Hi, since i read so much here i wanted to give some back, so i decided to show u a simple build to get rich fast. It's not very expensive and u can get up to 15k 30k aoe dps.
Build: U need to make a simple Facebreaker Infernal Blow / Dominating Blow build. Like that one here: http://www.pathofexile.com/forum/view-thread/445390 I always pick Abyssus + 5L Lightning Coil/Carcass Jack instead of BoR, thats up to u.
1.3 Marauder Skill Tree Update!! Does not work with 3 auras anymore.
Skill Setup: needs update, bot does not run 3 auras anymore
; Skills config file [skills]
; Set here the key or the mouse button of the skill. skill0_key=mouse_left
; Set here the minimum distance from monster to use this skill. skill0_min_distance_value=0
; Set here the maximum distance from monster to use this skill. skill0_max_distance_value=0
; Set here if you want to use this skill as an aura. skill0_is_aura=false
; Set here if you want to re-activate the aura in each run (eg. for Arctic Armour) skill0_always_recast=false
; Set here the timer before the bot using the skill again (in ms). skill0_cooldown=0
; Set here the skill's priority (higher value = higher priority). skill0_priority=1
; The bot will use this skill against selected monster rarity and upper. (0: All monster, 1: Magic monsters, 2: Rare monsters, 3: Unique monsters, 4: Normal only) skill0_target=0
; Use skill depending of the number of targets close to the monster skill0_close_targets=0
; Range used when checking monsters around the target skill0_close_targets_range=100
; Press shift while casting? skill0_use_shift=false
; Press the skill button and hold it until target change? skill0_maintain=false
; Set here the key or the mouse button of the skill. skill1_key=mouse_right
; Set here the minimum distance from monster to use this skill. skill1_min_distance_value=0
; Set here the maximum distance from monster to use this skill. skill1_max_distance_value=200
; Set here if you want to use this skill as an aura. skill1_is_aura=false
; Set here if you want to re-activate the aura in each run (eg. for Arctic Armour) skill1_always_recast=false
; Set here the timer before the bot using the skill again (in ms). skill1_cooldown=0
; Set here the skill's priority (higher value = higher priority). skill1_priority=1
; The bot will use this skill against selected monster rarity and upper. (0: All monster, 1: Magic monsters, 2: Rare monsters, 3: Unique monsters, 4: Normal only) skill1_target=0
; Use skill depending of the number of targets close to the monster skill1_close_targets=0
; Range used when checking monsters around the target skill1_close_targets_range=100
; Press shift while casting? skill1_use_shift=false
; Press the skill button and hold it until target change? skill1_maintain=false
; Set here the key or the mouse button of the skill. skill2_key=mouse_wheel
; Set here the minimum distance from monster to use this skill. skill2_min_distance_value=0
; Set here the maximum distance from monster to use this skill. skill2_max_distance_value=0
; Set here if you want to use this skill as an aura. skill2_is_aura=false
; Set here if you want to re-activate the aura in each run (eg. for Arctic Armour) skill2_always_recast=false
; Set here the timer before the bot using the skill again (in ms). skill2_cooldown=0
; Set here the skill's priority (higher value = higher priority). skill2_priority=1
; The bot will use this skill against selected monster rarity and upper. (0: All monster, 1: Magic monsters, 2: Rare monsters, 3: Unique monsters, 4: Normal only) skill2_target=0
; Use skill depending of the number of targets close to the monster skill2_close_targets=0
; Range used when checking monsters around the target skill2_close_targets_range=100
; Press shift while casting? skill2_use_shift=false
; Press the skill button and hold it until target change? skill2_maintain=false
; Set here the key or the mouse button of the skill. skill3_key=Q
; Set here the minimum distance from monster to use this skill. skill3_min_distance_value=0
; Set here the maximum distance from monster to use this skill. skill3_max_distance_value=0
; Set here if you want to use this skill as an aura. skill3_is_aura=true
; Set here if you want to re-activate the aura in each run (eg. for Arctic Armour) skill3_always_recast=false
; Set here the timer before the bot using the skill again (in ms). skill3_cooldown=0
; Set here the skill's priority (higher value = higher priority). skill3_priority=1
; The bot will use this skill against selected monster rarity and upper. (0: All monster, 1: Magic monsters, 2: Rare monsters, 3: Unique monsters, 4: Normal only) skill3_target=0
; Use skill depending of the number of targets close to the monster skill3_close_targets=0
; Range used when checking monsters around the target skill3_close_targets_range=100
; Press shift while casting? skill3_use_shift=false
; Press the skill button and hold it until target change? skill3_maintain=false
; Set here the key or the mouse button of the skill. skill4_key=W
; Set here the minimum distance from monster to use this skill. skill4_min_distance_value=0
; Set here the maximum distance from monster to use this skill. skill4_max_distance_value=0
; Set here if you want to use this skill as an aura. skill4_is_aura=true
; Set here if you want to re-activate the aura in each run (eg. for Arctic Armour) skill4_always_recast=false
; Set here the timer before the bot using the skill again (in ms). skill4_cooldown=0
; Set here the skill's priority (higher value = higher priority). skill4_priority=1
; The bot will use this skill against selected monster rarity and upper. (0: All monster, 1: Magic monsters, 2: Rare monsters, 3: Unique monsters, 4: Normal only) skill4_target=0
