Jump to content

omega

Beta Tester
  • Content Count

    145
  • Joined

  • Last visited

Posts posted by omega


  1. i have realized that this game gets updated way too often to not have a "buy the designer a beer" option sure nobody probably do it but what is $2.50 during the holidays or just during the summer.............I would gladly donate every july 4th since here in the states is our fourth of independence and I know for a fact that these guys do a lot when the game gets updated. as I noticed in the shout box people are like why so long on the update and I would be very aggravated as a bot programmer seeing that exery upate. it takes time and testing to get it updated, not gonna lie the pickit list was revamped in a hole new way and I like it but some of the uniques could be tagged "low level" so some of the new botters can figure it out

     

     

    also we need to figure out something about the TP use because logging out and logging in is what gets people banned I looked onto the Washington server and they have a sniffer to look at how many times people been logging in and out in a set period of time hence why I only bot for max of 2hrs and turn off for 3-4hrs and start my bot again since the idle timer function is still grey out on my even after I bought the key.

    added

     

    https://exiled-bot.net/community/index.php/store/gift-vouchers/

    • Upvote 1

  2. Hey guys been having this problem for 2 days now.

    Been checking the bot constantly.

    It does about 4 areas perfectly.

    On each instance when it gets to a certain area it will kill half the map, opens TP, drop stuff in stash, re-enters TP back to area.

    Then it just opens another TP jumps in and back, Opens another TP in and back until all TP scrolls are finished then relogs.

    Have checked forums but cant seem to find anything similiar.  :cry:

    you didn't accidentally set max explore % low did you?


  3. for maps decide what maps you want first... then delete the ones you dont

     

    not trying to be a dick... but if your just read the list it pretty much explains it

     

    this line is so u dont stash unid maps...

     

     
    // ID Maps 
    [Category] == "Map" # [map_monsters_life_+%] >= "0" && [stashItem] == "true"
     
    /////////////////////////////////////////////////////////////////////////////////////
    //                                                                                 //
    //                                  M A P S                                  //
    //                                                                                 //
    /////////////////////////////////////////////////////////////////////////////////////
     
    // ID Maps 
    [Category] == "Map" # [map_monsters_life_+%] >= "0" && [stashItem] == "true"
     
    // Sac Sets
    [Type] == "Sacrifice at Dawn" # [stashItem] == "true" //Sacrifice map
    [Type] == "Sacrifice at Noon" # [stashItem] == "true" //Sacrifice map
    [Type] == "Sacrifice at Dusk" # [stashItem] == "true" //Sacrifice map
    [Type] == "Sacrifice at Midnight" # [stashItem] == "true" //Sacrifice map
    [Type] == "Mortal Grief" # [stashItem] == "true" //Über map
    [Type] == "Mortal Rage" # [stashItem] == "true" //Über map
    [Type] == "Mortal Ignorance" # [stashItem] == "true" //Über map
    [Type] == "Mortal Hope" # [stashItem] == "true" //Über map
     
    // Take all maps, or comment out if you want to specify which map rarity to pick up below
    // [Category] == "Map" #[stashItem] == "true"
    // [Category] == "Map" && [Rarity] == "Normal" # [stashItem] == "True" // Take all normal maps
    // [Category] == "Map" && [Rarity] == "Magic" # [sellUnid] == "True" // Sell all UnID magic maps (for controlling/rolling your own magic maps)
    // [Category] == "Map" && [Rarity] == "Rare" # [stashItem] == "True" // Take all rare maps
    [Category] == "Map" && [Rarity] == "Unique" # [stashItem] == "True" // Take all unique maps
     
    // Comment out the maps bellow that you DON'T need - Because of value of higher tier maps, recommend taking all T10+ maps
    // Alternative method for running maps is to collect all maps but set map runner ipd to run only magic/rare maps setup before hand
     
    // Tier 6
    [Type] == "Arachnid Nest Map" # [stashItem] == "true"
    [Type] == "Catacomb Map" # [stashItem] == "true"
    [Type] == "Colonnade Map" # [stashItem] == "true" // Difficult map boss without transition
    [Type] == "Dry Woods Map" # [stashItem] == "true"
    [Type] == "Strand Map" # [stashItem] == "true"
    // [Type] == "Temple Map" # [stashItem] == "true" // Difficult map boss without transition
     
