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dynastyo

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Posts posted by dynastyo


  1. hm cant find any mistake there, pretty hard tho cause idk where uve been changing stuff ;)
     
    u can uncomment ground effects in XeroKill suffixes
     
    heres my config, wrong mods i guess but works without rerolling for me, try it to check if its the pickit fault.

    // Welcome to the map runner configuration file. Syntax is the same as in Pickit/default.ipd.
    // Keys available: [RunMap], [ignoreMap], [MapLevel], [upgradeQuality], [upgradeToMagic], [upgradeToRare], [RerollMods].
    // Map upgrading will only be made on a map that has been selected by the bot to farm.
    // All the map mods can be found in ModsList.html file.

    /////////////////////////////////////////////////////////////////////////////////////
    // //
    // GENERAL SETTINGS //
    // //
    /////////////////////////////////////////////////////////////////////////////////////

    // Example: Run rare maps level less than 69
    // [MapLevel] < "69" && [Rarity] == "Rare" # [RunMap] == "true"

    // Run any map between level 66 and 71
    [MapLevel] >= "66" && [MapLevel] < "67" # [RunMap] == "true"

    // If you want to enable automatic quality upgrading
    // [MapLevel] >= "70" && [Quality] <= "16" && [Rarity] == "Normal" # [upgradeQuality] == "true"

    // If you want to transmut maps before running them
    [Rarity] == "Normal" # [upgradeToMagic] == "true"

    // Use this to roll for a specific amount of Item Quantity **(DOES NOT INCLUDE QUANTITY FROM QUALITY)**
    // [1061] < "30" && [Rarity] == "Magic" # [RerollMods] == "true" // -- ITEM QUANTITY -- Total Item Quantity of the ** MAP MODS ONLY **

    // Ignore unique maps
    [Rarity] == "Unique" # [ignoreMap] == "true"

    // If you wanna run Sacrifice at dusk, just uncomment following line (they will be considered as lvl 66 maps)
    // [Type] == "Sacrifice at Dusk" # [RunMap] == "true"

    /////////////////////////////////////////////////////////////////////////////////////
    // //
    // NASTY MODS //
    // //
    /////////////////////////////////////////////////////////////////////////////////////

    // If you want to reroll map in case of bad mods detected (thanks to immo, zeMagic and the community for the list)
    // [map_monsters_reflect_%_physical_damage] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true"
    [map_player_has_blood_magic_keystone] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true"
    [map_player_status_recovery_speed_+%] < "0" && [Rarity] == "Magic" # [RerollMods] == "true"
    [no_mana_regeneration] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true"
    [no_life_regeneration] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true"
    [map_player_has_level_X_temporal_chains] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true"
    [map_spawn_two_bosses] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true"

    //rogue Exile
    // [2304] > "0" && [Rarity] == "Magic" # [RerollMods] == "true"

    /////////////////////////////////////////////////////////////////////////////////////
    // //
    // PREFIXES //
    // //
    /////////////////////////////////////////////////////////////////////////////////////

    // Thanks to XeroKill for the hard work

    // Some mods have multiple entries, such as Fleet and Overlord's, uncommenting anyone of them is sufficient but I included each entry for completeness.
    // You can change the value in the "0" tag to anything you desire within the ranges specified in order to better adjust exactly which mods you want to roll.
    // Everything is currently set to a "greater than zero" format for a simple on/off toggle. SO any value return that is greater than zero will reroll the map if that item is not commented.


