" && [Rarity] == "Unique" //Pledge of Hands [Type] == "Fishing Rod" && [Rarity] == "Unique" //Song of the Sirens [Type] == "Fishing Rod" && [Rarity] == "Rare" [Type] == "Fishing Rod" && [Rarity] == "Magic" [Type] == "Fishing Rod" && [Rarity] == "Normal" [Type] == "Large Hybrid Flask" && [Rarity] == "Unique" //Divination Distillate [Type] == "Amethyst Flask" && [Rarity] == "Unique" //Atziri's Promise [Type] == "Granite Flask" && [Rarity] == "Unique" //Rumi's Concoction ///////////////////////////////////////////////////////////////////////////////////// // // // R A R E I T E M S // // // ///////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////// // // // W e a p o n s // // // //////////////////////////////////////////////////////////////////// // 1H weapon that has more than 250 dps [Category] == "1Handed" && [Rarity] == "Rare" # [DPS] >= "250" // 2H weapon that has more than 350 dps [Category] == "2Handed" && [Rarity] == "Rare" # [DPS] >= "350" //Caster [Category] == "Weapon" && [Rarity] == "Rare" # [spell_damage_+%] >= "90" && [critical_strike_chance_+%] >= "60" && [StashItem] == "true" //////////////////////////////////////////////////////////////////// // // // A r m o r // // // //////////////////////////////////////////////////////////////////// ////////////////////////////////////////////// // // // H e l m s // // // ////////////////////////////////////////////// // Life Resists Def stat Helm [Category] == "Helm" && [Rarity] == "Rare" # [base_maximum_life] >= "60" && ([Computed Armor] >= "500" || [Computed Evasion] >= "500" || [Computed Energy Shield] >= "200") && [TotalResistances] >= "60" && [StashItem] == "true" // Life Resists Def stat Helm [Category] == "Helm" && [Rarity] == "Rare" # [base_maximum_life] >= "70" && [TotalResistances] >= "80" && [StashItem] == "true" // Life IIR Resists Helm [Category] == "Helm" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [base_item_found_rarity_+%] >= "25" && [TotalResistances] >= "60" && [StashItem] == "true" ////////////////////////////////////////////// // // // C h e s t // // // ////////////////////////////////////////////// // Life Resists Def stat Chest [Category] == "Chest" && [Rarity] == "Rare" # [base_maximum_life] >= "60" && ([Computed Energy Shield] >= "400" || [Computed Evasion] >= "1000" || [Computed Armor] >= "1000") && [TotalResistances] >= "60" && [StashItem] == "true" // Life Resists Def stat Helm [Category] == "Chest" && [Rarity] == "Rare" # [base_maximum_life] >= "70" && [TotalResistances] >= "80" && [StashItem] == "true" // Life Resists Def stat Chest [Category] == "Chest" && [Rarity] == "Rare" # [base_maximum_life] >= "60" && [TotalResistances] >= "110" && [StashItem] == "true" ////////////////////////////////////////////// // // // G l o v e s // // // ////////////////////////////////////////////// // Life Attack Speed Resists Chest [Category] == "Gloves" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [attack_speed_+%] >= "10" && [TotalResistances] >= "60" && [StashItem] == "true" // Life Attack Speed low Resists Def stat Chest [Category] == "Gloves" && [Rarity] == "Rare" # [base_maximum_life] >= "60" && ([Computed Energy Shield] >= "150" || [Computed Evasion] >= "300" || [Computed Armor] >= "300") && [TotalResistances] >= "60" && [StashItem] == "true" ////////////////////////////////////////////// // // // B o o t s // // // ////////////////////////////////////////////// // Life Resists Def stat Boot [Category] == "Boots" && [Rarity] == "Rare" # [base_maximum_life] >= "60" && ([Computed Energy Shield] >= "150" || [Computed Evasion] >= "300" || [Computed Armor] >= "300") && [TotalResistances] >= "60" && [StashItem] == "true" // Life MS Resists Boot [Category] == "Boots" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [base_movement_velocity_+%] >= "20" && [TotalResistances] >= "60" && [StashItem] == "true" // Life IIR Resists Boot [Category] == "Boots" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [base_item_found_rarity_+%] >= "25" && [TotalResistances] >= "60" && [StashItem] == "true" ////////////////////////////////////////////// // // // S h i e l d s // // // ////////////////////////////////////////////// // Shield [Category] == "Shield" && [Rarity] == "Rare" # [base_maximum_life] >= "60" && ([Computed Energy Shield] >= "300" || [Computed Evasion] >= "800" || [Computed Armor] >= "900") && [TotalResistances] >= "60" && [StashItem] == "true" ////////////////////////////////////////////// // // // B e l t s // // // ////////////////////////////////////////////// //tri res hp [Category] == "Belt" && [Rarity] == "Rare" # [TotalResistances] >= "90" && [base_maximum_life] >= "60" && [StashItem] == "true" //tri res hp Weapon Elemental Dmg [Category] == "Belt" && [Rarity] == "Rare" # [TotalResistances] >= "60" && [base_maximum_life] >= "40" && [weapon_elemental_damage_+%] >= "25" && [StashItem] == "true" ////////////////////////////////////////////// // // // R i n g s // // // ////////////////////////////////////////////// //tri res hp [Category] == "Ring" && [Rarity] == "Rare" # [TotalResistances] >= "100" && [base_maximum_life] >= "60" && [StashItem] == "true" //tri res hp attack speed [Category] == "Ring" && [Rarity] == "Rare" # [TotalResistances] >= "60" && [attack_speed_+%] >= "5" && [base_maximum_life] >= "60" && [StashItem] == "true" //tri res hp [Category] == "Ring" && [Rarity] == "Rare" # [TotalResistances] >= "60" && [base_maximum_life] >= "50" && ([mana_leech_from_physical_damage_%] >= "2" || [life_leech_from_physical_damage_%] >= "2") && [StashItem] == "true" //tri res hp WED [Category] == "Ring" && [Rarity] == "Rare" # [TotalResistances] >= "60" && [weapon_elemental_damage_+%] >= "25" && [base_maximum_life] >= "60" && [StashItem] == "true" //tri res hp iir Rings [Category] == "Ring" && [Rarity] == "Rare" # [TotalResistances] >= "60" && [base_item_found_rarity_+%] >= "20" && [base_maximum_life] >= "60" && [StashItem] == "true" [Category] == "Ring" && [Rarity] == "Rare" # [base_item_found_rarity_+%] >= "25" && [base_maximum_life] >= "60" && [StashItem] == "true" [Category] == "Ring" && [Rarity] == "Rare" # [base_item_found_quantity_+%] >= "10" && [base_item_found_rarity_+%] >= "20" && [StashItem] == "true" [Category] == "Ring" && [Rarity] == "Rare" # [base_item_found_rarity_+%] >= "35" && [StashItem] == "true" // [Category] == "Ring" && [Rarity] == "Magic" # [base_maximum_life] >= "50" && [base_item_found_rarity_+%] >= "30" && [StashItem] == "true" // [Category] == "Ring" && [Rarity] == "Magic" # [base_item_found_quantity_+%] >= "10" && [base_item_found_rarity_+%] >= "20" && [StashItem] == "true" // [Category] == "Ring" && [Rarity] == "Magic" # [base_item_found_rarity_+%] >= "45" && [StashItem] == "true" ////////////////////////////////////////////// // // // A m u l e t s // // // ////////////////////////////////////////////// //crit hp [Category] == "Amulet" && [Rarity] == "Rare" # [base_critical_strike_multiplier_+%] >= "50" && [critical_strike_chance_+%] >= "30" && [base_maximum_life] >= "50" && [StashItem] == "true" //crit res hp [Category] == "Ring" && [Rarity] == "Rare" # [base_critical_strike_multiplier_+%] >= "50" && [base_maximum_life] >= "40" && [critical_strike_chance_+%] >= "30" && [TotalResistances] >= "40" && [StashItem] == "true" //tri res hp [Category] == "Ring" && [Rarity] == "Rare" # [TotalResistances] >= "40" && [base_item_found_rarity_+%] >= "25" && [base_maximum_life] >= "50" && [StashItem] == "true" //Caster Crit cast and