    // Tier 7
    [Type] == "Jungle Valley Map" # [stashItem] == "true"  // Annoying map boss on transition
    [Type] == "Terrace Map" # [stashItem] == "true"  // Annoying map boss on transition 
    [Type] == "Mine Map" # [stashItem] == "true"
    [Type] == "Torture Chamber Map" # [stashItem] == "true" // Annoying map boss on transition 
    [Type] == "Waste Pool Map" # [stashItem] == "true"
     
    // Tier 8
    [Type] == "Dark Forest Map" # [stashItem] == "true"
    [Type] == "Dry Peninsula Map" # [stashItem] == "true" // Annoying map boss on transition 
    [Type] == "Canyon Map" # [stashItem] == "true"
    [Type] == "Cells Map" # [stashItem] == "true"
    [Type] == "Orchard Map" # [stashItem] == "true" // Difficult map boss on transition 
     
    // Tier 9
    [Type] == "Arid Lake Map" # [stashItem] == "true"
    [Type] == "Gorge Map" # [stashItem] == "true"
    [Type] == "Malformation Map" # [stashItem] == "true" // Difficult map boss
    [Type] == "Residence Map" # [stashItem] == "true" // Difficult map boss
    [Type] == "Underground River Map" # [stashItem] == "true"
     
    // Tier 10
    [Type] == "Bazaar Map" # [stashItem] == "true"
    [Type] == "Necropolis Map" # [stashItem] == "true" // Difficult map boss
    [Type] == "Plateau Map" # [stashItem] == "true"
    [Type] == "Volcano Map" # [stashItem] == "true" // Difficult map boss (LW totems)
     
    // Tier 11
    [Type] == "Academy Map" # [stashItem] == "true"
    [Type] == "Crematorium Map" # [stashItem] == "true" // Difficult map boss
    [Type] == "Precinct Map" # [stashItem] == "true"
    [Type] == "Springs Map" # [stashItem] == "true"
     
    // Tier 12
    [Type] == "Arsenal Map" # [stashItem] == "true"
    [Type] == "Overgrown Ruin Map" # [stashItem] == "true"
    [Type] == "Shipyard Map" # [stashItem] == "true"
    [Type] == "Village Ruin Map" # [stashItem] == "true"
     
    // Tier 13
    [Type] == "Courtyard Map" # [stashItem] == "true"
    [Type] == "Excavation Map" # [stashItem] == "true"
    [Type] == "Wasteland Map" # [stashItem] == "true"
    [Type] == "Waterways Map" # [stashItem] == "true"
     
    // Tier 14
    [Type] == "Conservatory Map" # [stashItem] == "true"
    [Type] == "Palace Map" # [stashItem] == "true"
    [Type] == "Shrine Map" # [stashItem] == "true"
    [Type] == "Vaal Temple Map" # [stashItem] == "true"
     
    // Tier 15
    [Type] == "Abyss Map" # [stashItem] == "true"
    [Type] == "Colosseum Map" # [stashItem] == "true"
    [Type] == "Core Map" # [stashItem] == "true"

  4. Your white items including your agate ammy is in the white section

     

    dont set them to chance... you have to be in map to roll voll's

    /////////////////////////////////////////////////////////////////////////////////////

    //                                                                                 //

    //                              C H A N C I N G                                    //

    //                                                                                 //

    /////////////////////////////////////////////////////////////////////////////////////

     

    // [Type] == "Onyx Amulet" # [ChanceItem] == "true" && [Rarity] == "Normal" // Astramentis preferably

    // [Type] == "Slaughter Knife" # [ChanceItem] == "true" && [Rarity] == "Normal" // Bino's

    // [Type] == "Sharkskin Booots" # [ChanceItem] == "true" && [Rarity] == "Normal" // Blood Dance (Vaal Roll +1 Frenzy)

    // [Type] == "Varnished Coat" # [ChanceItem] == "true" && [Rarity] == "Normal" // Carcass Jack

    // [Type] == "Penetrating Arrow Quiver" # [ChanceItem] == "true" && [Rarity] == "Normal" // Drillneck

    // [Type] == "Glorious Plate" # [ChanceItem] == "true" && [Rarity] == "Normal" // Kaom's Heart

    // [Type] == "Desert Brigandine" # [ChanceItem] == "true" && [Rarity] == "Normal" // Lightning Coil

    // [Type] == "Deerskin Gloves" # [ChanceItem] == "true" && [Rarity] == "Normal" // Maligaro's Virtuosity