    // [1004] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Twinned -- Area contains two Unique Bosses -- Value : 0 - 1 (True or False)
    // [1005] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Overlord's -- Unique Boss Deals +X% Damage -- Value : 30%
    // [1006] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Overlord's -- Unique Boss Attacks X% Faster -- Value : 25%
    // [1007] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Incombustible -- +X% Monster Fire Resistance -- Value : 75%
    // [1008] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Molten -- +X% Monster Cold Resistance -- Value : 75%
    // [1009] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Grounded -- +X% Monster Lightning Resistance -- Value : 75%
    // [1010] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Armoured -- X% Monster Physical Resistance -- Value : 30%
    // [1011] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Unwavering -- Monsters cannot be Stunned -- Value : 0 - 1 (True or False)
    // [1012] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Fecund -- X% increased Monster Life -- Value : 25% - 35%
    // [1013] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Deadly -- X% increased Monster Damage -- Value : 25% - 35%
    // [1014] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Fleet -- X% increased Monster Movement Speed -- Value : 25% - 35%
    // [1015] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Fleet -- X% increased Monster Attack Speed -- Value : 25% - 35%
    // [1016] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Fleet -- X% increased Monster Cast Speed -- Value : 25% - 35%
    [1017] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Punishing -- Monsters reflect X% of Physical Damage -- Value : 18%
    [1018] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Mirrored -- Monsters reflect X% of Elemental Damage -- Value : 18%
    // [1019] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Splitting -- Monsters fire x additional Projectiles -- Value : 2 - 4
    // [1039] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Ceremonial -- Area Contains Many Totems -- Value : 0 - 1 (True or False)
    // [1040] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Skeletal -- Area is inhabited by Skeletons -- Value : 0 - 1 (True or False)
    // [1042] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Capricious -- Area is inhabited by Goatmen -- Value : 0 - 1 (True or False)
    // [1043] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Slithering -- Area is inhabited by Sea Witches and their Spawn -- Value : 0 - 1 (True or False)
    // [1044] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Undead -- Area is inhabited by Undead -- Value : 0 - 1 (True or False)
    // [1045] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Emanant -- Area is inhabited by Ranged Monsters -- Value : 0 - 1 (True or False)
    // [1054] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Burning -- Monsters deal X% extra Damage as Fire -- Value : 80% - 100%
    // [1055] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Freezing -- Monsters deal X% extra Damage as Cold -- Value : 80% - 100%
    // [1056] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Shocking -- Monsters deal X% extra Damage as Lightning -- Value : 80% - 100%
    // [1060] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Multifarious -- Area has increased monster variety -- Value : 3
    // [1320] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Chaining -- Monsters' Skills Chain X additional times -- Value : 2
    // [1921] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Antagonist's -- Rare Monsters Each have a Nemesis Mod -- Value : 0 - 1 (True or False)
    // [2074] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Hexproof -- Monsters are Immune to Curses -- Value : 0 - 1 (True or False)
    // [2075] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Feral -- Area is inhabited by Animals -- Value : 0 - 1 (True or False)
    // [2076] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Demonic -- Area is inhabited by Demons -- Value : 0 - 1 (True or False)
    // [2077] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Bipedal -- Area is inhabited by Humanoids -- Value : 0 - 1 (True or False)
    // [2302] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Anarchic -- Area is inhabited by X additional Rogue Exiles -- Value : 2
    // [1703] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Anarchic -- Area is inhabited by X additional Rogue Exiles -- Value : 1


    // **NOTE** [2302] & [1703] always show up together on maps with 2 Additional Rogue Exiles. You may need to uncomment both values in order to reroll. UNTESTED


    /////////////////////////////////////////////////////////////////////////////////////
    // //
    // SUFFIXES //
    // //
    /////////////////////////////////////////////////////////////////////////////////////