; Use skill depending of the number of targets close to the monster skill4_close_targets=0
; Range used when checking monsters around the target skill4_close_targets_range=100
; Press shift while casting? skill4_use_shift=false
; Press the skill button and hold it until target change? skill4_maintain=false
; Set here the key or the mouse button of the skill. skill5_key=E
; Set here the minimum distance from monster to use this skill. skill5_min_distance_value=0
; Set here the maximum distance from monster to use this skill. skill5_max_distance_value=0
; Set here if you want to use this skill as an aura. skill5_is_aura=true
; Set here if you want to re-activate the aura in each run (eg. for Arctic Armour) skill5_always_recast=false
; Set here the timer before the bot using the skill again (in ms). skill5_cooldown=0
; Set here the skill's priority (higher value = higher priority). skill5_priority=1
; The bot will use this skill against selected monster rarity and upper. (0: All monster, 1: Magic monsters, 2: Rare monsters, 3: Unique monsters, 4: Normal only) skill5_target=0
; Use skill depending of the number of targets close to the monster skill5_close_targets=0
; Range used when checking monsters around the target skill5_close_targets_range=100
; Press shift while casting? skill5_use_shift=false
; Press the skill button and hold it until target change? skill5_maintain=false
; Set here the key or the mouse button of the skill. skill6_key=R
; Set here the minimum distance from monster to use this skill. skill6_min_distance_value=0
; Set here the maximum distance from monster to use this skill. skill6_max_distance_value=0
; Set here if you want to use this skill as an aura. skill6_is_aura=false
; Set here if you want to re-activate the aura in each run (eg. for Arctic Armour) skill6_always_recast=false
; Set here the timer before the bot using the skill again (in ms). skill6_cooldown=0
; Set here the skill's priority (higher value = higher priority). skill6_priority=1
; The bot will use this skill against selected monster rarity and upper. (0: All monster, 1: Magic monsters, 2: Rare monsters, 3: Unique monsters, 4: Normal only) skill6_target=0
; Use skill depending of the number of targets close to the monster skill6_close_targets=0
; Range used when checking monsters around the target skill6_close_targets_range=100
; Press shift while casting? skill6_use_shift=false
; Press the skill button and hold it until target change? skill6_maintain=false
; Set here the key or the mouse button of the skill. skill7_key=T
; Set here the minimum distance from monster to use this skill. skill7_min_distance_value=0
; Set here the maximum distance from monster to use this skill. skill7_max_distance_value=0
; Set here if you want to use this skill as an aura. skill7_is_aura=false
; Set here if you want to re-activate the aura in each run (eg. for Arctic Armour) skill7_always_recast=false
; Set here the timer before the bot using the skill again (in ms). skill7_cooldown=0
; Set here the skill's priority (higher value = higher priority). skill7_priority=1
; The bot will use this skill against selected monster rarity and upper. (0: All monster, 1: Magic monsters, 2: Rare monsters, 3: Unique monsters, 4: Normal only) skill7_target=0
; Use skill depending of the number of targets close to the monster skill7_close_targets=0
; Range used when checking monsters around the target skill7_close_targets_range=100
; Press shift while casting? skill7_use_shift=false
; Press the skill button and hold it until target change? skill7_maintain=false
That Skill setup is for: Left click - Walk Only Right click - Infernal Blow/Dom. Blow Q: Aura Hatred W: Aura Determination E: Aura
Map Setings(0.25e): My Map Settings, im running 66 to 71. if u wanna run diff map lvl, u gotta change line 16
// Welcome to the map runner configuration file. Syntax is the same as in Pickit/default.ipd. // Keys available: [RunMap], [ignoreMap], [MapLevel], [upgradeQuality], [upgradeToMagic], [upgradeToRare], [RerollMods]. // Map upgrading will only be made on a map that has been selected by the bot to farm. // All the map mods can be found in ModsList.html file.
///////////////////////////////////////////////////////////////////////////////////// // // // GENERAL SETTINGS // // // /////////////////////////////////////////////////////////////////////////////////////
// Example: Run rare maps level less than 69 // [MapLevel] < "69" && [Rarity] == "Rare" # [RunMap] == "true"
// Run any map between level 66 and 71 [MapLevel] >= "66" && [MapLevel] < "72" # [RunMap] == "true"
// If you want to enable automatic quality upgrading // [MapLevel] >= "70" && [Quality] <= "16" && [Rarity] == "Normal" # [upgradeQuality] == "true"
// If you want to transmut maps before running them [Rarity] == "Normal" # [upgradeToMagic] == "true"
// Use this to roll for a specific amount of Item Quantity **(DOES NOT INCLUDE QUANTITY FROM QUALITY)** // [map_item_drop_quantity_+%] < "30" && [Rarity] == "Magic" # [RerollMods] == "true" // -- ITEM QUANTITY -- Total Item Quantity of the ** MAP MODS ONLY **
// If you wanna run Sacrifice at dusk, just uncomment following line (they will be considered as lvl 66 maps) // [Type] == "Sacrifice at Dusk" # [RunMap] == "true"
// Some mods have multiple entries, such as Fleet and Overlord's, uncommenting anyone of them is sufficient but I included each entry for completeness. // You can change the value in the "0" tag to anything you desire within the ranges specified in order to better adjust exactly which mods you want to roll. // Everything is currently set to a "greater than zero" format for a simple on/off toggle. SO any value return that is greater than zero will reroll the map if that item is not commented.
