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omega

Beta Tester
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Posts posted by omega


  1. Do you have an assigned map stash tab?  Did the maps span multiple stash tabs?

     

    Not sure if it is a fluke from something like lag, or does it happen frequently?

    i can repeat it several times... every time i guess i tried about 4 times and it did it every time i stop it before it can sell them so basically i let the bot open stash pull maps then sell them but i cancel the sale... i am using tab for maps but that dont work either lol it just stashes in pikit tab


  2. idk why it wont work been messing with it for awhile now i give up...

     

    i havent let it actually go to sell i watch it and it will grab 3x arcades 2x colonnades (thats all i have in inventory)(i have it set to min 3 in config and in map.ipd) and then 3x grotto/ledge/mud and then 3x orchards (i have it set to ignore orchards arcades and some others...)

     

    here is map.ipd lmk if i overlooked sumthing thanks

     

    // Welcome to the map runner configuration file. Syntax is the same as in Pickit/default.ipd.
    // Keys available: [RunMap], [ignoreMap], [MapTier], [upgradeQuality], [upgradeToMagic], [upgradeToRare], [RerollMods], [upgradeMapTier].
    // Please note that [ignoreMap] has higher priority than other keys.
    // Whenever you use the "less than" symbol (<) for MapTier, you'll need to add [MapTier] >= "66" (could be more than 66 but never less). This is to avoid bug, sry about that.
    // Map upgrading will only be made on a map that has been selected by the bot to farm.
    // All the map mods can be found in ModsList.html file.
    // Big thanks to jps42 for updating and improving this file.
     
    // Example: Run rare maps level less than 3
    // [MapTier] >= "1" && [MapTier] < "3" && [Rarity] == "Rare" # [RunMap] == "true"
     
    /////////////////////////////////////////////////////////////////////////////////////
    //                                                                                 //
    //                                 B O O K M A R K                                 //
    //                                                                                 //
    /////////////////////////////////////////////////////////////////////////////////////
    //
    //Bookmark
    //General Settings
    //Map Mods - Reroll
    //Map Mods - Ignore
    //Map Bases - Ignore
    //Map Upgrade Tier
    //
    /////////////////////////////////////////////////////////////////////////////////////
    //                                                                                 //
    //                            GENERAL SETTINGS                                     //
    //                                                                                 //
    /////////////////////////////////////////////////////////////////////////////////////
     
    // Map Tier setting
    [MapTier] >= "1" && [MapTier] <= "9" # [RunMap] == "true"
     
    // Map Rarity to Run (Uncommenting means Ignore)
    [Rarity] == "Unique" # [ignoreMap] == "true"
    // [Rarity] == "Rare" # [ignoreMap] == "true"
    // [Rarity] == "Magic" # [ignoreMap] == "true"
    // [Rarity] == "Normal" # [ignoreMap] == "true"
     
    // If you want to enable automatic quality upgrading
    // [MapTier] >= "4" && [Quality] <= "16" && [Rarity] == "Normal" # [upgradeQuality] == "true"
     
    // If you want to transmute or alch maps before running them. Be careful UpgradeToMagic and UpgradeToRare aren't compatible.
    // [Rarity] == "Normal" # [upgradeToMagic] == "true"
    [Rarity] == "Normal" # [upgradeToRare] == "true"
     
    // Use this to roll for a specific amount of Item Quantity **(DOES NOT INCLUDE QUANTITY FROM QUALITY)**
    // [map_item_drop_quantity_+%] < "20" && [Rarity] == "Magic" # [RerollMods] == "true" // -- ITEM QUANTITY   -- Total Item Quantity of the ** MAP MODS ONLY ** 
     
    // If you want to run Sacrifices, just uncomment following lines. Don't forget to comment first General Settings line ([MapTier] >= "1" && [MapTier] < "3" # [RunMap] == "true"),
    // to be sure that bot will run only Sacrifices.
     
    // [Type] == "Sacrifice at Dusk" # [RunMap] == "true"
    // [Type] == "Sacrifice at Dawn" # [RunMap] == "true"
    // [Type] == "Sacrifice at Noon" # [RunMap] == "true"
    // [Type] == "Sacrifice at Midnight" # [RunMap] == "true"
     /////////////////////////////////////////////////////////////////////////////////////
    //                                                                                 //
    //                               MAP MODS - REROLL                                 //
    //                                                                                 //
    /////////////////////////////////////////////////////////////////////////////////////
     
    // Reroll Magic Map Mods (Works with magic maps only currently)
    // Prefix
    // [map_spawn_extra_exiles] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Anarchic -- 2+ Rogue Exiles
    // [map_rare_monsters_have_nemesis_mod] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Antagonist's -- Nemesis Mod
    // [map_packs_are_humanoids] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Bipedal -- Humanoid Mobs
    // [map_packs_are_goatmen] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Capricious -- Goatmen Mobs
    // [map_packs_are_totems] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Ceremonial -- Contains Totems
    // [map_monster_skills_chain_X_additional_times] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Chaining -- Chain +2 Times
    // [map_packs_are_demons] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Demonic -- Demon Mobs
    // [map_packs_fire_projectiles] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Emanant -- Nemesis Mod
    // [map_packs_are_animals] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Feral -- Animal Mobs
    [map_monsters_are_immune_to_curses] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Hexproof -- Curse Immune
    // [map_additional_number_of_packs_to_choose] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Multifarious -- Increased Variety Mobs
    // [map_beyond_chance_%] >= "1"  && [Rarity] == "Magic" # [RerollMods] == "true" // Otherworldly -- Beyond Spawned Mobs
    // [map_packs_are_skeletons] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Skeletal -- Skeleton Mobs 
    // [map_packs_are_sea_witches_and_spawn] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Slithering -- Sea Witches & Spawn Mobs
    // [is_twinned_unique_boss] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Twinned -- 2X Unique Bosses
    // [map_packs_are_undead_and_necromancers] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Undead -- Undead Mobs
     
    // Scaled/Tiered Prefix Mods -- Percentages/Values Increase with Map Tiers
    // [map_monsters_additional_physical_damage_reduction] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Armoured -- +% Monster Phys Dmg Reduction
    // [map_monsters_%_physical_damage_to_add_as_fire] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Burning -- Monsters Deal +% Extra Fire Dmg
    // [map_monsters_life_+%] >= "20" && [Rarity] == "Magic" # [RerollMods] == "true" // Fecund -- +% More Monsters Life
    // [map_monsters_movement_speed_+%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Fleet -- +% Increased Monster Movement/Attack/Cast Speed
    // [map_monsters_%_physical_damage_to_add_as_cold] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Freezing -- Monsters Deal +% Extra Cold Dmg
    // [map_monsters_additional_lightning_resistance] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Grounded -- +% Monster Lightning Resistance
    [map_monsters_additional_fire_resistance] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Incombustible -- +% Monster Fire Resistance
    // [map_monsters_reflect_%_elemental_damage] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Mirrored -- Monsters Reflect % Elemental Damage
    // [map_monsters_additional_cold_resistance] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Molten -- +% Monster Cold Resistance
    // [map_boss_attack_and_cast_speed_+%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Overlord's -- Unique Boss Deals +% Dmg/ Has +% Attack & Cast Speed
    // [map_monsters_reflect_%_physical_damage] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Punishing -- Monsters Reflect % Physical Damage
    // [map_monsters_damage_+%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Savage -- +% Monster Dmg
    // [map_monsters_%_physical_damage_to_add_as_lightning] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Shocking -- Monsters Deal +% Extra Lightning Dmg
    // [map_monsters_additional_number_of_projecitles] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Splitting -- Monsters Fire X Additional Projectiles
    // [map_boss_damage_+%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Titan's -- Unique Boss Has +% Life/ Area of Effect
    // [map_monsters_cannot_be_stunned] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Unwavering -- Monsters Cannot Be Stunned/ +% More Monster Life
     
    // Suffix
    // [map_player_has_elemental_equilibrium_keystone] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Balance -- Player Has Elemental Equilibrium
    // [map_magic_pack_mod_rules] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Bloodlines -- More Magic Monsters/ Magic Monsters Have Bloodline Mod
    // [map_monsters_poison_on_hit] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Venom -- Monsters Poison on Hit
     
    // Scaled/Tiered Suffix Mods -- Percentages/Values Increase with Map Tiers
    // [map_monsters_life_leech_resistance_%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Congealment -- Cannot Leech Life/Mana From Monsters
    // [map_monsters_critical_strike_chance_+%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Deadliness -- Monsters have +% Crit Chance/ +% Crit Multiplier
    // [map_base_ground_desecration_damage_to_deal_per_minute] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Desecration -- Area Has Patches of Desecrated Ground
    // [map_player_has_level_X_elemental_weakness] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Elemental Weakness -- Players are cursed with Elemental Weakness
    // [map_monsters_gain_x_endurance_charges_every_20_seconds] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Endurance -- Monsters gain X Endurance Charges every 20 seconds
    // [map_player_has_level_X_enfeeble] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Enfeeblement -- Players are cursed with Enfeeble
    // [map_additional_player_maximum_resistances_%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Exposure -- (-X to -X)% maximum Player Resistances
    // [map_base_ground_fire_damage_to_deal_per_minute] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Flames -- Area has patches of burning ground
    // [map_non_unique_monsters_spawn_X_monsters_on_death] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Fracturing -- Monsters Fracture
    // [map_monsters_gain_x_frenzy_charges_every_20_seconds] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Frenzy -- Monsters gain X Frenzy Charges every 20 seconds
    // [map_monsters_area_of_effect_+%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Giants -- Monsters have % increased Area of Effect
    [map_player_has_blood_magic_keystone] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Hemomancy -- Players have Blood Magic
    // [map_ground_ice] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Ice -- Area has patches of chilled ground
    // [map_monsters_avoid_ailments_%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Insulation -- Monsters have +% Chance to Avoid Status Elemental Ailments
    // [map_ground_lightning] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Lightning -- Area has patches of shocking ground
    // [map_monsters_gain_x_power_charges_every_20_seconds] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Power -- Monsters gain X Power Charges every 20 seconds
    [map_player_status_recovery_speed_+%] < "0" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Smothering -- Players Recover Life, Mana and Energy Shield % slower
    [map_player_no_regeneration] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Statis -- Players have no Life or Mana Regeneration
    // [map_player_has_level_X_temporal_chains] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Temporal Chains -- Players are cursed with Temporal Chains
    // [map_player_has_level_X_vulnerability] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Vulnerability -- Players are cursed with Vulnerability
     
     
    /////////////////////////////////////////////////////////////////////////////////////
    //                                                                                 //
    //                               MAP MODS - IGNORE                                 //
    //                                                                                 //
    /////////////////////////////////////////////////////////////////////////////////////
     
    // Ignore Map - (Select Map Rarity for each mod to ignore)
    // Prefix
    // [map_spawn_extra_exiles] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Anarchic -- 2+ Rogue Exiles
    // [map_spawn_extra_exiles] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Anarchic -- 2+ Rogue Exiles
     
    // [map_rare_monsters_have_nemesis_mod] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Antagonist's -- Nemesis Mod
    // [map_rare_monsters_have_nemesis_mod] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Antagonist's -- Nemesis Mod
     
    // [map_packs_are_humanoids] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Bipedal -- Humanoid Mobs
    // [map_packs_are_humanoids] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Bipedal -- Humanoid Mobs
     
    // [map_packs_are_goatmen] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Capricious -- Goatmen Mobs
    // [map_packs_are_goatmen] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Capricious -- Goatmen Mobs
     
    // [map_packs_are_totems] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Ceremonial -- Contains Totems
    // [map_packs_are_totems] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Ceremonial -- Contains Totems
     
    // [map_monster_skills_chain_X_additional_times] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Chaining -- Chain +2 Times
    // [map_monster_skills_chain_X_additional_times] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Chaining -- Chain +2 Times
     
    // [map_packs_are_demons] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Demonic -- Demon Mobs
    // [map_packs_are_demons] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Demonic -- Demon Mobs
     