    // Thanks to XeroKill for the hard work

    [1020] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Vulnerability -- Players are cursed with Vulnerability -- Value : 15 (Level 15)
    // [1022] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Enfeeblement -- Players are cursed with Enfeeble -- Value : 15 (Level 15)
    [1023] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Elemental Weakness -- Players are cursed with Elemental Weakness -- Value : 15 (Level 15)
    [1024] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Temporal Chains -- Players are cursed with Temporal Chains -- Value : 15 (Level 15)
    [1025] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Stasis -- Players cannot regenerate Life or Mana -- Value : 0 - 1 (True or False)
    [1029] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Hemomancy -- Player has Keystone Blood Magic -- Value : 0 - 1 (True or False)
    // [1030] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Balance -- Player has Keystone Elemental Equilibrium -- Value : 0 - 1 (True or False)
    // [1032] < "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Exposure -- -X% maximum Player Resistances -- Value : -15% to -25%
    [1033] < "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Smothering -- Players recover Life, Mana and Energy Shield X% slower -- Value : -50%
    // [1046] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Hordes -- +X% Monster pack size -- Value : 20% - 50%
    // [1047] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Champion's -- X% more Magic Monsters -- Value : 20% - 50%
    // [1048] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Commander's -- X% more Rare Monsters -- Value : 20% - 50%
    // [1049] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Flames -- Area has patches of burning ground -- Value : 15000
    // [1059] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Frenzy -- Monsters gain X Frenzy Charges every 20 seconds -- Value : 1 - 3
    // [1065] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Ice -- Area has patches of chilled ground -- Value : 1
    [2053] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Lightning -- Area has patches of shocking ground -- Value : 0 - 1 (True or False)
    // [2080] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Power -- Monsters gain X Power Charges every 20 seconds -- Value : 1 - 3
    // [2081] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Endurance -- Monsters gain X Endurance Charges every 20 seconds -- Value : 1 - 3
    [2142] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Fracturing -- Monsters Fracture -- Value : 2
    [2370] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Desecration -- Area has patches of desecrated ground -- Value : 10000
    // [2372] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Venom -- Monsters Poison on Hit -- Value : 0 - 1 (True or False)


    // You can uncomment either of the two entries below to disable ALL ground effects. (Chilled, Desecrated, Shocking, Burning)


    // [1062] = > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Ground Effects -- Area has patches of X ground -- Value : 20
    // [1064] = > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Ground Effects -- Area has patches of X ground

    /////////////////////////////////////////////////////////////////////////////////////
    // //
    // NASTY MAPS //
    // //
    /////////////////////////////////////////////////////////////////////////////////////

    // Thanks to DiciannoveGaming, immo, ExVault, the community

    // SPELL BLOCK NEEDED
    [Type] == "Temple Map" # [ignoreMap] == "true" //remove if your build has spell block.
    [Type] == "Crematorium Map" # [ignoreMap] == "true" //remove if your build has spell block.
    [Type] == "Shipyard Map" # [ignoreMap] == "true" //remove if your build has spell block.
    [Type] == "Courtyard Map" # [ignoreMap] == "true" //remove if your build has spell block.

    // INFERNAL BLOW NEEDED
    // [Type] == "Labyrinth Map" # [ignoreMap] == "true" //remove if your build is infernal blow.

    // MOM + ARCTIC ARMOUR to survive
    // [Type] == "Jungle Valley Map" # [ignoreMap] == "true"// endless stream of small spiders, takes forever to kill.
    // [Type] == "Maze Map" # [ignoreMap] == "true"// remove if your build has MOM + arctic armour

    //RETARD BOSS
    // [Type] == "Residence Map" # [ignoreMap] == "true"
    // [Type] == "Palace Map" # [ignoreMap] == "true"

    /////////////////////////////////////////////////////////////////////////////////////
    // //
    // MAPS TO IGNORE //
    // //
    /////////////////////////////////////////////////////////////////////////////////////

    // Maps to ignore based on rarity. If you want to run specific Unique maps then comment the Uniques here, and uncomment the specific ones you want to run at the bottom.

    // [Rarity] == "Rare" # [ignoreMap] == "true"
    // [Rarity] == "Magic" # [ignoreMap] == "true"
    // [Rarity] == "Normal" # [ignoreMap] == "true"


    // Maps to ignore by name (Thanks to Omega for this list)


