gvd0x1 4 Report post Posted April 4, 2016 How to make the bot not identify jewelry+belts? I have never been able to get this working. chaos recipe is off loot rare items is off lott amys/rings is off delete pretty much everything in pickit, at least there's nothing left related tio belts/rings/amulets except these lines [Category] == "Belt" && [Rarity] == "Rare" && [stashItem] == "true" [Category] == "Ring" && [Rarity] == "Rare" && [stashItem] == "true" [Category] == "Amulet" && [Rarity] == "Rare" && [stashItem] == "true" [Rarity] == "Rare" # [sellItem] == "true" Bot picks up rares and sells, stashes belts/rins/amys, BUT it identifies them before stashing. How to make it stash it unid??? There's no # in the expression, why bot is id'ing stuff? i haven't been able to make this work ever on any version of eb. Share this post Link to post Share on other sites
RaZe 148 Report post Posted April 4, 2016 (edited) remove this from ur default.ipd located in ur pickit folder: now he wont ID them anymore. btw he only sells them because theyr crap. he would keep the good ones.. //////////////////////////////////////////////// // // B e l t s //// //////////////////////////////////////////////// //tri res hp[Category] == "Belt" && [Rarity] == "Rare" # ([base_maximum_life] >= "60" || [base_maximum_energy_shield] >= "38") && [TotalResistances] >= "90" && [stashItem] == "true"//tri res hp Weapon Elemental Dmg[Category] == "Belt" && [Rarity] == "Rare" # ([base_maximum_life] >= "50" ||[base_maximum_energy_shield] >= "32") && [TotalResistances] >= "60" && [weapon_elemental_damage_+%] >= "25" && [stashItem] == "true"//high tri-res (incl.chaos-res)[Category] == "Belt" && [Rarity] == "Rare" # ([base_cold_damage_resistance_%] >= "30" && [base_fire_damage_resistance_%] >= "30") || ([base_cold_damage_resistance_%] >= "30" && [base_lightning_damage_resistance_%] >= "30") || ([base_fire_damage_resistance_%] >= "30" && [base_lightning_damage_resistance_%] >= "30") && [base_chaos_damage_resistance_%] >= "21" && [stashItem] == "true"//HP ARMOR Weapon Elemental Dmg[Category] == "Belt" && [Rarity] == "Rare" # [physical_damage_reduction_rating] >= "350" && [weapon_elemental_damage_+%] >= "25" && [base_maximum_life] >= "60" && [stashItem] == "true" /////////////////////////////////////////////// //// R i n g s //// //////////////////////////////////////////////////tri res hp//[Category] == "Ring" && [Rarity] == "Rare" # [TotalResistances] >= "100" && [base_maximum_life] >= "60" && [stashItem] == "true"//tri res hp attack speed//[Category] == "Ring" && [Rarity] == "Rare" # ([attack_speed_+%] >= "5" || [cast_speed_+%] >= "5") && [base_maximum_life] >= "60" && [TotalResistances] >= "60" && [stashItem] == "true"//tri res hp[Category] == "Ring" && [Rarity] == "Rare" # ([mana_leech_from_physical_damage_permyriad] >= "2" || [life_leech_from_physical_damage_permyriad] >= "2") && [TotalResistances] >= "60" && [base_maximum_life] >= "50" && [stashItem] == "true" //tri res hp WED[Category] == "Ring" && [Rarity] == "Rare" # [TotalResistances] >= "60" && [weapon_elemental_damage_+%] >= "25" && [base_maximum_life] >= "60" && [stashItem] == "true"//Dual Leech + HP[Category] == "Ring" && [Rarity] == "Rare" # [life_leech_from_physical_damage_permyriad] == "2" && [mana_leech_from_physical_damage_permyriad] == "2" && [base_maximum_life] >= "50" && [stashItem] == "true"// WED + Attack Speed / Cast Speed[Category] == "Ring" && [Rarity] == "Rare" # ([attack_speed_+%] >= "5" || [cast_speed_+%] >= "5") && [base_maximum_life] >= "60" && [TotalResistances] >= "60" && [stashItem] == "true"// Tri Ele Dmg[Category] == "Ring" && [Rarity] == "Rare" # [local_maximum_added_cold_damage] >= "24" && [local_maximum_added_fire_damage] >= "27" && [local_maximum_added_lightning_damage] >= "40" && [stashItem] == "true"//crit res