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Posts posted by dynastyo
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i have just 1 master in my ho, zana, my bot hits sell button 100%.
had the same problem with more than 1 master in ho
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i never used one of these maphacks, how du they work, are they save?
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i activate always highlight for that, no change of loot location on the ground
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30$ with a 6L cod? + 20/20 gems? thats cheap bro!
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i guess u use multiscript, activate "Suspend Hotkeys" in tray Icon. that should solve it
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never got any movement skill really working, leap slam a bit, but not worth it.
best thing to go is 2 quicksilver flasks + guruds multiscript, imo
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if u wanna sommon some play SRS, skeletons/zombies/spectres wont work, at least i could not figure it out.
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i don't see the connection of pikit with maps config
everything working except ground effects
damn, i didnt mean pickit, i ment maps config
mine works fine with shocking and desecrated gound disabled, check it out.
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hm cant find any mistake there, pretty hard tho cause idk where uve been changing stuff
u can uncomment ground effects in XeroKill suffixes
heres my config, wrong mods i guess but works without rerolling for me, try it to check if its the pickit fault.// Welcome to the map runner configuration file. Syntax is the same as in Pickit/default.ipd.
// Keys available: [RunMap], [ignoreMap], [MapLevel], [upgradeQuality], [upgradeToMagic], [upgradeToRare], [RerollMods].
// Map upgrading will only be made on a map that has been selected by the bot to farm.
// All the map mods can be found in ModsList.html file.
/////////////////////////////////////////////////////////////////////////////////////
// //
// GENERAL SETTINGS //
// //
/////////////////////////////////////////////////////////////////////////////////////
// Example: Run rare maps level less than 69
// [MapLevel] < "69" && [Rarity] == "Rare" # [RunMap] == "true"
// Run any map between level 66 and 71
[MapLevel] >= "66" && [MapLevel] < "67" # [RunMap] == "true"
// If you want to enable automatic quality upgrading
// [MapLevel] >= "70" && [Quality] <= "16" && [Rarity] == "Normal" # [upgradeQuality] == "true"
// If you want to transmut maps before running them
[Rarity] == "Normal" # [upgradeToMagic] == "true"
// Use this to roll for a specific amount of Item Quantity **(DOES NOT INCLUDE QUANTITY FROM QUALITY)**
// [1061] < "30" && [Rarity] == "Magic" # [RerollMods] == "true" // -- ITEM QUANTITY -- Total Item Quantity of the ** MAP MODS ONLY **
// Ignore unique maps
[Rarity] == "Unique" # [ignoreMap] == "true"
// If you wanna run Sacrifice at dusk, just uncomment following line (they will be considered as lvl 66 maps)
// [Type] == "Sacrifice at Dusk" # [RunMap] == "true"
/////////////////////////////////////////////////////////////////////////////////////
// //
// NASTY MODS //
// //
/////////////////////////////////////////////////////////////////////////////////////
// If you want to reroll map in case of bad mods detected (thanks to immo, zeMagic and the community for the list)
// [map_monsters_reflect_%_physical_damage] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true"
[map_player_has_blood_magic_keystone] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true"
[map_player_status_recovery_speed_+%] < "0" && [Rarity] == "Magic" # [RerollMods] == "true"
[no_mana_regeneration] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true"
[no_life_regeneration] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true"
[map_player_has_level_X_temporal_chains] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true"
[map_spawn_two_bosses] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true"
//rogue Exile
// [2304] > "0" && [Rarity] == "Magic" # [RerollMods] == "true"
/////////////////////////////////////////////////////////////////////////////////////
// //
// PREFIXES //
// //
/////////////////////////////////////////////////////////////////////////////////////
// Thanks to XeroKill for the hard work
// Some mods have multiple entries, such as Fleet and Overlord's, uncommenting anyone of them is sufficient but I included each entry for completeness.
// You can change the value in the "0" tag to anything you desire within the ranges specified in order to better adjust exactly which mods you want to roll.
// Everything is currently set to a "greater than zero" format for a simple on/off toggle. SO any value return that is greater than zero will reroll the map if that item is not commented.
