Strunzen 0 Report post Posted January 10, 2017 we need a feature to skip rare mod maps, like physical reflect or elemental reflect in rare maps roll. Quote Share this post Link to post Share on other sites
zelda420 6 Report post Posted January 10, 2017 The option is there. Edit your maps file. Quote Share this post Link to post Share on other sites
Strunzen 0 Report post Posted January 10, 2017 Reroll Magic Map Mods (Works with magic maps only currently). We need a reroll for rare maps also. Maybe i am missing the command in the file option. Quote Share this post Link to post Share on other sites
jps42 138 Report post Posted January 10, 2017 Reroll Magic Map Mods (Works with magic maps only currently). We need a reroll for rare maps also. Maybe i am missing the command in the file option. Having bot reroll rare maps is a very bad idea. You can lose tons of chaos that way. Most people consider rerolling rare maps even below red maps a waste of chaos. Not sure you've thought this through. Quote Share this post Link to post Share on other sites
SupZerg 99 Report post Posted January 11, 2017 Reroll Magic Map Mods (Works with magic maps only currently). We need a reroll for rare maps also. Maybe i am missing the command in the file option. Reroll for rare maps works the same way as for magic ones. Quote Share this post Link to post Share on other sites
jps42 138 Report post Posted January 11, 2017 Reroll for rare maps works the same way as for magic ones. It does? Quote Share this post Link to post Share on other sites
Strunzen 0 Report post Posted January 11, 2017 [Rarity] == "Normal" # [upgradeToRare] == "true" [map_monsters_reflect_%_physical_damage] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Punishing -- Monsters Reflect % Physical Damage [map_monsters_reflect_%_elemental_damage] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Mirrored -- Monsters Reflect % Elemental Damage I removed physical reflect and elemental damage reflect on rare maps, but the bot is still running rare maps whith reflect (100%% death for my build) whithout reroll them. If i am missing a command in the file default.ipd tell me pls. Quote Share this post Link to post Share on other sites
SupZerg 99 Report post Posted January 12, 2017 It does?2 months ago it certainly did work. Bot used chaos to reroll maps just fine. Quote Share this post Link to post Share on other sites
Strunzen 0 Report post Posted January 12, 2017 (edited) Now seems it doesn't work, i just watch some runs, and he still craft maps whit reflect mod and die. And if the chaos orb is expensive, it can be use a scouring orb. Edited January 12, 2017 by Strunzen Quote Share this post Link to post Share on other sites
jps42 138 Report post Posted January 12, 2017 Now seems it doesn't work, i just watch some runs, and he still craft maps whit reflect mod and die. And if the chaos orb is expensive, it can be use a scouring orb. Post your map file. Also scour/alching isn't that much of a cost savings over using a chaos. Quote Share this post Link to post Share on other sites
Strunzen 0 Report post Posted January 12, 2017 // Welcome to the map runner configuration file. Syntax is the same as in Pickit/default.ipd. // Keys available: [RunMap], [ignoreMap], [MapTier], [upgradeQuality], [upgradeToMagic], [upgradeToRare], [RerollMods], [upgradeMapTier]. // Please note that [ignoreMap] has higher priority than other keys. // Whenever you use the "less than" symbol (<) for MapTier, you'll need to add [MapTier] >= "66" (could be more than 66 but never less). This is to avoid bug, sry about that. // Map upgrading will only be made on a map that has been selected by the bot to farm. // All the map mods can be found in ModsList.html file. // Big thanks to jps42 for updating and improving this file. // Example: Run rare maps level less than 3 // [MapTier] >= "1" && [MapTier] < "3" && [Rarity] == "Rare" # [RunMap] == "true" ///////////////////////////////////////////////////////////////////////////////////// // // // B O O K M A R K // // // ///////////////////////////////////////////////////////////////////////////////////// // //Bookmark //General Settings //Map Mods - Reroll //Map Mods - Ignore //Map Bases - Ignore //Map Upgrade Tier // ///////////////////////////////////////////////////////////////////////////////////// // // // GENERAL SETTINGS // // // ///////////////////////////////////////////////////////////////////////////////////// // Map Tier setting [MapTier] >= "7" && [MapTier] <= "12" # [RunMap] == "true" // Map Rarity to Run (Uncommenting means Ignore) [Rarity] == "Unique" # [ignoreMap] == "true" // [Rarity] == "Rare" # [ignoreMap] == "true" // [Rarity] == "Magic" # [ignoreMap] == "true" // [Rarity] == "Normal" # [ignoreMap] == "true" // If you want to enable automatic quality upgrading // [MapTier] >= "4" && [Quality] <= "16" && [Rarity] == "Normal" # [upgradeQuality] == "true" // If you want to transmute or alch maps before running them. Be careful UpgradeToMagic and UpgradeToRare aren't compatible. // [Rarity] == "Normal" # [upgradeToMagic] == "true" [Rarity] == "Normal" # [upgradeToRare] == "true" // Use this to roll for a specific amount of Item Quantity **(DOES NOT INCLUDE QUANTITY FROM QUALITY)** // [map_item_drop_quantity_+%] < "20" && [Rarity] == "Magic" # [RerollMods] == "true" // -- ITEM QUANTITY -- Total Item Quantity of the ** MAP MODS ONLY ** // If you want to run Sacrifices, just uncomment following lines. Don't forget to comment first General Settings line ([MapTier] >= "1" && [MapTier] < "3" # [RunMap] == "true"), // to be sure that bot will run only Sacrifices. // [Type] == "Sacrifice at Dusk" # [RunMap] == "true" // [Type] == "Sacrifice at Dawn" # [RunMap] == "true" // [Type] == "Sacrifice at Noon" # [RunMap] == "true" // [Type] == "Sacrifice at Midnight" # [RunMap] == "true" ///////////////////////////////////////////////////////////////////////////////////// // // // MAP MODS - REROLL // // // ///////////////////////////////////////////////////////////////////////////////////// // Reroll Magic Map Mods (Works with magic maps only currently) // Prefix // [map_spawn_extra_exiles] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Anarchic -- 2+ Rogue Exiles // [map_rare_monsters_have_nemesis_mod] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Antagonist's -- Nemesis Mod // [map_packs_are_humanoids] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Bipedal -- Humanoid Mobs // [map_packs_are_goatmen] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Capricious -- Goatmen Mobs // [map_packs_are_totems] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Ceremonial -- Contains Totems // [map_monster_skills_chain_X_additional_times] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Chaining -- Chain +2 Times // [map_packs_are_demons] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Demonic -- Demon Mobs // [map_packs_fire_projectiles] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Emanant -- Nemesis Mod // [map_packs_are_animals] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Feral -- Animal Mobs // [map_monsters_are_hexproof] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Hexproof -- Monsters are Hexproof // [map_additional_number_of_packs_to_choose] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Multifarious -- Increased Variety Mobs // [map_beyond_chance_%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Otherworldly -- Beyond Spawned Mobs // [map_packs_are_skeletons] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Skeletal -- Skeleton Mobs // [map_packs_are_sea_witches_and_spawn] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Slithering -- Sea Witches & Spawn Mobs // [is_twinned_unique_boss] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Twinned -- 2X Unique Bosses // [map_packs_are_undead_and_necromancers] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Undead -- Undead Mobs // Scaled/Tiered Prefix Mods -- Percentages/Values Increase with Map Tiers // [map_monsters_additional_physical_damage_reduction] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Armoured -- +% Monster Phys Dmg Reduction // [map_monsters_%_physical_damage_to_add_as_fire] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Burning -- Monsters Deal +% Extra Fire Dmg // [map_monsters_life_+%] >= "20" && [Rarity] == "Magic" # [RerollMods] == "true" // Fecund -- +% More Monsters Life // [map_monsters_movement_speed_+%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Fleet -- +% Increased Monster Movement/Attack/Cast Speed // [map_monsters_%_physical_damage_to_add_as_cold] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Freezing -- Monsters Deal +% Extra Cold Dmg // [map_monsters_additional_lightning_resistance] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Grounded -- +% Monster Lightning Resistance // [map_monsters_additional_fire_resistance] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Incombustible -- +% Monster Fire Resistance [map_monsters_reflect_%_elemental_damage] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Mirrored -- Monsters Reflect % Elemental Damage // [map_monsters_additional_cold_resistance] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Molten -- +% Monster Cold Resistance // [map_boss_attack_and_cast_speed_+%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Overlord's -- Unique Boss Deals +% Dmg/ Has +% Attack & Cast Speed [map_monsters_reflect_%_physical_damage] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Punishing -- Monsters Reflect % Physical Damage // [map_monsters_damage_+%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Savage -- +% Monster Dmg // [map_monsters_%_physical_damage_to_add_as_lightning] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Shocking -- Monsters Deal +% Extra Lightning Dmg // [map_monsters_additional_number_of_projecitles] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Splitting -- Monsters Fire X Additional Projectiles // [map_boss_damage_+%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Titan's -- Unique Boss Has +% Life/ Area of Effect // [map_monsters_cannot_be_stunned] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Unwavering -- Monsters Cannot Be Stunned/ +% More Monster Life // Suffix // [map_player_has_elemental_equilibrium_keystone] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Balance -- Player Has Elemental Equilibrium // [map_magic_pack_mod_rules] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Bloodlines -- More Magic Monsters/ Magic Monsters Have Bloodline Mod // [map_monsters_poison_on_hit] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Venom -- Monsters Poison on Hit // Scaled/Tiered Suffix Mods -- Percentages/Values Increase with Map Tiers // [map_monsters_life_leech_resistance_%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Congealment -- Cannot Leech Life/Mana From Monsters // [map_monsters_critical_strike_chance_+%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Deadliness -- Monsters have +% Crit Chance/ +% Crit Multiplier // [map_base_ground_desecration_damage_to_deal_per_minute] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Desecration -- Area Has Patches of Desecrated Ground // [map_player_has_level_X_elemental_weakness] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Elemental Weakness -- Players are cursed with Elemental Weakness // [map_monsters_gain_x_endurance_charges_every_20_seconds] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Endurance -- Monsters gain X Endurance Charges every 20 seconds // [map_player_has_level_X_enfeeble] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Enfeeblement -- Players are cursed with Enfeeble // [map_additional_player_maximum_resistances_%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Exposure -- (-X to -X)% maximum Player Resistances // [map_base_ground_fire_damage_to_deal_per_minute] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Flames -- Area has patches of burning ground // [map_non_unique_monsters_spawn_X_monsters_on_death] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Fracturing -- Monsters Fracture // [map_monsters_gain_x_frenzy_charges_every_20_seconds] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Frenzy -- Monsters gain X Frenzy Charges every 20 seconds // [map_monsters_area_of_effect_+%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Giants -- Monsters have % increased Area of Effect // [map_player_has_blood_magic_keystone] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Hemomancy -- Players have Blood Magic // [map_ground_ice] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Ice -- Area has patches of chilled ground // [map_monsters_avoid_ailments_%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Insulation -- Monsters have +% Chance to Avoid Status Elemental Ailments // [map_ground_lightning] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Lightning -- Area has patches of shocking ground // [map_monsters_gain_x_power_charges_every_20_seconds] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Power -- Monsters gain X Power Charges every 20 seconds // [map_player_status_recovery_speed_+%] < "0" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Smothering -- Players Recover Life, Mana and Energy Shield % slower // [map_player_no_regeneration] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Statis -- Players have no Life or Mana Regeneration // [map_player_has_level_X_temporal_chains] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Temporal Chains -- Players are cursed with Temporal Chains // [map_monsters_base_self_critical_strike_multiplier_-%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Toughness -- Mobs take reduced Crit Damage // [map_player_has_level_X_vulnerability] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Vulnerability -- Players are cursed with Vulnerability ///////////////////////////////////////////////////////////////////////////////////// // // // MAP MODS - IGNORE // // // ///////////////////////////////////////////////////////////////////////////////////// // Ignore Map - (Select Map Rarity for each mod to ignore) // Prefix // [map_spawn_extra_exiles] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Anarchic -- 2+ Rogue Exiles // [map_spawn_extra_exiles] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Anarchic -- 2+ Rogue Exiles // [map_rare_monsters_have_nemesis_mod] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Antagonist's -- Nemesis Mod // [map_rare_monsters_have_nemesis_mod] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Antagonist's -- Nemesis Mod // [map_packs_are_humanoids] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Bipedal -- Humanoid Mobs // [map_packs_are_humanoids] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Bipedal -- Humanoid Mobs // [map_packs_are_goatmen] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Capricious -- Goatmen Mobs // [map_packs_are_goatmen] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Capricious -- Goatmen Mobs // [map_packs_are_totems] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Ceremonial -- Contains Totems // [map_packs_are_totems] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Ceremonial -- Contains Totems // [map_monster_skills_chain_X_additional_times] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Chaining -- Chain +2 Times // [map_monster_skills_chain_X_additional_times] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Chaining -- Chain +2 Times // [map_packs_are_demons] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Demonic -- Demon Mobs // [map_packs_are_demons] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Demonic -- Demon Mobs // [map_packs_fire_projectiles] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Emanant -- Nemesis Mod // [map_packs_fire_projectiles] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Emanant -- Nemesis Mod // [map_packs_are_animals] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Feral -- Animal Mobs // [map_packs_are_animals] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Feral -- Animal Mobs // [map_monsters_are_immune_to_curses] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Hexproof -- Curse Immune // [map_monsters_are_immune_to_curses] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Hexproof -- Curse Immune // [map_additional_number_of_packs_to_choose] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Multifarious -- Increased Variety Mobs // [map_additional_number_of_packs_to_choose] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Multifarious -- Increased Variety Mobs // [map_beyond_chance_%] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Otherworldly -- Beyond Spawned Mobs // [map_beyond_chance_%] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Otherworldly -- Beyond Spawned Mobs // [map_packs_are_skeletons] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Skeletal -- Skeleton Mobs // [map_packs_are_skeletons] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Skeletal -- Skeleton Mobs // [map_packs_are_sea_witches_and_spawn] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Slithering -- Sea Witches & Spawn Mobs // [map_packs_are_sea_witches_and_spawn] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Slithering -- Sea Witches & Spawn Mobs // [is_twinned_unique_boss] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Twinned -- 2X Unique Bosses // [is_twinned_unique_boss] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Twinned -- 2X Unique Bosses // [map_packs_are_undead_and_necromancers] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Undead -- Undead Mobs // [map_packs_are_undead_and_necromancers] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Undead -- Undead Mobs // Scaled/Tiered Prefix Mods -- Percentages/Values Increase with Map Tiers // [map_monsters_additional_physical_damage_reduction] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Armoured -- +% Monster Phys Dmg Reduction // [map_monsters_additional_physical_damage_reduction] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Armoured -- +% Monster Phys Dmg Reduction // [map_monsters_%_physical_damage_to_add_as_fire] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Burning -- Monsters Deal +% Extra Fire Dmg // [map_monsters_%_physical_damage_to_add_as_fire] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Burning -- Monsters Deal +% Extra Fire Dmg // [map_monsters_life_+%] >= "20" && [Rarity] == "Magic" # [ignoreMap] == "true" // Fecund -- +% More Monsters Life // [map_monsters_life_+%] >= "20" && [Rarity] == "Rare" # [ignoreMap] == "true" // Fecund -- +% More Monsters Life // [map_monsters_movement_speed_+%] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Fleet -- +% Increased Monster Movement/Attack/Cast Speed // [map_monsters_movement_speed_+%] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Fleet -- +% Increased Monster Movement/Attack/Cast Speed // [map_monsters_%_physical_damage_to_add_as_cold] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Freezing -- Monsters Deal +% Extra Cold Dmg // [map_monsters_%_physical_damage_to_add_as_cold] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Freezing -- Monsters Deal +% Extra Cold Dmg // [map_monsters_additional_lightning_resistance] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Grounded -- +% Monster Lightning Resistance // [map_monsters_additional_lightning_resistance] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Grounded -- +% Monster Lightning Resistance // [map_monsters_additional_fire_resistance] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Incombustible -- +% Monster Fire Resistance // [map_monsters_additional_fire_resistance] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Incombustible -- +% Monster Fire Resistance // [map_monsters_reflect_%_elemental_damage] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Mirrored -- Monsters Reflect % Elemental Damage // [map_monsters_reflect_%_elemental_damage] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Mirrored -- Monsters Reflect % Elemental Damage // [map_monsters_additional_cold_resistance] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Molten -- +% Monster Cold Resistance // [map_monsters_additional_cold_resistance] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Molten -- +% Monster Cold Resistance // [map_boss_attack_and_cast_speed_+%] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Overlord's -- Unique Boss Deals +% Dmg/ Has +% Attack & Cast Speed // [map_boss_attack_and_cast_speed_+%] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Overlord's -- Unique Boss Deals +% Dmg/ Has +% Attack & Cast Speed // [map_monsters_reflect_%_physical_damage] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Punishing -- Monsters Reflect % Physical Damage // [map_monsters_reflect_%_physical_damage] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Punishing -- Monsters Reflect % Physical Damage // [map_monsters_damage_+%] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Savage -- +% Monster Dmg // [map_monsters_damage_+%] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Savage -- +% Monster Dmg // [map_monsters_%_physical_damage_to_add_as_lightning] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Shocking -- Monsters Deal +% Extra Lightning Dmg // [map_monsters_%_physical_damage_to_add_as_lightning] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Shocking -- Monsters Deal +% Extra Lightning Dmg // [map_monsters_additional_number_of_projecitles] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Splitting -- Monsters Fire X Additional Projectiles // [map_monsters_additional_number_of_projecitles] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Splitting -- Monsters Fire X Additional Projectiles // [map_boss_damage_+%] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Titan's -- Unique Boss Has +% Life/ Area of Effect // [map_boss_damage_+%] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Titan's -- Unique Boss Has +% Life/ Area of Effect // [map_monsters_cannot_be_stunned] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Unwavering -- Monsters Cannot Be Stunned/ +% More Monster Life // [map_monsters_cannot_be_stunned] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Unwavering -- Monsters Cannot Be Stunned/ +% More Monster Life // Suffix // [map_player_has_elemental_equilibrium_keystone] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Balance -- Player Has Elemental Equilibrium // [map_player_has_elemental_equilibrium_keystone] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Balance -- Player Has Elemental Equilibrium // [map_magic_pack_mod_rules] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Bloodlines -- More Magic Monsters/ Magic Monsters Have Bloodline Mod // [map_magic_pack_mod_rules] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Bloodlines -- More Magic Monsters/ Magic Monsters Have Bloodline Mod // [map_monsters_poison_on_hit] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Venom -- Monsters Poison on Hit // [map_monsters_poison_on_hit] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Venom -- Monsters Poison on Hit // Scaled/Tiered Suffix Mods -- Percentages/Values Increase with Map Tiers // [map_monsters_life_leech_resistance_%] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Congealment -- Cannot Leech Life/Mana From Monsters // [map_monsters_life_leech_resistance_%] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Congealment -- Cannot Leech Life/Mana From Monsters // [map_monsters_critical_strike_chance_+%] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Deadliness -- Monsters have +% Crit Chance/ +% Crit Multiplier // [map_monsters_critical_strike_chance_+%] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Deadliness -- Monsters have +% Crit Chance/ +% Crit Multiplier // [map_base_ground_desecration_damage_to_deal_per_minute] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Desecration -- Area Has Patches of Desecrated Ground // [map_base_ground_desecration_damage_to_deal_per_minute] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Desecration -- Area Has Patches of Desecrated Ground // [map_player_has_level_X_elemental_weakness] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Elemental Weakness -- Players are cursed with Elemental Weakness // [map_player_has_level_X_elemental_weakness] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Elemental Weakness -- Players are cursed with Elemental Weakness // [map_monsters_gain_x_endurance_charges_every_20_seconds] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Endurance -- Monsters gain X Endurance Charges every 20 seconds // [map_monsters_gain_x_endurance_charges_every_20_seconds] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Endurance -- Monsters gain X Endurance Charges every 20 seconds // [map_player_has_level_X_enfeeble] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Enfeeblement -- Players are cursed with Enfeeble // [map_player_has_level_X_enfeeble] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Enfeeblement -- Players are cursed with Enfeeble // [map_additional_player_maximum_resistances_%] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Exposure -- (-X to -X)% maximum Player Resistances // [map_additional_player_maximum_resistances_%] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Exposure -- (-X to -X)% maximum Player Resistances // [map_base_ground_fire_damage_to_deal_per_minute] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Flames -- Area has patches of burning ground // [map_base_ground_fire_damage_to_deal_per_minute] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Flames -- Area has patches of burning ground // [map_non_unique_monsters_spawn_X_monsters_on_death] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Fracturing -- Monsters Fracture // [map_non_unique_monsters_spawn_X_monsters_on_death] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Fracturing -- Monsters Fracture // [map_monsters_gain_x_frenzy_charges_every_20_seconds] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Frenzy -- Monsters gain X Frenzy Charges every 20 seconds // [map_monsters_gain_x_frenzy_charges_every_20_seconds] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Frenzy -- Monsters gain X Frenzy Charges every 20 seconds // [map_monsters_area_of_effect_+%] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Giants -- Monsters have % increased Area of Effect // [map_monsters_area_of_effect_+%] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Giants -- Monsters have % increased Area of Effect // [map_player_has_blood_magic_keystone] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Hemomancy -- Players have Blood Magic // [map_player_has_blood_magic_keystone] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Hemomancy -- Players have Blood Magic // [map_ground_ice] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Ice -- Area has patches of chilled ground // [map_ground_ice] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Ice -- Area has patches of chilled ground // [map_monsters_avoid_ailments_%] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Insulation -- Monsters have +% Chance to Avoid Status Elemental Ailments // [map_monsters_avoid_ailments_%] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Insulation -- Monsters have +% Chance to Avoid Status Elemental Ailments // [map_ground_lightning] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Lightning -- Area has patches of shocking ground // [map_ground_lightning] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Lightning -- Area has patches of shocking ground // [map_monsters_gain_x_power_charges_every_20_seconds] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Power -- Monsters gain X Power Charges every 20 seconds // [map_monsters_gain_x_power_charges_every_20_seconds] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Power -- Monsters gain X Power Charges every 20 seconds // [map_player_status_recovery_speed_+%] < "0" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Smothering -- Players Recover Life, Mana and Energy Shield % slower // [map_player_status_recovery_speed_+%] < "0" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Smothering -- Players Recover Life, Mana and Energy Shield % slower // [map_player_no_regeneration] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Statis -- Players have no Life or Mana Regeneration // [map_player_no_regeneration] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Statis -- Players have no Life or Mana Regeneration // [map_player_has_level_X_temporal_chains] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Temporal Chains -- Players are cursed with Temporal Chains // [map_player_has_level_X_temporal_chains] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Temporal Chains -- Players are cursed with Temporal Chains // [map_player_has_level_X_vulnerability] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Vulnerability -- Players are cursed with Vulnerability // [map_player_has_level_X_vulnerability] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Vulnerability -- Players are cursed with Vulnerability ///////////////////////////////////////////////////////////////////////////////////// // // // MAP BASES TO IGNORE // // // ///////////////////////////////////////////////////////////////////////////////////// // Tier 1 // [Type] == "Arcade Map" # [ignoreMap] == "true" // [Type] == "Crystal Ore Map" # [ignoreMap] == "true" // [Type] == "Desert Map" # [ignoreMap] == "true" // [Type] == "Jungle Valley Map" # [ignoreMap] == "true" // Tier 2 // [Type] == "Beach Map" # [ignoreMap] == "true" // [Type] == "Factory Map" # [ignoreMap] == "true" // [Type] == "Ghetto Map" # [ignoreMap] == "true" // [Type] == "Oasis Map" # [ignoreMap] == "true" // Tier 3 // [Type] == "Arid Lake Map" # [ignoreMap] == "true" // [Type] == "Cavern Map" # [ignoreMap] == "true" // [Type] == "Channel Map" # [ignoreMap] == "true" // [Type] == "Grotto Map" # [ignoreMap] == "true" // [Type] == "Marshes Map" # [ignoreMap] == "true" // [Type] == "Sewer Map" # [ignoreMap] == "true" // [Type] == "Vaal Pyramid Map" # [ignoreMap] == "true" // Tier 4 // [Type] == "Academy Map" # [ignoreMap] == "true" // [Type] == "Acid Lakes Map" # [ignoreMap] == "true" // [Type] == "Dungeon Map" # [ignoreMap] == "true" // [Type] == "Graveyard Map" # [ignoreMap] == "true" // [Type] == "Phantasmagoria Map" # [ignoreMap] == "true" // [Type] == "Villa Map" # [ignoreMap] == "true" // [Type] == "Waste Pool Map" # [ignoreMap] == "true" // Tier 5 // [Type] == "Burial Chambers Map" # [ignoreMap] == "true" // [Type] == "Peninsula Map" # [ignoreMap] == "true" // [Type] == "Dunes Map" # [ignoreMap] == "true" // [Type] == "Mesa Map" # [ignoreMap] == "true" // [Type] == "Pit Map" # [ignoreMap] == "true" // [Type] == "Primordial Pool Map" # [ignoreMap] == "true" // [Type] == "Spider Lair Map" # [ignoreMap] == "true" // [Type] == "Tower Map" # [ignoreMap] == "true" // Tier 6 // [Type] == "Shaped Arcade Map" # [ignoreMap] == "true" // [Type] == "Shaped Crystal Ore Map" # [ignoreMap] == "true" // [Type] == "Shaped Desert Map" # [ignoreMap] == "true" // [Type] == "Shaped Jungle Valley Map" # [ignoreMap] == "true" // [Type] == "Canyon Map" # [ignoreMap] == "true" // [Type] == "Quarry Map" # [ignoreMap] == "true" // [Type] == "Racecourse Map" # [ignoreMap] == "true" // [Type] == "Ramparts Map" # [ignoreMap] == "true" // [Type] == "Spider Forest Map" # [ignoreMap] == "true" // [Type] == "Strand Map" # [ignoreMap] == "true" // [Type] == "Thicket Map" # [ignoreMap] == "true" // [Type] == "Vaal City Map" # [ignoreMap] == "true" // [Type] == "Wharf Map" # [ignoreMap] == "true" // Tier 7 // [Type] == "Shaped Beach Map" # [ignoreMap] == "true" // [Type] == "Shaped Factory Map" # [ignoreMap] == "true" // [Type] == "Shaped Ghetto Map" # [ignoreMap] == "true" // [Type] == "Shaped Oasis Map" # [ignoreMap] == "true" // [Type] == "Arachnid Tomb Map" # [ignoreMap] == "true" // [Type] == "Castle Ruins Map" # [ignoreMap] == "true" // [Type] == "Catacombs Map" # [ignoreMap] == "true" // [Type] == "Cells Map" # [ignoreMap] == "true" // [Type] == "Armory Map" # [ignoreMap] == "true" // [Type] == "Ashen Wood Map" # [ignoreMap] == "true" // [Type] == "Mud Geyser Map" # [ignoreMap] == "true" // Tier 8 // [Type] == "Shaped Arid Lake Map" # [ignoreMap] == "true" // [Type] == "Shaped Cavern Map" # [ignoreMap] == "true" // [Type] == "Shaped Channel Map" # [ignoreMap] == "true" // [Type] == "Shaped Grotto Map" # [ignoreMap] == "true" // [Type] == "Shaped Marshes Map" # [ignoreMap] == "true" // [Type] == "Shaped Sewer Map" # [ignoreMap] == "true" // [Type] == "Shaped Vaal Pyramid Map" # [ignoreMap] == "true" // [Type] == "Arachnid Nest Map" # [ignoreMap] == "true" [Type] == "Arena Map" # [ignoreMap] == "true" // [Type] == "Bog Map" # [ignoreMap] == "true" // [Type] == "Cemetery Map" # [ignoreMap] == "true" // [Type] == "Barrows Map" # [ignoreMap] == "true" // [Type] == "Atoll Map" # [ignoreMap] == "true" // [Type] == "Pier Map" # [ignoreMap] == "true" // [Type] == "Shore Map" # [ignoreMap] == "true" // [Type] == "Tropical Island Map" # [ignoreMap] == "true" // Tier 9 // [Type] == "Shaped Academy Map" # [ignoreMap] == "true" // [Type] == "Shaped Acid Lakes Map" # [ignoreMap] == "true" // [Type] == "Shaped Dungeon Map" # [ignoreMap] == "true" // [Type] == "Shaped Graveyard Map" # [ignoreMap] == "true" // [Type] == "Shaped Phantasmagoria Map" # [ignoreMap] == "true" // [Type] == "Shaped Villa Map" # [ignoreMap] == "true" // [Type] == "Shaped Waste Pool Map" # [ignoreMap] == "true" // [Type] == "Coves Map" # [ignoreMap] == "true" // [Type] == "Crypt Map" # [ignoreMap] == "true" // [Type] == "Museum Map" # [ignoreMap] == "true" // [Type] == "Orchard Map" # [ignoreMap] == "true" // [Type] == "Overgrown Shrine Map" # [ignoreMap] == "true" // [Type] == "Promenade Map" # [ignoreMap] == "true" // [Type] == "Reef Map" # [ignoreMap] == "true" // [Type] == "Temple Map" # [ignoreMap] == "true" // Tier 10 // [Type] == "Shaped Burial Chambers Map" # [ignoreMap] == "true" // [Type] == "Shaped Peninsula Map" # [ignoreMap] == "true" // [Type] == "Shaped Dunes Map" # [ignoreMap] == "true" // [Type] == "Shaped Mesa Map" # [ignoreMap] == "true" // [Type] == "Shaped Pit Map" # [ignoreMap] == "true" // [Type] == "Shaped Primordial Pool Map" # [ignoreMap] == "true" // [Type] == "Shaped Spider Lair Map" # [ignoreMap] == "true" // [Type] == "Shaped Tower Map" # [ignoreMap] == "true" // [Type] == "Colonnade Map" # [ignoreMap] == "true" // [Type] == "Arsenal Map" # [ignoreMap] == "true" // [Type] == "Courtyard Map" # [ignoreMap] == "true" // [Type] == "Malformation Map" # [ignoreMap] == "true" // [Type] == "Quay Map" # [ignoreMap] == "true" // [Type] == "Terrace Map" # [ignoreMap] == "true" // [Type] == "Underground River Map" # [ignoreMap] == "true" // Tier 11 // [Type] == "Shaped Canyon Map" # [ignoreMap] == "true" // [Type] == "Shaped Quarry Map" # [ignoreMap] == "true" // [Type] == "Shaped Racecourse Map" # [ignoreMap] == "true" // [Type] == "Shaped Ramparts Map" # [ignoreMap] == "true" // [Type] == "Shaped Spider Forest Map" # [ignoreMap] == "true" // [Type] == "Shaped Strand Map" # [ignoreMap] == "true" // [Type] == "Shaped Thicket Map" # [ignoreMap] == "true" // [Type] == "Shaped Vaal City Map" # [ignoreMap] == "true" // [Type] == "Shaped Wharf Map" # [ignoreMap] == "true" // [Type] == "Bazaar Map" # [ignoreMap] == "true" // [Type] == "Chateau Map" # [ignoreMap] == "true" // [Type] == "Excavation Map" # [ignoreMap] == "true" // [Type] == "Precinct Map" # [ignoreMap] == "true" // [Type] == "Torture Chamber Map" # [ignoreMap] == "true" // [Type] == "Underground Sea Map" # [ignoreMap] == "true" // [Type] == "Wasteland Map" # [ignoreMap] == "true" // Tier 12 // [Type] == "Shaped Arachnid Tomb Map" # [ignoreMap] == "true" // [Type] == "Shaped Castle Ruins Map" # [ignoreMap] == "true" // [Type] == "Shaped Catacombs Map" # [ignoreMap] == "true" // [Type] == "Shaped Cells Map" # [ignoreMap] == "true" // [Type] == "Shaped Armory Map" # [ignoreMap] == "true" // [Type] == "Shaped Ashen Wood Map" # [ignoreMap] == "true" // [Type] == "Shaped Mud Geyser Map" # [ignoreMap] == "true" // [Type] == "Crematorium Map" # [ignoreMap] == "true" // [Type] == "Estuary Map" # [ignoreMap] == "true" // [Type] == "Necropolis Map" # [ignoreMap] == "true" // [Type] == "Plateau Map" # [ignoreMap] == "true" // [Type] == "Ivory Temple Map" # [ignoreMap] == "true" // [Type] == "Residence Map" # [ignoreMap] == "true" // [Type] == "Shipyard Map" # [ignoreMap] == "true" // [Type] == "Vault Map" # [ignoreMap] == "true" // Tier 13 // [Type] == "Shaped Arachnid Nest Map" # [ignoreMap] == "true" // [Type] == "Shaped Arena Map" # [ignoreMap] == "true" // [Type] == "Shaped Bog Map" # [ignoreMap] == "true" // [Type] == "Shaped Cemetery Map" # [ignoreMap] == "true" // [Type] == "Shaped Barrows Map" # [ignoreMap] == "true" // [Type] == "Shaped Atoll Map" # [ignoreMap] == "true" // [Type] == "Shaped Pier Map" # [ignoreMap] == "true" // [Type] == "Shaped Shore Map" # [ignoreMap] == "true" // [Type] == "Shaped Tropical Island Map" # [ignoreMap] == "true" // [Type] == "Lair Map" # [ignoreMap] == "true" // [Type] == "Beacon Map" # [ignoreMap] == "true" // [Type] == "Gorge Map" # [ignoreMap] == "true" // [Type] == "High Gardens Map" # [ignoreMap] == "true" // [Type] == "Plaza Map" # [ignoreMap] == "true" // [Type] == "Scriptorium Map" # [ignoreMap] == "true" // [Type] == "Sulphur Wastes Map" # [ignoreMap] == "true" // [Type] == "Waterways Map" # [ignoreMap] == "true" // Tier 14 // [Type] == "Shaped Coves Map" # [ignoreMap] == "true" // [Type] == "Shaped Crypt Map" # [ignoreMap] == "true" // [Type] == "Shaped Museum Map" # [ignoreMap] == "true" // [Type] == "Shaped Orchard Map" # [ignoreMap] == "true" // [Type] == "Shaped Overgrown Shrine Map" # [ignoreMap] == "true" // [Type] == "Shaped Promenade Map" # [ignoreMap] == "true" // [Type] == "Shaped Reef Map" # [ignoreMap] == "true" // [Type] == "Shaped Temple Map" # [ignoreMap] == "true" // [Type] == "Maze Map" # [ignoreMap] == "true" // [Type] == "Mineral Pools Map" # [ignoreMap] == "true" // [Type] == "Palace Map" # [ignoreMap] == "true" // [Type] == "Shrine Map" # [ignoreMap] == "true" // [Type] == "Springs Map" # [ignoreMap] == "true" // [Type] == "Volcano Map" # [ignoreMap] == "true" // Tier 15 // [Type] == "Shaped Colonnade Map" # [ignoreMap] == "true" // [Type] == "Shaped Arsenal Map" # [ignoreMap] == "true" // [Type] == "Shaped Courtyard Map" # [ignoreMap] == "true" // [Type] == "Shaped Malformation Map" # [ignoreMap] == "true" // [Type] == "Shaped Quay Map" # [ignoreMap] == "true" // [Type] == "Shaped Terrace Map" # [ignoreMap] == "true" // [Type] == "Shaped Underground River Map" # [ignoreMap] == "true" // [Type] == "Abyss Map" # [ignoreMap] == "true" // [Type] == "Colosseum Map" # [ignoreMap] == "true" // [Type] == "Core Map" # [ignoreMap] == "true" // [Type] == "Dark Forest