// [1004] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Twinned -- Area contains two Unique Bosses -- Value : 0 - 1 (True or False) // [1005] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Overlord's -- Unique Boss Deals +X% Damage -- Value : 30% // [1006] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Overlord's -- Unique Boss Attacks X% Faster -- Value : 25% // [1007] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Incombustible -- +X% Monster Fire Resistance -- Value : 75% // [1008] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Molten -- +X% Monster Cold Resistance -- Value : 75% // [1009] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Grounded -- +X% Monster Lightning Resistance -- Value : 75% // [1010] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Armoured -- X% Monster Physical Resistance -- Value : 30% // [1011] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Unwavering -- Monsters cannot be Stunned -- Value : 0 - 1 (True or False) // [1012] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Fecund -- X% increased Monster Life -- Value : 25% - 35% // [1013] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Deadly -- X% increased Monster Damage -- Value : 25% - 35% // [1014] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Fleet -- X% increased Monster Movement Speed -- Value : 25% - 35% // [1015] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Fleet -- X% increased Monster Attack Speed -- Value : 25% - 35% // [1016] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Fleet -- X% increased Monster Cast Speed -- Value : 25% - 35% [1017] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Punishing -- Monsters reflect X% of Physical Damage -- Value : 18% [1018] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Mirrored -- Monsters reflect X% of Elemental Damage -- Value : 18% // [1019] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Splitting -- Monsters fire x additional Projectiles -- Value : 2 - 4 // [1039] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Ceremonial -- Area Contains Many Totems -- Value : 0 - 1 (True or False) // [1040] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Skeletal -- Area is inhabited by Skeletons -- Value : 0 - 1 (True or False) // [1042] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Capricious -- Area is inhabited by Goatmen -- Value : 0 - 1 (True or False) // [1043] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Slithering -- Area is inhabited by Sea Witches and their Spawn -- Value : 0 - 1 (True or False) // [1044] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Undead -- Area is inhabited by Undead -- Value : 0 - 1 (True or False) // [1045] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Emanant -- Area is inhabited by Ranged Monsters -- Value : 0 - 1 (True or False) // [1054] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Burning -- Monsters deal X% extra Damage as Fire -- Value : 80% - 100% // [1055] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Freezing -- Monsters deal X% extra Damage as Cold -- Value : 80% - 100% // [1056] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Shocking -- Monsters deal X% extra Damage as Lightning -- Value : 80% - 100% // [1060] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Multifarious -- Area has increased monster variety -- Value : 3 // [1320] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Chaining -- Monsters' Skills Chain X additional times -- Value : 2 // [1921] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Antagonist's -- Rare Monsters Each have a Nemesis Mod -- Value : 0 - 1 (True or False) // [2074] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Hexproof -- Monsters are Immune to Curses -- Value : 0 - 1 (True or False) // [2075] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Feral -- Area is inhabited by Animals -- Value : 0 - 1 (True or False) // [2076] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Demonic -- Area is inhabited by Demons -- Value : 0 - 1 (True or False) // [2077] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Bipedal -- Area is inhabited by Humanoids -- Value : 0 - 1 (True or False) // [2302] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Anarchic -- Area is inhabited by X additional Rogue Exiles -- Value : 2 // [1703] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Anarchic -- Area is inhabited by X additional Rogue Exiles -- Value : 1
// **NOTE** [2302] & [1703] always show up together on maps with 2 Additional Rogue Exiles. You may need to uncomment both values in order to reroll. UNTESTED
// Maps to ignore based on rarity. If you want to run specific Unique maps then comment the Uniques here, and uncomment the specific ones you want to run at the bottom.
Desync: I found a simple solution to get rid of 99% of bot problems caused by desync. Just make a simple lvl1 cast when damage taken set with lvl3 lightning warp and let the magic happen
MY GEAR: Body Armour: Lightning Coil 5L/rare ar vest/belly! Helmet: Abyssus Gloves: Facebreaker Belt: Meginord's Girdle Boots: Some rare stuff, try to get life, res and movement speed Shield: rare, ~800 armour, life and res Rings: 1x Andvarius Gold Ring + 1x flat phys, mana leech Amulet: flat phys, res life andiir
Gloves on 1.3: i use rare vest now, no need of purities anymore, i run Hatred, Determination Shield: 3L RRR - Vengeance, Melee Physical Damage, Added Fire Damage
1.3 Build for Beginner: Facebreaker Infernal Blow, easy to set up
in Character builds and strategies & Bot setups
Posted · Edited by dynastyo · Report reply
Hi, since i read so much here i wanted to give some back, so i decided to show u a simple build to get rich fast.
It's not very expensive and u can get up to
15k30k aoe dps.Build:
U need to make a simple Facebreaker Infernal Blow / Dominating Blow build.
Like that one here: http://www.pathofexile.com/forum/view-thread/445390
I always pick Abyssus + 5L Lightning Coil/Carcass Jack instead of BoR, thats up to u.