// [1004] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Twinned -- Area contains two Unique Bosses -- Value : 0 - 1 (True or False)
// [1005] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Overlord's -- Unique Boss Deals +X% Damage -- Value : 30%
// [1006] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Overlord's -- Unique Boss Attacks X% Faster -- Value : 25%
// [1007] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Incombustible -- +X% Monster Fire Resistance -- Value : 75%
// [1008] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Molten -- +X% Monster Cold Resistance -- Value : 75%
// [1009] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Grounded -- +X% Monster Lightning Resistance -- Value : 75%
// [1010] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Armoured -- X% Monster Physical Resistance -- Value : 30%
// [1011] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Unwavering -- Monsters cannot be Stunned -- Value : 0 - 1 (True or False)
// [1012] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Fecund -- X% increased Monster Life -- Value : 25% - 35%
// [1013] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Deadly -- X% increased Monster Damage -- Value : 25% - 35%
// [1014] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Fleet -- X% increased Monster Movement Speed -- Value : 25% - 35%
// [1015] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Fleet -- X% increased Monster Attack Speed -- Value : 25% - 35%
// [1016] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Fleet -- X% increased Monster Cast Speed -- Value : 25% - 35%
[1017] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Punishing -- Monsters reflect X% of Physical Damage -- Value : 18%
[1018] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Mirrored -- Monsters reflect X% of Elemental Damage -- Value : 18%
// [1019] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Splitting -- Monsters fire x additional Projectiles -- Value : 2 - 4
// [1039] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Ceremonial -- Area Contains Many Totems -- Value : 0 - 1 (True or False)
// [1040] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Skeletal -- Area is inhabited by Skeletons -- Value : 0 - 1 (True or False)
// [1042] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Capricious -- Area is inhabited by Goatmen -- Value : 0 - 1 (True or False)
// [1043] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Slithering -- Area is inhabited by Sea Witches and their Spawn -- Value : 0 - 1 (True or False)
// [1044] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Undead -- Area is inhabited by Undead -- Value : 0 - 1 (True or False)
// [1045] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Emanant -- Area is inhabited by Ranged Monsters -- Value : 0 - 1 (True or False)
// [1054] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Burning -- Monsters deal X% extra Damage as Fire -- Value : 80% - 100%
// [1055] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Freezing -- Monsters deal X% extra Damage as Cold -- Value : 80% - 100%
// [1056] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Shocking -- Monsters deal X% extra Damage as Lightning -- Value : 80% - 100%
// [1060] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Multifarious -- Area has increased monster variety -- Value : 3
// [1320] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Chaining -- Monsters' Skills Chain X additional times -- Value : 2
// [1921] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Antagonist's -- Rare Monsters Each have a Nemesis Mod -- Value : 0 - 1 (True or False)
// [2074] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Hexproof -- Monsters are Immune to Curses -- Value : 0 - 1 (True or False)
// [2075] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Feral -- Area is inhabited by Animals -- Value : 0 - 1 (True or False)
// [2076] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Demonic -- Area is inhabited by Demons -- Value : 0 - 1 (True or False)
// [2077] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Bipedal -- Area is inhabited by Humanoids -- Value : 0 - 1 (True or False)
// [2302] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Anarchic -- Area is inhabited by X additional Rogue Exiles -- Value : 2
// [1703] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Anarchic -- Area is inhabited by X additional Rogue Exiles -- Value : 1
// **NOTE** [2302] & [1703] always show up together on maps with 2 Additional Rogue Exiles. You may need to uncomment both values in order to reroll. UNTESTED
/////////////////////////////////////////////////////////////////////////////////////
// //
// SUFFIXES //
// //