Map" # [ignoreMap] == "true" // [Type] == "Overgrown Ruin Map" # [ignoreMap] == "true" // Tier 16 // [Type] == "Pit of the Chimera Map" # [ignoreMap] == "true" // [Type] == "Lair of the Hydra Map" # [ignoreMap] == "true" // [Type] == "Maze of the Minotaur Map" # [ignoreMap] == "true" // [Type] == "Forge of the Phoenix Map" # [ignoreMap] == "true" // [Type] == "Vaal Temple Map" # [ignoreMap] == "true" // Unique Maps by Name // [Type] == "Crypt Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // The Coward's Trial // [Type] == "Mountain Ledge Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Maelström of Chaos // [Type] == "Underground Sea Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Caer Blaidd, Wolfpack's Den // [Type] == "Reef Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Mao Kun // [Type] == "Vaal Pyramid Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Vaults of Atziri // [Type] == "Overgrown Shrine Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Acton's Nightmare // [Type] == "Promenade Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Hall of Grandmasters // [Type] == "Catacomb Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Olmec's Sanctum // [Type] == "Temple Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Poorjoy's Asylum // [Type] == "Strand Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Whakawairua Tuahu // [Type] == "Torture Chamber Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Oba's Cursed Trove // [Type] == "Necropolis Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Death and Taxes // [Type] == "Chateau Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // The Perandus Manor // [Type] == "Courtyard Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // The Vinktar Square ///////////////////////////////////////////////////////////////////////////////////// // // // MAP UPGRADE TIER // // // ///////////////////////////////////////////////////////////////////////////////////// // In case you have to manually change these lines in config.ini // enable_map_tier_upgrading=true // minimum_map_number_to_upgrade_tier=3 (or any multiple of 3) // // By default, the maps that give problems are set to upgrade; and any maps greater than T9 is set to not upgrade. // Keep the ignore by map list, as they can still be run by bot before making the minimum needed to upgrade. // [MapTier] >= "1" && [MapTier] <= "3" # [upgradeMapTier] == "true" // Be careful, this will upgrade any rarity. // Tier 1 [Type] == "Arcade Map" # [upgradeMapTier] == "true" [Type] == "Crystal Ore Map" # [upgradeMapTier] == "true" [Type] == "Desert Map" # [upgradeMapTier] == "true" [Type] == "Jungle Valley Map" # [upgradeMapTier] == "true" // Tier 2 [Type] == "Beach Map" # [upgradeMapTier] == "true" [Type] == "Factory Map" # [upgradeMapTier] == "true" [Type] == "Ghetto Map" # [upgradeMapTier] == "true" [Type] == "Oasis Map" # [upgradeMapTier] == "true" // Tier 3 [Type] == "Arid Lake Map" # [upgradeMapTier] == "true" [Type] == "Cavern Map" # [upgradeMapTier] == "true" [Type] == "Channel Map" # [upgradeMapTier] == "true" [Type] == "Grotto Map" # [upgradeMapTier] == "true" [Type] == "Marshes Map" # [upgradeMapTier] == "true" [Type] == "Sewer Map" # [upgradeMapTier] == "true" [Type] == "Vaal Pyramid Map" # [upgradeMapTier] == "true" // Tier 4 [Type] == "Academy Map" # [upgradeMapTier] == "true" [Type] == "Acid Lakes Map" # [upgradeMapTier] == "true" [Type] == "Dungeon Map" # [upgradeMapTier] == "true" [Type] == "Graveyard Map" # [upgradeMapTier] == "true" [Type] == "Phantasmagoria Map" # [upgradeMapTier] == "true" [Type] == "Villa Map" # [upgradeMapTier] == "true" [Type] == "Waste Pool Map" # [upgradeMapTier] == "true" // Tier 5 [Type] == "Burial Chambers Map" # [upgradeMapTier] == "true" [Type] == "Peninsula Map" # [upgradeMapTier] == "true" [Type] == "Dunes Map" # [upgradeMapTier] == "true" [Type] == "Mesa Map" # [upgradeMapTier] == "true" [Type] == "Pit Map" # [upgradeMapTier] == "true" [Type] == "Primordial Pool Map" # [upgradeMapTier] == "true" [Type] == "Spider Lair Map" # [upgradeMapTier] == "true" [Type] == "Tower Map" # [upgradeMapTier] == "true" // Tier 6 [Type] == "Shaped Arcade Map" # [upgradeMapTier] == "true" [Type] == "Shaped Crystal Ore Map" # [upgradeMapTier] == "true" [Type] == "Shaped Desert Map" # [upgradeMapTier] == "true" [Type] == "Shaped Jungle Valley Map" # [upgradeMapTier] == "true" [Type] == "Canyon Map" # [upgradeMapTier] == "true" [Type] == "Quarry Map" # [upgradeMapTier] == "true" [Type] == "Racecourse Map" # [upgradeMapTier] == "true" [Type] == "Ramparts Map" # [upgradeMapTier] == "true" [Type] == "Spider Forest Map" # [upgradeMapTier] == "true" [Type] == "Strand Map" # [upgradeMapTier] == "true" [Type] == "Thicket Map" # [upgradeMapTier] == "true" [Type] == "Vaal City Map" # [upgradeMapTier] == "true" [Type] == "Wharf Map" # [upgradeMapTier] == "true" // Tier 7 // [Type] == "Shaped Beach Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Factory Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Ghetto Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Oasis Map" # [upgradeMapTier] == "true" // [Type] == "Arachnid Tomb Map" # [upgradeMapTier] == "true" // [Type] == "Castle Ruins Map" # [upgradeMapTier] == "true" // [Type] == "Catacombs Map" # [upgradeMapTier] == "true" // [Type] == "Cells Map" # [upgradeMapTier] == "true" // [Type] == "Armory Map" # [upgradeMapTier] == "true" // [Type] == "Ashen Wood Map" # [upgradeMapTier] == "true" // [Type] == "Mud Geyser Map" # [upgradeMapTier] == "true" // Tier 8 // [Type] == "Shaped Arid Lake Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Cavern Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Channel Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Grotto Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Marshes Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Sewer Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Vaal Pyramid Map" # [upgradeMapTier] == "true" // [Type] == "Arachnid Nest Map" # [upgradeMapTier] == "true" // [Type] == "Arena Map" # [upgradeMapTier] == "true" // [Type] == "Bog Map" # [upgradeMapTier] == "true" // [Type] == "Cemetery Map" # [upgradeMapTier] == "true" // [Type] == "Barrows Map" # [upgradeMapTier] == "true" // [Type] == "Atoll Map" # [upgradeMapTier] == "true" // [Type] == "Pier Map" # [upgradeMapTier] == "true" // [Type] == "Shore Map" # [upgradeMapTier] == "true" // [Type] == "Tropical Island Map" # [upgradeMapTier] == "true" // Tier 9 // [Type] == "Shaped Academy Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Acid Lakes Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Dungeon Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Graveyard Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Phantasmagoria Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Villa Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Waste Pool Map" # [upgradeMapTier] == "true" // [Type] == "Coves Map" # [upgradeMapTier] == "true" // [Type] == "Crypt Map" # [upgradeMapTier] == "true" // [Type] == "Museum Map" # [upgradeMapTier] == "true" // [Type] == "Orchard Map" # [upgradeMapTier] == "true" // [Type] == "Overgrown Shrine Map" # [upgradeMapTier] == "true" // [Type] == "Promenade Map" # [upgradeMapTier] == "true" // [Type] == "Reef Map" # [upgradeMapTier] == "true" // [Type] == "Temple Map" # [upgradeMapTier] == "true" // Tier 10 // [Type] == "Shaped Burial Chambers Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Peninsula Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Dunes Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Mesa Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Pit Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Primordial Pool Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Spider Lair Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Tower Map" # [upgradeMapTier] == "true" // [Type] == "Colonnade Map" # [upgradeMapTier] == "true" // [Type] == "Arsenal Map" # [upgradeMapTier] == "true" // [Type] == "Courtyard Map" # [upgradeMapTier] == "true" // [Type] == "Malformation Map" # [upgradeMapTier] == "true" // [Type] == "Quay Map" # [upgradeMapTier] == "true" // [Type] == "Terrace Map" # [upgradeMapTier] == "true" // [Type] == "Underground River Map" # [upgradeMapTier] == "true" // Tier 11 // [Type] == "Shaped Canyon Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Quarry Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Racecourse Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Ramparts Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Spider Forest Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Strand Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Thicket Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Vaal City Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Wharf Map" # [upgradeMapTier] == "true" // [Type] == "Bazaar Map" # [upgradeMapTier] == "true" // [Type] == "Chateau Map" # [upgradeMapTier] == "true" // [Type] == "Excavation Map" # [upgradeMapTier] == "true" // [Type] == "Precinct Map" # [upgradeMapTier] == "true" // [Type] == "Torture Chamber Map" # [upgradeMapTier] == "true" // [Type] == "Underground Sea Map" # [upgradeMapTier] == "true" // [Type] == "Wasteland Map" # [upgradeMapTier] == "true" // Tier 12 // [Type] == "Shaped Arachnid Tomb Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Castle Ruins Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Catacombs Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Cells Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Armory Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Ashen Wood Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Mud Geyser Map" # [upgradeMapTier] == "true" // [Type] == "Crematorium Map" # [upgradeMapTier] == "true" // [Type] == "Estuary Map" # [upgradeMapTier] == "true" // [Type] == "Necropolis Map" # [upgradeMapTier] == "true" // [Type] == "Plateau Map" # [upgradeMapTier] == "true" // [Type] == "Ivory Temple Map" # [upgradeMapTier] == "true" // [Type] == "Residence Map" # [upgradeMapTier] == "true" // [Type] == "Shipyard Map" # [upgradeMapTier] == "true" // [Type] == "Vault Map" # [upgradeMapTier] == "true" // Tier 13 // [Type] == "Shaped Arachnid Nest Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Arena Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Bog Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Cemetery Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Barrows Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Atoll Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Pier Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Shore Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Tropical Island Map" # [upgradeMapTier] == "true" // [Type] == "Lair Map" # [upgradeMapTier] == "true" // [Type] == "Beacon Map" # [upgradeMapTier] == "true" // [Type] == "Gorge Map" # [upgradeMapTier] == "true" // [Type] == "High Gardens Map" # [upgradeMapTier] == "true" // [Type] == "Plaza Map" # [upgradeMapTier] == "true" // [Type] == "Scriptorium Map" # [upgradeMapTier] == "true" // [Type] == "Sulphur Wastes Map" # [upgradeMapTier] == "true" // [Type] == "Waterways Map" # [upgradeMapTier] == "true" // Tier 14 // [Type] == "Shaped Coves Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Crypt Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Museum Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Orchard Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Overgrown Shrine Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Promenade Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Reef Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Temple Map" # [upgradeMapTier] == "true" // [Type] == "Maze Map" # [upgradeMapTier] == "true" // [Type] == "Mineral Pools Map" # [upgradeMapTier] == "true" // [Type] == "Palace Map" # [upgradeMapTier] == "true" // [Type] == "Shrine Map" # [upgradeMapTier] == "true" // [Type] == "Springs Map" # [upgradeMapTier] == "true" // [Type] == "Volcano Map" # [upgradeMapTier] == "true" // Tier 15 // [Type] == "Shaped Colonnade Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Arsenal Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Courtyard Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Malformation Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Quay Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Terrace Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Underground River Map" # [upgradeMapTier] == "true" // [Type] == "Abyss Map" # [upgradeMapTier] == "true" // [Type] == "Colosseum Map" # [upgradeMapTier] == "true" // [Type] == "Core Map" # [upgradeMapTier] == "true" // [Type] == "Dark Forest Map" # [upgradeMapTier] == "true" // [Type] == "Overgrown Ruin Map" # [upgradeMapTier] == "true" // Tier 16 // [Type] == "Pit of the Chimera Map" # [upgradeMapTier] == "true" // [Type] == "Lair of the Hydra Map" # [upgradeMapTier] == "true" // [Type] == "Maze of the Minotaur Map" # [upgradeMapTier] == "true" // [Type] == "Forge of the Phoenix Map" # [upgradeMapTier] == "true" // [Type] == "Vaal Temple Map" # [upgradeMapTier] == "true" Quote Share this post Link to post Share on other sites