    // [map_packs_fire_projectiles] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Emanant -- Nemesis Mod
    // [map_packs_fire_projectiles] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Emanant -- Nemesis Mod
     
    // [map_packs_are_animals] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Feral -- Animal Mobs
    // [map_packs_are_animals] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Feral -- Animal Mobs
     
    // [map_monsters_are_immune_to_curses] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Hexproof -- Curse Immune
    // [map_monsters_are_immune_to_curses] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Hexproof -- Curse Immune
     
    // [map_additional_number_of_packs_to_choose] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Multifarious -- Increased Variety Mobs
    // [map_additional_number_of_packs_to_choose] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Multifarious -- Increased Variety Mobs
     
    // [map_beyond_chance_%] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Otherworldly -- Beyond Spawned Mobs
    // [map_beyond_chance_%] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Otherworldly -- Beyond Spawned Mobs
     
    // [map_packs_are_skeletons] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Skeletal -- Skeleton Mobs 
    // [map_packs_are_skeletons] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Skeletal -- Skeleton Mobs 
     
    // [map_packs_are_sea_witches_and_spawn] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Slithering -- Sea Witches & Spawn Mobs
    // [map_packs_are_sea_witches_and_spawn] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Slithering -- Sea Witches & Spawn Mobs
     
    // [is_twinned_unique_boss] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Twinned -- 2X Unique Bosses
    // [is_twinned_unique_boss] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Twinned -- 2X Unique Bosses
     
    // [map_packs_are_undead_and_necromancers] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Undead -- Undead Mobs
    // [map_packs_are_undead_and_necromancers] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Undead -- Undead Mobs
     
    // Scaled/Tiered Prefix Mods -- Percentages/Values Increase with Map Tiers
    // [map_monsters_additional_physical_damage_reduction] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Armoured -- +% Monster Phys Dmg Reduction
    // [map_monsters_additional_physical_damage_reduction] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Armoured -- +% Monster Phys Dmg Reduction
     
    // [map_monsters_%_physical_damage_to_add_as_fire] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Burning -- Monsters Deal +% Extra Fire Dmg
    // [map_monsters_%_physical_damage_to_add_as_fire] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Burning -- Monsters Deal +% Extra Fire Dmg
     
    // [map_monsters_life_+%] >= "20" && [Rarity] == "Magic" # [ignoreMap] == "true" // Fecund -- +% More Monsters Life
    // [map_monsters_life_+%] >= "20" && [Rarity] == "Rare" # [ignoreMap] == "true" // Fecund -- +% More Monsters Life
     
    // [map_monsters_movement_speed_+%] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Fleet -- +% Increased Monster Movement/Attack/Cast Speed
    // [map_monsters_movement_speed_+%] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Fleet -- +% Increased Monster Movement/Attack/Cast Speed
     
    // [map_monsters_%_physical_damage_to_add_as_cold] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Freezing -- Monsters Deal +% Extra Cold Dmg
    // [map_monsters_%_physical_damage_to_add_as_cold] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Freezing -- Monsters Deal +% Extra Cold Dmg
     
    // [map_monsters_additional_lightning_resistance] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Grounded -- +% Monster Lightning Resistance
    // [map_monsters_additional_lightning_resistance] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Grounded -- +% Monster Lightning Resistance
     
    // [map_monsters_additional_fire_resistance] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Incombustible -- +% Monster Fire Resistance
    // [map_monsters_additional_fire_resistance] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Incombustible -- +% Monster Fire Resistance
     
    // [map_monsters_reflect_%_elemental_damage] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Mirrored -- Monsters Reflect % Elemental Damage
    // [map_monsters_reflect_%_elemental_damage] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Mirrored -- Monsters Reflect % Elemental Damage
     
    // [map_monsters_additional_cold_resistance] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Molten -- +% Monster Cold Resistance
    // [map_monsters_additional_cold_resistance] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Molten -- +% Monster Cold Resistance
     
    // [map_boss_attack_and_cast_speed_+%] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Overlord's -- Unique Boss Deals +% Dmg/ Has +% Attack & Cast Speed
    // [map_boss_attack_and_cast_speed_+%] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Overlord's -- Unique Boss Deals +% Dmg/ Has +% Attack & Cast Speed
     
    // [map_monsters_reflect_%_physical_damage] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Punishing -- Monsters Reflect % Physical Damage
    // [map_monsters_reflect_%_physical_damage] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Punishing -- Monsters Reflect % Physical Damage
     
    // [map_monsters_damage_+%] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Savage -- +% Monster Dmg
    // [map_monsters_damage_+%] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Savage -- +% Monster Dmg
     
    // [map_monsters_%_physical_damage_to_add_as_lightning] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Shocking -- Monsters Deal +% Extra Lightning Dmg
    // [map_monsters_%_physical_damage_to_add_as_lightning] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Shocking -- Monsters Deal +% Extra Lightning Dmg
     
    // [map_monsters_additional_number_of_projecitles] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Splitting -- Monsters Fire X Additional Projectiles
    // [map_monsters_additional_number_of_projecitles] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Splitting -- Monsters Fire X Additional Projectiles
     
    // [map_boss_damage_+%] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Titan's -- Unique Boss Has +% Life/ Area of Effect
    // [map_boss_damage_+%] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Titan's -- Unique Boss Has +% Life/ Area of Effect
     
    // [map_monsters_cannot_be_stunned] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Unwavering -- Monsters Cannot Be Stunned/ +% More Monster Life
    // [map_monsters_cannot_be_stunned] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Unwavering -- Monsters Cannot Be Stunned/ +% More Monster Life
     
     
    // Suffix
    // [map_player_has_elemental_equilibrium_keystone] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Balance -- Player Has Elemental Equilibrium
    // [map_player_has_elemental_equilibrium_keystone] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Balance -- Player Has Elemental Equilibrium
     
    // [map_magic_pack_mod_rules] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Bloodlines -- More Magic Monsters/ Magic Monsters Have Bloodline Mod
    // [map_magic_pack_mod_rules] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Bloodlines -- More Magic Monsters/ Magic Monsters Have Bloodline Mod
     
    // [map_monsters_poison_on_hit] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Venom -- Monsters Poison on Hit
    // [map_monsters_poison_on_hit] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Venom -- Monsters Poison on Hit
     
    // Scaled/Tiered Suffix Mods -- Percentages/Values Increase with Map Tiers
    // [map_monsters_life_leech_resistance_%] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Congealment -- Cannot Leech Life/Mana From Monsters
    // [map_monsters_life_leech_resistance_%] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Congealment -- Cannot Leech Life/Mana From Monsters
     
    // [map_monsters_critical_strike_chance_+%] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Deadliness -- Monsters have +% Crit Chance/ +% Crit Multiplier
    // [map_monsters_critical_strike_chance_+%] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Deadliness -- Monsters have +% Crit Chance/ +% Crit Multiplier
     
    // [map_base_ground_desecration_damage_to_deal_per_minute] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Desecration -- Area Has Patches of Desecrated Ground
    // [map_base_ground_desecration_damage_to_deal_per_minute] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Desecration -- Area Has Patches of Desecrated Ground
     
    // [map_player_has_level_X_elemental_weakness] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Elemental Weakness -- Players are cursed with Elemental Weakness
    // [map_player_has_level_X_elemental_weakness] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Elemental Weakness -- Players are cursed with Elemental Weakness
     
    // [map_monsters_gain_x_endurance_charges_every_20_seconds] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Endurance -- Monsters gain X Endurance Charges every 20 seconds
    // [map_monsters_gain_x_endurance_charges_every_20_seconds] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Endurance -- Monsters gain X Endurance Charges every 20 seconds
     
    // [map_player_has_level_X_enfeeble] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Enfeeblement -- Players are cursed with Enfeeble
    // [map_player_has_level_X_enfeeble] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Enfeeblement -- Players are cursed with Enfeeble
     
    // [map_additional_player_maximum_resistances_%] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Exposure -- (-X to -X)% maximum Player Resistances
    // [map_additional_player_maximum_resistances_%] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Exposure -- (-X to -X)% maximum Player Resistances
     
    // [map_base_ground_fire_damage_to_deal_per_minute] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Flames -- Area has patches of burning ground
    // [map_base_ground_fire_damage_to_deal_per_minute] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Flames -- Area has patches of burning ground
     
    // [map_non_unique_monsters_spawn_X_monsters_on_death] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Fracturing -- Monsters Fracture
    // [map_non_unique_monsters_spawn_X_monsters_on_death] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Fracturing -- Monsters Fracture
     
    // [map_monsters_gain_x_frenzy_charges_every_20_seconds] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Frenzy -- Monsters gain X Frenzy Charges every 20 seconds
    // [map_monsters_gain_x_frenzy_charges_every_20_seconds] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Frenzy -- Monsters gain X Frenzy Charges every 20 seconds
     
    // [map_monsters_area_of_effect_+%] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Giants -- Monsters have % increased Area of Effect
    // [map_monsters_area_of_effect_+%] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Giants -- Monsters have % increased Area of Effect
     
    // [map_player_has_blood_magic_keystone] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Hemomancy -- Players have Blood Magic
    [map_player_has_blood_magic_keystone] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Hemomancy -- Players have Blood Magic
     
    // [map_ground_ice] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Ice -- Area has patches of chilled ground
    // [map_ground_ice] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Ice -- Area has patches of chilled ground
     
    // [map_monsters_avoid_ailments_%] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Insulation -- Monsters have +% Chance to Avoid Status Elemental Ailments
    // [map_monsters_avoid_ailments_%] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Insulation -- Monsters have +% Chance to Avoid Status Elemental Ailments
     
    // [map_ground_lightning] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Lightning -- Area has patches of shocking ground
    // [map_ground_lightning] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Lightning -- Area has patches of shocking ground
     
    // [map_monsters_gain_x_power_charges_every_20_seconds] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Power -- Monsters gain X Power Charges every 20 seconds
    // [map_monsters_gain_x_power_charges_every_20_seconds] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Power -- Monsters gain X Power Charges every 20 seconds
     
    // [map_player_status_recovery_speed_+%] < "0" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Smothering -- Players Recover Life, Mana and Energy Shield % slower
    [map_player_status_recovery_speed_+%] < "0" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Smothering -- Players Recover Life, Mana and Energy Shield % slower
     
    // [map_player_no_regeneration] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Statis -- Players have no Life or Mana Regeneration
    [map_player_no_regeneration] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Statis -- Players have no Life or Mana Regeneration
     
    // [map_player_has_level_X_temporal_chains] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Temporal Chains -- Players are cursed with Temporal Chains
    // [map_player_has_level_X_temporal_chains] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Temporal Chains -- Players are cursed with Temporal Chains
     
    // [map_player_has_level_X_vulnerability] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Vulnerability -- Players are cursed with Vulnerability
    // [map_player_has_level_X_vulnerability] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Vulnerability -- Players are cursed with Vulnerability
     
    /////////////////////////////////////////////////////////////////////////////////////
    //                                                                                 //
    //                           MAP BASES TO IGNORE                                   //
    //                                                                                 //
    /////////////////////////////////////////////////////////////////////////////////////
     
    // Map tier 1
    // [Type] == "Crypt Map" # [ignoreMap] == "true"
    // [Type] == "Desert Map" # [ignoreMap] == "true"
    // [Type] == "Dunes Map" # [ignoreMap] == "true"
    [Type] == "Dungeon Map" # [ignoreMap] == "true" // Gets Stuck
    // [Type] == "Grotto Map" # [ignoreMap] == "true"
    [Type] == "Pit Map" # [ignoreMap] == "true" // Gets Stuck
    [Type] == "Tropical Island Map" # [ignoreMap] == "true" // Has Trouble With Transition
     