/////////////////////////////////////////////////////////////////////////////////////
// Thanks to XeroKill for the hard work
[1020] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Vulnerability -- Players are cursed with Vulnerability -- Value : 15 (Level 15)
// [1022] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Enfeeblement -- Players are cursed with Enfeeble -- Value : 15 (Level 15)
[1023] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Elemental Weakness -- Players are cursed with Elemental Weakness -- Value : 15 (Level 15)
[1024] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Temporal Chains -- Players are cursed with Temporal Chains -- Value : 15 (Level 15)
[1025] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Stasis -- Players cannot regenerate Life or Mana -- Value : 0 - 1 (True or False)
[1029] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Hemomancy -- Player has Keystone Blood Magic -- Value : 0 - 1 (True or False)
// [1030] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Balance -- Player has Keystone Elemental Equilibrium -- Value : 0 - 1 (True or False)
// [1032] < "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Exposure -- -X% maximum Player Resistances -- Value : -15% to -25%
[1033] < "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Smothering -- Players recover Life, Mana and Energy Shield X% slower -- Value : -50%
// [1046] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Hordes -- +X% Monster pack size -- Value : 20% - 50%
// [1047] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Champion's -- X% more Magic Monsters -- Value : 20% - 50%
// [1048] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Commander's -- X% more Rare Monsters -- Value : 20% - 50%
// [1049] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Flames -- Area has patches of burning ground -- Value : 15000
// [1059] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Frenzy -- Monsters gain X Frenzy Charges every 20 seconds -- Value : 1 - 3
// [1065] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Ice -- Area has patches of chilled ground -- Value : 1
[2053] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Lightning -- Area has patches of shocking ground -- Value : 0 - 1 (True or False)
// [2080] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Power -- Monsters gain X Power Charges every 20 seconds -- Value : 1 - 3
// [2081] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Endurance -- Monsters gain X Endurance Charges every 20 seconds -- Value : 1 - 3
[2142] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Fracturing -- Monsters Fracture -- Value : 2
[2370] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Desecration -- Area has patches of desecrated ground -- Value : 10000
// [2372] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Venom -- Monsters Poison on Hit -- Value : 0 - 1 (True or False)
// You can uncomment either of the two entries below to disable ALL ground effects. (Chilled, Desecrated, Shocking, Burning)
// [1062] = > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Ground Effects -- Area has patches of X ground -- Value : 20
// [1064] = > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Ground Effects -- Area has patches of X ground
/////////////////////////////////////////////////////////////////////////////////////
// //
// NASTY MAPS //
// //
/////////////////////////////////////////////////////////////////////////////////////
// Thanks to DiciannoveGaming, immo, ExVault, the community
// SPELL BLOCK NEEDED
[Type] == "Temple Map" # [ignoreMap] == "true" //remove if your build has spell block.
[Type] == "Crematorium Map" # [ignoreMap] == "true" //remove if your build has spell block.
[Type] == "Shipyard Map" # [ignoreMap] == "true" //remove if your build has spell block.
[Type] == "Courtyard Map" # [ignoreMap] == "true" //remove if your build has spell block.
// INFERNAL BLOW NEEDED
// [Type] == "Labyrinth Map" # [ignoreMap] == "true" //remove if your build is infernal blow.
// MOM + ARCTIC ARMOUR to survive
// [Type] == "Jungle Valley Map" # [ignoreMap] == "true"// endless stream of small spiders, takes forever to kill.
// [Type] == "Maze Map" # [ignoreMap] == "true"// remove if your build has MOM + arctic armour
//RETARD BOSS
// [Type] == "Residence Map" # [ignoreMap] == "true"
// [Type] == "Palace Map" # [ignoreMap] == "true"
/////////////////////////////////////////////////////////////////////////////////////
// //
// MAPS TO IGNORE //
// //
/////////////////////////////////////////////////////////////////////////////////////
// Maps to ignore based on rarity. If you want to run specific Unique maps then comment the Uniques here, and uncomment the specific ones you want to run at the bottom.