    // [Type] == "Gavel" # [ChanceItem] == "true" && [Rarity] == "Normal" // Mjolnir

    // [Type] == "Judgement Staff" # [ChanceItem] == "true" && [Rarity] == "Normal" // Pledge of Hands

    // [Type] == "Titanium Spirit Shield" # [ChanceItem] == "true" && [Rarity] == "Normal" // Rathpith

    // [Type] == "Ursine Pelt" # [ChanceItem] == "true" && [Rarity] == "Normal" // Rat's Nest

    // [Type] == "Granite Flask" # [ChanceItem] == "true" && [Rarity] == "Normal" // Rumi's Concoction

    [Type] == "Occultist's Vestment" # [ChanceItem] == "true" && [Rarity] == "Normal" // Shavronne's Wrappings

    // [Type] == "Siege Axe" # [ChanceItem] == "true" && [Rarity] == "Normal" // Soul Taker

    // [Type] == "Gold Ring" # [ChanceItem] == "true" && [Rarity] == "Normal" // Ventor's Gamble or Andvarius

    // [Type] == "Prophecy Wand" # [ChanceItem] == "true" && [Rarity] == "Normal" // Void Battery

    // [Type] == "Conjurer Gloves" # [ChanceItem] == "true" && [Rarity] == "Normal" // Voidbringer (Vaal Roll +1 Gems)

    // [Type] == "Spine Bow" # [ChanceItem] == "true" && [Rarity] == "Normal" // Voltaxic Rift

    // [Type] == "Prophecy Wand" # [ChanceItem] == "true" && [Rarity] == "Normal" // Void Battery

    [Type] == "Sapphire Flask" # [ChanceItem] == "true" && [Rarity] == "Normal" // Void Battery

    [Type] == "Sorcerer Boots" # [ChanceItem] == "true" && [Rarity] == "Normal" // Void Battery

    //////////////////////////////////////////////

    //                                          //

    //                W H I T E S               //

    //                                          //

    //////////////////////////////////////////////

     

    // [Type] == "Agate Amulet" && [Rarity] == "Normal" # [stashItem] == "true" // Collect for Voll's Devotion - Anarchy/Onslaught Map Mod - Chance in Map

    // [Type] == "Assassin's Garb" && [Rarity] == "Normal" && [itemLevel] >= "84" # [stashItem] == "true"

    // [Type] == "Coronal Maul" && [Rarity] == "Normal" && [itemLevel] >= "83" # [stashItem] == "true"

    // [Type] == "Glorious Plate" && [Rarity] == "Normal" && [itemLevel] >= "84" # [stashItem] == "true"

    // [Type] == "Harbinger Bow" && [Rarity] == "Normal" && [itemLevel] >= "83" # [stashItem] == "true"

    // [Type] == "Leather Belt" && [Rarity] == "Normal" # [stashItem] == "true"   

    // [Type] == "Tornado Wand" && [Rarity] == "Normal" && [itemLevel] >= "83" # [stashItem] == "true"

    // [Type] == "Vaal Regalia" && [Rarity] == "Normal" && [itemLevel] >= "84" # [stashItem] == "true"

    // [Category] == "Flask" && [Quality] >= "13" # [stashItem] == "true"  // 3 Flasks = Glassblower's

    // [Type] == "Quicksilver Flask"

    // [Type] == "Divine Life Flask"

    // [Type] == "Eternal Life Flask"

    // [Type] == "Granite Flask"

    // [Type] == "Jade Flask"

    // [Type] == "Sapphire Flask"

    // [Type] == "Ruby Flask"

    // [Type] == "Topaz Flask"

    // [Type] == "Stone Hammer" && [Rarity] == "Normal" // Q20 + Map = Chisel

    // [Type] == "Rock Breaker" && [Rarity] == "Normal" // Q20 + Map = Chisel

    // [Type] == "Gavel" && [Rarity] == "Normal"  // Q20 + Map = Chisel

    // [Type] == "Iron Ring"  // 7 Rings + Coral/Paua ring = Ammy


  5. gz! oO

    i got lucky... i stopped counting how many ppl msg me asking the 5 questions...

