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@  antrox : (16 January 2017 - 04:34 PM)

just take a strong melee skill and u should be fine

@  antrox : (16 January 2017 - 04:34 PM)

and of course u need good gear and defensive passive tree

@  antrox : (16 January 2017 - 04:34 PM)

going full damage is a coinflip imo

@  antrox : (16 January 2017 - 04:35 PM)

@Pizzabox1 go into the guides and do them, u will be fine

@  antrox : (16 January 2017 - 04:35 PM)

use VMWARE 12 and install all software mentioned in the guides

@  Pizzabox1 : (16 January 2017 - 04:47 PM)

can u link me to a thread can't find any

@  ninja : (16 January 2017 - 04:58 PM)

why bot not picking up maps in dried lake?

@  Creedz : (16 January 2017 - 05:44 PM)

Hello all ;) My bot is just running to the right upper corner for 2 seconds, then waiting for 5 seconds. Just bought it and edited the config :D

@  Creedz : (16 January 2017 - 05:44 PM)

can anyone help me maybe? :D

@  antrox : (16 January 2017 - 06:02 PM)

use DX9

@  antrox : (16 January 2017 - 06:03 PM)

and read guides

@  antrox : (16 January 2017 - 06:03 PM)

u will spend more time asking and waiting

@  antrox : (16 January 2017 - 06:03 PM)

better learn the stuff u need to know buy reading guides and try and error

@  antrox : (16 January 2017 - 06:03 PM)

result will be that u can do all urself quickly

@  evilwookie : (16 January 2017 - 06:27 PM)

my guys just switching between tabs

@  evilwookie : (16 January 2017 - 06:27 PM)

how do i fix that

@  EasyKun : (16 January 2017 - 08:58 PM)

Anyone have good Setup for Botting Dried Lake or Lib ?

@  EBFAN : (16 January 2017 - 09:19 PM)

bot always runs to the zone after chicken and just stands there and waits

@  EBFAN : (16 January 2017 - 09:22 PM)

instead it should go to the hideout and check if there are any maps availabe or should continue the started map

@  firefly2318 : (16 January 2017 - 11:26 PM)

when farming dried lake why does bot use portal every 5 secoinds


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Map IPD with all Affixes


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26 replies to this topic

#21 OFFLINE   gary0106

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Posted 14 August 2015 - 03:07 AM

Good stuff!


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#22 OFFLINE   XeroKill

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Posted 19 August 2015 - 10:55 PM

Fecund is now a hybrid part of Unwavering. It is not an independent roll as far as I could tell. If it does roll, I never saw it. [1011] used to be the mod for Fecund but it doesn't appear on its own anymore.

// [1010] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Unwavering      -- Monsters cannot be Stunned
// [1011] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Unwavering      -- X% increased Monster Life

The Anarchic roll has two components. They always appear together when you perform an item dump. It was something that I spent a while figuring out because I usually try to roll multiple mods in order to make finding the values easier. I would often times get a blue rolled map that would have 3 different values and eventually I determined that Anarchic always appeared with 2 separate values. I don't know specifically what they indicate in and of themselves. I assume one is a true or false value to activate it, and the other is a variable that would allow them to increase the number of Exiles that can spawn. I think they wanted it to be a range, say Area contains 1 - 5 extra exiles, and that is what the second value is for, but they never implemented any value other than 2. That is an assumption, but both mods always appear together and uncommenting either value will reroll the Anarchic mod. Roll a map that contains only Anarchic and you will see both mods in the dump file.

 

I edited out the extra maze map entry, thanks for that. As for the Untainted issue... I dunno. I just copied and pasted the list provided by Omega and then changed the arrangement of them to correspond with their levels from lowest to highest. I kept the Untainted entry for brevity, mostly as I don't think it is a physical map you can get either. I felt that leaving it in the list and commented was best since I didn't know for certain. Feel free to delete it or leave it. The basis for this list can be found here: http://pathofexile.g...p#Maps_by_Level


Edited by XeroKill, 19 August 2015 - 11:12 PM.

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#23 OFFLINE   bradreynolds

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Posted 12 September 2015 - 03:43 PM

Hi does this only allow you to run those 4 maps up top? It looks like it says ignore all the rest of the maps towards the bottom. What if i just want to run all maps cause i dont have the ones that are allowed? Ive tried fixing my maps file but still does not work for me. Thanks for any help :)


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#24 OFFLINE   immo

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Posted 12 September 2015 - 08:42 PM

Please dont get me wrong, but you should really stick with the default mapfile which can be found in every new release of the bot (always contains the most current version of the mapfile) and while you are using the default one you might start on digging a little deeper into the materia cuz it sound like you're doing this kind of stuff not that long yet ...
 

Hi does this only allow you to run those 4 maps up top? It looks like it says ignore all the rest of the maps towards the bottom.

No, without editing this particular mapfile runs the following:

  • Rare maps level less than 70
  • Magic map between level 68 and 75 (note, this includes unique maps)
  • Normal rarity maps get transmuted to magic one (so the minimum rarity you run maps in is magic)
  • all unique maps are ignored.

Again this shouldnt sound harsh, but you may notice that these are also the only four lines in the entire script which dont start with "//"

So the conclusion should have been that the prefix "//" ignores the entire line. AAND this could have given you the clue that you simply need to delete the "//" before any line which you want to activate.

But in generell, those lines starting with "//" are completly ignored by the bot, if you would like to activate, you'll need to uncomment this line. (This does also apply to the item pickit file)

 

What if i just want to run all maps cause i dont have the ones that are allowed?

Like i said before, using the latest default mapfile should be exactly what ur looking for. The only thing you need to change is the level restriction since the defaul mapfile only runs maps up to lvl

71. This can be found on line 17.

 

Ive tried fixing my maps file but still does not work for me. Thanks for any help :smile:

What did you tried to fix? What is still not working for you?

However the most recent default mapfile can be found here.


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i m about to take off
if plane crash u all doomed mouahaha


#25 OFFLINE   emiusexy13

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Posted 27 September 2015 - 07:26 PM

how to roll map, can give me an example? my code (Here's just one example  )

 

// Use this to roll for a specific amount of Item Quantity **(DOES NOT INCLUDE QUANTITY FROM QUALITY)**
[2075] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Demonic         -- Area is inhabited by Demons
[1045] < "10" && [Rarity] == "Magic" # [RerollMods] == "true" // -- PACK SIZE       -- Total Pack Size of the ** MAP MODS ONLY **        -- Value : 0% - 15%
[1060] < "30" && [Rarity] == "Magic" # [RerollMods] == "true" // -- ITEM QUANTITY   -- Total Item Quantity of the ** MAP MODS ONLY **    -- Value : 0% - 50%
[1264] < "10" && [Rarity] == "Magic" # [RerollMods] == "true" // -- ITEM RARITY     -- Total Item Rarity of the ** MAP MODS ONLY **      -- Value : 0% - 25% 
 
i want roll Demonic , but it didn't work

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#26 OFFLINE   Raul

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Posted 26 December 2015 - 02:33 PM

this line is not working for me, anyone else has it in his file?

[2559] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Bloodlines           -- Magic Monster Packs each have a Bloodline Mod

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#27 OFFLINE   sleazebagger

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Posted 28 October 2016 - 12:57 PM

Is this up to date? I haven't been in path for some time. Thanks much. 


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