    // Map tier 2
    // [Type] == "Arcade Map" # [ignoreMap] == "true"
    // [Type] == "Cemetery Map" # [ignoreMap] == "true" // Sometimes gets stuck on 2 level loot pickup
    // [Type] == "Channel Map" # [ignoreMap] == "true"
    // [Type] == "Mountain Ledge Map" # [ignoreMap] == "true"
    // [Type] == "Sewer Map" # [ignoreMap] == "true"
    // [Type] == "Thicket Map" # [ignoreMap] == "true"
    // [Type] == "Wharf Map" # [ignoreMap] == "true"
     
    // Map tier 3
    // [Type] == "Ghetto Map" # [ignoreMap] == "true" // Sometimes gets stuck on 2 level loot pickup
    // [Type] == "Mud Geyser Map" # [ignoreMap] == "true"
    // [Type] == "Museum Map" # [ignoreMap] == "true" // Good map - Won't make transition to boss
    // [Type] == "Quarry Map" # [ignoreMap] == "true" // Sometimes gets stuck on 2 level loot pickup
    // [Type] == "Reef Map" # [ignoreMap] == "true"
    // [Type] == "Spider Lair Map" # [ignoreMap] == "true"
    [Type] == "Vaal Pyramid Map" # [ignoreMap] == "true" // Not good map for bot
     
    // Map tier 4
    [Type] == "Arena Map" # [ignoreMap] == "true" // Not good map for bot
    // [Type] == "Overgrown Shrine Map" # [ignoreMap] == "true"
    // [Type] == "Promenade Map" # [ignoreMap] == "true"
    [Type] == "Phantasmagoria Map" # [ignoreMap] == "true" // Annoying map boss without transition
    // [Type] == "Shore Map" # [ignoreMap] == "true"
    // [Type] == "Spider Forest Map" # [ignoreMap] == "true"
    // [Type] == "Tunnel Map" # [ignoreMap] == "true"
     
    // Map tier 5
    // [Type] == "Bog Map" # [ignoreMap] == "true"
    // [Type] == "Coves Map" # [ignoreMap] == "true"
    // [Type] == "Graveyard Map" # [ignoreMap] == "true"
    // [Type] == "Pier Map" # [ignoreMap] == "true"
    // [Type] == "Underground Sea Map" # [ignoreMap] == "true"
    // [Type] == "Villa Map" # [ignoreMap] == "true"
     
    // Map tier 6
    // [Type] == "Arachnid Nest Map" # [ignoreMap] == "true"
    // [Type] == "Catacomb Map" # [ignoreMap] == "true"
    [Type] == "Colonnade Map" # [ignoreMap] == "true" // Difficult map boss without transition
    // [Type] == "Dry Woods Map" # [ignoreMap] == "true"
    // [Type] == "Strand Map" # [ignoreMap] == "true"
    [Type] == "Temple Map" # [ignoreMap] == "true" // Difficult map boss without transition
     
    // Map tier 7
    [Type] == "Jungle Valley Map" # [ignoreMap] == "true" // Annoying map boss on transition
    [Type] == "Terrace Map" # [ignoreMap] == "true" // Annoying map boss on transition
    // [Type] == "Abandoned Cavern Map" # [ignoreMap] == "true"
    [Type] == "Torture Chamber Map" # [ignoreMap] == "true" // Annoying map boss on transition
    // [Type] == "Waste Pool Map" # [ignoreMap] == "true"
     
    // Map tier 8
    // [Type] == "Canyon Map" # [ignoreMap] == "true"
    // [Type] == "Cells Map" # [ignoreMap] == "true" 
    // [Type] == "Dark Forest Map" # [ignoreMap] == "true"
    [Type] == "Dry Peninsula Map" # [ignoreMap] == "true" // Annoying map boss on transition
    // [Type] == "Orchard Map" # [ignoreMap] == "true" // Difficult map boss on transition
     
    // Map tier 9
    // [Type] == "Arid Lake Map" # [ignoreMap] == "true"
    // [Type] == "Gorge Map" # [ignoreMap] == "true"
    [Type] == "Malformation Map" # [ignoreMap] == "true" // Difficult map boss
    [Type] == "Residence Map" # [ignoreMap] == "true" // Difficult map boss
    // [Type] == "Underground River Map" # [ignoreMap] == "true"
     
    // Map tier 10
    // [Type] == "Chateau Map" # [ignoreMap] == "true"
    // [Type] == "Bazaar Map" # [ignoreMap] == "true"
    [Type] == "Necropolis Map" # [ignoreMap] == "true" // Difficult map boss
    // [Type] == "Plateau Map" # [ignoreMap] == "true"
    [Type] == "Volcano Map" # [ignoreMap] == "true" // Difficult map boss (LW Totems)
     
    // Map tier 11
    // [Type] == "Academy Map" # [ignoreMap] == "true"
    [Type] == "Crematorium Map" # [ignoreMap] == "true" // Difficult map boss
    // [Type] == "Precinct Map" # [ignoreMap] == "true"
    // [Type] == "Springs Map" # [ignoreMap] == "true"
     
    // Map tier 12
    // [Type] == "Arsenal Map" # [ignoreMap] == "true"
    // [Type] == "Overgrown Ruin Map" # [ignoreMap] == "true"
    // [Type] == "Shipyard Map" # [ignoreMap] == "true"
    // [Type] == "Village Ruin Map" # [ignoreMap] == "true"
     
    // Map tier 13
    // [Type] == "Courtyard Map" # [ignoreMap] == "true"
    // [Type] == "Excavation Map" # [ignoreMap] == "true"
    // [Type] == "Wasteland Map" # [ignoreMap] == "true"
    // [Type] == "Waterways Map" # [ignoreMap] == "true"
     
    // Map tier 14
    // [Type] == "Conservatory Map" # [ignoreMap] == "true"
    [Type] == "Palace Map" # [ignoreMap] == "true" // Difficult map boss
    // [Type] == "Plaza Map" # [ignoreMap] == "true" // 
    // [Type] == "Shrine Map" # [ignoreMap] == "true"
    // [Type] == "Vaal Temple Map" # [ignoreMap] == "true"
     
    // Map tier 15
    // [Type] == "Abyss Map" # [ignoreMap] == "true"
    // [Type] == "Colosseum Map" # [ignoreMap] == "true"
    // [Type] == "Core Map" # [ignoreMap] == "true"
     
    // Unique Maps by Name
     
    // [Type] == "Crypt Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // The Coward's Trial
    // [Type] == "Mountain Ledge Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Maelström of Chaos
    // [Type] == "Underground Sea Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Caer Blaidd, Wolfpack's Den
    // [Type] == "Reef Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Mao Kun
    // [Type] == "Vaal Pyramid Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Vaults of Atziri
    // [Type] == "Overgrown Shrine Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Acton's Nightmare
    // [Type] == "Promenade Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Hall of Grandmasters
    // [Type] == "Catacomb Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Olmec's Sanctum
    // [Type] == "Temple Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Poorjoy's Asylum
    // [Type] == "Strand Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Whakawairua Tuahu
    // [Type] == "Torture Chamber Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Oba's Cursed Trove
    // [Type] == "Necropolis Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Death and Taxes
    // [Type] == "Chateau Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // The Perandus Manor
    // [Type] == "Courtyard Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // The Vinktar Square
     
    /////////////////////////////////////////////////////////////////////////////////////
    //                                                                                 //
    //                             MAP UPGRADE TIER                                    //
    //                                                                                 //
    /////////////////////////////////////////////////////////////////////////////////////
     
    // Currently you have to manually change these lines in config.ini 
    enable_map_tier_upgrading=true
    minimum_map_number_to_upgrade_tier=3 (or any multiple of 3)
    //
    // By default, the maps that give problems are set to upgrade; and any maps greater than T9 is set to not upgrade.
    // Keep the ignore by map list, as they can still be run by bot before making the minimum needed to upgrade.  
     
    [MapTier] >= "1" && [MapTier] <= "10" # [upgradeMapTier] == "true" // Be careful, this will upgrade any rarity.
     
    // Map tier 1
    // [Type] == "Crypt Map" && # [upgradeMapTier] == "true"
    // [Type] == "Desert Map" # [upgradeMapTier] == "true"
    // [Type] == "Dunes Map" # [upgradeMapTier] == "true"
    [Type] == "Dungeon Map" # [upgradeMapTier] == "true" // Gets Stuck
    // [Type] == "Grotto Map" # [upgradeMapTier] == "true"
    [Type] == "Pit Map" # [upgradeMapTier] == "true" // Gets Stuck
    [Type] == "Tropical Island Map" # [upgradeMapTier] == "true" // Has Trouble With Transition
     
    // Map tier 2
    // [Type] == "Arcade Map" # [upgradeMapTier] == "true"
    // [Type] == "Cemetery Map" # [upgradeMapTier] == "true" // Sometimes gets stuck on 2 level loot pickup
    // [Type] == "Channel Map" # [upgradeMapTier] == "true"
    // [Type] == "Mountain Ledge Map" # [upgradeMapTier] == "true"
    // [Type] == "Sewer Map" # [upgradeMapTier] == "true"
    // [Type] == "Thicket Map" # [upgradeMapTier] == "true"
    // [Type] == "Wharf Map" # [upgradeMapTier] == "true"
     
    // Map tier 3
    // [Type] == "Ghetto Map" # [upgradeMapTier] == "true" // Sometimes gets stuck on 2 level loot pickup
    // [Type] == "Mud Geyser Map" # [upgradeMapTier] == "true"
    // [Type] == "Museum Map" # [upgradeMapTier] == "true" // Good map - Won't make transition to boss
    // [Type] == "Quarry Map" # [upgradeMapTier] == "true" // Sometimes gets stuck on 2 level loot pickup
    // [Type] == "Reef Map" && [Rarity] != "Unique" # [upgradeMapTier] == "true"
    // [Type] == "Spider Lair Map" # [upgradeMapTier] == "true"
    [Type] == "Vaal Pyramid Map" # [upgradeMapTier] == "true" // Not good map for bot
     
    // Map tier 4
    [Type] == "Arena Map" # [upgradeMapTier] == "true" // Not good map for bot
    // [Type] == "Overgrown Shrine Map" # [upgradeMapTier] == "true"
    // [Type] == "Promenade Map" # [upgradeMapTier] == "true"
    [Type] == "Phantasmagoria Map" # [upgradeMapTier] == "true" // Annoying map boss without transition
    // [Type] == "Shore Map" # [upgradeMapTier] == "true"
    // [Type] == "Spider Forest Map" # [upgradeMapTier] == "true"
    // [Type] == "Tunnel Map" # [upgradeMapTier] == "true"
     
    // Map tier 5
    // [Type] == "Bog Map" # [upgradeMapTier] == "true"
    // [Type] == "Coves Map" # [upgradeMapTier] == "true"
    // [Type] == "Graveyard Map" # [upgradeMapTier] == "true"
    // [Type] == "Pier Map" # [upgradeMapTier] == "true"
    // [Type] == "Underground Sea Map" # [upgradeMapTier] == "true"
    // [Type] == "Villa Map" # [upgradeMapTier] == "true"
     
    // Map tier 6
    // [Type] == "Arachnid Nest Map" # [upgradeMapTier] == "true"
    // [Type] == "Catacomb Map" # [upgradeMapTier] == "true"
    [Type] == "Colonnade Map" # [upgradeMapTier] == "true" // Difficult map boss without transition
    // [Type] == "Dry Woods Map" # [upgradeMapTier] == "true"
    // [Type] == "Strand Map" # [upgradeMapTier] == "true"
    [Type] == "Temple Map" # [upgradeMapTier] == "true" // Difficult map boss without transition
     
    // Map tier 7
    [Type] == "Jungle Valley Map" # [upgradeMapTier] == "true" // Annoying map boss on transition
    [Type] == "Terrace Map" # [upgradeMapTier] == "true" // Annoying map boss on transition
    // [Type] == "Abandoned Cavern Map" # [upgradeMapTier] == "true"
    [Type] == "Torture Chamber Map" # [upgradeMapTier] == "true" // Annoying map boss on transition
    // [Type] == "Waste Pool Map" # [upgradeMapTier] == "true"
     