    // [Type] == "Crypt Map" # [ignoreMap] == "true"
    // [Type] == "Dried Lake Map" # [ignoreMap] == "true"
    // [Type] == "Dunes Map" # [ignoreMap] == "true"
    // [Type] == "Dungeon Map" # [ignoreMap] == "true"
    // [Type] == "Grotto Map" # [ignoreMap] == "true"
    [Type] == "Orchard Map" # [ignoreMap] == "true"
    [Type] == "Overgrown Ruin Map" # [ignoreMap] == "true"
    // [Type] == "Tropical Island Map" # [ignoreMap] == "true"
    // [Type] == "Untainted Map" # [ignoreMap] == "true"
    // [Type] == "Arcade Map" # [ignoreMap] == "true"
    // [Type] == "Arsenal Map" # [ignoreMap] == "true"
    // [Type] == "Cemetery Map" # [ignoreMap] == "true"
    // [Type] == "Mountain Ledge Map" # [ignoreMap] == "true"
    // [Type] == "Sewer Map" # [ignoreMap] == "true"
    // [Type] == "Thicket Map" # [ignoreMap] == "true"
    // [Type] == "Wharf Map" # [ignoreMap] == "true"
    [Type] == "Ghetto Map" # [ignoreMap] == "true"
    // [Type] == "Mud Geyser Map" # [ignoreMap] == "true"
    // [Type] == "Museum Map" # [ignoreMap] == "true"
    // [Type] == "Reef Map" # [ignoreMap] == "true"
    // [Type] == "Spider Lair Map" # [ignoreMap] == "true"
    // [Type] == "Springs Map" # [ignoreMap] == "true"
    [Type] == "Vaal Pyramid Map" # [ignoreMap] == "true"
    // [Type] == "Catacomb Map" # [ignoreMap] == "true"
    // [Type] == "Overgrown Shrine Map" # [ignoreMap] == "true"
    // [Type] == "Promenade Map" # [ignoreMap] == "true"
    // [Type] == "Shore Map" # [ignoreMap] == "true"
    // [Type] == "Spider Forest Map" # [ignoreMap] == "true"
    // [Type] == "Tunnel Map" # [ignoreMap] == "true"
    // [Type] == "Bog Map" # [ignoreMap] == "true"
    // [Type] == "Coves Map" # [ignoreMap] == "true"
    // [Type] == "Graveyard Map" # [ignoreMap] == "true"
    // [Type] == "Pier Map" # [ignoreMap] == "true"
    // [Type] == "Underground Sea Map" # [ignoreMap] == "true"
    // [Type] == "Villa Map" # [ignoreMap] == "true"
    // [Type] == "Arachnid Nest Map" # [ignoreMap] == "true"
    // [Type] == "Colonnade Map" # [ignoreMap] == "true"
    // [Type] == "Dry Woods Map" # [ignoreMap] == "true"
    // [Type] == "Strand Map" # [ignoreMap] == "true"
    // [Type] == "Temple Map" # [ignoreMap] == "true"
    // [Type] == "Jungle Valley Map" # [ignoreMap] == "true"
    // [Type] == "Labyrinth Map" # [ignoreMap] == "true"
    // [Type] == "Mine Map" # [ignoreMap] == "true"

    // [Type] == "Torture Chamber Map" # [ignoreMap] == "true"
    // [Type] == "Waste Pool Map" # [ignoreMap] == "true"
    // [Type] == "Canyon Map" # [ignoreMap] == "true"
    // [Type] == "Cells Map" # [ignoreMap] == "true"
    // [Type] == "Dark Forest Map" # [ignoreMap] == "true"
    // [Type] == "Dry Peninsula Map" # [ignoreMap] == "true"
    // [Type] == "Gorge Map" # [ignoreMap] == "true"
    // [Type] == "Maze Map" # [ignoreMap] == "true"
    // [Type] == "Residence Map" # [ignoreMap] == "true"
    // [Type] == "Underground River Map" # [ignoreMap] == "true"
    // [Type] == "Bazaar Map" # [ignoreMap] == "true"
    // [Type] == "Necropolis Map" # [ignoreMap] == "true"
    // [Type] == "Plateau Map" # [ignoreMap] == "true"
    // [Type] == "Academy Map" # [ignoreMap] == "true"
    // [Type] == "Crematorium Map" # [ignoreMap] == "true"
    // [Type] == "Precinct Map" # [ignoreMap] == "true"
    // [Type] == "Shipyard Map" # [ignoreMap] == "true"
    // [Type] == "Shrine Map" # [ignoreMap] == "true"
    // [Type] == "Courtyard Map" # [ignoreMap] == "true"
    // [Type] == "Palace Map" # [ignoreMap] == "true"
    // [Type] == "Vaal Temple Map" # [ignoreMap] == "true"


    // Unique Maps by Name


    // [Type] == "Crypt Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // The Coward's Trial
    // [Type] == "Mountain Ledge Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Maelström of Chaos
    // [Type] == "Reef Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Mao Kun
    // [Type] == "Vaal Pyramid Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Vaults of Atziri
    // [Type] == "Overgrown Shrine Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Acton's Nightmare
    // [Type] == "Temple Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Poorjoy's Asylum
    // [Type] == "Torture Chamber Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Oba's Cursed Trove
    // [Type] == "Strand Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Whakawairua Tuahu
    // [Type] == "Maze Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Olmec's Sanctum
    // [Type] == "Necropolis Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Death and Taxes


  2. main problem with ranged attacks are proximity shields + mobs that are not triggered yet (like in library). bot fails completely on them.

