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bonebox

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Posts posted by bonebox


  1. Maybe a description would help then you can set yourself. First off bot always targets closest mob. Period. It then checks which skills are set at the range of that mob then uses the one with the highest priority. So priority only has any effect if there are 2 or more skills set at a given range. The only reason you would have this is if you have different targetting criteria (type, number) or if you have one set with a cooldown (which you would set at a higher priority) . If you want to disable any skill then have it's min and max range set at 0.

     

    So say you have 3 skills set, 1st at a range 0-300 priority 1, 2nd with range 300-800 priority 1 and 3rd with range 300-800 targeting specials priority 2. If a mob is in the range 0-300 it will always use the 1st, if it's in the range 300-800 it will use 3rd if the target is magic or greater and 2nd if it's normal.

    • Upvote 1

  2. Offset your power costs and if you're happy with the resulting hourly rate you're getting for the time you have to spend managing bots then yeah. I've been muiltibotting (5) fine since Jan long as you cover all possible detection bases you can stay below the radar in my experience.

     

    And to put some numbers on that mine comes out about $20/h for about 5 hours/week, not exactly life changing but def extra beer money for hardly taxing work :P


  3. All my bots were still doing this with g but I think I may have found the source of the issue, in the map ipd I had this line:

     

    [MapLevel] >= "66" && [MapLevel] < "74" && [Rarity] != "Rare" # [RunMap] == "true"

     

    Which I've now changed to:

     

    [MapLevel] >= "66" && [MapLevel] < "74" # [RunMap] == "true"

     

    and haven't had the item treated as a map bug in any of the bots since (over 24 hours now)


  4. It was happening for me too with e haven't tried f yet but Alks not mentioned fixing it. I also saw it yesterday come out of a map, id items in the lab, then immediately try to stick a helm in the device wihtout even going back to town. Caught lastrun log of that:

     

    2014-06-18 10:11:59 [info] -> Moving to position(4459.618164, 12463.454102). State Priority: 17
    2014-06-18 10:11:59 [info] -> Moving to position(4511.088379, 12460.437500). State Priority: 17
    2014-06-18 10:11:59 [info] -> Moving to position(4567.105957, 12460.098633). State Priority: 17
    2014-06-18 10:12:00 [info] -> Moving to position(4641.617188, 12462.819336). State Priority: 17
    2014-06-18 10:12:00 [info] -> Rotten Entity not cleaned detected: address 30aedd08, id 7790
    2014-06-18 10:12:00 [info] -> Moving to position(4700.852539, 12457.339844). State Priority: 17
    2014-06-18 10:12:00 [info] -> Moving to position(4743.554688, 12477.860352). State Priority: 17
    2014-06-18 10:12:00 [info] -> Moving to position(4815.198242, 12490.555664). State Priority: 17
    2014-06-18 10:12:00 [info] -> Moving to position(4879.428711, 12489.847656). State Priority: 17
    2014-06-18 10:12:00 [info] -> Rotten Entity not cleaned detected: address 2b974220, id 5634
    2014-06-18 10:12:00 [info] -> Rotten Entity not cleaned detected: address 2b973f90, id 6249
    2014-06-18 10:12:00 [info] -> Rotten Entity not cleaned detected: address 2b974888, id 6490
    2014-06-18 10:12:00 [info] -> Moving to position(4938.069824, 12491.176758). State Priority: 17
    2014-06-18 10:12:12 [info] -> Picking item
    2014-06-18 10:12:12 [info] -> Idling...
    2014-06-18 10:12:14 [info] -> Idling...
    2014-06-18 10:12:14 [info] -> Map finished!!
    2014-06-18 10:12:14 [info] -> Creating tp...
    2014-06-18 10:12:16 [info] -> Distance computed for tp use: 0.000000
    2014-06-18 10:12:16 [info] -> Map finished!!
    2014-06-18 10:12:16 [info] -> Moving to position(5135.869629, 12494.565430). State Priority: 15
    2014-06-18 10:12:16 [info] -> Distance computed for tp use: 0.000000
    2014-06-18 10:12:16 [info] -> Map finished!!
    2014-06-18 10:12:16 [info] -> Moving to position(5135.869629, 12494.565430). State Priority: 15
    2014-06-18 10:12:16 [info] -> Distance computed for tp use: 0.000000
    2014-06-18 10:12:16 [info] -> Map finished!!
    2014-06-18 10:12:16 [info] -> Moving to position(5135.869629, 12494.565430). State Priority: 15
    2014-06-18 10:12:17 [info] -> Distance computed for tp use: 0.000000
    2014-06-18 10:12:17 [info] -> Map finished!!
    2014-06-18 10:12:17 [info] -> Moving to position(5135.869629, 12494.565430). State Priority: 15
    2014-06-18 10:12:17 [info] -> Distance computed for tp use: 0.000000
    2014-06-18 10:12:17 [info] -> Map finished!!
    2014-06-18 10:12:17 [info] -> Moving to position(5135.869629, 12494.565430). State Priority: 15
    2014-06-18 10:12:17 [info] -> Identifying item...
    2014-06-18 10:12:20 [info] -> Identifying item...
    2014-06-18 10:12:23 [info] -> Identifying item...
    2014-06-18 10:12:26 [info] -> Opening map...
    2014-06-18 10:12:26 [info] -> Clicking on map device
    2014-06-18 10:12:26 [info] -> Opening map...
    2014-06-18 10:12:35 [info] -> Opening map...
    2014-06-18 10:12:35 [info] -> Clicking on map device
    2014-06-18 10:12:35 [info] -> Opening map...
    2014-06-18 10:12:35 [info] -> Clicking on map device
    2014-06-18 10:12:36 [info] -> Picking item
    2014-06-18 10:12:36 [info] -> Opening map...
    2014-06-18 10:12:36 [info] -> Clicking on map device
    2014-06-18 10:12:36 [info] -> Opening map...
    2014-06-18 10:12:41 [info] -> Network Entity Counter: 264