spelldamage [Category] == "Amulet" && [Rarity] == "Rare" # [base_critical_strike_multiplier_+%] >= "50" && [critical_strike_chance_+%] >= "30" && [base_cast_speed_+%] >= "8" && [spell_damage_+%] >= "15" && [StashItem] == "true" //IIR Amulets [Category] == "Amulet" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [base_item_found_rarity_+%] >= "30" && [StashItem] == "true" [Category] == "Amulet" && [Rarity] == "Rare" # [base_item_found_rarity_+%] >= "45" && [StashItem] == "true" [Category] == "Amulet" && [Rarity] == "Rare" # [base_item_found_quantity_+%] >= "15" && [base_item_found_rarity_+%] >= "25" && [StashItem] == "true" // [Category] == "Amulet" && [Rarity] == "Magic" # [base_maximum_life] >= "50" && [base_item_found_rarity_+%] >= "30" && [StashItem] == "true" // [Category] == "Amulet" && [Rarity] == "Magic" # [base_item_found_rarity_+%] >= "40" && [StashItem] == "true" // [Category] == "Amulet" && [Rarity] == "Magic" # [base_item_found_quantity_+%] >= "15" && [base_item_found_rarity_+%] >= "25" && [StashItem] == "true" ////////////////////////////////////////////// // // // Q u i v e r // // // ////////////////////////////////////////////// // Phys dmg + life + crit + single res [Type] == "Heavy Quiver" && [Rarity] == "Rare" # [attack_minimum_added_physical_damage] >= "9" && [base_maximum_life] >= "90" && ([base_critical_strike_multiplier_+%] >= "50" || [critical_strike_chance_+%] >= "30") && [TotalResistances] >= "40" && [StashItem] == "true" // Phys dmg + life + ias/accuracy + crit + single res [Type] == "Heavy Quiver" && [Rarity] == "Rare" # [attack_minimum_added_physical_damage] >= "9" && [base_maximum_life] >= "90" && ([attack_speed_+%] >= "11" || [accuracy_rating] >= "201") && ([base_critical_strike_multiplier_+%] >= "50" || [critical_strike_chance_+%] >= "30") && [TotalResistances] >= "40" && [StashItem] == "true" //Elemental // Dex + Elemental Damage + crit or life [Type] == "Light Quiver" && [Rarity] == "Rare" # [additional_dexterity] >= "32" && [weapon_elemental_damage_+%] >= "20" && ([base_maximum_life] >= "70" || [critical_strike_chance_+%] >= "30") && [StashItem] == "true" // Elemental Damage + Dex + accuracy or life [Type] == "Conductive Quiver" && [Rarity] == "Rare" # [weapon_elemental_damage_+%] >= "20" && ([accuracy_rating] >= "200" || [additional_dexterity] >= "30" || [base_maximum_life] >= "70") && [StashItem] == "true" Sorry I cant figure out how to get that into a
  19. Hey -- I'm brand new to Exiled Pro. I CANNOT believe how easy it was to begin, on a basic level. So much less configuration required as opposed to the older d2 bots. Thanks so much, I'll definitely be buying this. A few questions: Can you still buy 3 account accesses at a discount? I saw that advertised somewhere. I have sandbox - but Exiled Bot tells me "game not found" when I run in sandboxed. Is there a way to run the bot on multiple windows? I notice that Exiled Bot takes over my mouse, so I cannot play on my main while I bot. I did some searching on the forums about banning. How active are they banning for this? What are the do's and do not's of botting (e.g. limiting time, some common settings, etc.) What do I have to do if I get IP banned? I don't care if they ban the account I'm working on now, so much. But I would really be upset if they were to somehow connect my main account. (If I'm just playing by running as admin, will there be a way for me to change IP etc in the future if this results in an IP ban? I am not VPN or anything) I transfer currency and items from the bot account to my main account (how risky is that--should I make a middle-man account?) These are just some things that I have been thinking about. Thanks
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