     

    u can solve it by making 2 arc attacks like right click + q.

     

    right click (priority 10 ; range 0-100)

    q (priority 1 ; range 101-400 ; Cooldown X)

     

    the cooldown of X depends on ur cast speed, it needs to be a bit above ur cast time that ur char comes a bit closer to the enemy each attack.

     

    i played arc + arc totem once, totem is a simple solution for proximity shields but does not trigger mobs. + getting the right cooldown + prioritys is a pain in the ass

     

    make ur build life based not ci, bot works fine with pots. use a lvl1 cwdt lightning warp!!!

     

    and dont try it hardcore, ull die 100%

     

    if u wanna make it new lueague u should try it now in standart or rampage, to get a feeling for the bot setup

     

    i hope i could help a bit :)


  3. iv had like tons of bugs aswell. was botting from a3m cause i was 2 lazy to set up a hideout.

    i set up a hideout and tried botting from there... had still bugs.

    then i kicked every master exept zana, all (ALL!) stuff except map device.

    i put stash next to WP, zana and map device not 2 close to WP/Stash but still in screen that bot sees it.

     

    since then i had no more talking to maramoa, no flasks in hand, no chisels in map device, no rings from stash in inv. bot works like a charm for me now.

     

    imo main problem is alks focus on hideout botting made normal botting pretty buggy.

     

    hope that helps some of u


  4. well alk is pretty smart, the bot ignores invincible mobs and attacks the totem/rare mob.

     

    ofc with srs its really bad, thats why i made 2 srs attacks. one with cooldown and one with just 200 range. like that the bot walks up to 200 to the totem and casts spirits, even if they dont attack the totem, the splash range is big eneugh to destroy it.

     

    your cwdt set works like a charm :)

     

    had the bot just running 70-73 maps, evil mods disabled (ty for the awesome new list!!!): Runs 83 Chickens 0


  5. I just tested the Bot with a SRS build and it works pretty nice imo.

     

    Video:

    833511_hctbdh53sx.jpg

    https://www.youtube.com/watch?v=8ZHJdGzX7_k

     

    Build:

    I used http://www.pathofexile.com/forum/view-thread/1029967

     

    Gear:

    as shown in build

    i use:

    5L +2 Fire gems Staff with: Summon Raging Spirit, Spell Echo, Multistrike, Melee Splash, Increased Item Quantity

    IIR gear; Goldwyrm, Andvarius, Aurseize

    just 4K hp, instant pots ftw!

     

    Skill Setup: (SKILLS CONFIG FILE OUTDATED CAUSE OF RANGE CHANGES!!!!)


    ; Skills config file
    [skills]

    ; Set here the key or the mouse button of the skill.
    skill0_key=mouse_left

    ; Set here the minimum distance from monster to use this skill.
    skill0_min_distance_value=0

    ; Set here the maximum distance from monster to use this skill.
    skill0_max_distance_value=0

    ; Set here if you want to use this skill as an aura.
    skill0_is_aura=false

    ; Set here if you want to re-activate the aura in each run (eg. for Arctic Armour)
    skill0_always_recast=false

    ; Set here the timer before the bot using the skill again (in ms).
    skill0_cooldown=0

    ; Set here the skill's priority (higher value = higher priority).
    skill0_priority=1

    ; The bot will use this skill against selected monster rarity and upper. (0: All monster, 1: Magic monsters, 2: Rare monsters, 3: Unique monsters, 4: Normal only)
    skill0_target=0

    ; Use skill depending of the number of targets close to the monster
    skill0_close_targets=0

    ; Range used when checking monsters around the target
    skill0_close_targets_range=100

    ; Press shift while casting?
    skill0_use_shift=false

    ; Press the skill button and hold it until target change?
    skill0_maintain=false