// [Rarity] == "Rare" # [ignoreMap] == "true"
// [Rarity] == "Magic" # [ignoreMap] == "true"
// [Rarity] == "Normal" # [ignoreMap] == "true"
// Maps to ignore by name (Thanks to Omega for this list)
// [Type] == "Crypt Map" # [ignoreMap] == "true"
// [Type] == "Dried Lake Map" # [ignoreMap] == "true"
// [Type] == "Dunes Map" # [ignoreMap] == "true"
// [Type] == "Dungeon Map" # [ignoreMap] == "true"
// [Type] == "Grotto Map" # [ignoreMap] == "true"
[Type] == "Orchard Map" # [ignoreMap] == "true"
[Type] == "Overgrown Ruin Map" # [ignoreMap] == "true"
// [Type] == "Tropical Island Map" # [ignoreMap] == "true"
// [Type] == "Untainted Map" # [ignoreMap] == "true"
// [Type] == "Arcade Map" # [ignoreMap] == "true"
// [Type] == "Arsenal Map" # [ignoreMap] == "true"
// [Type] == "Cemetery Map" # [ignoreMap] == "true"
// [Type] == "Mountain Ledge Map" # [ignoreMap] == "true"
// [Type] == "Sewer Map" # [ignoreMap] == "true"
// [Type] == "Thicket Map" # [ignoreMap] == "true"
// [Type] == "Wharf Map" # [ignoreMap] == "true"
[Type] == "Ghetto Map" # [ignoreMap] == "true"
// [Type] == "Mud Geyser Map" # [ignoreMap] == "true"
// [Type] == "Museum Map" # [ignoreMap] == "true"
// [Type] == "Reef Map" # [ignoreMap] == "true"
// [Type] == "Spider Lair Map" # [ignoreMap] == "true"
// [Type] == "Springs Map" # [ignoreMap] == "true"
[Type] == "Vaal Pyramid Map" # [ignoreMap] == "true"
// [Type] == "Catacomb Map" # [ignoreMap] == "true"
// [Type] == "Overgrown Shrine Map" # [ignoreMap] == "true"
// [Type] == "Promenade Map" # [ignoreMap] == "true"
// [Type] == "Shore Map" # [ignoreMap] == "true"
// [Type] == "Spider Forest Map" # [ignoreMap] == "true"
// [Type] == "Tunnel Map" # [ignoreMap] == "true"
// [Type] == "Bog Map" # [ignoreMap] == "true"
// [Type] == "Coves Map" # [ignoreMap] == "true"
// [Type] == "Graveyard Map" # [ignoreMap] == "true"
// [Type] == "Pier Map" # [ignoreMap] == "true"
// [Type] == "Underground Sea Map" # [ignoreMap] == "true"
// [Type] == "Villa Map" # [ignoreMap] == "true"
// [Type] == "Arachnid Nest Map" # [ignoreMap] == "true"
// [Type] == "Colonnade Map" # [ignoreMap] == "true"
// [Type] == "Dry Woods Map" # [ignoreMap] == "true"
// [Type] == "Strand Map" # [ignoreMap] == "true"
// [Type] == "Temple Map" # [ignoreMap] == "true"
// [Type] == "Jungle Valley Map" # [ignoreMap] == "true"
// [Type] == "Labyrinth Map" # [ignoreMap] == "true"
// [Type] == "Mine Map" # [ignoreMap] == "true"
// [Type] == "Torture Chamber Map" # [ignoreMap] == "true"
// [Type] == "Waste Pool Map" # [ignoreMap] == "true"
// [Type] == "Canyon Map" # [ignoreMap] == "true"
// [Type] == "Cells Map" # [ignoreMap] == "true"
// [Type] == "Dark Forest Map" # [ignoreMap] == "true"
// [Type] == "Dry Peninsula Map" # [ignoreMap] == "true"
// [Type] == "Gorge Map" # [ignoreMap] == "true"
// [Type] == "Maze Map" # [ignoreMap] == "true"
// [Type] == "Residence Map" # [ignoreMap] == "true"
// [Type] == "Underground River Map" # [ignoreMap] == "true"
// [Type] == "Bazaar Map" # [ignoreMap] == "true"
// [Type] == "Necropolis Map" # [ignoreMap] == "true"
// [Type] == "Plateau Map" # [ignoreMap] == "true"
// [Type] == "Academy Map" # [ignoreMap] == "true"
// [Type] == "Crematorium Map" # [ignoreMap] == "true"
// [Type] == "Precinct Map" # [ignoreMap] == "true"
// [Type] == "Shipyard Map" # [ignoreMap] == "true"
// [Type] == "Shrine Map" # [ignoreMap] == "true"
// [Type] == "Courtyard Map" # [ignoreMap] == "true"
// [Type] == "Palace Map" # [ignoreMap] == "true"
// [Type] == "Vaal Temple Map" # [ignoreMap] == "true"
// Unique Maps by Name
// [Type] == "Crypt Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // The Coward's Trial
// [Type] == "Mountain Ledge Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Maelström of Chaos
// [Type] == "Reef Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Mao Kun
// [Type] == "Vaal Pyramid Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Vaults of Atziri
// [Type] == "Overgrown Shrine Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Acton's Nightmare
// [Type] == "Temple Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Poorjoy's Asylum
// [Type] == "Torture Chamber Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Oba's Cursed Trove
// [Type] == "Strand Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Whakawairua Tuahu
// [Type] == "Maze Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Olmec's Sanctum
// [Type] == "Necropolis Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Death and Taxes -
Bot Keeps on rerolling Maps when u made some mistake in config. Like deleted one [ by accident while deleting // for e.g..