    // Map tier 8
    // [Type] == "Canyon Map" # [upgradeMapTier] == "true"
    // [Type] == "Cells Map" # [upgradeMapTier] == "true" 
    // [Type] == "Dark Forest Map" # [upgradeMapTier] == "true"
    [Type] == "Dry Peninsula Map" # [upgradeMapTier] == "true" // Annoying map boss on transition
    // [Type] == "Orchard Map" # [upgradeMapTier] == "true" // Difficult map boss on transition
     
    // Map tier 9
    // [Type] == "Arid Lake Map" # [upgradeMapTier] == "true"
    // [Type] == "Gorge Map" # [upgradeMapTier] == "true"
    [Type] == "Malformation Map" # [upgradeMapTier] == "true" // Difficult map boss
    [Type] == "Residence Map" # [upgradeMapTier] == "true" // Difficult map boss
    // [Type] == "Underground River Map" # [upgradeMapTier] == "true"
     
    // Map tier 10
    // [Type] == "Chateau Map" # [upgradeMapTier] == "true"
    // [Type] == "Bazaar Map" # [upgradeMapTier] == "true"
    // [Type] == "Necropolis Map" && [Rarity] != "Unique" # [upgradeMapTier] == "true" // Difficult map boss
    // [Type] == "Plateau Map" # [upgradeMapTier] == "true"
    // [Type] == "Volcano Map" # [upgradeMapTier] == "true" // Difficult map boss (LW Totems)
     
    // Map tier 11
    // [Type] == "Academy Map" # [upgradeMapTier] == "true"
    // [Type] == "Crematorium Map" # [upgradeMapTier] == "true" // Difficult map boss
    // [Type] == "Precinct Map" # [upgradeMapTier] == "true"
    // [Type] == "Springs Map" # [upgradeMapTier] == "true"
     
    // Map tier 12
    // [Type] == "Arsenal Map" # [upgradeMapTier] == "true"
    // [Type] == "Overgrown Ruin Map" # [upgradeMapTier] == "true"
    // [Type] == "Shipyard Map" # [upgradeMapTier] == "true"
    // [Type] == "Village Ruin Map" # [upgradeMapTier] == "true"
     
    // Map tier 13
    // [Type] == "Courtyard # [upgradeMapTier] == "true"
    // [Type] == "Excavation Map" # [upgradeMapTier] == "true"
    // [Type] == "Wasteland Map" # [upgradeMapTier] == "true"
    // [Type] == "Waterways Map" # [upgradeMapTier] == "true"
     
    // Map tier 14
    // [Type] == "Conservatory Map" # [upgradeMapTier] == "true"
    [Type] == "Palace Map" # [upgradeMapTier] == "true" // Difficult map boss
    // [Type] == "Plaza Map" # [upgradeMapTier] == "true" // Di
    // [Type] == "Shrine Map" # [upgradeMapTier] == "true"
    // [Type] == "Vaal Temple Map" # [upgradeMapTier] == "true"

  3. Hi,

     

    I think bot needs improvements managing portals with loot on floor and in narrow corridors.

    In corridors, if you come back to map from hideout and bot want to walk through portal going up, it will click on the portal entering a loop and wasting them all. If the path of the bot in the map is going the direction the portal is, the first click after bot comes back to map needs to be a little bit more far away from the char to avoid clicking on portal.

     

    And whit loot on floor, bot often get stuck trying to get into the portals.

     

    I hope you can understand what I try to explain, thanks :)

    ya i would really like to see this improved also

     

     

    LootFilter will help a lot for the white loot issue.

    im pretty sure he has one and even then it stills happens... kinda sucks when u run high tier maps lol... kills 4 portals in 15 seconds :(


  4. omg how dense are you. if the bot chickens more than 10k times, it's obviously a mistake. which means it needs fixing, the thing i said about selling transmutes was just a suggestion. the easiest fix is to program it in that if it cant find wisdom scrolls either stop after 3 tries or sell transmutes. 

    no the bot did EXACTLY what is suppose to it made no mistake... you did by not giving it the materials it needs


  5. dude, who said anything about ai ? we are reporting this in case alk wants to program it into the bot. 

    no your reporting a bug/issue not requesting a feature... or your in wrong forum...

     

    there is no bug it isnt suppose to do what you want it to. alk told you that. there are so many better things for him to work on. just get the scrolls ur self

     

    and my comment was clearly sarcasm but if you really thought i was serious when i said "AI" then fuck there is no helping you


  6. all for chisel a map

     

    2016-05-08 04:50:29 [info] -> Moving to position(5364.130371, 3646.739014). State Priority: 6

    2016-05-08 04:50:29 [info] -> Using currency on item...

    2016-05-08 04:50:31 [info] -> Using currency on item...

    2016-05-08 04:50:33 [info] -> Moving to position(5364.130371, 3646.739014). State Priority: 6

    2016-05-08 04:50:33 [info] -> Using currency on item...

    2016-05-08 04:50:36 [info] -> Using currency on item...

    2016-05-08 04:50:37 [info] -> Moving to position(5364.130371, 3646.739014). State Priority: 6

    2016-05-08 04:50:37 [info] -> Using currency on item...

    2016-05-08 04:50:40 [info] -> Using currency on item...

    2016-05-08 04:50:43 [info] -> Moving to position(5364.130371, 3646.739014). State Priority: 6

    2016-05-08 04:50:43 [info] -> Using currency on item...

    2016-05-08 04:50:46 [info] -> Using currency on item...

    2016-05-08 04:50:47 [info] -> Moving to position(5222.629395, 3907.928955). State Priority: 4

    2016-05-08 04:50:47 [info] -> Opening map...

    2016-05-08 04:50:47 [info] -> Clicking on map device

     

    if he used shift he could do it without moving 4 times? or whatever it needed (or does it have to check every use?)


  7. anyone know why this happens?

     