    ; Set here the key or the mouse button of the skill.
    skill1_key=mouse_right

    ; Set here the minimum distance from monster to use this skill.
    skill1_min_distance_value=0

    ; Set here the maximum distance from monster to use this skill.
    skill1_max_distance_value=200

    ; Set here if you want to use this skill as an aura.
    skill1_is_aura=false

    ; Set here if you want to re-activate the aura in each run (eg. for Arctic Armour)
    skill1_always_recast=false

    ; Set here the timer before the bot using the skill again (in ms).
    skill1_cooldown=0

    ; Set here the skill's priority (higher value = higher priority).
    skill1_priority=1

    ; The bot will use this skill against selected monster rarity and upper. (0: All monster, 1: Magic monsters, 2: Rare monsters, 3: Unique monsters, 4: Normal only)
    skill1_target=0

    ; Use skill depending of the number of targets close to the monster
    skill1_close_targets=0

    ; Range used when checking monsters around the target
    skill1_close_targets_range=100

    ; Press shift while casting?
    skill1_use_shift=false

    ; Press the skill button and hold it until target change?
    skill1_maintain=false

    ; Set here the key or the mouse button of the skill.
    skill2_key=mouse_wheel

    ; Set here the minimum distance from monster to use this skill.
    skill2_min_distance_value=220

    ; Set here the maximum distance from monster to use this skill.
    skill2_max_distance_value=600

    ; Set here if you want to use this skill as an aura.
    skill2_is_aura=false

    ; Set here if you want to re-activate the aura in each run (eg. for Arctic Armour)
    skill2_always_recast=false

    ; Set here the timer before the bot using the skill again (in ms).
    skill2_cooldown=400

    ; Set here the skill's priority (higher value = higher priority).
    skill2_priority=5

    ; The bot will use this skill against selected monster rarity and upper. (0: All monster, 1: Magic monsters, 2: Rare monsters, 3: Unique monsters, 4: Normal only)
    skill2_target=0

    ; Use skill depending of the number of targets close to the monster
    skill2_close_targets=0

    ; Range used when checking monsters around the target
    skill2_close_targets_range=100

    ; Press shift while casting?
    skill2_use_shift=false

    ; Press the skill button and hold it until target change?
    skill2_maintain=false

    ; Set here the key or the mouse button of the skill.
    skill3_key=Q

    ; Set here the minimum distance from monster to use this skill.
    skill3_min_distance_value=0

    ; Set here the maximum distance from monster to use this skill.
    skill3_max_distance_value=0

    ; Set here if you want to use this skill as an aura.
    skill3_is_aura=true

    ; Set here if you want to re-activate the aura in each run (eg. for Arctic Armour)
    skill3_always_recast=true

    ; Set here the timer before the bot using the skill again (in ms).
    skill3_cooldown=0

    ; Set here the skill's priority (higher value = higher priority).
    skill3_priority=1

    ; The bot will use this skill against selected monster rarity and upper. (0: All monster, 1: Magic monsters, 2: Rare monsters, 3: Unique monsters, 4: Normal only)
    skill3_target=0

    ; Use skill depending of the number of targets close to the monster
    skill3_close_targets=0

    ; Range used when checking monsters around the target
    skill3_close_targets_range=100

    ; Press shift while casting?
    skill3_use_shift=false

    ; Press the skill button and hold it until target change?
    skill3_maintain=false

    ; Set here the key or the mouse button of the skill.
    skill4_key=W

    ; Set here the minimum distance from monster to use this skill.
    skill4_min_distance_value=0

    ; Set here the maximum distance from monster to use this skill.
    skill4_max_distance_value=400

    ; Set here if you want to use this skill as an aura.
    skill4_is_aura=false

    ; Set here if you want to re-activate the aura in each run (eg. for Arctic Armour)
    skill4_always_recast=false

    ; Set here the timer before the bot using the skill again (in ms).
    skill4_cooldown=3000

    ; Set here the skill's priority (higher value = higher priority).
    skill4_priority=10

    ; The bot will use this skill against selected monster rarity and upper. (0: All monster, 1: Magic monsters, 2: Rare monsters, 3: Unique monsters, 4: Normal only)
    skill4_target=0