     

    where did you find it ~ bot found it... idk lol

    what time ~ bot found it... sometime during the day i think though

    what ur build ~ immo duelist

    whats ur mf ~ idr

    what lvl are you ~ idr

     

    funny story... when i found it i was really new and didnt realize what i had... sat in stash untouched until i pinged stuff to jsp mate and he flipped... 2 days later 


  6. Why after death on maps bot not recast auras outside of map (in hideout or in lab) but instead he jump in to dangerous place where he was killed w/o any auras, fight those mobs again and if win only after that recast auras? I think it shoudlnt be hard to implement.

    i think this is because its casting in a fighting zone... hideout it would work but then you wouldnt be able to run normal areas (dried lake ect)


  7.  

    I caught my bot today failing to pick an item (too many items on the floor) and the bot failed to leave the map after 120seconds (max idle time). There was some kind of loop. Here is a part of the log :

     

    2015-12-26 15:42:22 [info] -> Going to pick item
    2015-12-26 15:42:22 [info] -> Current complex map explored !!
    2015-12-26 15:42:22 [info] -> Restart state because no monster were killed for 120 s
    2015-12-26 15:42:22 [info] -> Map finished!!
    2015-12-26 15:42:22 [info] -> Going to pick item
    2015-12-26 15:42:22 [info] -> Current complex map explored !!
    2015-12-26 15:42:22 [info] -> Restart state because no monster were killed for 120 s
    2015-12-26 15:42:22 [info] -> Map finished!!
    2015-12-26 15:42:23 [info] -> Going to pick item
    2015-12-26 15:42:23 [info] -> Current complex map explored !!
    2015-12-26 15:42:23 [info] -> Restart state because no monster were killed for 120 s
    2015-12-26 15:42:23 [info] -> Map finished!!
    2015-12-26 15:42:23 [info] -> Going to pick item
    2015-12-26 15:42:23 [info] -> Current complex map explored !!
    2015-12-26 15:42:23 [info] -> Restart state because no monster were killed for 120 s
    2015-12-26 15:42:23 [info] -> Map finished!!
    2015-12-26 15:42:24 [info] -> Going to pick item

     

    not even 3 seconds went by


  8. [Type] == "The Lich" # [stashItem] == "true"

    [Type] == "The Cartographer" # [stashItem] == "true"

    [Type] == "The Aesthete" # [stashItem] == "true"

    [Type] == "Merciless Armament " # [stashItem] == "true"

    [Type] == "Last Hope" # [stashItem] == "true"

    [Type] == "Hunter's Reward" # [stashItem] == "true"

    [Type] == "Hubris" # [stashItem] == "true"

    [Type] == "Bowyer's Dream" # [stashItem] == "true"


  9. im not sure why but it will oepn map in hideout but after awhile it starts running them in a3 map device

     

    seems like when he only uses hideout if i start the bot there... when he chickens he doesn't bother going back to hideout

     

    i have hideout enabled (both random)

     

    any ideas? ty


  10. my nortons is turned off. firewalls are turn off.

    sry this is about all i can suggest

     

    i personally would try kicking something but the smart person would wait for raze or alk or a support staff in chat box and link this thread to them politely and ask for help


  11. i click XPPVQvcCoy and run as admin to start the bot, then i click a process for it to be attached, after it attachs, nothing happens..

     

    then even clicking normal mode ( higher dection risk ) to start bot manually, and it does nothing.

    i think this is caused by a virus protection or sumthing like it...


  12. i just downloaded bot. i open and click as run as admin then inject into a process, but then nothing happens.

     

    i go to normal mode, and start bot at higher risk and still nothing.

     

    i cant seem to get bot to open.

    as in the interface where it says start bot and several different tabs *maps/pikit/combat/ect* wont open

     

    OR

     

    when you press start bot it wont start?


  13. Hello how can I make pickit keep the unique drops instead of selling them?

    in the pikit file it will say

     

     

    [Rarity] == "Unique" # [stashItem] == "true" // Keep all unique, comment this line if you want the bot to sell unique not defined in this file

     

    // [Rarity] == "Unique" # [sellItem] == "true" // Sell all unique that aren't defined in the pickit (be careful with recently added uniques)

     

    on 52g idk i havent tried it yet but it should be something like that


  14. When the bot gets stuck in a map, it would quit and re-enter the map. If the map isn't so good, it'd be better to start a new map instead.

    oh ic like if it trys to run a tunnels map which is low level and it gets caught on some stupid corner it would just not go back in?

     

    the problem is the bot dont know its stuck... and when it quits it assumes because no monsters were there no?

     

    /e i see what your saying and its a nice idea but i dont think it should be on the top of the list... and then who decides what maps to give up on and ect. another WHOLE map list to setup?

×
×
  • Create New...