1.3 Marauder Skill Tree Update!! Does not work with 3 auras anymore.
http://www.pathofexile.com/passive-skill-tree/AAAAAgEAxthYYz38jM_2SF8_FCDvDlBH5FFnm64-d-M8LUz_r2xo8vAfogAEs8BmxPZyqT0PHM4rUA3N_lQkiwY5-6rzBlFgrKpZ88AaGjiQVScvxq63Pv4K2L01krXybqpKyD8nKk0VICLiR-LQgaQ5LOnK0xm0vqdlTb02R36E2S_MwYK2imLshO907XrvBS1gS14TQKDAv6mVDPesrxuXMk73MnzZ6hh2rM9-rY0aPvIvfuJ5OenV0TYJM-IsqW5sRnJsMglmnvrSFm_jaiSqNuk=
Skill Setup: needs update, bot does not run 3 auras anymore
; Skills config file
[skills]
; Set here the key or the mouse button of the skill.
skill0_key=mouse_left
; Set here the minimum distance from monster to use this skill.
skill0_min_distance_value=0
; Set here the maximum distance from monster to use this skill.
skill0_max_distance_value=0
; Set here if you want to use this skill as an aura.
skill0_is_aura=false
; Set here if you want to re-activate the aura in each run (eg. for Arctic Armour)
skill0_always_recast=false
; Set here the timer before the bot using the skill again (in ms).
skill0_cooldown=0
; Set here the skill's priority (higher value = higher priority).
skill0_priority=1
; The bot will use this skill against selected monster rarity and upper. (0: All monster, 1: Magic monsters, 2: Rare monsters, 3: Unique monsters, 4: Normal only)
skill0_target=0
; Use skill depending of the number of targets close to the monster
skill0_close_targets=0
; Range used when checking monsters around the target
skill0_close_targets_range=100
; Press shift while casting?
skill0_use_shift=false
; Press the skill button and hold it until target change?
skill0_maintain=false
; Set here the key or the mouse button of the skill.
skill1_key=mouse_right
; Set here the minimum distance from monster to use this skill.
skill1_min_distance_value=0
; Set here the maximum distance from monster to use this skill.
skill1_max_distance_value=200
; Set here if you want to use this skill as an aura.
skill1_is_aura=false
; Set here if you want to re-activate the aura in each run (eg. for Arctic Armour)
skill1_always_recast=false
; Set here the timer before the bot using the skill again (in ms).
skill1_cooldown=0
; Set here the skill's priority (higher value = higher priority).
skill1_priority=1
; The bot will use this skill against selected monster rarity and upper. (0: All monster, 1: Magic monsters, 2: Rare monsters, 3: Unique monsters, 4: Normal only)
skill1_target=0
; Use skill depending of the number of targets close to the monster
skill1_close_targets=0
; Range used when checking monsters around the target
skill1_close_targets_range=100
; Press shift while casting?
skill1_use_shift=false
; Press the skill button and hold it until target change?
skill1_maintain=false
; Set here the key or the mouse button of the skill.
skill2_key=mouse_wheel
; Set here the minimum distance from monster to use this skill.
skill2_min_distance_value=0
; Set here the maximum distance from monster to use this skill.
skill2_max_distance_value=0
; Set here if you want to use this skill as an aura.
skill2_is_aura=false
; Set here if you want to re-activate the aura in each run (eg. for Arctic Armour)
skill2_always_recast=false
; Set here the timer before the bot using the skill again (in ms).
skill2_cooldown=0
; Set here the skill's priority (higher value = higher priority).
skill2_priority=1
; The bot will use this skill against selected monster rarity and upper. (0: All monster, 1: Magic monsters, 2: Rare monsters, 3: Unique monsters, 4: Normal only)
skill2_target=0
; Use skill depending of the number of targets close to the monster
skill2_close_targets=0
; Range used when checking monsters around the target
skill2_close_targets_range=100
; Press shift while casting?
skill2_use_shift=false
; Press the skill button and hold it until target change?
skill2_maintain=false
; Set here the key or the mouse button of the skill.
skill3_key=Q
; Set here the minimum distance from monster to use this skill.
skill3_min_distance_value=0
; Set here the maximum distance from monster to use this skill.
skill3_max_distance_value=0
; Set here if you want to use this skill as an aura.
skill3_is_aura=true
; Set here if you want to re-activate the aura in each run (eg. for Arctic Armour)
skill3_always_recast=false
; Set here the timer before the bot using the skill again (in ms).
skill3_cooldown=0
; Set here the skill's priority (higher value = higher priority).
skill3_priority=1
; The bot will use this skill against selected monster rarity and upper. (0: All monster, 1: Magic monsters, 2: Rare monsters, 3: Unique monsters, 4: Normal only)
skill3_target=0
; Use skill depending of the number of targets close to the monster
skill3_close_targets=0
; Range used when checking monsters around the target
skill3_close_targets_range=100
; Press shift while casting?
skill3_use_shift=false
; Press the skill button and hold it until target change?
skill3_maintain=false
; Set here the key or the mouse button of the skill.
skill4_key=W
; Set here the minimum distance from monster to use this skill.
skill4_min_distance_value=0
; Set here the maximum distance from monster to use this skill.
skill4_max_distance_value=0
; Set here if you want to use this skill as an aura.
skill4_is_aura=true
; Set here if you want to re-activate the aura in each run (eg. for Arctic Armour)
skill4_always_recast=false
; Set here the timer before the bot using the skill again (in ms).
skill4_cooldown=0
; Set here the skill's priority (higher value = higher priority).