    ; Use skill depending of the number of targets close to the monster
    skill4_close_targets=0

    ; Range used when checking monsters around the target
    skill4_close_targets_range=100

    ; Press shift while casting?
    skill4_use_shift=false

    ; Press the skill button and hold it until target change?
    skill4_maintain=false

    ; Set here the key or the mouse button of the skill.
    skill5_key=E

    ; Set here the minimum distance from monster to use this skill.
    skill5_min_distance_value=0

    ; Set here the maximum distance from monster to use this skill.
    skill5_max_distance_value=0

    ; Set here if you want to use this skill as an aura.
    skill5_is_aura=true

    ; Set here if you want to re-activate the aura in each run (eg. for Arctic Armour)
    skill5_always_recast=false

    ; Set here the timer before the bot using the skill again (in ms).
    skill5_cooldown=0

    ; Set here the skill's priority (higher value = higher priority).
    skill5_priority=1

    ; The bot will use this skill against selected monster rarity and upper. (0: All monster, 1: Magic monsters, 2: Rare monsters, 3: Unique monsters, 4: Normal only)
    skill5_target=0

    ; Use skill depending of the number of targets close to the monster
    skill5_close_targets=0

    ; Range used when checking monsters around the target
    skill5_close_targets_range=100

    ; Press shift while casting?
    skill5_use_shift=false

    ; Press the skill button and hold it until target change?
    skill5_maintain=false

    ; Set here the key or the mouse button of the skill.
    skill6_key=R

    ; Set here the minimum distance from monster to use this skill.
    skill6_min_distance_value=0

    ; Set here the maximum distance from monster to use this skill.
    skill6_max_distance_value=0

    ; Set here if you want to use this skill as an aura.
    skill6_is_aura=true

    ; Set here if you want to re-activate the aura in each run (eg. for Arctic Armour)
    skill6_always_recast=false

    ; Set here the timer before the bot using the skill again (in ms).
    skill6_cooldown=0

    ; Set here the skill's priority (higher value = higher priority).
    skill6_priority=1

    ; The bot will use this skill against selected monster rarity and upper. (0: All monster, 1: Magic monsters, 2: Rare monsters, 3: Unique monsters, 4: Normal only)
    skill6_target=0

    ; Use skill depending of the number of targets close to the monster
    skill6_close_targets=0

    ; Range used when checking monsters around the target
    skill6_close_targets_range=100

    ; Press shift while casting?
    skill6_use_shift=false

    ; Press the skill button and hold it until target change?
    skill6_maintain=false

    ; Set here the key or the mouse button of the skill.
    skill7_key=T

    ; Set here the minimum distance from monster to use this skill.
    skill7_min_distance_value=0

    ; Set here the maximum distance from monster to use this skill.
    skill7_max_distance_value=0

    ; Set here if you want to use this skill as an aura.
    skill7_is_aura=true

    ; Set here if you want to re-activate the aura in each run (eg. for Arctic Armour)
    skill7_always_recast=false

    ; Set here the timer before the bot using the skill again (in ms).
    skill7_cooldown=0

    ; Set here the skill's priority (higher value = higher priority).
    skill7_priority=1

    ; The bot will use this skill against selected monster rarity and upper. (0: All monster, 1: Magic monsters, 2: Rare monsters, 3: Unique monsters, 4: Normal only)
    skill7_target=0

    ; Use skill depending of the number of targets close to the monster
    skill7_close_targets=0

    ; Range used when checking monsters around the target
    skill7_close_targets_range=100

    ; Press shift while casting?
    skill7_use_shift=false

    ; Press the skill button and hold it until target change?
    skill7_maintain=false

     

    Left Mouse: Move Only

    Right Mouse: SRS (Range 0-20)

    Middle Mouse: SRS (Range 21-50 Cooldown 400 Priority 5)

    Q: Arctic Armour

    W: Flesh Offering (Range 0-40 Cooldown 3000 Priority 10)

    E: Aura

    R: Aura

    T: Aura

     

    thats it for the beginning.

     

    ofc course its not the most efficient way to bot but it works and is kinda fun to look at :)

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