hp[Category] == "Ring" && [Rarity] == "Rare" # [base_critical_strike_multiplier_+] >= "50" && [base_maximum_life] >= "40" && [critical_strike_chance_+%] >= "30" && [TotalResistances] >= "40" && [stashItem] == "true"//tri res hp[Category] == "Ring" && [Rarity] == "Rare" # [TotalResistances] >= "40" && [base_item_found_rarity_+%] >= "25" && [base_maximum_life] >= "50" && [stashItem] == "true"//tri res hp iir Rings[Category] == "Ring" && [Rarity] == "Rare" # [TotalResistances] >= "60" && [base_item_found_rarity_+%] >= "20" && [base_maximum_life] >= "60" && [stashItem] == "true"[Category] == "Ring" && [Rarity] == "Rare" # [base_item_found_rarity_+%] >= "25" && [base_maximum_life] >= "60" && [stashItem] == "true"[Category] == "Ring" && [Rarity] == "Rare" # [base_item_found_quantity_+%] >= "10" && [base_item_found_rarity_+%] >= "20" && [stashItem] == "true"[Category] == "Ring" && [Rarity] == "Rare" # [base_item_found_rarity_+%] >= "35" && [stashItem] == "true"// [Category] == "Ring" && [Rarity] == "Magic" # [base_maximum_life] >= "50" && [base_item_found_rarity_+%] >= "30" && [stashItem] == "true"// [Category] == "Ring" && [Rarity] == "Magic" # [base_item_found_quantity_+%] >= "10" && [base_item_found_rarity_+%] >= "20" && [stashItem] == "true"// [Category] == "Ring" && [Rarity] == "Magic" # [base_item_found_rarity_+%] >= "45" && [stashItem] == "true" //////////////////////////////////////////////// //// A m u l e t s //// //////////////////////////////////////////////// //crit hp[Category] == "Amulet" && [Rarity] == "Rare" # ([base_maximum_life] >= "55" || [base_maximum_energy_shield] >= "38" || [maximum_energy_shield_+%] >= "14") && [base_critical_strike_multiplier_+] >= "30" && [critical_strike_chance_+%] >= "30" && [stashItem] == "true"[Category] == "Amulet" && [Rarity] == "Rare" # ([base_maximum_life] >= "50" || [base_maximum_energy_shield] >= "38" || [maximum_energy_shield_+%] >= "14") && [base_item_found_rarity_+%] >= "30" && [stashItem] == "true"//Caster Crit cast and spelldamage[Category] == "Amulet" && [Rarity] == "Rare" # [base_critical_strike_multiplier_+] >= "50" && [critical_strike_chance_+%] >= "30" && [base_cast_speed_+%] >= "8" && [spell_damage_+%] >= "15" && [stashItem] == "true" //IIR Amulets[Category] == "Amulet" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [base_item_found_rarity_+%] >= "30" && [stashItem] == "true"[Category] == "Amulet" && [Rarity] == "Rare" # [base_item_found_rarity_+%] >= "45" && [stashItem] == "true"[Category] == "Amulet" && [Rarity] == "Rare" # [base_item_found_quantity_+%] >= "15" && [base_item_found_rarity_+%] >= "25" && [stashItem] == "true"// [Category] == "Amulet" && [Rarity] == "Magic" # [base_maximum_life] >= "50" && [base_item_found_rarity_+%] >= "30" && [stashItem] == "true"// [Category] == "Amulet" && [Rarity] == "Magic" # [base_item_found_rarity_+%] >= "40" && [stashItem] == "true"// [Category] == "Amulet" && [Rarity] == "Magic" # [base_item_found_quantity_+%] >= "15" && [base_item_found_rarity_+%] >= "25" && [stashItem] == "true" Edited April 4, 2016 by RaZe Share this post Link to post Share on other sites
gvd0x1 4 Report post Posted April 6, 2016 remove this from ur default.ipd located in ur pickit folder: now he wont ID them anymore. btw he only sells them because theyr crap. he would keep the good ones.. ////////////////////////////////////////////// // // // B e l t s // // // ////////////////////////////////////////////// //tri res hp [Category] == "Belt" && [Rarity] == "Rare" # ([base_maximum_life] >= "60" || [base_maximum_energy_shield] >= "38") && [TotalResistances] >= "90" && [stashItem] == "true" //tri res hp Weapon Elemental Dmg [Category] == "Belt" && [Rarity] == "Rare" # ([base_maximum_life] >= "50" ||[base_maximum_energy_shield] >= "32") && [TotalResistances] >= "60" && [weapon_elemental_damage_+%] >= "25" && [stashItem] == "true" //high