     
    2016-04-07 11:09:30 [info] -> Loading stash tab...
    2016-04-07 11:09:30 [info] -> Selecting stash tab 3...
    2016-04-07 11:09:30 [info] -> Loading stash tab...
    2016-04-07 11:09:30 [info] -> Selecting stash tab 3...
    2016-04-07 11:09:31 [info] -> Using currency on item...
    2016-04-07 11:09:32 [info] -> Moving to position(5918.478027, 4103.260742). State Priority: 9
    2016-04-07 11:09:32 [info] -> Moving to position(5918.478027, 4103.260742). State Priority: 9
    2016-04-07 11:09:33 [info] -> Moving to position(5918.478027, 4103.260742). State Priority: 9
    2016-04-07 11:09:33 [info] -> Moving to position(5918.478027, 4103.260742). State Priority: 9
    2016-04-07 11:09:33 [info] -> Selling item...
    2016-04-07 11:09:36 [info] -> Selling item...
    2016-04-07 11:09:39 [info] -> Selling item...
    2016-04-07 11:09:42 [info] -> Selling item...
    2016-04-07 11:09:43 [info] -> Moving to position(5733.695313, 4451.086914). State Priority: 8
    2016-04-07 11:09:43 [info] -> Moving to position(5733.695313, 4451.086914). State Priority: 8
    2016-04-07 11:09:44 [info] -> Moving to position(5733.695313, 4451.086914). State Priority: 8
    2016-04-07 11:09:44 [info] -> Loading stash tab...
    2016-04-07 11:09:44 [info] -> Selecting stash tab 1...
    2016-04-07 11:09:45 [info] -> Loading stash tab...
    2016-04-07 11:09:45 [info] -> Selecting stash tab 3...
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    2016-04-07 11:09:45 [info] -> Selecting stash tab 1...
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    2016-04-07 11:09:49 [info] -> Selecting stash tab 1...
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    2016-04-07 11:09:50 [info] -> Selecting stash tab 3...
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    2016-04-07 11:09:51 [info] -> Selecting stash tab 1...
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    2016-04-07 11:09:51 [info] -> Selecting stash tab 3...
    2016-04-07 11:09:53 [info] -> Loading stash tab...
    2016-04-07 11:09:53 [info] -> Selecting stash tab 1...
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    2016-04-07 11:09:53 [info] -> Selecting stash tab 3...
    2016-04-07 11:09:54 [info] -> Loading stash tab...
    2016-04-07 11:09:54 [info] -> Selecting stash tab 1...
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    2016-04-07 11:09:55 [info] -> Selecting stash tab 3...
    2016-04-07 11:09:56 [info] -> Loading stash tab...
    2016-04-07 11:09:56 [info] -> Selecting stash tab 1...
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    2016-04-07 11:09:57 [info] -> Selecting stash tab 3...
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    2016-04-07 11:09:58 [info] -> Selecting stash tab 1...
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    2016-04-07 11:09:59 [info] -> Selecting stash tab 3...
    2016-04-07 11:10:00 [info] -> Loading stash tab...
    2016-04-07 11:10:00 [info] -> Selecting stash tab 1...
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    2016-04-07 11:10:00 [info] -> Selecting stash tab 3...
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    2016-04-07 11:10:01 [info] -> Selecting stash tab 1...
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    2016-04-07 11:10:02 [info] -> Selecting stash tab 3...
    2016-04-07 11:10:03 [info] -> Loading stash tab...
    2016-04-07 11:10:03 [info] -> Selecting stash tab 1...
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    2016-04-07 11:10:04 [info] -> Selecting stash tab 3...
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    2016-04-07 11:10:05 [info] -> Selecting stash tab 1...
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    2016-04-07 11:10:06 [info] -> Selecting stash tab 3...
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    2016-04-07 11:10:07 [info] -> Selecting stash tab 1...
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    2016-04-07 11:10:08 [info] -> Selecting stash tab 3...
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    2016-04-07 11:10:09 [info] -> Selecting stash tab 1...
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    2016-04-07 11:10:10 [info] -> Selecting stash tab 3...
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    2016-04-07 11:10:11 [info] -> Selecting stash tab 1...
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    2016-04-07 11:10:12 [info] -> Selecting stash tab 3...
    2016-04-07 11:10:12 [info] -> Loading stash tab...
    2016-04-07 11:10:12 [info] -> Selecting stash tab 1...
    2016-04-07 11:10:13 [info] -> Loading stash tab...
    2016-04-07 11:10:13 [info] -> Selecting stash tab 3...
    2016-04-07 11:10:15 [info] -> Loading stash tab...
    2016-04-07 11:10:15 [info] -> Selecting stash tab 1...
    2016-04-07 11:10:16 [info] -> Loading stash tab...
    2016-04-07 11:10:16 [info] -> Selecting stash tab 3...
    2016-04-07 11:10:16 [info] -> Loading stash tab...
    2016-04-07 11:10:16 [info] -> Selecting stash tab 1...
    2016-04-07 11:10:17 [info] -> Loading stash tab...
    2016-04-07 11:10:17 [info] -> Selecting stash tab 3...
    2016-04-07 11:10:18 [info] -> Loading stash tab...
    2016-04-07 11:10:18 [info] -> Selecting stash tab 1...
    2016-04-07 11:10:19 [info] -> Loading stash tab...
    2016-04-07 11:10:19 [info] -> Selecting stash tab 3...
    2016-04-07 11:10:20 [info] -> Loading stash tab...
    2016-04-07 11:10:20 [info] -> Selecting stash tab 1...
    2016-04-07 11:10:21 [info] -> Loading stash tab...
    2016-04-07 11:10:21 [info] -> Selecting stash tab 3...
    2016-04-07 11:10:22 [info] -> Loading stash tab...
    2016-04-07 11:10:22 [info] -> Selecting stash tab 1...
    2016-04-07 11:10:23 [info] -> Loading stash tab...
    2016-04-07 11:10:23 [info] -> Selecting stash tab 3...
    2016-04-07 11:10:24 [info] -> Loading stash tab...
    2016-04-07 11:10:24 [info] -> Selecting stash tab 1...
    2016-04-07 11:10:24 [info] -> Loading stash tab...
    2016-04-07 11:10:24 [info] -> Selecting stash tab 3...
    2016-04-07 11:10:26 [info] -> Loading stash tab...
    2016-04-07 11:10:26 [info] -> Selecting stash tab 1...
    2016-04-07 11:10:26 [info] -> Loading stash tab...
    2016-04-07 11:10:26 [info] -> Selecting stash tab 3...
    2016-04-07 11:10:27 [info] -> Loading stash tab...
    2016-04-07 11:10:27 [info] -> Selecting stash tab 1...
    2016-04-07 11:10:28 [info] -> Loading stash tab...
    2016-04-07 11:10:28 [info] -> Selecting stash tab 3...
    2016-04-07 11:10:29 [info] -> Loading stash tab...
    2016-04-07 11:10:29 [info] -> Selecting stash tab 1...
    2016-04-07 11:10:29 [info] -> Loading stash tab...
    2016-04-07 11:10:29 [info] -> Selecting stash tab 3...
    2016-04-07 11:10:31 [info] -> Loading stash tab...
    2016-04-07 11:10:31 [info] -> Selecting stash tab 1...
    2016-04-07 11:10:31 [info] -> Loading stash tab...
    2016-04-07 11:10:31 [info] -> Selecting stash tab 3...
    2016-04-07 11:10:32 [info] -> Loading stash tab...
    2016-04-07 11:10:32 [info] -> Selecting stash tab 1...
    2016-04-07 11:10:33 [info] -> Loading stash tab...
    2016-04-07 11:10:33 [info] -> Selecting stash tab 3...
    2016-04-07 11:10:34 [info] -> Loading stash tab...
    2016-04-07 11:10:34 [info] -> Selecting stash tab 1...
    2016-04-07 11:10:35 [info] -> Loading stash tab...
    2016-04-07 11:10:35 [info] -> Selecting stash tab 3...
    2016-04-07 11:10:36 [info] -> Loading stash tab...
    2016-04-07 11:10:36 [info] -> Selecting stash tab 1...
    2016-04-07 11:10:37 [info] -> Loading stash tab...
    2016-04-07 11:10:37 [info] -> Selecting stash tab 3...
    2016-04-07 11:10:37 [info] -> Loading stash tab...
    2016-04-07 11:10:37 [info] -> Selecting stash tab 1...
    2016-04-07 11:10:38 [info] -> Loading stash tab...
    2016-04-07 11:10:38 [info] -> Selecting stash tab 3...
    2016-04-07 11:10:39 [info] -> Loading stash tab...
    2016-04-07 11:10:39 [info] -> Selecting stash tab 1...
    2016-04-07 11:10:40 [info] -> Loading stash tab...
    2016-04-07 11:10:40 [info] -> Selecting stash tab 3...
    2016-04-07 11:10:41 [info] -> Loading stash tab...
    2016-04-07 11:10:41 [info] -> Selecting stash tab 1...
    2016-04-07 11:10:42 [info] -> Loading stash tab...
    2016-04-07 11:10:42 [info] -> Selecting stash tab 3...
    2016-04-07 11:10:43 [info] -> Loading stash tab...
    2016-04-07 11:10:43 [info] -> Selecting stash tab 1...
    2016-04-07 11:10:44 [info] -> Loading stash tab...
    2016-04-07 11:10:44 [info] -> Selecting stash tab 3...
    2016-04-07 11:10:45 [info] -> Loading stash tab...
    2016-04-07 11:10:45 [info] -> Selecting stash tab 1...
    2016-04-07 11:10:45 [info] -> Loading stash tab...
    2016-04-07 11:10:45 [info] -> Selecting stash tab 3...
    2016-04-07 11:10:47 [info] -> Loading stash tab...
    2016-04-07 11:10:47 [info] -> Selecting stash tab 1...
    2016-04-07 11:10:48 [info] -> Loading stash tab...
    2016-04-07 11:10:48 [info] -> Selecting stash tab 3...
    2016-04-07 11:10:48 [info] -> Loading stash tab...
    2016-04-07 11:10:48 [info] -> Selecting stash tab 1...
    2016-04-07 11:10:49 [info] -> Loading stash tab...
    2016-04-07 11:10:49 [info] -> Selecting stash tab 3...
    2016-04-07 11:10:50 [info] -> Loading stash tab...
    2016-04-07 11:10:50 [info] -> Selecting stash tab 1...
    2016-04-07 11:10:51 [info] -> Loading stash tab...
    2016-04-07 11:10:51 [info] -> Selecting stash tab 3...
    2016-04-07 11:10:52 [info] -> Loading stash tab...
    2016-04-07 11:10:52 [info] -> Selecting stash tab 1...
    2016-04-07 11:10:53 [info] -> Loading stash tab...
    2016-04-07 11:10:53 [info] -> Selecting stash tab 3...
    2016-04-07 11:10:54 [info] -> Loading stash tab...
    2016-04-07 11:10:54 [info] -> Selecting stash tab 1...
    2016-04-07 11:10:55 [info] -> Loading stash tab...
    2016-04-07 11:10:55 [info] -> Selecting stash tab 3...
    2016-04-07 11:10:56 [info] -> Loading stash tab...
    2016-04-07 11:10:56 [info] -> Selecting stash tab 1...
    2016-04-07 11:10:57 [info] -> Loading stash tab...
    2016-04-07 11:10:57 [info] -> Selecting stash tab 3...
    2016-04-07 11:10:58 [info] -> Loading stash tab...
    2016-04-07 11:10:58 [info] -> Selecting stash tab 1...
    2016-04-07 11:10:59 [info] -> Loading stash tab...
    2016-04-07 11:10:59 [info] -> Selecting stash tab 3...
    2016-04-07 11:11:00 [info] -> Loading stash tab...
    2016-04-07 11:11:00 [info] -> Selecting stash tab 1...
    2016-04-07 11:11:00 [info] -> Loading stash tab...
    2016-04-07 11:11:00 [info] -> Selecting stash tab 3...
    2016-04-07 11:11:01 [info] -> Loading stash tab...
    2016-04-07 11:11:01 [info] -> Selecting stash tab 1...
    2016-04-07 11:11:02 [info] -> Loading stash tab...
    2016-04-07 11:11:02 [info] -> Selecting stash tab 3...
    2016-04-07 11:11:04 [info] -> Loading stash tab...
    2016-04-07 11:11:04 [info] -> Selecting stash tab 1...
    2016-04-07 11:11:04 [info] -> Loading stash tab...
    2016-04-07 11:11:04 [info] -> Selecting stash tab 3...
    2016-04-07 11:11:05 [info] -> Loading stash tab...
    2016-04-07 11:11:05 [info] -> Selecting stash tab 1...
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    2016-04-07 11:11:06 [info] -> Selecting stash tab 3...
    2016-04-07 11:11:07 [info] -> Loading stash tab...
    2016-04-07 11:11:07 [info] -> Selecting stash tab 1...
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    2016-04-07 11:11:08 [info] -> Selecting stash tab 3...
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    2016-04-07 11:11:09 [info] -> Selecting stash tab 1...
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    2016-04-07 11:11:10 [info] -> Selecting stash tab 3...
    2016-04-07 11:11:11 [info] -> Loading stash tab...
    2016-04-07 11:11:11 [info] -> Selecting stash tab 1...
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    2016-04-07 11:11:11 [info] -> Selecting stash tab 3...
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    2016-04-07 11:11:12 [info] -> Selecting stash tab 1...
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    2016-04-07 11:11:13 [info] -> Selecting stash tab 3...
    2016-04-07 11:11:14 [info] -> Loading stash tab...
    2016-04-07 11:11:14 [info] -> Selecting stash tab 1...
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    2016-04-07 11:11:15 [info] -> Selecting stash tab 3...
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    2016-04-07 11:11:16 [info] -> Selecting stash tab 1...
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    2016-04-07 11:11:17 [info] -> Selecting stash tab 3...
    2016-04-07 11:11:17 [info] -> Loading stash tab...
    2016-04-07 11:11:17 [info] -> Selecting stash tab 1...
    2016-04-07 11:11:18 [info] -> Loading stash tab...
    2016-04-07 11:11:18 [info] -> Selecting stash tab 3...
    2016-04-07 11:11:19 [info] -> Loading stash tab...
    2016-04-07 11:11:19 [info] -> Selecting stash tab 1...
    2016-04-07 11:11:20 [info] -> Loading stash tab...
    2016-04-07 11:11:20 [info] -> Selecting stash tab 3...
    2016-04-07 11:11:21 [info] -> Loading stash tab...
    2016-04-07 11:11:21 [info] -> Selecting stash tab 1...
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    2016-04-07 11:11:22 [info] -> Selecting stash tab 3...
    2016-04-07 11:11:23 [info] -> Loading stash tab...
    2016-04-07 11:11:23 [info] -> Selecting stash tab 1...
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    2016-04-07 11:11:23 [info] -> Selecting stash tab 3...
    2016-04-07 11:11:25 [info] -> Loading stash tab...
    2016-04-07 11:11:25 [info] -> Selecting stash tab 1...
    2016-04-07 11:11:25 [info] -> Loading stash tab...
    2016-04-07 11:11:25 [info] -> Selecting stash tab 3...
    2016-04-07 11:11:26 [info] -> Loading stash tab...
    2016-04-07 11:11:26 [info] -> Selecting stash tab 1...
    2016-04-07 11:11:27 [info] -> Loading stash tab...
    2016-04-07 11:11:27 [info] -> Selecting stash tab 3...
    2016-04-07 11:11:28 [info] -> Loading stash tab...
    2016-04-07 11:11:28 [info] -> Selecting stash tab 1...
    2016-04-07 11:11:29 [info] -> Loading stash tab...
    2016-04-07 11:11:29 [info] -> Selecting stash tab 3...
    2016-04-07 11:11:30 [info] -> Loading stash tab...
    2016-04-07 11:11:30 [info] -> Selecting stash tab 1...
    2016-04-07 11:11:31 [info] -> Loading stash tab...
    2016-04-07 11:11:31 [info] -> Selecting stash tab 3...
    2016-04-07 11:11:32 [info] -> Loading stash tab...
    2016-04-07 11:11:32 [info] -> Selecting stash tab 1...
    2016-04-07 11:11:32 [info] -> Loading stash tab...
    2016-04-07 11:11:32 [info] -> Selecting stash tab 3...
    2016-04-07 11:11:33 [info] -> Loading stash tab...
    2016-04-07 11:11:33 [info] -> Selecting stash tab 1...
    2016-04-07 11:11:34 [info] -> Loading stash tab...
    2016-04-07 11:11:34 [info] -> Selecting stash tab 3...
    2016-04-07 11:11:35 [info] -> Loading stash tab...
    2016-04-07 11:11:35 [info] -> Selecting stash tab 1...
    2016-04-07 11:11:36 [info] -> Loading stash tab...
    2016-04-07 11:11:36 [info] -> Selecting stash tab 3...
    2016-04-07 11:11:37 [info] -> Loading stash tab...
    2016-04-07 11:11:37 [info] -> Selecting stash tab 1...
    2016-04-07 11:11:38 [info] -> Loading stash tab...
    2016-04-07 11:11:38 [info] -> Selecting stash tab 3...
    2016-04-07 11:11:39 [info] -> Loading stash tab...
    2016-04-07 11:11:39 [info] -> Selecting stash tab 1...
    2016-04-07 11:11:40 [info] -> Loading stash tab...
    2016-04-07 11:11:40 [info] -> Selecting stash tab 3...
    2016-04-07 11:11:41 [info] -> Loading stash tab...
    2016-04-07 11:11:41 [info] -> Selecting stash tab 1...
    2016-04-07 11:11:42 [info] -> Loading stash tab...
    2016-04-07 11:11:42 [info] -> Selecting stash tab 3...
    2016-04-07 11:11:43 [info] -> Loading stash tab...
    2016-04-07 11:11:43 [info] -> Selecting stash tab 1...
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    2016-04-07 11:11:44 [info] -> Selecting stash tab 3...
    2016-04-07 11:11:44 [info] -> Loading stash tab...
    2016-04-07 11:11:44 [info] -> Selecting stash tab 1...
    2016-04-07 11:11:45 [info] -> Loading stash tab...
    2016-04-07 11:11:45 [info] -> Selecting stash tab 3...
    2016-04-07 11:11:47 [info] -> Loading stash tab...
    2016-04-07 11:11:47 [info] -> Selecting stash tab 1...
    2016-04-07 11:11:48 [info] -> Loading stash tab...
    2016-04-07 11:11:48 [info] -> Selecting stash tab 3...
    2016-04-07 11:11:48 [info] -> Loading stash tab...
    2016-04-07 11:11:48 [info] -> Selecting stash tab 1...
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    2016-04-07 11:11:49 [info] -> Selecting stash tab 3...
    2016-04-07 11:11:50 [info] -> Loading stash tab...
    2016-04-07 11:11:50 [info] -> Selecting stash tab 1...
    2016-04-07 11:11:51 [info] -> Loading stash tab...
    2016-04-07 11:11:51 [info] -> Selecting stash tab 3...
    2016-04-07 11:11:52 [info] -> Loading stash tab...
    2016-04-07 11:11:52 [info] -> Selecting stash tab 1...
    2016-04-07 11:11:53 [info] -> Loading stash tab...
    2016-04-07 11:11:53 [info] -> Selecting stash tab 3...
    2016-04-07 11:11:54 [info] -> Loading stash tab...
    2016-04-07 11:11:54 [info] -> Selecting stash tab 1...
    2016-04-07 11:11:55 [info] -> Loading stash tab...
    2016-04-07 11:11:55 [info] -> Selecting stash tab 3...
    2016-04-07 11:11:55 [info] -> Loading stash tab...
    2016-04-07 11:11:55 [info] -> Selecting stash tab 1...
    2016-04-07 11:11:56 [info] -> Loading stash tab...
    2016-04-07 11:11:56 [info] -> Selecting stash tab 3...
    2016-04-07 11:11:57 [info] -> Loading stash tab...
    2016-04-07 11:11:57 [info] -> Selecting stash tab 1...
    2016-04-07 11:11:58 [info] -> Loading stash tab...
    2016-04-07 11:11:58 [info] -> Selecting stash tab 3...
    2016-04-07 11:11:59 [info] -> Loading stash tab...
    2016-04-07 11:11:59 [info] -> Selecting stash tab 1...
    2016-04-07 11:12:00 [info] -> Loading stash tab...
    2016-04-07 11:12:00 [info] -> Selecting stash tab 3...
    2016-04-07 11:12:00 [info] -> Loading stash tab...
    2016-04-07 11:12:00 [info] -> Selecting stash tab 1...
    2016-04-07 11:12:01 [info] -> Loading stash tab...
    2016-04-07 11:12:01 [info] -> Selecting stash tab 3...
    2016-04-07 11:12:02 [info] -> Loading stash tab...
    2016-04-07 11:12:02 [info] -> Selecting stash tab 1...
    2016-04-07 11:12:03 [info] -> Loading stash tab...
    2016-04-07 11:12:03 [info] -> Selecting stash tab 3...
    2016-04-07 11:12:04 [info] -> Loading stash tab...
    2016-04-07 11:12:04 [info] -> Selecting stash tab 1...
    2016-04-07 11:12:05 [info] -> Loading stash tab...
    2016-04-07 11:12:05 [info] -> Selecting stash tab 3...
    2016-04-07 11:12:06 [info] -> Loading stash tab...
    2016-04-07 11:12:06 [info] -> Selecting stash tab 1...
    2016-04-07 11:12:06 [info] -> Loading stash tab...
    2016-04-07 11:12:06 [info] -> Selecting stash tab 3...
    2016-04-07 11:12:07 [info] -> Loading stash tab...
    2016-04-07 11:12:07 [info] -> Selecting stash tab 1...
    2016-04-07 11:12:08 [info] -> Loading stash tab...
    2016-04-07 11:12:08 [info] -> Selecting stash tab 3...
    2016-04-07 11:12:09 [info] -> Loading stash tab...
    2016-04-07 11:12:09 [info] -> Selecting stash tab 1...
    2016-04-07 11:12:10 [info] -> Loading stash tab...
    2016-04-07 11:12:10 [info] -> Selecting stash tab 3...
    2016-04-07 11:12:11 [info] -> Loading stash tab...
    2016-04-07 11:12:11 [info] -> Selecting stash tab 1...
    2016-04-07 11:12:12 [info] -> Loading stash tab...
    2016-04-07 11:12:12 [info] -> Selecting stash tab 3...
    2016-04-07 11:12:12 [info] -> Loading stash tab...
    2016-04-07 11:12:12 [info] -> Selecting stash tab 1...
    2016-04-07 11:12:14 [info] -> Loading stash tab...
    2016-04-07 11:12:14 [info] -> Selecting stash tab 3...
    2016-04-07 11:12:14 [info] -> Loading stash tab...
    2016-04-07 11:12:14 [info] -> Selecting stash tab 1...
    2016-04-07 11:12:15 [info] -> Loading stash tab...
    2016-04-07 11:12:15 [info] -> Selecting stash tab 3...
    2016-04-07 11:12:16 [info] -> Loading stash tab...
    2016-04-07 11:12:16 [info] -> Selecting stash tab 1...
    2016-04-07 11:12:17 [info] -> Loading stash tab...
    2016-04-07 11:12:17 [info] -> Selecting stash tab 3...
    2016-04-07 11:12:18 [info] -> Loading stash tab...
    2016-04-07 11:12:18 [info] -> Selecting stash tab 1...
    2016-04-07 11:12:19 [info] -> Loading stash tab...
    2016-04-07 11:12:19 [info] -> Selecting stash tab 3...
    2016-04-07 11:12:20 [info] -> Loading stash tab...
    2016-04-07 11:12:20 [info] -> Selecting stash tab 1...
    2016-04-07 11:12:21 [info] -> Loading stash tab...
    2016-04-07 11:12:21 [info] -> Selecting stash tab 3...
    2016-04-07 11:12:22 [info] -> Loading stash tab...
    2016-04-07 11:12:22 [info] -> Selecting stash tab 1...
    2016-04-07 11:12:22 [info] -> Loading stash tab...
    2016-04-07 11:12:22 [info] -> Selecting stash tab 3...

