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bonebox

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Posts posted by bonebox


  1. I've tried playing with the target "specials" option on skills but nothing I've tried (messing with priorities mainly) has led to them being targeted first if they're not closest. Guessing the current coding (from what I can see) targets the closest mob then picks skill to use based on skill settings. Would be nice feature to be able to prioritise targeting, not just skill choice, based on it's type. I.e. if there's a ton of whites around and a unique then go for the unique first regardless of there being something else closer. Often, certainly in the case of rares, they are providing mods to allies (e.g. can't be killed) that could do with being taken out first.

    Could just be a checkbox that applies overall so that it targets in descending order - unique, rare, magic, normal. Then it does the skill settings check to see what to use on it. Personally I'd leap slam over to it and beat 7 shades of shit out of the annoying little fckr ;)

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  2. Alk mentioned this the other day on another thread where we were discussing skills:

    "I would like to hear some suggestion about how to improve current skill configuration system to make it simplier and more explicit.."

    So I'm going to get the ball rolling, discuss and/or add your ideas below :)

    Maybe some kind of gui with stacked dragable/scalable horizontal bars, the width and position of which determine range, top of the stack = top priority, x axis being range 0 - say 600 (perhaps configurable, maybe autosized to max range setting if >600). Maybe color code active/inactive. Could use overlaid badges to indicate normal/special (though I still can't get anything to target just specials), mob density settings or aura (which would maybe drop to bottom of stack and display over full range on being set for clarity and as priority/range independent).


  3. Yeah the problems the other way around though phaukt, it's not that it doesn't have time to build up charges, it builds them and doesn't use them, it's casting like once every maybe 30 secs with 5/6 charges in it by then. And during that time it's had plenty of opportunities with more than 3 mobs on the screen to use it but doesn't. Can't see the logic


  4. Have tried and it's not working how I'd expect. My main is Heavy Strike on priority 2 range 0-200. Have a 2nd as Leap Slam on 200-1500 priority 1. These 2 work together fine, very well in fact always have, bot leaps to anything even offscreen and switches straight to main when it gets there. Have now added a third, the Vaal Spectral Throw on 0-200 with priority 3 and cooldown 5000ms but set to only attack if min 3 mobs within a 600 range (which should be to screen edge more or less either side). So my understanding is if there's 3 mobs within a 600 range then it can use the st on anything within a 200 range. But it doesn't, at least most of the time, it just builds the st throw charges up then once in a while with no discernible pattern it lets one go. What am I missing alk, my logics right isn't it?

     

    1st thoughts on the skill system; maybe some kind of gui with stacked dragable/scalable horizontal bars, the width and position of which determine range, top of the stack = top priority, x axis being range 0 - say 600 (perhaps configurable, maybe autosized to max range setting if >600). Maybe color code active/inactive. Could use overlaid badges to indicate normal/special (though I still can't get anything to target just specials), mob density settings or aura. As I say just first thoughts...!


  5. Except now that I actually think about it (dur, helps doesn't it!) the priorities are there for when there's different settings over the same range, like number of mobs present and mob type (though I could never get that targeting "specials"). Will try with that and the cooldown think it might do it :)

     

    Thought there'll still be instances when it tries to use it and it's not charged so stops, and I guess other people might want to use vaal skills for other things, so my feature request still in (alk  :P )


  6. Detect if they are charged and only try to use when they are. So can set 2 skills with same range and not try to use the vaal one unless it can be, otherwise bot will just sit there trying to do something it can't.

    Particular reason I'm looking at it is for use with Vaal Caress - gives 5 secs of onslaught (+20% move speed + 20% attack speed) with each vaal skill use. Vaal spectral throw only needs 16 kills to be available to give a 5 sec onslaught with my main (heavy strike) every 16 kills would be cool, could prob kill 16 mobs in 5 secs with aoe (melee splash) and using leap slam to move between packs. Like to try it out but of course doesn't work well atm as it tries to use it uncharged so bot just stands there sometimes.


  7. Confirmed 2.06 doing the same with the stashing - have 3-4 set on cycle and it's using 1 at the mo. Tools config.ini has 3-4 in it but "current stash tab" is showing 1 and that's what it's doing. Last run with bot before using tool had stash set as 4 (this still shows in bot gui of course). This is 1st started run of 2.06. Also was a fresh run of 2.06 not a run from the autoreload after settings changed and saved (I closed and reran to be sure) so it's not that. Just a thought if it was cycling and 4 was last used then would go to 1 on full range, maybe it's cycling from what it's reading from the last used in the bot config not the settings?


  8. As an anti detection aid. Bot's movement patterns can be spotted if you watch, particularly obvious in act 1, runs down and along wall every time leaves stash for wp. Suggestion could be it moves randomly to one of a few more central midway points on way between destinations. e.g. say have 2 sets of 4 points and randomly chooses 1 from each set to create a 4 point path between destinations, mix it up a bit.


  9. Just to note may be my perception but seems worse lately (post patch and bot version m), getting a lot more I'm sure. Noticed it seems to click on wp and keeps running after it's opened zone select screen then it can't enter any zones. mbxnir's right, hadn't noticed before, if you pause bot and try to go in manually the zones do nothing so this could actually be a game bug. As I said tho can be overcome by a single click on floor in town above wp to move char then it runs through again fine.


  10. Star thanks Immo :)

     

    Bug rep: Stash tab not changing on bot version m. Have tools set to 3-4 but it's stashing in 1, paused bot and checked bot config.ini it's still 1

     

    Update: It's currently still set to stash 3-4 still but is showing "Current stash tab" as 2; something not quite right somewhere. Thanks Immo


  11. Yep not picking rares or uniques. Tried adding line to pickit to just stash all rares (already have uniques) and no diff. Did pick a 6 socket white tho but stashed instead of vendoring

     

    Version number still shows as h btw in "about", makes you question yourself with all the updates be helpful to keep on top of that :)


  12. And after a bit of testing all works sweeeeeeeet so far :)

     

    Another feature request: Add command line option in your own exe so that it can autostart on run. Would enable other progs to start EB Tools (e.g. scheduled tasks which I use to give the bot human like breaks but could be other scripts people may want to write).

     

    Thanks dude

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