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jps42

EB Support
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Posts posted by jps42


  1. Bot currently does chromatic logic on it's own.  The in game loot filter has logic for displaying RGB, they call it a Socket [Group]. 

    Link here - https://pathofexile.gamepedia.com/Item_filter_guide

    Basically allows game to highlight any 3 link combo with RGB.  I would like to be able to use a function to designate the same thing in a pickit.  

    The purpose of this would be to drastically cut down on large chromatic recipe items such as 2x3 and 2x4 and focusing more on 1x3, 1x4, and maybe 2x2 items.

    The pickit would list the [type] and new RGB flag, and [sellitem] to vendor.  This would add efficiency to the bot by reducing vendor trips and using inventory space better.

    • Like 1

  2. 1 hour ago, vigaro said:

    Hi there,

     

    i would like to see an Option where i can set the Bot to some kind of "Follow-Mode" where it for example always trys to catch up with the Group Leader.

     

    This would make it possible to let the bot run the Aurabot while i will do maps with my main account.

    Also it would be an good option to level the bot as my main rushes through the content and the bot just follows and picks up quest items(only).

     

    For sure the Leader is then not allowed to use Movement Skills as it would be hard for the bot to catch up.

     

    Would this be an good option?

    Does it sound interessing?

    The last time we asked about this, devs said it would probably mean a new bot altogether; something they are not interested in spending time to develop at this moment.


  3. Pause feature seems to break bot, it will start acting erratically in map.

     

    2017-09-13 20:16:28 [info] -> Already reached destination from current path to follow.
    2017-09-13 20:16:28 [info] -> Trial of Piercing Truth detected but bot couldn't compute any path toward it..
    2017-09-13 20:16:28 [info] -> Running state priority: 2
    2017-09-13 20:16:28 [info] -> Exploring to position(6939.652344, 10005.662109, -101.992508). State Priority: 2, Path index: 0
    2017-09-13 20:16:28 [info] -> Screen position to click (X:50.000000, Y:324.537659)
    2017-09-13 20:16:33 [info] -> Already reached destination from current path to follow.
    2017-09-13 20:16:33 [info] -> Trial of Piercing Truth detected but bot couldn't compute any path toward it..
    2017-09-13 20:16:33 [info] -> Rotten Entity not cleaned detected: address 622e55b0, id 02b2
    2017-09-13 20:16:33 [info] -> Running state priority: 31
    2017-09-13 20:16:33 [info] -> Quicksilver flask taken
    2017-09-13 20:16:38 [info] -> Already reached destination from current path to follow.
    2017-09-13 20:16:38 [info] -> Trial of Piercing Truth detected but bot couldn't compute any path toward it..
    2017-09-13 20:16:38 [info] -> Running state priority: 27
    2017-09-13 20:16:38 [info] -> Casting buff..
    2017-09-13 20:16:41 [info] -> Exiting bot


  4. I've been using the new alert feature, and I like it a lot other than the pause part of it being broken atm.  There are other components of the game at the moment and most likely in the future that would be very valuable to be alerted to.

    Examples in the past was Cadiro, Talismans, Darkshrines, Vaal Corrupted areas, etc.   Some of these are integrated in game now to lesser degree, but strongboxes and other specific map events that can be read from memory should be allowed to be entered in a custom field for alerting as well.  

    Some examples are Diviner box rolling - (Fiend/Doctor/Spark&Flame/Queen/etc), Arcanist and Carto box rolling.  Weylam and Empyrean Apparatus alerting if not opening strongboxes by default (HC)

    Maybe even some bot related alerts would be nice, such as inventory full, or pms received from ppl thinking it is a bot.


  5. It would be very helpful to be able to choose the starting portal position bot takes when starting a map.  

    As of right now, it starts top right and IIRC goes counter-clockwise.  Depending on your personal hideout layout in terms of placement between master/map device/stash box, the bot can click into portals on the way to or from vendoring.

    I personally place stash and master below and slightly to the left, so having the bottom left portal be used first would eliminate any misclicks into a portal and waste it and time.  I've also found that I couldn't reliably find a decent setup where the map device was to the bottom left of the stash/vendor and it not do other wonky stuff like open decorations, or other misclicks.