  8. here is map file... idk wtf is wrong it just started doing it other night i have reinstalled and everything... pissing me off

     

    // Welcome to the map runner configuration file. Syntax is the same as in Pickit/default.ipd.
    // Keys available: [RunMap], [ignoreMap], [MapTier], [upgradeQuality], [upgradeToMagic], [upgradeToRare], [RerollMods].
    // Please note that [ignoreMap] has higher priority than other keys.
    // Whenever you use the "less than" symbol (<) for MapTier, you'll need to add [MapTier] >= "66" (could be more than 66 but never less). This is to avoid bug, sry about that.
    // Map upgrading will only be made on a map that has been selected by the bot to farm.
    // All the map mods can be found in ModsList.html file.
    // Big thanks to jps42 for updating and improving this file.
     
    // Example: Run rare maps level less than 3
    // [MapTier] >= "1" && [MapTier] < "3" && [Rarity] == "Rare" # [RunMap] == "true"
     
    /////////////////////////////////////////////////////////////////////////////////////
    //                                                                                 //
    //                            GENERAL SETTINGS                                     //
    //                                                                                 //
    /////////////////////////////////////////////////////////////////////////////////////
     
    // Map Tier setting
    [MapTier] >= "6" && [MapTier] <= "10" # [RunMap] == "true"
     
    // Map Rarity to Run (Uncommenting means Ignore)
    [Rarity] == "Unique" # [ignoreMap] == "true"
    // [Rarity] == "Rare" # [ignoreMap] == "true"
    // [Rarity] == "Magic" # [ignoreMap] == "true"
    // [Rarity] == "Normal" # [ignoreMap] == "true"
     
    // If you want to enable automatic quality upgrading
    [MapTier] >= "9" && [Quality] <= "16" && [Rarity] == "Normal" # [upgradeQuality] == "true"
     
    // If you want to transmute or alch maps before running them. Be careful UpgradeToMagic and UpgradeToRare aren't compatible.
    [Rarity] == "Normal" # [upgradeToMagic] == "true"
    // [Rarity] == "Normal" # [upgradeToRare] == "true"
     
    // Use this to roll for a specific amount of Item Quantity **(DOES NOT INCLUDE QUANTITY FROM QUALITY)**
    // [map_item_drop_quantity_+%] < "20" && [Rarity] == "Magic" # [RerollMods] == "true" // -- ITEM QUANTITY   -- Total Item Quantity of the ** MAP MODS ONLY ** 
     
    // If you want to run Sacrifices, just uncomment following lines. Don't forget to comment first General Settings line ([MapTier] >= "1" && [MapTier] < "3" # [RunMap] == "true"),
    // to be sure that bot will run only Sacrifices.
     
    // [Type] == "Sacrifice at Dusk" # [RunMap] == "true"
    // [Type] == "Sacrifice at Dawn" # [RunMap] == "true"
    // [Type] == "Sacrifice at Noon" # [RunMap] == "true"
    // [Type] == "Sacrifice at Midnight" # [RunMap] == "true"
     
    /////////////////////////////////////////////////////////////////////////////////////
    //                                                                                 //
    //                               MAP MODS - REROLL                                 //
    //                                                                                 //
    /////////////////////////////////////////////////////////////////////////////////////
     
    // Reroll Magic Map Mods (Works with magic maps only currently)
    // Prefix
    // [map_spawn_extra_exiles] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Anarchic -- 2+ Rogue Exiles
    // [map_rare_monsters_have_nemesis_mod] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Antagonist's -- Nemesis Mod
    // [map_packs_are_humanoids] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Bipedal -- Humanoid Mobs
    // [map_packs_are_goatmen] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Capricious -- Goatmen Mobs
    // [map_packs_are_totems] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Ceremonial -- Contains Totems
    // [map_monster_skills_chain_X_additional_times] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Chaining -- Chain +2 Times
    // [map_packs_are_demons] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Demonic -- Demon Mobs
    // [map_packs_fire_projectiles] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Emanant -- Nemesis Mod
    // [map_packs_are_animals] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Feral -- Animal Mobs
    [map_monsters_are_immune_to_curses] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Hexproof -- Curse Immune
    // [map_additional_number_of_packs_to_choose] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Multifarious -- Increased Variety Mobs
    // [map_beyond_chance_%] >= "1"  && [Rarity] == "Magic" # [RerollMods] == "true" // Otherworldly -- Beyond Spawned Mobs
    // [map_packs_are_skeletons] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Skeletal -- Skeleton Mobs 
    // [map_packs_are_sea_witches_and_spawn] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Slithering -- Sea Witches & Spawn Mobs
    // [is_twinned_unique_boss] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Twinned -- 2X Unique Bosses
    // [map_packs_are_undead_and_necromancers] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Undead -- Undead Mobs
     
    // Scaled/Tiered Prefix Mods -- Percentages/Values Increase with Map Tiers
    [map_monsters_additional_physical_damage_reduction] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Armoured -- +% Monster Phys Dmg Reduction
    // [map_monsters_%_physical_damage_to_add_as_fire] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Burning -- Monsters Deal +% Extra Fire Dmg
    // [map_monsters_life_+%] >= "20" && [Rarity] == "Magic" # [RerollMods] == "true" // Fecund -- +% More Monsters Life
    // [map_monsters_movement_speed_+%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Fleet -- +% Increased Monster Movement/Attack/Cast Speed
    // [map_monsters_%_physical_damage_to_add_as_cold] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Freezing -- Monsters Deal +% Extra Cold Dmg
    // [map_monsters_additional_lightning_resistance] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Grounded -- +% Monster Lightning Resistance
    // [map_monsters_additional_fire_resistance] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Incombustible -- +% Monster Fire Resistance
    // [map_monsters_reflect_%_elemental_damage] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Mirrored -- Monsters Reflect % Elemental Damage
    // [map_monsters_additional_cold_resistance] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Molten -- +% Monster Cold Resistance
    // [map_boss_attack_and_cast_speed_+%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Overlord's -- Unique Boss Deals +% Dmg/ Has +% Attack & Cast Speed
    [map_monsters_reflect_%_physical_damage] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Punishing -- Monsters Reflect % Physical Damage
    // [map_monsters_damage_+%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Savage -- +% Monster Dmg
    // [map_monsters_%_physical_damage_to_add_as_lightning] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Shocking -- Monsters Deal +% Extra Lightning Dmg
    // [map_monsters_additional_number_of_projecitles] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Splitting -- Monsters Fire X Additional Projectiles
    // [map_boss_damage_+%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Titan's -- Unique Boss Has +% Life/ Area of Effect
    // [map_monsters_cannot_be_stunned] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Unwavering -- Monsters Cannot Be Stunned/ +% More Monster Life
     