  5. If only it were that easy Alk with the bot taking items instead of maps out of the stash and trying to use them. What I've found so far is It seems to identify an item incorrectly as a map. If I move that item to somewhere else on the same tab it still tries to take that item instead of a map. If I move it to another tab it's ok again. Might be my perception but it only seems to be happening on tab 1 (I just have the default 1 to 4 and all selected to stash). I've now moved all my items out of tab 1 and so far ok. But that's because tab 1 is now full of orbs and maps. I need a big stash cleanout on them all later then 1 will be pretty much empty again other than some maps so what will happen with new items it finds I don't know. But the core of it is it's definitely incorrectly identifying some items as maps given when I moved it it still went for it. And that was after closing and restarting the bot too.


  6. lol yeah, happens on all my bots sometimes, all 19e. Seems related to where the item is in the inv. I caught it taking a 5l out and closed the bot and restarted and it started doing it again. Then I moved the 5l to somewhere else in the inv and put some maps in it's place and restarted and it took one of those instead.

     

    I've noticed others mentioning this in shout too but no one added to this thread yet


  7. In fact might as well stick it here; quick and dirty but does the job. This is based on an 800x600 POE window. Put your item in the top left of your inventory and whatever orb you want to spam 20 times in the top cell of column 3. You can also put another orb in the cell below that which it will apply afterwards, so if for example you want to apply scrap/whetstones before jews/fuses. Ctrl d to just do the 20, ctrl s to do that + the second. Obviously this is just for 6 linking/socketing it'll sail right past a 5 but game stops you applying if you have 6 (I got hold of my balls and tried a fuse on a 6l all good phew ;) )

     

    ^d::

    IfWinExist, Path of Exile
    WinActivate
    #IfWinActive, Path of Exile

    Loop, 20
    {
    Click, 520, 370, Right
    Click, 470, 370, Left
    }

    Return

     

    ^s::

    IfWinExist, Path of Exile
    WinActivate
    #IfWinActive, Path of Exile

    Loop, 20
    {
    Click, 520, 370, Right
    Click, 470, 370, Left
    }

    Click, 520, 400, Right
    Click, 470, 400, Left

    Return


  8. 2014-06-04 10:13:26 [info] -> Moving to position(9222.700195, 8331.500000). State Priority: 11
    2014-06-04 10:13:26 [info] -> Opening chest with mouse left
    2014-06-04 10:13:26 [info] -> Breaking chest with skill
    2014-06-04 10:13:26 [info] -> Breaking chest with skill
    2014-06-04 10:13:27 [info] -> Breaking chest with skill
    2014-06-04 10:13:27 [info] -> Opening chest with mouse left
    2014-06-04 10:13:27 [info] -> Opening chest with mouse left
    2014-06-04 10:13:27 [info] -> Opening chest with mouse left
    2014-06-04 10:13:27 [info] -> Opening chest with mouse left
    2014-06-04 10:13:28 [info] -> Opening chest with mouse left
    2014-06-04 10:13:28 [info] -> Opening chest with mouse left
    2014-06-04 10:13:28 [info] -> Opening chest with mouse left
    2014-06-04 10:13:28 [info] -> Opening chest with mouse left

     

    and on, just standing there


  9. Suggestion: The bot is coded to always pick uniques and currency irrespective of smartpickit on/off and checkboxes, so that is presumably outside of the main pickit routine. Can't something be written in that ALWAYS sells whites and blues when it gets to vendor without the picking that would happen if you put a sell line in the pickit that is only overridden by a stash line in the pickit? The problem's not too bad (worse recently with the new looting) but it can now fill my stash with crap over 2-3 days and it's a hassle to always have to stay on top of that and keep checking them all the time. I know the looting is still being worked on but be good to have something in there that takes care of this whatever is going on looting wise. I often assume there's not much to the things I suggest I know, but will it be that hard to just put a check in the vendoring routine that sells shit unless it's in the pickit. Something's been added recently to sell chrome items, be a similar thing again but without needing the picking side.

     

    And actually a thought on that last point just to check, presume something has been written in to cover the situation where an item the pickit is defined to stash has the chrome socket configuration to still stash it yes? Be gutted to get a chrome for a shavs ;) If so then it'd be exactly the same vendoring code more or less; is it a chrome item? yes/no. is there anything in pickit to stash it? sell/stash ---> is it a white/blue item? yes/no. is there anything in pickit to stash it? sell/stash


  10. This is what we've needed for SO long Immo fantastic job well done!!! Not just for the new char levellers, but anyone that wants to leave their bot unattended and doesn't want to risk unlevelled skills (a big neon "I'm a botter" sign in my book!).

     

    Suggestion to anyone that uses this, I've a good idea of how much time he's spent perfecting this and ironing out any bugs before release - see that donate button in his sig.....


  11. There must be a subroutine for casting portal scrolls when something calls for it - open the stash, find the scrolls, right click etc. Why not just stick a check at the start of that routine to see if any of the defined skills are a portal, so have an "is portal" checkbox on skills like "is aura". Then it just presses that key instead of going through the casting routine. Maybe I'm being naive here, but that sounds like a 5 min job to me. No more time wasted picking (or more to the point trying to pick) the damn things up and no chance of running out :)

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