Rerolling mods work Fine for me. Mistake Must be on You, Check Ur config.
Hope i could help
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check my facebreaker guide, works well with a crap vest and 4L abyssus, supercheap
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main problem with ranged attacks are proximity shields + mobs that are not triggered yet (like in library). bot fails completely on them.
u can solve it by making 2 arc attacks like right click + q.
right click (priority 10 ; range 0-100)
q (priority 1 ; range 101-400 ; Cooldown X)
the cooldown of X depends on ur cast speed, it needs to be a bit above ur cast time that ur char comes a bit closer to the enemy each attack.
i played arc + arc totem once, totem is a simple solution for proximity shields but does not trigger mobs. + getting the right cooldown + prioritys is a pain in the ass
make ur build life based not ci, bot works fine with pots. use a lvl1 cwdt lightning warp!!!
and dont try it hardcore, ull die 100%
if u wanna make it new lueague u should try it now in standart or rampage, to get a feeling for the bot setup
i hope i could help a bit
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i use multiscript for chicken and bot recasts aura every time after he chickens. mayb try that
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hi, u should use multiscript: https://github.com/Guruds/PoE_MultiScript
theres a thread here in forum about it aswell, its awesome.
u need to "Suspend Hotkeys" in tray icon of multiscript once its started.
and dont forget to disable flasks and chicken in bot, multiscript does it way better
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iv had like tons of bugs aswell. was botting from a3m cause i was 2 lazy to set up a hideout.
i set up a hideout and tried botting from there... had still bugs.
then i kicked every master exept zana, all (ALL!) stuff except map device.
i put stash next to WP, zana and map device not 2 close to WP/Stash but still in screen that bot sees it.
since then i had no more talking to maramoa, no flasks in hand, no chisels in map device, no rings from stash in inv. bot works like a charm for me now.
imo main problem is alks focus on hideout botting made normal botting pretty buggy.
hope that helps some of u
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well alk is pretty smart, the bot ignores invincible mobs and attacks the totem/rare mob.
ofc with srs its really bad, thats why i made 2 srs attacks. one with cooldown and one with just 200 range. like that the bot walks up to 200 to the totem and casts spirits, even if they dont attack the totem, the splash range is big eneugh to destroy it.
your cwdt set works like a charm
had the bot just running 70-73 maps, evil mods disabled (ty for the awesome new list!!!): Runs 83 Chickens 0
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i made this thread up just to show whats possible and how it might be done, ofc its not perfect and other builds are way better for botting.
@Ash: i will
@TadaceAce: good CWDT idear!!!
but what do u mean by vaal totems? the "allies cannot die" totems? bot works fine on them 200 range is close eneugh to kill them with melee splash.
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I just tested the Bot with a SRS build and it works pretty nice imo.
Video:
https://www.youtube.com/watch?v=8ZHJdGzX7_k
Build:
I used http://www.pathofexile.com/forum/view-thread/1029967
Gear:
as shown in build
i use:
5L +2 Fire gems Staff with: Summon Raging Spirit, Spell Echo, Multistrike, Melee Splash, Increased Item Quantity
IIR gear; Goldwyrm, Andvarius, Aurseize
just 4K hp, instant pots ftw!
Skill Setup: (SKILLS CONFIG FILE OUTDATED CAUSE OF RANGE CHANGES!!!!)