skill4_priority=1
; The bot will use this skill against selected monster rarity and upper. (0: All monster, 1: Magic monsters, 2: Rare monsters, 3: Unique monsters, 4: Normal only)
skill4_target=0
; Use skill depending of the number of targets close to the monster
skill4_close_targets=0
; Range used when checking monsters around the target
skill4_close_targets_range=100
; Press shift while casting?
skill4_use_shift=false
; Press the skill button and hold it until target change?
skill4_maintain=false
; Set here the key or the mouse button of the skill.
skill5_key=E
; Set here the minimum distance from monster to use this skill.
skill5_min_distance_value=0
; Set here the maximum distance from monster to use this skill.
skill5_max_distance_value=0
; Set here if you want to use this skill as an aura.
skill5_is_aura=true
; Set here if you want to re-activate the aura in each run (eg. for Arctic Armour)
skill5_always_recast=false
; Set here the timer before the bot using the skill again (in ms).
skill5_cooldown=0
; Set here the skill's priority (higher value = higher priority).
skill5_priority=1
; The bot will use this skill against selected monster rarity and upper. (0: All monster, 1: Magic monsters, 2: Rare monsters, 3: Unique monsters, 4: Normal only)
skill5_target=0
; Use skill depending of the number of targets close to the monster
skill5_close_targets=0
; Range used when checking monsters around the target
skill5_close_targets_range=100
; Press shift while casting?
skill5_use_shift=false
; Press the skill button and hold it until target change?
skill5_maintain=false
; Set here the key or the mouse button of the skill.
skill6_key=R
; Set here the minimum distance from monster to use this skill.
skill6_min_distance_value=0
; Set here the maximum distance from monster to use this skill.
skill6_max_distance_value=0
; Set here if you want to use this skill as an aura.
skill6_is_aura=false
; Set here if you want to re-activate the aura in each run (eg. for Arctic Armour)
skill6_always_recast=false
; Set here the timer before the bot using the skill again (in ms).
skill6_cooldown=0
; Set here the skill's priority (higher value = higher priority).
skill6_priority=1
; The bot will use this skill against selected monster rarity and upper. (0: All monster, 1: Magic monsters, 2: Rare monsters, 3: Unique monsters, 4: Normal only)
skill6_target=0
; Use skill depending of the number of targets close to the monster
skill6_close_targets=0
; Range used when checking monsters around the target
skill6_close_targets_range=100
; Press shift while casting?
skill6_use_shift=false
; Press the skill button and hold it until target change?
skill6_maintain=false
; Set here the key or the mouse button of the skill.
skill7_key=T
; Set here the minimum distance from monster to use this skill.
skill7_min_distance_value=0
; Set here the maximum distance from monster to use this skill.
skill7_max_distance_value=0
; Set here if you want to use this skill as an aura.
skill7_is_aura=false
; Set here if you want to re-activate the aura in each run (eg. for Arctic Armour)
skill7_always_recast=false
; Set here the timer before the bot using the skill again (in ms).
skill7_cooldown=0
; Set here the skill's priority (higher value = higher priority).
skill7_priority=1
; The bot will use this skill against selected monster rarity and upper. (0: All monster, 1: Magic monsters, 2: Rare monsters, 3: Unique monsters, 4: Normal only)
skill7_target=0
; Use skill depending of the number of targets close to the monster
skill7_close_targets=0
; Range used when checking monsters around the target
skill7_close_targets_range=100
; Press shift while casting?
skill7_use_shift=false
; Press the skill button and hold it until target change?
skill7_maintain=false
That Skill setup is for:
Left click - Walk Only
Right click - Infernal Blow/Dom. Blow
Q: Aura Hatred
W: Aura Determination
E: Aura
Map Setings(0.25e): My Map Settings, im running 66 to 71. if u wanna run diff map lvl, u gotta change line 16
// Welcome to the map runner configuration file. Syntax is the same as in Pickit/default.ipd.
// Keys available: [RunMap], [ignoreMap], [MapLevel], [upgradeQuality], [upgradeToMagic], [upgradeToRare], [RerollMods].
// Map upgrading will only be made on a map that has been selected by the bot to farm.
// All the map mods can be found in ModsList.html file.
/////////////////////////////////////////////////////////////////////////////////////
// //
// GENERAL SETTINGS //
// //
/////////////////////////////////////////////////////////////////////////////////////
// Example: Run rare maps level less than 69
// [MapLevel] < "69" && [Rarity] == "Rare" # [RunMap] == "true"
// Run any map between level 66 and 71
[MapLevel] >= "66" && [MapLevel] < "72" # [RunMap] == "true"
// If you want to enable automatic quality upgrading
// [MapLevel] >= "70" && [Quality] <= "16" && [Rarity] == "Normal" # [upgradeQuality] == "true"
// If you want to transmut maps before running them
[Rarity] == "Normal" # [upgradeToMagic] == "true"
// Use this to roll for a specific amount of Item Quantity **(DOES NOT INCLUDE QUANTITY FROM QUALITY)**
// [map_item_drop_quantity_+%] < "30" && [Rarity] == "Magic" # [RerollMods] == "true" // -- ITEM QUANTITY -- Total Item Quantity of the ** MAP MODS ONLY **
// Ignore unique maps
[Rarity] == "Unique" # [ignoreMap] == "true"
// If you wanna run Sacrifice at dusk, just uncomment following line (they will be considered as lvl 66 maps)
// [Type] == "Sacrifice at Dusk" # [RunMap] == "true"
/////////////////////////////////////////////////////////////////////////////////////
// //
// NASTY MODS //
// //
/////////////////////////////////////////////////////////////////////////////////////
// If you want to reroll map in case of bad mods detected (thanks to immo, zeMagic and the community for the list)
// [map_monsters_reflect_%_physical_damage] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true"
// [map_player_has_blood_magic_keystone] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true"
// [map_player_status_recovery_speed_+%] < "0" && [Rarity] == "Magic" # [RerollMods] == "true"
// [no_mana_regeneration] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true"
// [no_life_regeneration] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true"
// [map_player_has_level_X_temporal_chains] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true"
// [map_spawn_two_bosses] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true"
//rogue Exile
// [map_spawn_extra_exiles] > "0" && [Rarity] == "Magic" # [RerollMods] == "true"
/////////////////////////////////////////////////////////////////////////////////////
// //
// PREFIXES //
// //
/////////////////////////////////////////////////////////////////////////////////////
// Thanks to XeroKill for the hard work
// Some mods have multiple entries, such as Fleet and Overlord's, uncommenting anyone of them is sufficient but I included each entry for completeness.