  6. 1 hour ago, mmog said:

    Could be missing something obvious, but is there a way in the config file to do the following:

    1.  Do not run Vaal Pyramid

    2. Upgrade unused Vaal Pyramid maps to Phantasmagoria

     

    Thanks!

    Please read through map guide in my sig.

    EDIT: My sig disappeared.....

    EDIT 2: Here you go - https://www.exiled-bot.net/community/index.php?/topic/6658-maprunner-guide-how-to-setup-and-use/

     


  7. 18 hours ago, yannak said:

    bot opens the breach he always stays on the edge and eventually find ordinary monster pack and leaves the breach not killing the boss and breach mobs.

    any way to fix this?

    This is the bots pathfinding/attack logic.  It will continue to fight mobs prioritized in distance, regardless if they are normal map mobs or breach spawned mobs/bosses.

    I'm doubtful that anymore time will be spent on breaches. 


  8. 12 hours ago, zeratulcsw said:

    Hi guys i am new here and i was wondering if there is a viable build for the bot to play with ancestral warchief and shield charge.

    Both are viable.

     If you are planning on using ancestral warchief as a main skill, be aware that you will be either using the kiting function or be facetanking.  Realistically, it isn't as efficient as other melee skills because of the totem setup time.  I use it however as a secondary skill on all my bots specifically for unique mobs where the additional dps makes up for the setup time.

    Shield charge works as a closing gap skill, another skill I use all the time to proc fortify.  I don't use it a movement only skill.

    • Like 1

  9. 4 hours ago, piotroszko said:

    Hello.

    I have little problem with this bot. Im using Flicker Strike build and bot miss some of loot (like Orb of Chance etc.).

    I feel that even bot notice drop and going to pick up them,  if something will prevent him to Flicker for long distance, he will forget about drop.

    There is any way to add some pickup range, or something to prevention missing drop ?

    Try reducing the max range of your flicker strike until you get a good balance of clear vs loot.


  10. You can have bot NOT use Alt for pickup and just make sure that the loot filter you are using does NOT hide anything the bot wants, or it'll get stuck.  This will cut down on trash pickups.

    I use Neversinks as well btw.


  11. [MapTier] >= "1" && [MapTier] <= "3" # [upgradeMapTier] == "true" // Be careful, this will upgrade any rarity.

     

     

     

    This line is an either/or line.  By having this line uncommented like you have, you shouldn't have any other line further down commented, or vice versa.  

     

    I recommend you comment this line and choose the map type individually.


  12. First, read the pickit guide in my sig.

     

    You can keep all uniques by keeping that line uncommented like it says to do and either deleting or commenting the rest of the lines in the unique section.

     

    By default, the bot sells trash uniques which is most of them.  It is far better to just go and search which uniques you want to keep in addition to the high value ones (already listed to keep by default) than deal with stash tabs full of shit uniques.


  13. Chicken on specific mods wouldn't be that complex but would still take some time to implement, test and fix eventual issues.

    But is this feature really necessary ? I mean your bot dies, unless you are playing hardcore it's no big deal..

     

    I bot HC, and this really isn't an issue for me, pretty much for the reasons I mentioned above.


  14. Hey exiled-bot members/admins.

     

    Question how do i avoid my bot dying form mobs with the reflect elemental damage mod.

    it isn't able to level up anymore or run maps because it keeps dying from reflect.

     

    thank you for your time reading this.

     

    Pretty much same answer to people hand playing...  better build, better dmg mitigation, higher effective life pool, or better flasking/regen/leech.

     

    If you run a crit build, ur going to kill yourself more often than a RT build while botting...  if ur not maxed out on res of type of ele dmg ur attacking with, ur going to kill yourself faster.  If you have sub 4-5k effective life pool late game, your prob going to die more.  If ur pots are underleveled and slow then you won't be able to out pot the damage.  If it is fire based, use arctic armour; also some items give more mitigation for the particular element.

     

    Exact same circumstances that happens to players playing manually.  Check out POE forums, especially in regards to HC players, for more tips.

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