jps42 138 Report post Posted January 12, 2017 Can you also post a screenshot of pickit tab from bot GUI. Also try changing your map tier range back to >= "1" and just put // in front of each map type under ignore map section from tier 1-6. Quote Share this post Link to post Share on other sites
Strunzen 0 Report post Posted January 20, 2017 (edited) I just downloaded the new version of the bot, and runned it without modifing it, and the bot did the map whit physical+ele reflect(and die). Maybe it doesn't work anymore. Edited January 20, 2017 by Strunzen Quote Share this post Link to post Share on other sites
zelda420 6 Report post Posted January 20, 2017 Yeah if you didn't edit the maps file then the bot will not ignore reflect maps or reroll magic reflect maps Quote Share this post Link to post Share on other sites
jps42 138 Report post Posted January 20, 2017 Yeah if you didn't edit the maps file then the bot will not ignore reflect maps or reroll magic reflect maps This is correct. You have to mark which maps to ignore/reroll. Quote Share this post Link to post Share on other sites
Strunzen 0 Report post Posted January 21, 2017 Could you please post your dafault.ipd zelda because i didn't understand that. Ty. Quote Share this post Link to post Share on other sites
zelda420 6 Report post Posted January 21, 2017 Umm.. just uncomment the lines in front of the refleCT mods. I'm at work and dont have access to the ipd. Quote Share this post Link to post Share on other sites
Strunzen 0 Report post Posted January 22, 2017 (edited) // Welcome to the map runner configuration file. Syntax is the same as in Pickit/default.ipd. // Keys available: [RunMap], [ignoreMap], [MapTier], [upgradeQuality], [upgradeToMagic], [upgradeToRare], [RerollMods], [upgradeMapTier]. // Please note that [ignoreMap] has higher priority than other keys. // Whenever you use the "less than" symbol (<) for MapTier, you'll need to add [MapTier] >= "66" (could be more than 66 but never less). This is to avoid bug, sry about that. // Map upgrading will only be made on a map that has been selected by the bot to farm. // All the map mods can be found in ModsList.html file. // Big thanks to jps42 for updating and improving this file. // Example: Run rare maps level less than 3 // [MapTier] >= "1" && [MapTier] < "3" && [Rarity] == "Rare" # [RunMap] == "true" ///////////////////////////////////////////////////////////////////////////////////// // // // B O O K M A R K // // // ///////////////////////////////////////////////////////////////////////////////////// // //Bookmark //General Settings //Map Mods - Reroll //Map Mods - Ignore //Map Bases - Ignore //Map Upgrade Tier // ///////////////////////////////////////////////////////////////////////////////////// // // // GENERAL SETTINGS // // // ///////////////////////////////////////////////////////////////////////////////////// // Map Tier setting [MapTier] >= "1" && [MapTier] <= "13" # [RunMap] == "true" // Map Rarity to Run (Uncommenting means Ignore) [Rarity] == "Unique" # [ignoreMap] == "true" // [Rarity] == "Rare" # [ignoreMap] == "true" // [Rarity] == "Magic" # [ignoreMap] == "true" // [Rarity] == "Normal" # [ignoreMap] == "true" // If you want to enable automatic quality upgrading // [MapTier] >= "4" && [Quality] <= "16" && [Rarity] == "Normal" # [upgradeQuality] == "true" // If you want to transmute or alch maps before running them. Be careful UpgradeToMagic and UpgradeToRare aren't compatible. // [Rarity] == "Normal" # [upgradeToMagic] == "true" [Rarity] == "Normal" # [upgradeToRare] == "true" // Use this to roll for a specific amount of Item Quantity **(DOES NOT INCLUDE QUANTITY FROM QUALITY)** // [map_item_drop_quantity_+%] < "20" && [Rarity] == "Magic" # [RerollMods] == "true" // -- ITEM QUANTITY -- Total Item Quantity of the ** MAP MODS ONLY ** // If you want to run Sacrifices, just uncomment following lines. Don't forget to comment first General Settings line ([MapTier] >= "1" && [MapTier] < "3" # [RunMap] == "true"), // to be sure that bot will run only Sacrifices. // [Type] == "Sacrifice at Dusk" # [RunMap] == "true" // [Type] == "Sacrifice at Dawn" # [RunMap] == "true" // [Type] == "Sacrifice at Noon" # [RunMap] == "true" // [Type] == "Sacrifice at Midnight" # [RunMap] == "true" ///////////////////////////////////////////////////////////////////////////////////// // // // MAP MODS - REROLL // // // ///////////////////////////////////////////////////////////////////////////////////// // Reroll Magic Map Mods (Works with magic maps only currently) // Prefix // [map_spawn_extra_exiles] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Anarchic -- 2+ Rogue Exiles // [map_rare_monsters_have_nemesis_mod] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Antagonist's -- Nemesis Mod // [map_packs_are_humanoids] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Bipedal -- Humanoid Mobs // [map_packs_are_goatmen] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Capricious -- Goatmen Mobs // [map_packs_are_totems] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Ceremonial -- Contains Totems // [map_monster_skills_chain_X_additional_times] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Chaining -- Chain +2 Times // [map_packs_are_demons] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Demonic -- Demon Mobs // [map_packs_fire_projectiles] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Emanant -- Nemesis Mod // [map_packs_are_animals] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Feral -- Animal Mobs // [map_monsters_are_hexproof] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Hexproof -- Monsters are Hexproof // [map_additional_number_of_packs_to_choose] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Multifarious -- Increased Variety Mobs // [map_beyond_chance_%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Otherworldly -- Beyond Spawned Mobs // [map_packs_are_skeletons] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Skeletal -- Skeleton Mobs // [map_packs_are_sea_witches_and_spawn] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Slithering -- Sea Witches & Spawn Mobs // [is_twinned_unique_boss] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Twinned -- 2X Unique Bosses // [map_packs_are_undead_and_necromancers] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Undead -- Undead Mobs // Scaled/Tiered Prefix Mods -- Percentages/Values Increase with Map Tiers // [map_monsters_additional_physical_damage_reduction] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Armoured -- +% Monster Phys Dmg Reduction // [map_monsters_%_physical_damage_to_add_as_fire] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Burning -- Monsters Deal +% Extra Fire Dmg // [map_monsters_life_+%] >= "20" && [Rarity] == "Magic" # [RerollMods] == "true" // Fecund -- +% More Monsters Life // [map_monsters_movement_speed_+%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Fleet -- +% Increased Monster Movement/Attack/Cast Speed // [map_monsters_%_physical_damage_to_add_as_cold] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Freezing -- Monsters Deal +% Extra Cold Dmg // [map_monsters_additional_lightning_resistance] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Grounded -- +% Monster Lightning Resistance // [map_monsters_additional_fire_resistance] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Incombustible -- +% Monster Fire Resistance [map_monsters_reflect_%_elemental_damage] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Mirrored -- Monsters Reflect % Elemental Damage // [map_monsters_additional_cold_resistance] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Molten -- +% Monster Cold Resistance // [map_boss_attack_and_cast_speed_+%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Overlord's -- Unique Boss Deals +% Dmg/ Has +% Attack & Cast Speed [map_monsters_reflect_%_physical_damage] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Punishing -- Monsters Reflect % Physical Damage // [map_monsters_damage_+%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Savage -- +% Monster Dmg // [map_monsters_%_physical_damage_to_add_as_lightning] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Shocking -- Monsters Deal +% Extra Lightning Dmg // [map_monsters_additional_number_of_projecitles] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Splitting -- Monsters Fire X Additional Projectiles // [map_boss_damage_+%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Titan's -- Unique Boss Has +% Life/ Area of Effect // [map_monsters_cannot_be_stunned] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Unwavering -- Monsters Cannot Be Stunned/ +% More Monster Life // Suffix // [map_player_has_elemental_equilibrium_keystone] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Balance -- Player Has Elemental Equilibrium // [map_magic_pack_mod_rules] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Bloodlines -- More Magic Monsters/ Magic Monsters Have Bloodline Mod // [map_monsters_poison_on_hit] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Venom -- Monsters Poison on Hit // Scaled/Tiered Suffix Mods -- Percentages/Values Increase with Map Tiers // [map_monsters_life_leech_resistance_%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Congealment -- Cannot Leech Life/Mana From Monsters // [map_monsters_critical_strike_chance_+%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Deadliness -- Monsters have +% Crit Chance/ +% Crit Multiplier // [map_base_ground_desecration_damage_to_deal_per_minute] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Desecration -- Area Has Patches of Desecrated Ground // [map_player_has_level_X_elemental_weakness] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Elemental Weakness -- Players are cursed with Elemental Weakness // [map_monsters_gain_x_endurance_charges_every_20_seconds] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Endurance -- Monsters gain X Endurance Charges every 20 seconds // [map_player_has_level_X_enfeeble] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Enfeeblement -- Players are cursed with Enfeeble // [map_additional_player_maximum_resistances_%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Exposure -- (-X to -X)% maximum Player Resistances // [map_base_ground_fire_damage_to_deal_per_minute] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Flames -- Area has patches of burning ground // [map_non_unique_monsters_spawn_X_monsters_on_death] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Fracturing -- Monsters Fracture // [map_monsters_gain_x_frenzy_charges_every_20_seconds] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Frenzy -- Monsters gain X Frenzy Charges every 20 seconds // [map_monsters_area_of_effect_+%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Giants -- Monsters have % increased Area of Effect // [map_player_has_blood_magic_keystone] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Hemomancy -- Players have Blood Magic // [map_ground_ice] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Ice -- Area has patches of chilled ground // [map_monsters_avoid_ailments_%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Insulation -- Monsters have +% Chance to Avoid Status Elemental Ailments // [map_ground_lightning] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Lightning -- Area has patches of shocking ground // [map_monsters_gain_x_power_charges_every_20_seconds] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Power -- Monsters gain X Power Charges every 20 seconds // [map_player_status_recovery_speed_+%] < "0" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Smothering -- Players Recover Life, Mana and Energy Shield % slower // [map_player_no_regeneration] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Statis -- Players have no Life or Mana Regeneration // [map_player_has_level_X_temporal_chains] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Temporal Chains -- Players are cursed with Temporal Chains // [map_monsters_base_self_critical_strike_multiplier_-%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Toughness -- Mobs take reduced Crit Damage // [map_player_has_level_X_vulnerability] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Vulnerability -- Players are cursed with Vulnerability ///////////////////////////////////////////////////////////////////////////////////// // // // MAP MODS - IGNORE // // // ///////////////////////////////////////////////////////////////////////////////////// // Ignore Map - (Select Map Rarity for each mod to ignore) // Prefix // [map_spawn_extra_exiles] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Anarchic -- 2+ Rogue Exiles // [map_spawn_extra_exiles] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Anarchic -- 2+ Rogue Exiles // [map_rare_monsters_have_nemesis_mod] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Antagonist's -- Nemesis