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bonebox

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Posts posted by bonebox


  1. When it hits one of them (Max Time, Max Idle, Max Idle) then it quits to login. In maps this can generate an excessive amount of relogs if a map is mostly cleared as it'll hit the idle limit, quit, go back into lab and map, reach idle, quit and on until the remaining lab portals are used if it can't find anything. Why not just portal out? It does it when it reaches the 100% explore so code is there (granted with a tag to say map cleared do another) :) And it used to do it pre v0.17 on zones now it quits on those too.

     

    Btw Alk never take any of my suggestions as moans, this bot is fkin rockin! Your latest job on mapping is soooooooo coooooooooooool!!!!!!!!!! :) Think I might have mentioned that once or twice ;)


  2. Might just be me but before v0.17 I've never seen the bot idling on a cleared zone before (note I do mean zone not map). Now I've seen it a few times. I have Max Run Time @ 1000, Max Idle Time @ 120 and Max Explore Percent @ 90. So far as I can see it should never fully clear a zone and stand still idling as should exit when explore % hits 90. I know this setting is ignored on maps to fully clear them, it isn't being ignored for normal zones as well is it?

     

    On the exiting at limit note I'm going to put in a feature request on that as I think it should tp out rather than quit to login as it's generating a lot of unnecessary logins.


  3. Creds to Alk really was him who said we should use default Aero theme last night was me that just didn't want to for performance reasons! Or rather couldn't as I've stripped all theme support out of my homecooked win 7 lite version like a dumbass so had to find a fix ;)


  4. If you're running the Windows Classic (non Aero) theme, you need to change the window title bar depth and border width. Right click on desktop go to personalize click on window color and change Item to "Active Title Bar" then it's size to 22 and it's font to Segoe UI 9 pt. Then change Item to "Active Window Border" then it's size to 5. The defaults of 21 and 1 that you get when you choose the "Windows 7" aero theme are fine as this is what Alk's used when he's set coords, but the theme chosen makes a difference to how much padding you need.

     

    Believe it or not this can make the difference between a hit/miss when clicking on things like the map device.

     

    Of course you could always just switch to the "Windows 7" theme under aero so you're using the same as Alk uses for dev :) But I don't for minor system overhead reasons.

    • Upvote 5

  5. Thought I should separate this out from the 17b bug thread as it's something everyone can fix themselves in the interim.

     

    There's an entry of [Computed Energy Sheild] and several [Computer Energy shield] all which should be [Computed Energy Shield]

     

    [base_movement_velocity_+% ] has a trailing space which shouldn't be there.

     

    [base_all_elemental_damage_resistance_%] i can only find [base_resist_all_elements_%] which sounds similar


  6. Yes , checked many times in all 3 version 16 , 17,17b 

     

    Bot clicks login in , on the login screen and then suddenly stops, I do not know why it seems to me that just not detect that it is connected at all. I understand that nowhere in the ini files do not need to enter username and password. I have some experience with bots in D2 I used a long time a few bots and I had no problem with them and this just does not move  :x

     

    16 won't work and will do exactly that, stop at the char select. And no, no user/pass needs specifying and sounds like you're logging in which is the last verification point. You're not on steam are you? I've not seen what happens with a steam version but know the bot doesn't work with it.


  7. Hmm okey so ? am i should change pickit file or what ?

     

    In meantime yes, but I've pm'd Phaukt so sure he'll change it for next release. This isn't what's causing your probs tho, you have selected the right character position in the bot gui?


  8. That does highlight a couple of errors in the default pickit:

     

    All refs to [Computer Energy shield] and variations should be [Computed Energy Shield]

     

    [base_movement_velocity_+% ] has a trailing space which shouldn't be there


  9. Yep ofc clearing makes sense now never thought of that feature of maps. Would be good to tp out rather than relog though when it reaches one of the other timeouts, excessive relogs could be a problem (6 per map if it's continuously running maps is going to get noticed imo). Better would be mark as cleared if it does timeout or you could be wasting up to 10 mins per map if you've got max idle time set at 2 mins.

     

    Just noticed how it sets a new portal point when it enters a separate area of a map (e.g. through a door or stairs), nice dude, niiiice :)


  10. Just had an interesting episode of the "ghost" mob attack. Was in middle of a spread out pack and it stopped, logs show it trying to attack something that wasn't there. Then some of the other mobs moved closer and it attacked them then went back to attacking the ghost again. Then more mobs moved in and char got moved a bit and on killing them it walked right over the point at which it was attacking a ghost and completely ignored it and went on it's way. So it''s not that it is consistently identifying some object in memory incorrectly as a mob. It did it once then when it had moved on it didn't do it again.

     

    And for me skills working perfectly, have 4 skills with some overlapping ranges set at different priorities cooldowns etc and all sweet, very odd. Out of interest are all you guys having problems setting everything up fresh without copying any ini files?


  11. I'm still running 2.1 and it's sweet I wouldn't say any rework needed :) No way of extracting your scripts from your compiled exe? I have uncompiled 1.9 still if it's any use to you. Love the mem management idea, also the auto skill leveling would be a monster, but know the feeling of losing motivation at a restart so do get it. Take a break from it what you've got already is one fine job, maybe you'll find some motivation :)


  12. Mostly working ok for me at the mo apart from the opening map device (also for me tries to click down and to the right by about 20,20 pixels same as hamncheese's grab so fails and log shows looping of opening map device). It's worked a couple of times but no pattern. Also had a coord issue with trying to take a map from second lowest row in stash. It clicked slightly too low and got a jewellers that was in the cell below instead. Then put it back and got it again put it back and got it again and on.