// You can change the value in the "0" tag to anything you desire within the ranges specified in order to better adjust exactly which mods you want to roll.
// Everything is currently set to a "greater than zero" format for a simple on/off toggle. SO any value return that is greater than zero will reroll the map if that item is not commented.
// [1004] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Twinned -- Area contains two Unique Bosses -- Value : 0 - 1 (True or False)
// [1005] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Overlord's -- Unique Boss Deals +X% Damage -- Value : 30%
// [1006] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Overlord's -- Unique Boss Attacks X% Faster -- Value : 25%
// [1007] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Incombustible -- +X% Monster Fire Resistance -- Value : 75%
// [1008] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Molten -- +X% Monster Cold Resistance -- Value : 75%
// [1009] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Grounded -- +X% Monster Lightning Resistance -- Value : 75%
// [1010] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Armoured -- X% Monster Physical Resistance -- Value : 30%
// [1011] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Unwavering -- Monsters cannot be Stunned -- Value : 0 - 1 (True or False)
// [1012] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Fecund -- X% increased Monster Life -- Value : 25% - 35%
// [1013] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Deadly -- X% increased Monster Damage -- Value : 25% - 35%
// [1014] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Fleet -- X% increased Monster Movement Speed -- Value : 25% - 35%
// [1015] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Fleet -- X% increased Monster Attack Speed -- Value : 25% - 35%
// [1016] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Fleet -- X% increased Monster Cast Speed -- Value : 25% - 35%
[1017] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Punishing -- Monsters reflect X% of Physical Damage -- Value : 18%
[1018] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Mirrored -- Monsters reflect X% of Elemental Damage -- Value : 18%
// [1019] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Splitting -- Monsters fire x additional Projectiles -- Value : 2 - 4
// [1039] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Ceremonial -- Area Contains Many Totems -- Value : 0 - 1 (True or False)
// [1040] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Skeletal -- Area is inhabited by Skeletons -- Value : 0 - 1 (True or False)
// [1042] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Capricious -- Area is inhabited by Goatmen -- Value : 0 - 1 (True or False)
// [1043] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Slithering -- Area is inhabited by Sea Witches and their Spawn -- Value : 0 - 1 (True or False)
// [1044] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Undead -- Area is inhabited by Undead -- Value : 0 - 1 (True or False)
// [1045] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Emanant -- Area is inhabited by Ranged Monsters -- Value : 0 - 1 (True or False)
// [1054] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Burning -- Monsters deal X% extra Damage as Fire -- Value : 80% - 100%
// [1055] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Freezing -- Monsters deal X% extra Damage as Cold -- Value : 80% - 100%
// [1056] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Shocking -- Monsters deal X% extra Damage as Lightning -- Value : 80% - 100%
// [1060] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Multifarious -- Area has increased monster variety -- Value : 3
// [1320] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Chaining -- Monsters' Skills Chain X additional times -- Value : 2
// [1921] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Antagonist's -- Rare Monsters Each have a Nemesis Mod -- Value : 0 - 1 (True or False)
// [2074] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Hexproof -- Monsters are Immune to Curses -- Value : 0 - 1 (True or False)
// [2075] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Feral -- Area is inhabited by Animals -- Value : 0 - 1 (True or False)
// [2076] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Demonic -- Area is inhabited by Demons -- Value : 0 - 1 (True or False)
// [2077] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Bipedal -- Area is inhabited by Humanoids -- Value : 0 - 1 (True or False)
// [2302] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Anarchic -- Area is inhabited by X additional Rogue Exiles -- Value : 2
// [1703] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Anarchic -- Area is inhabited by X additional Rogue Exiles -- Value : 1
// **NOTE** [2302] & [1703] always show up together on maps with 2 Additional Rogue Exiles. You may need to uncomment both values in order to reroll. UNTESTED
/////////////////////////////////////////////////////////////////////////////////////
// //
// SUFFIXES //
// //
/////////////////////////////////////////////////////////////////////////////////////