; Skills config file
[skills]
; Set here the key or the mouse button of the skill.
skill0_key=mouse_left
; Set here the minimum distance from monster to use this skill.
skill0_min_distance_value=0
; Set here the maximum distance from monster to use this skill.
skill0_max_distance_value=0
; Set here if you want to use this skill as an aura.
skill0_is_aura=false
; Set here if you want to re-activate the aura in each run (eg. for Arctic Armour)
skill0_always_recast=false
; Set here the timer before the bot using the skill again (in ms).
skill0_cooldown=0
; Set here the skill's priority (higher value = higher priority).
skill0_priority=1
; The bot will use this skill against selected monster rarity and upper. (0: All monster, 1: Magic monsters, 2: Rare monsters, 3: Unique monsters, 4: Normal only)
skill0_target=0
; Use skill depending of the number of targets close to the monster
skill0_close_targets=0
; Range used when checking monsters around the target
skill0_close_targets_range=100
; Press shift while casting?
skill0_use_shift=false
; Press the skill button and hold it until target change?
skill0_maintain=false
; Set here the key or the mouse button of the skill.
skill1_key=mouse_right
; Set here the minimum distance from monster to use this skill.
skill1_min_distance_value=0
; Set here the maximum distance from monster to use this skill.
skill1_max_distance_value=200
; Set here if you want to use this skill as an aura.
skill1_is_aura=false
; Set here if you want to re-activate the aura in each run (eg. for Arctic Armour)
skill1_always_recast=false
; Set here the timer before the bot using the skill again (in ms).
skill1_cooldown=0
; Set here the skill's priority (higher value = higher priority).
skill1_priority=1
; The bot will use this skill against selected monster rarity and upper. (0: All monster, 1: Magic monsters, 2: Rare monsters, 3: Unique monsters, 4: Normal only)
skill1_target=0
; Use skill depending of the number of targets close to the monster
skill1_close_targets=0
; Range used when checking monsters around the target
skill1_close_targets_range=100
; Press shift while casting?
skill1_use_shift=false
; Press the skill button and hold it until target change?
skill1_maintain=false
; Set here the key or the mouse button of the skill.
skill2_key=mouse_wheel
; Set here the minimum distance from monster to use this skill.
skill2_min_distance_value=220
; Set here the maximum distance from monster to use this skill.
skill2_max_distance_value=600
; Set here if you want to use this skill as an aura.
skill2_is_aura=false
; Set here if you want to re-activate the aura in each run (eg. for Arctic Armour)
skill2_always_recast=false
; Set here the timer before the bot using the skill again (in ms).
skill2_cooldown=400
; Set here the skill's priority (higher value = higher priority).
skill2_priority=5
; The bot will use this skill against selected monster rarity and upper. (0: All monster, 1: Magic monsters, 2: Rare monsters, 3: Unique monsters, 4: Normal only)
skill2_target=0
; Use skill depending of the number of targets close to the monster
skill2_close_targets=0
; Range used when checking monsters around the target
skill2_close_targets_range=100
; Press shift while casting?
skill2_use_shift=false
; Press the skill button and hold it until target change?
skill2_maintain=false
; Set here the key or the mouse button of the skill.
skill3_key=Q
; Set here the minimum distance from monster to use this skill.
skill3_min_distance_value=0
; Set here the maximum distance from monster to use this skill.
skill3_max_distance_value=0
; Set here if you want to use this skill as an aura.
skill3_is_aura=true
; Set here if you want to re-activate the aura in each run (eg. for Arctic Armour)
skill3_always_recast=true
; Set here the timer before the bot using the skill again (in ms).
skill3_cooldown=0
; Set here the skill's priority (higher value = higher priority).
skill3_priority=1
; The bot will use this skill against selected monster rarity and upper. (0: All monster, 1: Magic monsters, 2: Rare monsters, 3: Unique monsters, 4: Normal only)
skill3_target=0
; Use skill depending of the number of targets close to the monster
skill3_close_targets=0
; Range used when checking monsters around the target
skill3_close_targets_range=100
; Press shift while casting?
skill3_use_shift=false
; Press the skill button and hold it until target change?
skill3_maintain=false
; Set here the key or the mouse button of the skill.
skill4_key=W
; Set here the minimum distance from monster to use this skill.
skill4_min_distance_value=0
; Set here the maximum distance from monster to use this skill.
skill4_max_distance_value=400
; Set here if you want to use this skill as an aura.
skill4_is_aura=false
; Set here if you want to re-activate the aura in each run (eg. for Arctic Armour)
skill4_always_recast=false
; Set here the timer before the bot using the skill again (in ms).
skill4_cooldown=3000
; Set here the skill's priority (higher value = higher priority).
