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Posted 14 August 2015 - 03:07 AM
Posted 19 August 2015 - 10:55 PM
Fecund is now a hybrid part of Unwavering. It is not an independent roll as far as I could tell. If it does roll, I never saw it.  used to be the mod for Fecund but it doesn't appear on its own anymore.
//  > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Unwavering -- Monsters cannot be Stunned //  > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- Unwavering -- X% increased Monster Life
The Anarchic roll has two components. They always appear together when you perform an item dump. It was something that I spent a while figuring out because I usually try to roll multiple mods in order to make finding the values easier. I would often times get a blue rolled map that would have 3 different values and eventually I determined that Anarchic always appeared with 2 separate values. I don't know specifically what they indicate in and of themselves. I assume one is a true or false value to activate it, and the other is a variable that would allow them to increase the number of Exiles that can spawn. I think they wanted it to be a range, say Area contains 1 - 5 extra exiles, and that is what the second value is for, but they never implemented any value other than 2. That is an assumption, but both mods always appear together and uncommenting either value will reroll the Anarchic mod. Roll a map that contains only Anarchic and you will see both mods in the dump file.
I edited out the extra maze map entry, thanks for that. As for the Untainted issue... I dunno. I just copied and pasted the list provided by Omega and then changed the arrangement of them to correspond with their levels from lowest to highest. I kept the Untainted entry for brevity, mostly as I don't think it is a physical map you can get either. I felt that leaving it in the list and commented was best since I didn't know for certain. Feel free to delete it or leave it. The basis for this list can be found here: http://pathofexile.g...p#Maps_by_Level
Edited by XeroKill, 19 August 2015 - 11:12 PM.
Posted 12 September 2015 - 03:43 PM
Hi does this only allow you to run those 4 maps up top? It looks like it says ignore all the rest of the maps towards the bottom. What if i just want to run all maps cause i dont have the ones that are allowed? Ive tried fixing my maps file but still does not work for me. Thanks for any help
Posted 12 September 2015 - 08:42 PM
Please dont get me wrong, but you should really stick with the default mapfile which can be found in every new release of the bot (always contains the most current version of the mapfile) and while you are using the default one you might start on digging a little deeper into the materia cuz it sound like you're doing this kind of stuff not that long yet ...
Hi does this only allow you to run those 4 maps up top? It looks like it says ignore all the rest of the maps towards the bottom.
No, without editing this particular mapfile runs the following:
Again this shouldnt sound harsh, but you may notice that these are also the only four lines in the entire script which dont start with "//"
So the conclusion should have been that the prefix "//" ignores the entire line. AAND this could have given you the clue that you simply need to delete the "//" before any line which you want to activate.
But in generell, those lines starting with "//" are completly ignored by the bot, if you would like to activate, you'll need to uncomment this line. (This does also apply to the item pickit file)
What if i just want to run all maps cause i dont have the ones that are allowed?
Like i said before, using the latest default mapfile should be exactly what ur looking for. The only thing you need to change is the level restriction since the defaul mapfile only runs maps up to lvl
71. This can be found on line 17.
Ive tried fixing my maps file but still does not work for me. Thanks for any help
What did you tried to fix? What is still not working for you?
However the most recent default mapfile can be found here.
i m about to take off
if plane crash u all doomed mouahaha
Posted 27 September 2015 - 07:26 PM
how to roll map, can give me an example? my code (Here's just one example )
Posted 26 December 2015 - 02:33 PM
this line is not working for me, anyone else has it in his file?
 > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Bloodlines -- Magic Monster Packs each have a Bloodline Mod
Posted 28 October 2016 - 12:57 PM
Is this up to date? I haven't been in path for some time. Thanks much.