// Thanks to XeroKill for the hard work
[1020] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Vulnerability -- Players are cursed with Vulnerability -- Value : 15 (Level 15)
[1022] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Enfeeblement -- Players are cursed with Enfeeble -- Value : 15 (Level 15)
[1023] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Elemental Weakness -- Players are cursed with Elemental Weakness -- Value : 15 (Level 15)
[1024] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Temporal Chains -- Players are cursed with Temporal Chains -- Value : 15 (Level 15)
[1025] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Stasis -- Players cannot regenerate Life or Mana -- Value : 0 - 1 (True or False)
[1029] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Hemomancy -- Player has Keystone Blood Magic -- Value : 0 - 1 (True or False)
// [1030] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Balance -- Player has Keystone Elemental Equilibrium -- Value : 0 - 1 (True or False)
[1032] < "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Exposure -- -X% maximum Player Resistances -- Value : -15% to -25%
[1033] < "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Smothering -- Players recover Life, Mana and Energy Shield X% slower -- Value : -50%
// [1046] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Hordes -- +X% Monster pack size -- Value : 20% - 50%
// [1047] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Champion's -- X% more Magic Monsters -- Value : 20% - 50%
// [1048] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Commander's -- X% more Rare Monsters -- Value : 20% - 50%
[1049] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Flames -- Area has patches of burning ground -- Value : 15000
// [1059] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Frenzy -- Monsters gain X Frenzy Charges every 20 seconds -- Value : 1 - 3
[1065] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Ice -- Area has patches of chilled ground -- Value : 1
[2053] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Lightning -- Area has patches of shocking ground -- Value : 0 - 1 (True or False)
// [2080] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Power -- Monsters gain X Power Charges every 20 seconds -- Value : 1 - 3
// [2081] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Endurance -- Monsters gain X Endurance Charges every 20 seconds -- Value : 1 - 3
[2142] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Fracturing -- Monsters Fracture -- Value : 2
[2370] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Desecration -- Area has patches of desecrated ground -- Value : 10000
// [2372] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Venom -- Monsters Poison on Hit -- Value : 0 - 1 (True or False)
// You can uncomment either of the two entries below to disable ALL ground effects. (Chilled, Desecrated, Shocking, Burning)
// [1062] = > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Ground Effects -- Area has patches of X ground -- Value : 20
// [1064] = > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Ground Effects -- Area has patches of X ground
/////////////////////////////////////////////////////////////////////////////////////
// //
// NASTY MAPS //
// //
/////////////////////////////////////////////////////////////////////////////////////
// Thanks to DiciannoveGaming, immo, ExVault, the community
// SPELL BLOCK NEEDED
// [Type] == "Temple Map" # [ignoreMap] == "true" //remove if your build has spell block.
// [Type] == "Crematorium Map" # [ignoreMap] == "true" //remove if your build has spell block.
// [Type] == "Shipyard Map" # [ignoreMap] == "true" //remove if your build has spell block.
// [Type] == "Courtyard Map" # [ignoreMap] == "true" //remove if your build has spell block.
// INFERNAL BLOW NEEDED
// [Type] == "Labyrinth Map" # [ignoreMap] == "true" //remove if your build is infernal blow.
// MOM + ARCTIC ARMOUR to survive
// [Type] == "Jungle Valley Map" # [ignoreMap] == "true"// endless stream of small spiders, takes forever to kill.
// [Type] == "Maze Map" # [ignoreMap] == "true"// remove if your build has MOM + arctic armour
//RETARD BOSS
// [Type] == "Residence Map" # [ignoreMap] == "true"
// [Type] == "Palace Map" # [ignoreMap] == "true"
/////////////////////////////////////////////////////////////////////////////////////
// //
// MAPS TO IGNORE //
// //
/////////////////////////////////////////////////////////////////////////////////////
// Maps to ignore based on rarity. If you want to run specific Unique maps then comment the Uniques here, and uncomment the specific ones you want to run at the bottom.
// [Rarity] == "Rare" # [ignoreMap] == "true"
// [Rarity] == "Magic" # [ignoreMap] == "true"
// [Rarity] == "Normal" # [ignoreMap] == "true"
// Maps to ignore by name (Thanks to Omega for this list)
[Type] == "Crypt Map" # [ignoreMap] == "true"
// [Type] == "Dried Lake Map" # [ignoreMap] == "true"
// [Type] == "Dunes Map" # [ignoreMap] == "true"
[Type] == "Dungeon Map" # [ignoreMap] == "true"
// [Type] == "Grotto Map" # [ignoreMap] == "true"
[Type] == "Orchard Map" # [ignoreMap] == "true"