    // Suffix
    // [map_player_has_elemental_equilibrium_keystone] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Balance -- Player Has Elemental Equilibrium
    // [map_magic_pack_mod_rules] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Bloodlines -- More Magic Monsters/ Magic Monsters Have Bloodline Mod
    // [map_monsters_poison_on_hit] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Venom -- Monsters Poison on Hit
     
    // Scaled/Tiered Suffix Mods -- Percentages/Values Increase with Map Tiers
    [map_monsters_life_leech_resistance_%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Congealment -- Cannot Leech Life/Mana From Monsters
    // [map_monsters_critical_strike_chance_+%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Deadliness -- Monsters have +% Crit Chance/ +% Crit Multiplier
    // [map_base_ground_desecration_damage_to_deal_per_minute] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Desecration -- Area Has Patches of Desecrated Ground
    // [map_player_has_level_X_elemental_weakness] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Elemental Weakness -- Players are cursed with Elemental Weakness
    // [map_monsters_gain_x_endurance_charges_every_20_seconds] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Endurance -- Monsters gain X Endurance Charges every 20 seconds
    // [map_player_has_level_X_enfeeble] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Enfeeblement -- Players are cursed with Enfeeble
    // [map_additional_player_maximum_resistances_%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Exposure -- (-X to -X)% maximum Player Resistances
    // [map_base_ground_fire_damage_to_deal_per_minute] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Flames -- Area has patches of burning ground
    // [map_non_unique_monsters_spawn_X_monsters_on_death] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Fracturing -- Monsters Fracture
    // [map_monsters_gain_x_frenzy_charges_every_20_seconds] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Frenzy -- Monsters gain X Frenzy Charges every 20 seconds
    // [map_monsters_area_of_effect_+%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Giants -- Monsters have % increased Area of Effect
    [map_player_has_blood_magic_keystone] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Hemomancy -- Players have Blood Magic
    // [map_ground_ice] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Ice -- Area has patches of chilled ground
    // [map_monsters_avoid_ailments_%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Insulation -- Monsters have +% Chance to Avoid Status Elemental Ailments
    // [map_ground_lightning] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Lightning -- Area has patches of shocking ground
    // [map_monsters_gain_x_power_charges_every_20_seconds] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Power -- Monsters gain X Power Charges every 20 seconds
    // [map_player_status_recovery_speed_+%] < "0" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Smothering -- Players Recover Life, Mana and Energy Shield % slower
    // [map_player_no_regeneration] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Statis -- Players have no Life or Mana Regeneration
    // [map_player_has_level_X_temporal_chains] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Temporal Chains -- Players are cursed with Temporal Chains
    // [map_player_has_level_X_vulnerability] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Vulnerability -- Players are cursed with Vulnerability
     
     
    /////////////////////////////////////////////////////////////////////////////////////
    //                                                                                 //
    //                               MAP MODS - IGNORE                                 //
    //                                                                                 //
    /////////////////////////////////////////////////////////////////////////////////////
     
    // Ignore Map - (Select Map Rarity for each mod to ignore)
    // Prefix
    // [map_spawn_extra_exiles] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Anarchic -- 2+ Rogue Exiles
    // [map_spawn_extra_exiles] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Anarchic -- 2+ Rogue Exiles
     
    // [map_rare_monsters_have_nemesis_mod] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Antagonist's -- Nemesis Mod
    // [map_rare_monsters_have_nemesis_mod] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Antagonist's -- Nemesis Mod
     
    // [map_packs_are_humanoids] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Bipedal -- Humanoid Mobs
    // [map_packs_are_humanoids] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Bipedal -- Humanoid Mobs
     
    // [map_packs_are_goatmen] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Capricious -- Goatmen Mobs
    // [map_packs_are_goatmen] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Capricious -- Goatmen Mobs
     
    // [map_packs_are_totems] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Ceremonial -- Contains Totems
    // [map_packs_are_totems] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Ceremonial -- Contains Totems
     
    // [map_monster_skills_chain_X_additional_times] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Chaining -- Chain +2 Times
    // [map_monster_skills_chain_X_additional_times] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Chaining -- Chain +2 Times
     
    // [map_packs_are_demons] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Demonic -- Demon Mobs
    // [map_packs_are_demons] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Demonic -- Demon Mobs
     
    // [map_packs_fire_projectiles] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Emanant -- Nemesis Mod
    // [map_packs_fire_projectiles] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Emanant -- Nemesis Mod
     
    // [map_packs_are_animals] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Feral -- Animal Mobs
    // [map_packs_are_animals] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Feral -- Animal Mobs
     
    // [map_monsters_are_immune_to_curses] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Hexproof -- Curse Immune
    [map_monsters_are_immune_to_curses] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Hexproof -- Curse Immune
     
    // [map_additional_number_of_packs_to_choose] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Multifarious -- Increased Variety Mobs
    // [map_additional_number_of_packs_to_choose] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Multifarious -- Increased Variety Mobs
     
    // [map_beyond_chance_%] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Otherworldly -- Beyond Spawned Mobs
    // [map_beyond_chance_%] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Otherworldly -- Beyond Spawned Mobs
     
    // [map_packs_are_skeletons] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Skeletal -- Skeleton Mobs 
    // [map_packs_are_skeletons] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Skeletal -- Skeleton Mobs 
     
    // [map_packs_are_sea_witches_and_spawn] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Slithering -- Sea Witches & Spawn Mobs
    // [map_packs_are_sea_witches_and_spawn] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Slithering -- Sea Witches & Spawn Mobs
     
    // [is_twinned_unique_boss] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Twinned -- 2X Unique Bosses
    // [is_twinned_unique_boss] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Twinned -- 2X Unique Bosses
     
    // [map_packs_are_undead_and_necromancers] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Undead -- Undead Mobs
    // [map_packs_are_undead_and_necromancers] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Undead -- Undead Mobs
     
    // Scaled/Tiered Prefix Mods -- Percentages/Values Increase with Map Tiers
    // [map_monsters_additional_physical_damage_reduction] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Armoured -- +% Monster Phys Dmg Reduction
    // [map_monsters_additional_physical_damage_reduction] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Armoured -- +% Monster Phys Dmg Reduction
     
    // [map_monsters_%_physical_damage_to_add_as_fire] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Burning -- Monsters Deal +% Extra Fire Dmg
    // [map_monsters_%_physical_damage_to_add_as_fire] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Burning -- Monsters Deal +% Extra Fire Dmg
     
    // [map_monsters_life_+%] >= "20" && [Rarity] == "Magic" # [ignoreMap] == "true" // Fecund -- +% More Monsters Life
    // [map_monsters_life_+%] >= "20" && [Rarity] == "Rare" # [ignoreMap] == "true" // Fecund -- +% More Monsters Life
     
    // [map_monsters_movement_speed_+%] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Fleet -- +% Increased Monster Movement/Attack/Cast Speed
    // [map_monsters_movement_speed_+%] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Fleet -- +% Increased Monster Movement/Attack/Cast Speed
     
    // [map_monsters_%_physical_damage_to_add_as_cold] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Freezing -- Monsters Deal +% Extra Cold Dmg
    // [map_monsters_%_physical_damage_to_add_as_cold] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Freezing -- Monsters Deal +% Extra Cold Dmg
     
    // [map_monsters_additional_lightning_resistance] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Grounded -- +% Monster Lightning Resistance
    // [map_monsters_additional_lightning_resistance] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Grounded -- +% Monster Lightning Resistance
     
    // [map_monsters_additional_fire_resistance] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Incombustible -- +% Monster Fire Resistance
    // [map_monsters_additional_fire_resistance] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Incombustible -- +% Monster Fire Resistance
     
    // [map_monsters_reflect_%_elemental_damage] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Mirrored -- Monsters Reflect % Elemental Damage
    // [map_monsters_reflect_%_elemental_damage] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Mirrored -- Monsters Reflect % Elemental Damage
     
    // [map_monsters_additional_cold_resistance] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Molten -- +% Monster Cold Resistance
    // [map_monsters_additional_cold_resistance] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Molten -- +% Monster Cold Resistance
     
    // [map_boss_attack_and_cast_speed_+%] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Overlord's -- Unique Boss Deals +% Dmg/ Has +% Attack & Cast Speed
    // [map_boss_attack_and_cast_speed_+%] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Overlord's -- Unique Boss Deals +% Dmg/ Has +% Attack & Cast Speed
     
    // [map_monsters_reflect_%_physical_damage] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Punishing -- Monsters Reflect % Physical Damage
    [map_monsters_reflect_%_physical_damage] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Punishing -- Monsters Reflect % Physical Damage
     
    // [map_monsters_damage_+%] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Savage -- +% Monster Dmg
    // [map_monsters_damage_+%] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Savage -- +% Monster Dmg
     
    // [map_monsters_%_physical_damage_to_add_as_lightning] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Shocking -- Monsters Deal +% Extra Lightning Dmg
    // [map_monsters_%_physical_damage_to_add_as_lightning] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Shocking -- Monsters Deal +% Extra Lightning Dmg
     
    // [map_monsters_additional_number_of_projecitles] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Splitting -- Monsters Fire X Additional Projectiles
    // [map_monsters_additional_number_of_projecitles] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Splitting -- Monsters Fire X Additional Projectiles
     
    // [map_boss_damage_+%] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Titan's -- Unique Boss Has +% Life/ Area of Effect
    // [map_boss_damage_+%] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Titan's -- Unique Boss Has +% Life/ Area of Effect
     
    // [map_monsters_cannot_be_stunned] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Unwavering -- Monsters Cannot Be Stunned/ +% More Monster Life
    // [map_monsters_cannot_be_stunned] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Unwavering -- Monsters Cannot Be Stunned/ +% More Monster Life
     
     
    // Suffix
    // [map_player_has_elemental_equilibrium_keystone] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Balance -- Player Has Elemental Equilibrium
    // [map_player_has_elemental_equilibrium_keystone] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Balance -- Player Has Elemental Equilibrium
     
    // [map_magic_pack_mod_rules] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Bloodlines -- More Magic Monsters/ Magic Monsters Have Bloodline Mod
    // [map_magic_pack_mod_rules] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Bloodlines -- More Magic Monsters/ Magic Monsters Have Bloodline Mod
     
    // [map_monsters_poison_on_hit] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Venom -- Monsters Poison on Hit
    // [map_monsters_poison_on_hit] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Venom -- Monsters Poison on Hit
     
    // Scaled/Tiered Suffix Mods -- Percentages/Values Increase with Map Tiers
    // [map_monsters_life_leech_resistance_%] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Congealment -- Cannot Leech Life/Mana From Monsters
    [map_monsters_life_leech_resistance_%] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Congealment -- Cannot Leech Life/Mana From Monsters
     
    // [map_monsters_critical_strike_chance_+%] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Deadliness -- Monsters have +% Crit Chance/ +% Crit Multiplier
    // [map_monsters_critical_strike_chance_+%] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Deadliness -- Monsters have +% Crit Chance/ +% Crit Multiplier
     