Mod // [map_rare_monsters_have_nemesis_mod] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Antagonist's -- Nemesis Mod // [map_packs_are_humanoids] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Bipedal -- Humanoid Mobs // [map_packs_are_humanoids] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Bipedal -- Humanoid Mobs // [map_packs_are_goatmen] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Capricious -- Goatmen Mobs // [map_packs_are_goatmen] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Capricious -- Goatmen Mobs // [map_packs_are_totems] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Ceremonial -- Contains Totems // [map_packs_are_totems] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Ceremonial -- Contains Totems // [map_monster_skills_chain_X_additional_times] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Chaining -- Chain +2 Times // [map_monster_skills_chain_X_additional_times] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Chaining -- Chain +2 Times // [map_packs_are_demons] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Demonic -- Demon Mobs // [map_packs_are_demons] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Demonic -- Demon Mobs // [map_packs_fire_projectiles] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Emanant -- Nemesis Mod // [map_packs_fire_projectiles] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Emanant -- Nemesis Mod // [map_packs_are_animals] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Feral -- Animal Mobs // [map_packs_are_animals] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Feral -- Animal Mobs // [map_monsters_are_immune_to_curses] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Hexproof -- Curse Immune // [map_monsters_are_immune_to_curses] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Hexproof -- Curse Immune // [map_additional_number_of_packs_to_choose] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Multifarious -- Increased Variety Mobs // [map_additional_number_of_packs_to_choose] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Multifarious -- Increased Variety Mobs // [map_beyond_chance_%] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Otherworldly -- Beyond Spawned Mobs // [map_beyond_chance_%] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Otherworldly -- Beyond Spawned Mobs // [map_packs_are_skeletons] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Skeletal -- Skeleton Mobs // [map_packs_are_skeletons] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Skeletal -- Skeleton Mobs // [map_packs_are_sea_witches_and_spawn] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Slithering -- Sea Witches & Spawn Mobs // [map_packs_are_sea_witches_and_spawn] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Slithering -- Sea Witches & Spawn Mobs // [is_twinned_unique_boss] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Twinned -- 2X Unique Bosses // [is_twinned_unique_boss] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Twinned -- 2X Unique Bosses // [map_packs_are_undead_and_necromancers] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Undead -- Undead Mobs // [map_packs_are_undead_and_necromancers] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Undead -- Undead Mobs // Scaled/Tiered Prefix Mods -- Percentages/Values Increase with Map Tiers // [map_monsters_additional_physical_damage_reduction] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Armoured -- +% Monster Phys Dmg Reduction // [map_monsters_additional_physical_damage_reduction] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Armoured -- +% Monster Phys Dmg Reduction // [map_monsters_%_physical_damage_to_add_as_fire] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Burning -- Monsters Deal +% Extra Fire Dmg // [map_monsters_%_physical_damage_to_add_as_fire] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Burning -- Monsters Deal +% Extra Fire Dmg // [map_monsters_life_+%] >= "20" && [Rarity] == "Magic" # [ignoreMap] == "true" // Fecund -- +% More Monsters Life // [map_monsters_life_+%] >= "20" && [Rarity] == "Rare" # [ignoreMap] == "true" // Fecund -- +% More Monsters Life // [map_monsters_movement_speed_+%] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Fleet -- +% Increased Monster Movement/Attack/Cast Speed // [map_monsters_movement_speed_+%] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Fleet -- +% Increased Monster Movement/Attack/Cast Speed // [map_monsters_%_physical_damage_to_add_as_cold] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Freezing -- Monsters Deal +% Extra Cold Dmg // [map_monsters_%_physical_damage_to_add_as_cold] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Freezing -- Monsters Deal +% Extra Cold Dmg // [map_monsters_additional_lightning_resistance] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Grounded -- +% Monster Lightning Resistance // [map_monsters_additional_lightning_resistance] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Grounded -- +% Monster Lightning Resistance // [map_monsters_additional_fire_resistance] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Incombustible -- +% Monster Fire Resistance // [map_monsters_additional_fire_resistance] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Incombustible -- +% Monster Fire Resistance // [map_monsters_reflect_%_elemental_damage] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Mirrored -- Monsters Reflect % Elemental Damage // [map_monsters_reflect_%_elemental_damage] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Mirrored -- Monsters Reflect % Elemental Damage // [map_monsters_additional_cold_resistance] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Molten -- +% Monster Cold Resistance // [map_monsters_additional_cold_resistance] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Molten -- +% Monster Cold Resistance // [map_boss_attack_and_cast_speed_+%] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Overlord's -- Unique Boss Deals +% Dmg/ Has +% Attack & Cast Speed // [map_boss_attack_and_cast_speed_+%] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Overlord's -- Unique Boss Deals +% Dmg/ Has +% Attack & Cast Speed // [map_monsters_reflect_%_physical_damage] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Punishing -- Monsters Reflect % Physical Damage // [map_monsters_reflect_%_physical_damage] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Punishing -- Monsters Reflect % Physical Damage // [map_monsters_damage_+%] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Savage -- +% Monster Dmg // [map_monsters_damage_+%] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Savage -- +% Monster Dmg // [map_monsters_%_physical_damage_to_add_as_lightning] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Shocking -- Monsters Deal +% Extra Lightning Dmg // [map_monsters_%_physical_damage_to_add_as_lightning] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Shocking -- Monsters Deal +% Extra Lightning Dmg // [map_monsters_additional_number_of_projecitles] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Splitting -- Monsters Fire X Additional Projectiles // [map_monsters_additional_number_of_projecitles] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Splitting -- Monsters Fire X Additional Projectiles // [map_boss_damage_+%] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Titan's -- Unique Boss Has +% Life/ Area of Effect // [map_boss_damage_+%] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Titan's -- Unique Boss Has +% Life/ Area of Effect // [map_monsters_cannot_be_stunned] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Unwavering -- Monsters Cannot Be Stunned/ +% More Monster Life // [map_monsters_cannot_be_stunned] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Unwavering -- Monsters Cannot Be Stunned/ +% More Monster Life // Suffix // [map_player_has_elemental_equilibrium_keystone] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Balance -- Player Has Elemental Equilibrium // [map_player_has_elemental_equilibrium_keystone] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Balance -- Player Has Elemental Equilibrium // [map_magic_pack_mod_rules] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Bloodlines -- More Magic Monsters/ Magic Monsters Have Bloodline Mod // [map_magic_pack_mod_rules] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Bloodlines -- More Magic Monsters/ Magic Monsters Have Bloodline Mod // [map_monsters_poison_on_hit] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Venom -- Monsters Poison on Hit // [map_monsters_poison_on_hit] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Venom -- Monsters Poison on Hit // Scaled/Tiered Suffix Mods -- Percentages/Values Increase with Map Tiers // [map_monsters_life_leech_resistance_%] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Congealment -- Cannot Leech Life/Mana From Monsters // [map_monsters_life_leech_resistance_%] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Congealment -- Cannot Leech Life/Mana From Monsters // [map_monsters_critical_strike_chance_+%] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Deadliness -- Monsters have +% Crit Chance/ +% Crit Multiplier // [map_monsters_critical_strike_chance_+%] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Deadliness -- Monsters have +% Crit Chance/ +% Crit Multiplier // [map_base_ground_desecration_damage_to_deal_per_minute] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Desecration -- Area Has Patches of Desecrated Ground // [map_base_ground_desecration_damage_to_deal_per_minute] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Desecration -- Area Has Patches of Desecrated Ground // [map_player_has_level_X_elemental_weakness] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Elemental Weakness -- Players are cursed with Elemental Weakness // [map_player_has_level_X_elemental_weakness] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Elemental Weakness -- Players are cursed with Elemental Weakness // [map_monsters_gain_x_endurance_charges_every_20_seconds] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Endurance -- Monsters gain X Endurance Charges every 20 seconds // [map_monsters_gain_x_endurance_charges_every_20_seconds] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Endurance -- Monsters gain X Endurance Charges every 20 seconds // [map_player_has_level_X_enfeeble] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Enfeeblement -- Players are cursed with Enfeeble // [map_player_has_level_X_enfeeble] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Enfeeblement -- Players are cursed with Enfeeble // [map_additional_player_maximum_resistances_%] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Exposure -- (-X to -X)% maximum Player Resistances // [map_additional_player_maximum_resistances_%] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Exposure -- (-X to -X)% maximum Player Resistances // [map_base_ground_fire_damage_to_deal_per_minute] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Flames -- Area has patches of burning ground // [map_base_ground_fire_damage_to_deal_per_minute] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Flames -- Area has patches of burning ground // [map_non_unique_monsters_spawn_X_monsters_on_death] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Fracturing -- Monsters Fracture // [map_non_unique_monsters_spawn_X_monsters_on_death] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Fracturing -- Monsters Fracture // [map_monsters_gain_x_frenzy_charges_every_20_seconds] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Frenzy -- Monsters gain X Frenzy Charges every 20 seconds // [map_monsters_gain_x_frenzy_charges_every_20_seconds] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Frenzy -- Monsters gain X Frenzy Charges every 20 seconds // [map_monsters_area_of_effect_+%] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Giants -- Monsters have % increased Area of Effect // [map_monsters_area_of_effect_+%] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Giants -- Monsters have % increased Area of Effect // [map_player_has_blood_magic_keystone] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Hemomancy -- Players have Blood Magic // [map_player_has_blood_magic_keystone] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Hemomancy -- Players have Blood Magic // [map_ground_ice] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Ice -- Area has patches of chilled ground // [map_ground_ice] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Ice -- Area has patches of chilled ground // [map_monsters_avoid_ailments_%] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Insulation -- Monsters have +% Chance to Avoid Status Elemental Ailments // [map_monsters_avoid_ailments_%] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Insulation -- Monsters have +% Chance to Avoid Status Elemental Ailments // [map_ground_lightning] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Lightning -- Area has patches of shocking ground // [map_ground_lightning] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Lightning -- Area has patches of shocking ground // [map_monsters_gain_x_power_charges_every_20_seconds] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Power -- Monsters gain X Power Charges every 20 seconds // [map_monsters_gain_x_power_charges_every_20_seconds] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Power -- Monsters gain X Power Charges every 20 seconds // [map_player_status_recovery_speed_+%] < "0" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Smothering -- Players Recover Life, Mana and Energy Shield % slower // [map_player_status_recovery_speed_+%] < "0" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Smothering -- Players Recover Life, Mana and Energy Shield % slower // [map_player_no_regeneration] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Statis -- Players have no Life or Mana Regeneration // [map_player_no_regeneration] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Statis -- Players have no Life or Mana Regeneration // [map_player_has_level_X_temporal_chains] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Temporal Chains -- Players are cursed with Temporal Chains // [map_player_has_level_X_temporal_chains] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Temporal Chains -- Players are cursed with Temporal Chains // [map_player_has_level_X_vulnerability] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Vulnerability -- Players are cursed with Vulnerability // [map_player_has_level_X_vulnerability] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Vulnerability -- Players are cursed with Vulnerability ///////////////////////////////////////////////////////////////////////////////////// // // // MAP BASES TO IGNORE // // // ///////////////////////////////////////////////////////////////////////////////////// // Tier 1 // [Type] == "Arcade Map" # [ignoreMap] == "true" // [Type] == "Crystal Ore Map" # [ignoreMap] == "true" // [Type] == "Desert Map" # [ignoreMap] == "true" // [Type] == "Jungle Valley Map" # [ignoreMap] == "true" // Tier 2 // [Type] == "Beach Map" # [ignoreMap] == "true" // [Type] == "Factory Map" # [ignoreMap] == "true" // [Type] == "Ghetto Map" # [ignoreMap] == "true" // [Type] == "Oasis Map" # [ignoreMap] == "true" // Tier 3 // [Type] == "Arid Lake Map" # [ignoreMap] == "true" // [Type] == "Cavern Map" # [ignoreMap] == "true" // [Type] == "Channel Map" # [ignoreMap] == "true" // [Type] == "Grotto Map" # [ignoreMap] == "true" // [Type] == "Marshes Map" # [ignoreMap] == "true" // [Type] == "Sewer Map" # [ignoreMap] == "true" // [Type] == "Vaal Pyramid Map" # [ignoreMap] == "true" // Tier 4 // [Type] == "Academy Map" # [ignoreMap] == "true" // [Type] == "Acid Lakes Map" # [ignoreMap] == "true" // [Type] == "Dungeon Map" # [ignoreMap] == "true" // [Type] == "Graveyard Map" # [ignoreMap] == "true" // [Type] == "Phantasmagoria Map" # [ignoreMap] == "true" // [Type] == "Villa Map" # [ignoreMap] == "true" // [Type] == "Waste Pool Map" # [ignoreMap] == "true" // Tier 5 // [Type] == "Burial Chambers Map" # [ignoreMap] == "true" // [Type] == "Peninsula Map" # [ignoreMap] == "true" // [Type] == "Dunes Map" # [ignoreMap] == "true" // [Type] == "Mesa Map" # [ignoreMap] == "true" // [Type] == "Pit Map" # [ignoreMap] == "true" // [Type] == "Primordial Pool Map" # [ignoreMap] == "true" // [Type] == "Spider Lair Map" # [ignoreMap] == "true" // [Type] == "Tower Map" # [ignoreMap] == "true" // Tier 6 // [Type] == "Shaped Arcade Map" # [ignoreMap] == "true" // [Type] == "Shaped Crystal Ore Map" # [ignoreMap] == "true" // [Type] == "Shaped Desert Map" # [ignoreMap] == "true" // [Type] == "Shaped Jungle Valley Map" # [ignoreMap] == "true" // [Type] == "Canyon Map" # [ignoreMap] == "true" // [Type] == "Quarry Map" # [ignoreMap] == "true" // [Type] == "Racecourse Map" # [ignoreMap] == "true" // [Type] == "Ramparts Map" # [ignoreMap] == "true" // [Type] == "Spider Forest Map" # [ignoreMap] == "true" // [Type] == "Strand Map" # [ignoreMap] == "true" // [Type] == "Thicket Map" # [ignoreMap] == "true" // [Type] == "Vaal City Map" # [ignoreMap] == "true" // [Type] == "Wharf Map" # [ignoreMap] == "true" // Tier 7 // [Type] == "Shaped Beach Map" # [ignoreMap] == "true" // [Type] == "Shaped Factory Map" # [ignoreMap] == "true" // [Type] == "Shaped Ghetto Map" # [ignoreMap] == "true" // [Type] == "Shaped Oasis Map" # [ignoreMap] == "true" // [Type] == "Arachnid Tomb Map" # [ignoreMap] == "true" // [Type] == "Castle Ruins Map" # [ignoreMap] == "true" // [Type] == "Catacombs Map" # [ignoreMap] == "true" // [Type] == "Cells Map" # [ignoreMap] == "true" // [Type] == "Armory Map" # [ignoreMap] == "true" // [Type] == "Ashen Wood Map" # [ignoreMap] == "true" // [Type] == "Mud Geyser Map" # [ignoreMap] == "true" // Tier 8 // [Type] == "Shaped Arid Lake Map" # [ignoreMap] == "true" // [Type] == "Shaped Cavern Map" # [ignoreMap] == "true" // [Type] == "Shaped Channel Map" # [ignoreMap] == "true" // [Type] == "Shaped Grotto Map" # [ignoreMap] == "true" // [Type] == "Shaped Marshes Map" # [ignoreMap] == "true" // [Type] == "Shaped Sewer Map" # [ignoreMap] == "true" // [Type] == "Shaped Vaal Pyramid Map" # [ignoreMap] == "true" // [Type] == "Arachnid Nest Map" # [ignoreMap] == "true" // [Type] == "Arena Map" # [ignoreMap] == "true" // [Type] == "Bog Map" # [ignoreMap] == "true" // [Type] == "Cemetery Map" # [ignoreMap] == "true" // [Type] == "Barrows Map" # [ignoreMap] == "true" // [Type] == "Atoll Map" # [ignoreMap] == "true" // [Type] == "Pier Map" # [ignoreMap] == "true" // [Type] == "Shore Map" # [ignoreMap] == "true" // [Type] == "Tropical Island Map" # [ignoreMap] == "true" // Tier 9 // [Type] == "Shaped Academy Map" # [ignoreMap] == "true" // [Type] == "Shaped Acid Lakes Map" # [ignoreMap] == "true" // [Type] == "Shaped Dungeon Map" # [ignoreMap] == "true" // [Type] == "Shaped Graveyard Map" # [ignoreMap] == "true" // [Type] == "Shaped Phantasmagoria Map" # [ignoreMap] == "true" // [Type] == "Shaped Villa Map" # [ignoreMap] == "true" // [Type] == "Shaped Waste Pool Map" # [ignoreMap] == "true" // [Type] == "Coves Map" # [ignoreMap] == "true" // [Type] == "Crypt Map" # [ignoreMap] == "true" // [Type] == "Museum Map" # [ignoreMap] == "true" // [Type] == "Orchard Map" # [ignoreMap] == "true" // [Type] == "Overgrown Shrine Map" # [ignoreMap] == "true" // [Type] == "Promenade Map" # [ignoreMap] == "true" // [Type] == "Reef Map" # [ignoreMap] == "true" // [Type] == "Temple Map" # [ignoreMap] == "true" // Tier 10 // [Type] == "Shaped Burial Chambers Map" # [ignoreMap] == "true" // [Type] == "Shaped Peninsula Map" # [ignoreMap] == "true" // [Type] == "Shaped Dunes Map" # [ignoreMap] == "true" // [Type] == "Shaped Mesa Map" # [ignoreMap] == "true" // [Type] == "Shaped Pit Map" # [ignoreMap] == "true" // [Type] == "Shaped Primordial Pool Map" # [ignoreMap] == "true" // [Type] == "Shaped Spider Lair Map" # [ignoreMap] == "true" // [Type] == "Shaped Tower Map" # [ignoreMap] == "true" // [Type] == "Colonnade Map" # [ignoreMap] == "true" // [Type] == "Arsenal Map" # [ignoreMap] == "true" // [Type] == "Courtyard Map" # [ignoreMap] == "true" // [Type] == "Malformation Map" # [ignoreMap] == "true" // [Type] == "Quay Map" # [ignoreMap] == "true" // [Type] == "Terrace Map" # [ignoreMap] == "true" // [Type] == "Underground River Map" # [ignoreMap] == "true" // Tier 11 // [Type] == "Shaped Canyon Map" # [ignoreMap] == "true" // [Type] == "Shaped Quarry Map" # [ignoreMap] == "true" // [Type] == "Shaped Racecourse Map" # [ignoreMap] == "true" // [Type] == "Shaped Ramparts Map" # [ignoreMap] == "true" // [Type] == "Shaped Spider Forest Map" # [ignoreMap] == "true" // [Type] == "Shaped Strand Map" # [ignoreMap] == "true" // [Type] == "Shaped Thicket Map" # [ignoreMap] == "true" // [Type] == "Shaped Vaal City Map" # [ignoreMap] == "true" // [Type] == "Shaped Wharf Map" # [ignoreMap] == "true" // [Type] == "Bazaar Map" # [ignoreMap] == "true" // [Type] == "Chateau Map" # [ignoreMap] == "true" // [Type] == "Excavation Map" # [ignoreMap] == "true" // [Type] == "Precinct Map" # [ignoreMap] == "true" // [Type] == "Torture Chamber Map" # [ignoreMap] == "true" // [Type] == "Underground Sea Map" # [ignoreMap] == "true" // [Type] == "Wasteland Map" # [ignoreMap] == "true" // Tier 12 // [Type] == "Shaped Arachnid Tomb Map" # [ignoreMap] == "true" // [Type] == "Shaped Castle Ruins Map" # [ignoreMap] == "true" // [Type] == "Shaped Catacombs Map" # [ignoreMap] == "true" // [Type] == "Shaped Cells Map" # [ignoreMap] == "true" // [Type] == "Shaped Armory Map" # [ignoreMap] == "true" // [Type] == "Shaped Ashen Wood Map" # [ignoreMap] == "true" // [Type] == "Shaped Mud Geyser Map" # [ignoreMap] == "true" // [Type] == "Crematorium Map" # [ignoreMap] == "true" // [Type] == "Estuary Map" # [ignoreMap] == "true" // [Type] == "Necropolis Map" # [ignoreMap] == "true" // [Type] == "Plateau Map" # [ignoreMap] == "true" // [Type] == "Ivory Temple Map" # [ignoreMap] == "true" // [Type] == "Residence Map" # [ignoreMap] == "true" // [Type] == "Shipyard Map" # [ignoreMap] == "true" // [Type] == "Vault Map" # [ignoreMap] == "true" // Tier 13 // [Type] == "Shaped Arachnid Nest Map" # [ignoreMap] == "true" // [Type] == "Shaped Arena Map" # [ignoreMap] == "true" // [Type] == "Shaped Bog Map" # [ignoreMap] == "true" // [Type] == "Shaped Cemetery Map" # [ignoreMap] == "true" // [Type] == "Shaped Barrows Map" # [ignoreMap] == "true" // [Type] == "Shaped Atoll Map" # [ignoreMap] == "true" // [Type] == "Shaped Pier Map" # [ignoreMap] == "true" // [Type] == "Shaped Shore Map" # [ignoreMap] == "true" // [Type] == "Shaped Tropical Island Map" # [ignoreMap] == "true" // [Type] == "Lair Map" # [ignoreMap] == "true" // [Type] == "Beacon Map" # [ignoreMap] == "true" // [Type] == "Gorge Map" # [ignoreMap] == "true" // [Type] == "High Gardens Map" # [ignoreMap] == "true" // [Type] == "Plaza Map" # [ignoreMap] == "true" // [Type] == "Scriptorium Map" # [ignoreMap] == "true" // [Type] == "Sulphur Wastes Map" # [ignoreMap] == "true" // [Type] == "Waterways Map" # [ignoreMap] == "true" // Tier 14 // [Type] == "Shaped Coves Map" # [ignoreMap] == "true" // [Type] == "Shaped Crypt Map" # [ignoreMap] == "true" // [Type] == "Shaped Museum Map" # [ignoreMap] == "true" // [Type] == "Shaped Orchard Map" # [ignoreMap] == "true" // [Type] == "Shaped Overgrown Shrine Map" # [ignoreMap] == "true" // [Type] == "Shaped Promenade Map" # [ignoreMap] == "true" // [Type] == "Shaped Reef Map" # [ignoreMap] == "true" // [Type] == "Shaped Temple Map" # [ignoreMap] == "true" // [Type] == "Maze Map" # [ignoreMap] == "true" // [Type] == "Mineral Pools Map" # [ignoreMap] == "true" // [Type] == "Palace Map" # [ignoreMap] == "true" // [Type] == "Shrine Map" # [ignoreMap] == "true" // [Type] == "Springs Map" # [ignoreMap] == "true" // [Type] == "Volcano Map" # [ignoreMap] == "true" // Tier 15 // [Type] == "Shaped Colonnade Map" # [ignoreMap] == "true" // [Type] == "Shaped Arsenal Map" # [ignoreMap] == "true" // [Type] == "Shaped Courtyard Map" # [ignoreMap] == "true" // [Type] == "Shaped Malformation Map" # [ignoreMap] == "true" // [Type] == "Shaped Quay Map" # [ignoreMap] == "true" // [Type] == "Shaped Terrace Map" # [ignoreMap] == "true" // [Type] == "Shaped Underground River Map" # [ignoreMap] == "true" // [Type] == "Abyss Map" # [ignoreMap] == "true" // [Type] == "Colosseum Map" # [ignoreMap] == "true" // [Type] == "Core Map" # [ignoreMap] == "true" // [Type] == "Dark Forest Map" # [ignoreMap] == "true" // [Type] == "Overgrown Ruin Map" # [ignoreMap] == "true" // Tier 16 // [Type] == "Pit of the Chimera Map" # [ignoreMap] == "true" // [Type] == "Lair of the Hydra Map" # [ignoreMap] == "true" // [Type] == "Maze of the Minotaur Map" # [ignoreMap] == "true" // [Type] == "Forge of the Phoenix Map" # [ignoreMap] == "true" // [Type] == "Vaal Temple Map" # [ignoreMap] == "true" // Unique Maps by Name // [Type] == "Crypt Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // The Coward's Trial // [Type] == "Mountain Ledge Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Maelström of Chaos // [Type] == "Underground Sea Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Caer Blaidd, Wolfpack's Den // [Type] == "Reef Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Mao Kun // [Type] == "Vaal Pyramid Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Vaults of Atziri // [Type] == "Overgrown Shrine Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Acton's Nightmare // [Type] == "Promenade Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Hall of Grandmasters // [Type] == "Catacomb Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Olmec's Sanctum // [Type] == "Temple Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Poorjoy's Asylum // [Type] == "Strand Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Whakawairua Tuahu // [Type] == "Torture Chamber Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Oba's Cursed