     

    Something I would class as more of an issue than a bug is if it reaches one of its mapping limits (time in area, time since last kill) it quits to login rather than portal out. Then logs back in goes back to eternal lab and the remaining portals are still there so goes straight for one of those and re-enters the mostly cleared map until it times out again and repeat until no portals left (gives 6 relogs per map). Suggest record as completed and tp out (to save excessive relogs) so it goes gets another map and ignores the portals that are there when it goes back in.

     

    The final mapping limit doesn't appear to be working, I have max explore set to 98% and it's just explored an entire map then according to logs started idling. Then reached one of the other timing limits exited to login and did the bak to lab back in remaining portal thing (to a completely cleared map). Timeout, quit, back in, timeout, quit, back in til all remaining portals used up.

     

    All my skill ranges/priorities/timings seem to be working right (2 attacks, 2 curses), not seen any pausing while attacking issues but I've got my clicks per sec set at 6 and my attack time is 0.26 so I'm not getting full aps anyway (god I'd love that click and hold attacking :) ).

     

    Not had a crash yet, neither bot or poe.


  13. First off well done Alk, mostly wicked job :)

     

    For me...

     

    - Laboratory map issue (coords seem out to open the map device)

    - opens then closes social window each time it returns to town from a map (when I've started one running manually)

    - attacks invisble mobs or air, but I also noticed this sometimes on recent earlier versions, seems worse though. Log is just showing looping:

     

    2014-04-08 23:37:34 [info] -> Attacking monster using mouse_left key at distance : 26.474913
    2014-04-08 23:37:35 [info] -> Attacking monster using mouse_left key at distance : 26.474913
    2014-04-08 23:37:35 [info] -> Attacking monster using mouse_left key at distance : 26.474913
    2014-04-08 23:37:35 [info] -> Attacking monster using mouse_left key at distance : 26.474913
    2014-04-08 23:37:35 [info] -> Attacking monster using mouse_left key at distance : 26.474913
    2014-04-08 23:37:35 [info] -> Attacking monster using mouse_left key at distance : 26.474913
    2014-04-08 23:37:35 [info] -> Attacking monster using mouse_left key at distance : 26.474913
    2014-04-08 23:37:36 [info] -> Attacking monster using mouse_left key at distance : 26.474913
    2014-04-08 23:37:36 [info] -> Attacking monster using mouse_left key at distance : 26.474913
    2014-04-08 23:37:36 [info] -> Attacking monster using mouse_left key at distance : 26.474913
    2014-04-08 23:37:36 [info] -> Attacking monster using mouse_left key at distance : 26.474913
    2014-04-08 23:37:36 [info] -> Attacking monster using mouse_left key at distance : 26.474913
    2014-04-08 23:37:36 [info] -> Attacking monster using mouse_left key at distance : 26.474913
    2014-04-08 23:37:37 [info] -> Attacking monster using mouse_left key at distance : 26.474913

     

    And on. So somehow identifying a mob that isn't there. Unless GGG have put ghosts in to fk up bots ;)


  14. This is a fantastic idea zeMagic, would be awesome to monitor externally. My tinfoil hat question is do you know of any software other than procurement that use the API? Just thought if a ton of different IPs start constantly accessing it it could maybe be a flagging source. People wouldn't run procurement with any frequency I think, maybe once twice a day for the hard sellers.


  15. Just a thought when you all say it's stuck on red points at area selection, do you mean mouse is stuck on one or other of those or that it gets stuck cycling between them? Just thinking maybe the area coords somehow got overwritten in the config.ini file, can't see how but if it's cycling on those points then that's something the bot is doing so must have had something changed in it's config as EB-Tools doesn't do any mouse movement just ini file writes. At point where it gets stuck kill both that and the bot without saving anything then take a copy of the ini files and compare them to a time when it's working, see if there's any differences.

    • Upvote 1

  16. At the moment the bot just targets closest then chooses skill based on the skill priorities. So if you set say 2 skills with the same range but set one to focus on "special" and the other "normal" with a higher priority it would still just target whatever was closest to it then use the priorities to choose the skill. Tried a ton of variations but this is definitely how it works. There's numerous feature requests in to prioritize targeting based on mob type, hopefully Alk will get to it at some point soon, think he's busy sorting maps at the mo :)


  17. Other than the missing icon error if you try to close using the window close rather than the script exit all working really well here thanks Immo :)

     

    A feature request to add to your long list; be nice to have an option to exit on level up (or even better at a random point within say a couple of mins of level up). I'm sure unallocated skill points will be part of ggg bot formula (it would be one of mine), if one is imminent (e.g. looks like in next few hours) but you're going to leave the bot running much longer then this would help the tinfoil hatters (mine fits nice and snug and is several layers thick ;) ). Be useful too (from a safety aspect) when early levelling, can go so fast you can easy end up with 2 or 3 in no time unless you're fulltime babysitting, this would mean you could just set it off and check back in a bit with no exp earned past the level up (i.e. look human).

     

    Cheers

    • Upvote 1
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