    // [map_base_ground_desecration_damage_to_deal_per_minute] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Desecration -- Area Has Patches of Desecrated Ground
    // [map_base_ground_desecration_damage_to_deal_per_minute] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Desecration -- Area Has Patches of Desecrated Ground
     
    // [map_player_has_level_X_elemental_weakness] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Elemental Weakness -- Players are cursed with Elemental Weakness
    // [map_player_has_level_X_elemental_weakness] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Elemental Weakness -- Players are cursed with Elemental Weakness
     
    // [map_monsters_gain_x_endurance_charges_every_20_seconds] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Endurance -- Monsters gain X Endurance Charges every 20 seconds
    // [map_monsters_gain_x_endurance_charges_every_20_seconds] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Endurance -- Monsters gain X Endurance Charges every 20 seconds
     
    // [map_player_has_level_X_enfeeble] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Enfeeblement -- Players are cursed with Enfeeble
    // [map_player_has_level_X_enfeeble] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Enfeeblement -- Players are cursed with Enfeeble
     
    // [map_additional_player_maximum_resistances_%] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Exposure -- (-X to -X)% maximum Player Resistances
    // [map_additional_player_maximum_resistances_%] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Exposure -- (-X to -X)% maximum Player Resistances
     
    // [map_base_ground_fire_damage_to_deal_per_minute] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Flames -- Area has patches of burning ground
    // [map_base_ground_fire_damage_to_deal_per_minute] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Flames -- Area has patches of burning ground
     
    // [map_non_unique_monsters_spawn_X_monsters_on_death] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Fracturing -- Monsters Fracture
    // [map_non_unique_monsters_spawn_X_monsters_on_death] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Fracturing -- Monsters Fracture
     
    // [map_monsters_gain_x_frenzy_charges_every_20_seconds] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Frenzy -- Monsters gain X Frenzy Charges every 20 seconds
    // [map_monsters_gain_x_frenzy_charges_every_20_seconds] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Frenzy -- Monsters gain X Frenzy Charges every 20 seconds
     
    // [map_monsters_area_of_effect_+%] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Giants -- Monsters have % increased Area of Effect
    // [map_monsters_area_of_effect_+%] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Giants -- Monsters have % increased Area of Effect
     
    // [map_player_has_blood_magic_keystone] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Hemomancy -- Players have Blood Magic
    [map_player_has_blood_magic_keystone] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Hemomancy -- Players have Blood Magic
     
    // [map_ground_ice] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Ice -- Area has patches of chilled ground
    // [map_ground_ice] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Ice -- Area has patches of chilled ground
     
    // [map_monsters_avoid_ailments_%] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Insulation -- Monsters have +% Chance to Avoid Status Elemental Ailments
    // [map_monsters_avoid_ailments_%] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Insulation -- Monsters have +% Chance to Avoid Status Elemental Ailments
     
    // [map_ground_lightning] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Lightning -- Area has patches of shocking ground
    // [map_ground_lightning] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Lightning -- Area has patches of shocking ground
     
    // [map_monsters_gain_x_power_charges_every_20_seconds] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Power -- Monsters gain X Power Charges every 20 seconds
    // [map_monsters_gain_x_power_charges_every_20_seconds] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Power -- Monsters gain X Power Charges every 20 seconds
     
    // [map_player_status_recovery_speed_+%] < "0" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Smothering -- Players Recover Life, Mana and Energy Shield % slower
    // [map_player_status_recovery_speed_+%] < "0" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Smothering -- Players Recover Life, Mana and Energy Shield % slower
     
    // [map_player_no_regeneration] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Statis -- Players have no Life or Mana Regeneration
    // [map_player_no_regeneration] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Statis -- Players have no Life or Mana Regeneration
     
    // [map_player_has_level_X_temporal_chains] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Temporal Chains -- Players are cursed with Temporal Chains
    // [map_player_has_level_X_temporal_chains] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Temporal Chains -- Players are cursed with Temporal Chains
     
    // [map_player_has_level_X_vulnerability] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Vulnerability -- Players are cursed with Vulnerability
    // [map_player_has_level_X_vulnerability] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Vulnerability -- Players are cursed with Vulnerability
     
    /////////////////////////////////////////////////////////////////////////////////////
    //                                                                                 //
    //                              MAPS TO IGNORE                                     //
    //                                                                                 //
    /////////////////////////////////////////////////////////////////////////////////////
     
    // Map tier 1
    // [Type] == "Crypt Map" # [ignoreMap] == "true"
    // [Type] == "Desert Map" # [ignoreMap] == "true"
    // [Type] == "Dunes Map" # [ignoreMap] == "true"
    [Type] == "Dungeon Map" # [ignoreMap] == "true" // Gets Stuck
    // [Type] == "Grotto Map" # [ignoreMap] == "true"
    [Type] == "Pit Map" # [ignoreMap] == "true" // Gets Stuck
    [Type] == "Tropical Island Map" # [ignoreMap] == "true" // Has Trouble With Transition
    // [Type] == "Untainted Paradise" # [ignoreMap] == "true"
     
    // Map tier 2
    // [Type] == "Arcade Map" # [ignoreMap] == "true"
    // [Type] == "Cemetery Map" # [ignoreMap] == "true" // Sometimes gets stuck on 2 level loot pickup
    // [Type] == "Channel Map" # [ignoreMap] == "true"
    // [Type] == "Mountain Ledge Map" # [ignoreMap] == "true"
    // [Type] == "Sewer Map" # [ignoreMap] == "true"
    // [Type] == "Thicket Map" # [ignoreMap] == "true"
    // [Type] == "Wharf Map" # [ignoreMap] == "true"
     
    // Map tier 3
    // [Type] == "Ghetto Map" # [ignoreMap] == "true" // Sometimes gets stuck on 2 level loot pickup
    // [Type] == "Mud Geyser Map" # [ignoreMap] == "true"
    // [Type] == "Museum Map" # [ignoreMap] == "true" // Good map - Won't make transition to boss
    // [Type] == "Quarry Map" # [ignoreMap] == "true" // Sometimes gets stuck on 2 level loot pickup
    // [Type] == "Reef Map" # [ignoreMap] == "true"
    // [Type] == "Spider Lair Map" # [ignoreMap] == "true"
    [Type] == "Vaal Pyramid Map" # [ignoreMap] == "true" // Not good map for bot
     
    // Map tier 4
    [Type] == "Arena Map" # [ignoreMap] == "true" // Not good map for bot
    // [Type] == "Overgrown Shrine Map" # [ignoreMap] == "true"
    // [Type] == "Promenade Map" # [ignoreMap] == "true"
    [Type] == "Phantasmagoria Map" # [ignoreMap] == "true" // Annoying map boss without transition
    // [Type] == "Shore Map" # [ignoreMap] == "true"
    // [Type] == "Spider Forest Map" # [ignoreMap] == "true"
    // [Type] == "Tunnel Map" # [ignoreMap] == "true"
     
    // Map tier 5
    [Type] == "Bog Map" # [ignoreMap] == "true"
    [Type] == "Coves Map" # [ignoreMap] == "true"
    [Type] == "Graveyard Map" # [ignoreMap] == "true"
    [Type] == "Pier Map" # [ignoreMap] == "true"
    [Type] == "Underground Sea Map" # [ignoreMap] == "true"
    [Type] == "Villa Map" # [ignoreMap] == "true"
     
    // Map tier 6
    [Type] == "Arachnid Nest Map" # [ignoreMap] == "true"
    [Type] == "Catacomb Map" # [ignoreMap] == "true"
    // [Type] == "Colonnade Map" # [ignoreMap] == "true" // Difficult map boss without transition
    // [Type] == "Dry Woods Map" # [ignoreMap] == "true"
    // [Type] == "Strand Map" # [ignoreMap] == "true"
    [Type] == "Temple Map" # [ignoreMap] == "true" // Difficult map boss without transition
     
    // Map tier 7
    [Type] == "Jungle Valley Map" # [ignoreMap] == "true" // Annoying map boss on transition
    [Type] == "Terrace Map" # [ignoreMap] == "true" // Annoying map boss on transition
    [Type] == "Mine Map" # [ignoreMap] == "true"
    [Type] == "Torture Chamber Map" # [ignoreMap] == "true" // Annoying map boss on transition
    [Type] == "Waste Pool Map" # [ignoreMap] == "true"
     
    // Map tier 8
    // [Type] == "Canyon Map" # [ignoreMap] == "true"
    // [Type] == "Cells Map" # [ignoreMap] == "true" 
    // [Type] == "Dark Forest Map" # [ignoreMap] == "true"
    [Type] == "Dry Peninsula Map" # [ignoreMap] == "true" // Annoying map boss on transition
    [Type] == "Orchard Map" # [ignoreMap] == "true" // Difficult map boss on transition
     
    // Map tier 9
    // [Type] == "Arid Lake Map" # [ignoreMap] == "true"
    // [Type] == "Gorge Map" # [ignoreMap] == "true"
    [Type] == "Malformation Map" # [ignoreMap] == "true" // Difficult map boss
    [Type] == "Residence Map" # [ignoreMap] == "true" // Difficult map boss
    // [Type] == "Underground River Map" # [ignoreMap] == "true"
     
    // Map tier 10
    // [Type] == "Bazaar Map" # [ignoreMap] == "true"
    [Type] == "Necropolis Map" # [ignoreMap] == "true" // Difficult map boss
    // [Type] == "Plateau Map" # [ignoreMap] == "true"
    [Type] == "Volcano Map" # [ignoreMap] == "true" // Difficult map boss (LW Totems)
     
    // Map tier 11
    // [Type] == "Academy Map" # [ignoreMap] == "true"
    [Type] == "Crematorium Map" # [ignoreMap] == "true" // Difficult map boss
    // [Type] == "Precinct Map" # [ignoreMap] == "true"
    // [Type] == "Springs Map" # [ignoreMap] == "true"
     
    // Map tier 12
    // [Type] == "Arsenal Map" # [ignoreMap] == "true"
    // [Type] == "Overgrown Ruin Map" # [ignoreMap] == "true"
    // [Type] == "Shipyard Map" # [ignoreMap] == "true"
    // [Type] == "Village Ruin Map" # [ignoreMap] == "true"
     
    // Map tier 13
    // [Type] == "Courtyard Map" # [ignoreMap] == "true"
    // [Type] == "Excavation Map" # [ignoreMap] == "true"
    // [Type] == "Wasteland Map" # [ignoreMap] == "true"
    // [Type] == "Waterways Map" # [ignoreMap] == "true"
     
    // Map tier 14
    // [Type] == "Conservatory Map" # [ignoreMap] == "true"
    [Type] == "Palace Map" # [ignoreMap] == "true" // Difficult map boss
    // [Type] == "Shrine Map" # [ignoreMap] == "true"
    // [Type] == "Vaal Temple Map" # [ignoreMap] == "true"
     
    // Map tier 15
    // [Type] == "Abyss Map" # [ignoreMap] == "true"
    // [Type] == "Colosseum Map" # [ignoreMap] == "true"
    // [Type] == "Core Map" # [ignoreMap] == "true"
     
     
    // Unique Maps by Name
     
    // [Type] == "Crypt Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // The Coward's Trial
    // [Type] == "Mountain Ledge Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Maelström of Chaos
    // [Type] == "Reef Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Mao Kun
    // [Type] == "Vaal Pyramid Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Vaults of Atziri
    // [Type] == "Overgrown Shrine Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Acton's Nightmare
    // [Type] == "Temple Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Poorjoy's Asylum
    // [Type] == "Torture Chamber Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Oba's Cursed Trove
    // [Type] == "Strand Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Whakawairua Tuahu
    // [Type] == "Conservatory Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Olmec's Sanctum
    // [Type] == "Necropolis Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Death and Taxes
    // [Type] == "Promenade Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Hall of Grandmasters

  9. Mine BV bots work just fine. Just make sure that you have correct max distance. Like 15 for big AoE or 7 for low AoE.

    it is set to 8

     

    they are inside the skill it just isnt hitting them... no matter how long i wait but if i move it personally just 1 step then monster dies

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