Trove // [Type] == "Necropolis Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Death and Taxes // [Type] == "Chateau Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // The Perandus Manor // [Type] == "Courtyard Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // The Vinktar Square ///////////////////////////////////////////////////////////////////////////////////// // // // MAP UPGRADE TIER // // // ///////////////////////////////////////////////////////////////////////////////////// // In case you have to manually change these lines in config.ini // enable_map_tier_upgrading=true // minimum_map_number_to_upgrade_tier=3 (or any multiple of 3) // // By default, the maps that give problems are set to upgrade; and any maps greater than T9 is set to not upgrade. // Keep the ignore by map list, as they can still be run by bot before making the minimum needed to upgrade. [MapTier] >= "1" && [MapTier] <= "7" # [upgradeMapTier] == "true" // Be careful, this will upgrade any rarity. // Tier 1 // [Type] == "Arcade Map" # [upgradeMapTier] == "true" // [Type] == "Crystal Ore Map" # [upgradeMapTier] == "true" //[Type] == "Desert Map" # [upgradeMapTier] == "true" // [Type] == "Jungle Valley Map" # [upgradeMapTier] == "true" // Tier 2 // [Type] == "Beach Map" # [upgradeMapTier] == "true" // [Type] == "Factory Map" # [upgradeMapTier] == "true" // [Type] == "Ghetto Map" # [upgradeMapTier] == "true" // [Type] == "Oasis Map" # [upgradeMapTier] == "true" // Tier 3 // [Type] == "Arid Lake Map" # [upgradeMapTier] == "true" // [Type] == "Cavern Map" # [upgradeMapTier] == "true" // [Type] == "Channel Map" # [upgradeMapTier] == "true" // [Type] == "Grotto Map" # [upgradeMapTier] == "true" // [Type] == "Marshes Map" # [upgradeMapTier] == "true" // [Type] == "Sewer Map" # [upgradeMapTier] == "true" // [Type] == "Vaal Pyramid Map" # [upgradeMapTier] == "true" // Tier 4 // [Type] == "Academy Map" # [upgradeMapTier] == "true" // [Type] == "Acid Lakes Map" # [upgradeMapTier] == "true" // [Type] == "Dungeon Map" # [upgradeMapTier] == "true" // [Type] == "Graveyard Map" # [upgradeMapTier] == "true" // [Type] == "Phantasmagoria Map" # [upgradeMapTier] == "true" // [Type] == "Villa Map" # [upgradeMapTier] == "true" // [Type] == "Waste Pool Map" # [upgradeMapTier] == "true" // Tier 5 // [Type] == "Burial Chambers Map" # [upgradeMapTier] == "true" // [Type] == "Peninsula Map" # [upgradeMapTier] == "true" // [Type] == "Dunes Map" # [upgradeMapTier] == "true" // [Type] == "Mesa Map" # [upgradeMapTier] == "true" // [Type] == "Pit Map" # [upgradeMapTier] == "true" // [Type] == "Primordial Pool Map" # [upgradeMapTier] == "true" // [Type] == "Spider Lair Map" # [upgradeMapTier] == "true" // [Type] == "Tower Map" # [upgradeMapTier] == "true" // Tier 6 // [Type] == "Shaped Arcade Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Crystal Ore Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Desert Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Jungle Valley Map" # [upgradeMapTier] == "true" // [Type] == "Canyon Map" # [upgradeMapTier] == "true" // [Type] == "Quarry Map" # [upgradeMapTier] == "true" // [Type] == "Racecourse Map" # [upgradeMapTier] == "true" // [Type] == "Ramparts Map" # [upgradeMapTier] == "true" // [Type] == "Spider Forest Map" # [upgradeMapTier] == "true" // [Type] == "Strand Map" # [upgradeMapTier] == "true" // [Type] == "Thicket Map" # [upgradeMapTier] == "true" // [Type] == "Vaal City Map" # [upgradeMapTier] == "true" // [Type] == "Wharf Map" # [upgradeMapTier] == "true" // Tier 7 // [Type] == "Shaped Beach Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Factory Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Ghetto Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Oasis Map" # [upgradeMapTier] == "true" // [Type] == "Arachnid Tomb Map" # [upgradeMapTier] == "true" // [Type] == "Castle Ruins Map" # [upgradeMapTier] == "true" // [Type] == "Catacombs Map" # [upgradeMapTier] == "true" // [Type] == "Cells Map" # [upgradeMapTier] == "true" // [Type] == "Armory Map" # [upgradeMapTier] == "true" // [Type] == "Ashen Wood Map" # [upgradeMapTier] == "true" // [Type] == "Mud Geyser Map" # [upgradeMapTier] == "true" // Tier 8 // [Type] == "Shaped Arid Lake Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Cavern Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Channel Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Grotto Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Marshes Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Sewer Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Vaal Pyramid Map" # [upgradeMapTier] == "true" // [Type] == "Arachnid Nest Map" # [upgradeMapTier] == "true" // [Type] == "Arena Map" # [upgradeMapTier] == "true" // [Type] == "Bog Map" # [upgradeMapTier] == "true" // [Type] == "Cemetery Map" # [upgradeMapTier] == "true" // [Type] == "Barrows Map" # [upgradeMapTier] == "true" // [Type] == "Atoll Map" # [upgradeMapTier] == "true" // [Type] == "Pier Map" # [upgradeMapTier] == "true" // [Type] == "Shore Map" # [upgradeMapTier] == "true" // [Type] == "Tropical Island Map" # [upgradeMapTier] == "true" // Tier 9 // [Type] == "Shaped Academy Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Acid Lakes Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Dungeon Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Graveyard Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Phantasmagoria Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Villa Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Waste Pool Map" # [upgradeMapTier] == "true" // [Type] == "Coves Map" # [upgradeMapTier] == "true" // [Type] == "Crypt Map" # [upgradeMapTier] == "true" // [Type] == "Museum Map" # [upgradeMapTier] == "true" // [Type] == "Orchard Map" # [upgradeMapTier] == "true" // [Type] == "Overgrown Shrine Map" # [upgradeMapTier] == "true" // [Type] == "Promenade Map" # [upgradeMapTier] == "true" // [Type] == "Reef Map" # [upgradeMapTier] == "true" // [Type] == "Temple Map" # [upgradeMapTier] == "true" // Tier 10 // [Type] == "Shaped Burial Chambers Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Peninsula Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Dunes Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Mesa Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Pit Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Primordial Pool Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Spider Lair Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Tower Map" # [upgradeMapTier] == "true" // [Type] == "Colonnade Map" # [upgradeMapTier] == "true" // [Type] == "Arsenal Map" # [upgradeMapTier] == "true" // [Type] == "Courtyard Map" # [upgradeMapTier] == "true" // [Type] == "Malformation Map" # [upgradeMapTier] == "true" // [Type] == "Quay Map" # [upgradeMapTier] == "true" // [Type] == "Terrace Map" # [upgradeMapTier] == "true" // [Type] == "Underground River Map" # [upgradeMapTier] == "true" // Tier 11 // [Type] == "Shaped Canyon Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Quarry Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Racecourse Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Ramparts Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Spider Forest Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Strand Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Thicket Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Vaal City Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Wharf Map" # [upgradeMapTier] == "true" // [Type] == "Bazaar Map" # [upgradeMapTier] == "true" // [Type] == "Chateau Map" # [upgradeMapTier] == "true" // [Type] == "Excavation Map" # [upgradeMapTier] == "true" // [Type] == "Precinct Map" # [upgradeMapTier] == "true" // [Type] == "Torture Chamber Map" # [upgradeMapTier] == "true" // [Type] == "Underground Sea Map" # [upgradeMapTier] == "true" // [Type] == "Wasteland Map" # [upgradeMapTier] == "true" // Tier 12 // [Type] == "Shaped Arachnid Tomb Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Castle Ruins Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Catacombs Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Cells Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Armory Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Ashen Wood Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Mud Geyser Map" # [upgradeMapTier] == "true" // [Type] == "Crematorium Map" # [upgradeMapTier] == "true" // [Type] == "Estuary Map" # [upgradeMapTier] == "true" // [Type] == "Necropolis Map" # [upgradeMapTier] == "true" // [Type] == "Plateau Map" # [upgradeMapTier] == "true" // [Type] == "Ivory Temple Map" # [upgradeMapTier] == "true" // [Type] == "Residence Map" # [upgradeMapTier] == "true" // [Type] == "Shipyard Map" # [upgradeMapTier] == "true" // [Type] == "Vault Map" # [upgradeMapTier] == "true" // Tier 13 // [Type] == "Shaped Arachnid Nest Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Arena Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Bog Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Cemetery Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Barrows Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Atoll Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Pier Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Shore Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Tropical Island Map" # [upgradeMapTier] == "true" // [Type] == "Lair Map" # [upgradeMapTier] == "true" // [Type] == "Beacon Map" # [upgradeMapTier] == "true" // [Type] == "Gorge Map" # [upgradeMapTier] == "true" // [Type] == "High Gardens Map" # [upgradeMapTier] == "true" // [Type] == "Plaza Map" # [upgradeMapTier] == "true" // [Type] == "Scriptorium Map" # [upgradeMapTier] == "true" // [Type] == "Sulphur Wastes Map" # [upgradeMapTier] == "true" // [Type] == "Waterways Map" # [upgradeMapTier] == "true" // Tier 14 // [Type] == "Shaped Coves Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Crypt Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Museum Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Orchard Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Overgrown Shrine Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Promenade Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Reef Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Temple Map" # [upgradeMapTier] == "true" // [Type] == "Maze Map" # [upgradeMapTier] == "true" // [Type] == "Mineral Pools Map" # [upgradeMapTier] == "true" // [Type] == "Palace Map" # [upgradeMapTier] == "true" // [Type] == "Shrine Map" # [upgradeMapTier] == "true" // [Type] == "Springs Map" # [upgradeMapTier] == "true" // [Type] == "Volcano Map" # [upgradeMapTier] == "true" // Tier 15 // [Type] == "Shaped Colonnade Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Arsenal Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Courtyard Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Malformation Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Quay Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Terrace Map" # [upgradeMapTier] == "true" // [Type] == "Shaped Underground River Map" # [upgradeMapTier] == "true" // [Type] == "Abyss Map" # [upgradeMapTier] == "true" // [Type] == "Colosseum Map" # [upgradeMapTier] == "true" // [Type] == "Core Map" # [upgradeMapTier] == "true" // [Type] == "Dark Forest Map" # [upgradeMapTier] == "true" // [Type] == "Overgrown Ruin Map" # [upgradeMapTier] == "true" // Tier 16 // [Type] == "Pit of the Chimera Map" # [upgradeMapTier] == "true" // [Type] == "Lair of the Hydra Map" # [upgradeMapTier] == "true" // [Type] == "Maze of the Minotaur Map" # [upgradeMapTier] == "true" // [Type] == "Forge of the Phoenix Map" # [upgradeMapTier] == "true" // [Type] == "Vaal Temple Map" # [upgradeMapTier] == "true" The bot just craft the physical maps and die. Edited January 22, 2017 by Strunzen Quote Share this post Link to post Share on other sites
zelda420 6 Report post Posted January 23, 2017 You need to get rid of the // in front of monsters reflect physical damage for rare maps if you don't want to run those. Quote Share this post Link to post Share on other sites
Strunzen 0 Report post Posted January 24, 2017 I did it but bot still craft physical+ele reflect mod. Quote Share this post Link to post Share on other sites
zelda420 6 Report post Posted January 24, 2017 (edited) It will craft them and ignore them. At least that's what mine does while making rare maps. If you check your maps tab you may have rare maps with reflect mod in there that your bot is not running because toy have it set to ignore them. It is not cost effective to reroll rares with chaos or scour/alch them. I've gone through 5 chaos rolling one map before to get rid of reflect. Also, are you sure you saved the maps file after editing it? Edited January 24, 2017 by zelda420 Quote Share this post Link to post Share on other sites
gvd0x1 4 Report post Posted January 27, 2017 it works fine for me, bot doesn't run any reflect map when i comment out appropriate sections. Quote Share this post Link to post Share on other sites