skill4_priority=10
; The bot will use this skill against selected monster rarity and upper. (0: All monster, 1: Magic monsters, 2: Rare monsters, 3: Unique monsters, 4: Normal only)
skill4_target=0
; Use skill depending of the number of targets close to the monster
skill4_close_targets=0
; Range used when checking monsters around the target
skill4_close_targets_range=100
; Press shift while casting?
skill4_use_shift=false
; Press the skill button and hold it until target change?
skill4_maintain=false
; Set here the key or the mouse button of the skill.
skill5_key=E
; Set here the minimum distance from monster to use this skill.
skill5_min_distance_value=0
; Set here the maximum distance from monster to use this skill.
skill5_max_distance_value=0
; Set here if you want to use this skill as an aura.
skill5_is_aura=true
; Set here if you want to re-activate the aura in each run (eg. for Arctic Armour)
skill5_always_recast=false
; Set here the timer before the bot using the skill again (in ms).
skill5_cooldown=0
; Set here the skill's priority (higher value = higher priority).
skill5_priority=1
; The bot will use this skill against selected monster rarity and upper. (0: All monster, 1: Magic monsters, 2: Rare monsters, 3: Unique monsters, 4: Normal only)
skill5_target=0
; Use skill depending of the number of targets close to the monster
skill5_close_targets=0
; Range used when checking monsters around the target
skill5_close_targets_range=100
; Press shift while casting?
skill5_use_shift=false
; Press the skill button and hold it until target change?
skill5_maintain=false
; Set here the key or the mouse button of the skill.
skill6_key=R
; Set here the minimum distance from monster to use this skill.
skill6_min_distance_value=0
; Set here the maximum distance from monster to use this skill.
skill6_max_distance_value=0
; Set here if you want to use this skill as an aura.
skill6_is_aura=true
; Set here if you want to re-activate the aura in each run (eg. for Arctic Armour)
skill6_always_recast=false
; Set here the timer before the bot using the skill again (in ms).
skill6_cooldown=0
; Set here the skill's priority (higher value = higher priority).
skill6_priority=1
; The bot will use this skill against selected monster rarity and upper. (0: All monster, 1: Magic monsters, 2: Rare monsters, 3: Unique monsters, 4: Normal only)
skill6_target=0
; Use skill depending of the number of targets close to the monster
skill6_close_targets=0
; Range used when checking monsters around the target
skill6_close_targets_range=100
; Press shift while casting?
skill6_use_shift=false
; Press the skill button and hold it until target change?
skill6_maintain=false
; Set here the key or the mouse button of the skill.
skill7_key=T
; Set here the minimum distance from monster to use this skill.
skill7_min_distance_value=0
; Set here the maximum distance from monster to use this skill.
skill7_max_distance_value=0
; Set here if you want to use this skill as an aura.
skill7_is_aura=true
; Set here if you want to re-activate the aura in each run (eg. for Arctic Armour)
skill7_always_recast=false
; Set here the timer before the bot using the skill again (in ms).
skill7_cooldown=0
; Set here the skill's priority (higher value = higher priority).
skill7_priority=1
; The bot will use this skill against selected monster rarity and upper. (0: All monster, 1: Magic monsters, 2: Rare monsters, 3: Unique monsters, 4: Normal only)
skill7_target=0
; Use skill depending of the number of targets close to the monster
skill7_close_targets=0
; Range used when checking monsters around the target
skill7_close_targets_range=100
; Press shift while casting?
skill7_use_shift=false
; Press the skill button and hold it until target change?
skill7_maintain=falseLeft Mouse: Move Only
Right Mouse: SRS (Range 0-20)
Middle Mouse: SRS (Range 21-50 Cooldown 400 Priority 5)
Q: Arctic Armour
W: Flesh Offering (Range 0-40 Cooldown 3000 Priority 10)
E: Aura
R: Aura
T: Aura
thats it for the beginning.
ofc course its not the most efficient way to bot but it works and is kinda fun to look at
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i dont get ur post ash, should he have added a "© by Ash"?
ty for writing down ashs knowledge for all of us deityslayer
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awesome dude!
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i dont think theres a need to hang out in hideout, id miss the coticeboard and clarissa there
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for speed farmer like me
in Exiled Bot Feature Request
Posted · Report reply
that would be so awesome, same problem here