[Type] == "Overgrown Ruin Map" # [ignoreMap] == "true"
[Type] == "Tropical Island Map" # [ignoreMap] == "true"
// [Type] == "Untainted Map" # [ignoreMap] == "true"
// [Type] == "Arcade Map" # [ignoreMap] == "true"
// [Type] == "Arsenal Map" # [ignoreMap] == "true"
// [Type] == "Cemetery Map" # [ignoreMap] == "true"
// [Type] == "Mountain Ledge Map" # [ignoreMap] == "true"
// [Type] == "Sewer Map" # [ignoreMap] == "true"
// [Type] == "Thicket Map" # [ignoreMap] == "true"
// [Type] == "Wharf Map" # [ignoreMap] == "true"
[Type] == "Ghetto Map" # [ignoreMap] == "true"
// [Type] == "Mud Geyser Map" # [ignoreMap] == "true"
[Type] == "Museum Map" # [ignoreMap] == "true"
// [Type] == "Reef Map" # [ignoreMap] == "true"
[Type] == "Spider Lair Map" # [ignoreMap] == "true"
// [Type] == "Springs Map" # [ignoreMap] == "true"
[Type] == "Vaal Pyramid Map" # [ignoreMap] == "true"
[Type] == "Catacomb Map" # [ignoreMap] == "true"
[Type] == "Overgrown Shrine Map" # [ignoreMap] == "true"
// [Type] == "Promenade Map" # [ignoreMap] == "true"
// [Type] == "Shore Map" # [ignoreMap] == "true"
// [Type] == "Spider Forest Map" # [ignoreMap] == "true"
// [Type] == "Tunnel Map" # [ignoreMap] == "true"
// [Type] == "Bog Map" # [ignoreMap] == "true"
[Type] == "Coves Map" # [ignoreMap] == "true"
// [Type] == "Graveyard Map" # [ignoreMap] == "true"
// [Type] == "Pier Map" # [ignoreMap] == "true"
// [Type] == "Underground Sea Map" # [ignoreMap] == "true"
[Type] == "Villa Map" # [ignoreMap] == "true"
// [Type] == "Arachnid Nest Map" # [ignoreMap] == "true"
// [Type] == "Colonnade Map" # [ignoreMap] == "true"
// [Type] == "Dry Woods Map" # [ignoreMap] == "true"
// [Type] == "Strand Map" # [ignoreMap] == "true"
[Type] == "Temple Map" # [ignoreMap] == "true"
// [Type] == "Jungle Valley Map" # [ignoreMap] == "true"
[Type] == "Labyrinth Map" # [ignoreMap] == "true"
// [Type] == "Mine Map" # [ignoreMap] == "true"
// [Type] == "Torture Chamber Map" # [ignoreMap] == "true"
// [Type] == "Waste Pool Map" # [ignoreMap] == "true"
// [Type] == "Canyon Map" # [ignoreMap] == "true"
// [Type] == "Cells Map" # [ignoreMap] == "true"
// [Type] == "Dark Forest Map" # [ignoreMap] == "true"
// [Type] == "Dry Peninsula Map" # [ignoreMap] == "true"
// [Type] == "Gorge Map" # [ignoreMap] == "true"
// [Type] == "Maze Map" # [ignoreMap] == "true"
// [Type] == "Residence Map" # [ignoreMap] == "true"
// [Type] == "Underground River Map" # [ignoreMap] == "true"
// [Type] == "Bazaar Map" # [ignoreMap] == "true"
// [Type] == "Necropolis Map" # [ignoreMap] == "true"
// [Type] == "Plateau Map" # [ignoreMap] == "true"
// [Type] == "Academy Map" # [ignoreMap] == "true"
// [Type] == "Crematorium Map" # [ignoreMap] == "true"
// [Type] == "Precinct Map" # [ignoreMap] == "true"
// [Type] == "Shipyard Map" # [ignoreMap] == "true"
// [Type] == "Shrine Map" # [ignoreMap] == "true"
// [Type] == "Courtyard Map" # [ignoreMap] == "true"
// [Type] == "Palace Map" # [ignoreMap] == "true"
// [Type] == "Vaal Temple Map" # [ignoreMap] == "true"
// Unique Maps by Name
// [Type] == "Crypt Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // The Coward's Trial
// [Type] == "Mountain Ledge Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Maelström of Chaos
// [Type] == "Reef Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Mao Kun
// [Type] == "Vaal Pyramid Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Vaults of Atziri
// [Type] == "Overgrown Shrine Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Acton's Nightmare
// [Type] == "Temple Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Poorjoy's Asylum
// [Type] == "Torture Chamber Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Oba's Cursed Trove
// [Type] == "Strand Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Whakawairua Tuahu
// [Type] == "Maze Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Olmec's Sanctum
// [Type] == "Necropolis Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Death and Taxes
Desync:
I found a simple solution to get rid of 99% of bot problems caused by desync.
Just make a simple lvl1 cast when damage taken set with lvl3 lightning warp and let the magic happen
UPDATE:
Gameplay video of my setup: http://youtu.be/YPYCzjsYmvE
MY GEAR:
Body Armour: Lightning Coil 5L/rare ar vest/belly!
Helmet: Abyssus
Gloves: Facebreaker
Belt: Meginord's Girdle
Boots: Some rare stuff, try to get life, res and movement speed
Shield: rare, ~800 armour, life and res
Rings: 1x Andvarius Gold Ring + 1x flat phys, mana leech
Amulet: flat phys, res life andiir
Gem Setup:
Body Armour: 5L RRRRB/R - Infernal Blow, Multistrike, Melee Splash, Melee Physical Damage, Item Rarity/Item Quantity
Helmet: 4L RRBB - lvl1 Cast when Damage Taken, lvl3 Immortal Call, lvl3 Lightning Warp, lvl5 Enfeeble
Gloves on lightning Coil (old version): 4L RGBB - Reduced Mana, Purity of Lightning, Purity of Elements, Hatred
Gloves on 1.3: i use rare vest now, no need of purities anymore, i run Hatred, Determination
Shield: 3L RRR - Vengeance, Melee Physical Damage, Added Fire Damage
Boots: 4L RRRG Riposte, Reckoning, Melee Physical Damage, Added Fire Damage
2nd gear is free, time to lvl up some Multistrikes
have a good one!