tri-res (incl.chaos-res) [Category] == "Belt" && [Rarity] == "Rare" # ([base_cold_damage_resistance_%] >= "30" && [base_fire_damage_resistance_%] >= "30") || ([base_cold_damage_resistance_%] >= "30" && [base_lightning_damage_resistance_%] >= "30") || ([base_fire_damage_resistance_%] >= "30" && [base_lightning_damage_resistance_%] >= "30") && [base_chaos_damage_resistance_%] >= "21" && [stashItem] == "true" //HP ARMOR Weapon Elemental Dmg [Category] == "Belt" && [Rarity] == "Rare" # [physical_damage_reduction_rating] >= "350" && [weapon_elemental_damage_+%] >= "25" && [base_maximum_life] >= "60" && [stashItem] == "true" ///////////////////////////////////////////// // // // R i n g s // // // ////////////////////////////////////////////// //tri res hp// [Category] == "Ring" && [Rarity] == "Rare" # [TotalResistances] >= "100" && [base_maximum_life] >= "60" && [stashItem] == "true" //tri res hp attack speed// [Category] == "Ring" && [Rarity] == "Rare" # ([attack_speed_+%] >= "5" || [cast_speed_+%] >= "5") && [base_maximum_life] >= "60" && [TotalResistances] >= "60" && [stashItem] == "true" //tri res hp [Category] == "Ring" && [Rarity] == "Rare" # ([mana_leech_from_physical_damage_permyriad] >= "2" || [life_leech_from_physical_damage_permyriad] >= "2") && [TotalResistances] >= "60" && [base_maximum_life] >= "50" && [stashItem] == "true" //tri res hp WED [Category] == "Ring" && [Rarity] == "Rare" # [TotalResistances] >= "60" && [weapon_elemental_damage_+%] >= "25" && [base_maximum_life] >= "60" && [stashItem] == "true" //Dual Leech + HP [Category] == "Ring" && [Rarity] == "Rare" # [life_leech_from_physical_damage_permyriad] == "2" && [mana_leech_from_physical_damage_permyriad] == "2" && [base_maximum_life] >= "50" && [stashItem] == "true" // WED + Attack Speed / Cast Speed [Category] == "Ring" && [Rarity] == "Rare" # ([attack_speed_+%] >= "5" || [cast_speed_+%] >= "5") && [base_maximum_life] >= "60" && [TotalResistances] >= "60" && [stashItem] == "true" // Tri Ele Dmg [Category] == "Ring" && [Rarity] == "Rare" # [local_maximum_added_cold_damage] >= "24" && [local_maximum_added_fire_damage] >= "27" && [local_maximum_added_lightning_damage] >= "40" && [stashItem] == "true" //crit res hp [Category] == "Ring" && [Rarity] == "Rare" # [base_critical_strike_multiplier_+] >= "50" && [base_maximum_life] >= "40" && [critical_strike_chance_+%] >= "30" && [TotalResistances] >= "40" && [stashItem] == "true" //tri res hp [Category] == "Ring" && [Rarity] == "Rare" # [TotalResistances] >= "40" && [base_item_found_rarity_+%] >= "25" && [base_maximum_life] >= "50" && [stashItem] == "true" //tri res hp iir Rings [Category] == "Ring" && [Rarity] == "Rare" # [TotalResistances] >= "60" && [base_item_found_rarity_+%] >= "20" && [base_maximum_life] >= "60" && [stashItem] == "true" [Category] == "Ring" && [Rarity] == "Rare" # [base_item_found_rarity_+%] >= "25" && [base_maximum_life] >= "60" && [stashItem] == "true" [Category] == "Ring" && [Rarity] == "Rare" # [base_item_found_quantity_+%] >= "10" && [base_item_found_rarity_+%] >= "20" && [stashItem] == "true" [Category] == "Ring" && [Rarity] == "Rare" # [base_item_found_rarity_+%] >= "35" && [stashItem] == "true" // [Category] == "Ring" && [Rarity] == "Magic" # [base_maximum_life] >= "50" && [base_item_found_rarity_+%] >= "30" && [stashItem] == "true" // [Category] == "Ring" && [Rarity] == "Magic" # [base_item_found_quantity_+%] >= "10" && [base_item_found_rarity_+%] >= "20" && [stashItem] == "true" // [Category] == "Ring" && [Rarity] == "Magic" # [base_item_found_rarity_+%] >= "45" && [stashItem] == "true" ////////////////////////////////////////////// // // // A m u l e t s // // // ////////////////////////////////////////////// //crit hp [Category] == "Amulet" && [Rarity] == "Rare" # ([base_maximum_life] >= "55" || [base_maximum_energy_shield] >= "38" || [maximum_energy_shield_+%] >= "14") && [base_critical_strike_multiplier_+] >= "30" && [critical_strike_chance_+%] >= "30" && [stashItem] == "true" [Category] == "Amulet" && [Rarity] == "Rare" # ([base_maximum_life] >= "50" || [base_maximum_energy_shield] >= "38" || [maximum_energy_shield_+%] >= "14") && [base_item_found_rarity_+%] >= "30" && [stashItem] == "true" //Caster Crit cast and spelldamage [Category] == "Amulet" && [Rarity] == "Rare" # [base_critical_strike_multiplier_+] >= "50" && [critical_strike_chance_+%] >= "30" && [base_cast_speed_+%] >= "8" && [spell_damage_+%] >= "15" && [stashItem] == "true" //IIR Amulets [Category] == "Amulet" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [base_item_found_rarity_+%] >= "30" && [stashItem] == "true" [Category] == "Amulet" && [Rarity] == "Rare" # [base_item_found_rarity_+%] >= "45" && [stashItem] == "true" [Category] == "Amulet" && [Rarity] == "Rare" # [base_item_found_quantity_+%] >= "15" && [base_item_found_rarity_+%] >= "25" && [stashItem] == "true" // [Category] == "Amulet" && [Rarity] == "Magic" # [base_maximum_life] >= "50" && [base_item_found_rarity_+%] >= "30" && [stashItem] == "true" // [Category] == "Amulet" && [Rarity] == "Magic" # [base_item_found_rarity_+%] >= "40" && [stashItem] == "true" // [Category] == "Amulet" && [Rarity] == "Magic" # [base_item_found_quantity_+%] >= "15" && [base_item_found_rarity_+%] >= "25" && [stashItem] == "true" I already removed that section(i kept all rings/amys since the beginning of me using the bot, before chaos recipe was implemented). 1st try checkboxes in ui loot rare rings/amys unchecked loot rare items unchecked modified pickit profile which has nothing but this: // To pick up UnID items, uncomment the lines below. Please note that the more lines you uncomment, the more stash space will be needed, especially if stashing chests // Jewelry [Category] == "Belt" && [Rarity] == "Rare" && [stashItem] == "true" [Category] == "Ring" && [Rarity] == "Rare" && [stashItem] == "true" [Category] == "Amulet" && [Rarity] == "Rare" && [stashItem] == "true" bot would not even pick up rares. Ok, so checkboxes are needed. Checked loot rare items. Same pickit as above, picks items, doesn't id anything,BUT sells rings and amulets(seems stash item is useless in the above pickit) checked "loot rare rings/amys", same pickit as above, bot still sells unid rings/amys. Finally, removed && [stashItem] == "true" Success. Clearly the pickit parsing code isn't right, since the expression is equivalent, adding or removing && [stashItem] == "true" should make no difference. Maybe someone out there can benefit from this knowledge. Thanks for the reply. Share this post Link to post Share on other sites
jps42 138 Report post Posted April 6, 2016 Why not just use the existing lines in the pickit to pickup jewelry? It's there for a reason. // To pick up UnID items, uncomment the lines below. Please note that the more lines you uncomment, the more stash space will be needed, especially if stashing chests // Jewelry // [Category] == "Belt" && [Rarity] == "Rare" && [itemLevel] >= "60" # [stashItem] == "true" // [Category] == "Ring" && [Rarity] == "Rare" && [itemLevel] >= "60" # [stashItem] == "true" // [Category] == "Amulet" && [Rarity] == "Rare" && [itemLevel] >= "60" # [stashItem] == "true" Share this post Link to post Share on other sites
gvd0x1 4 Report post Posted April 12, 2016 Why not just use the existing lines in the pickit to pickup jewelry? It's there for a reason. // To pick up UnID items, uncomment the lines below. Please note that the more lines you uncomment, the more stash space will be needed, especially if stashing chests // Jewelry // [Category] == "Belt" && [Rarity] == "Rare" && [itemLevel] >= "60" # [stashItem] == "true" // [Category] == "Ring" && [Rarity] == "Rare" && [itemLevel] >= "60" # [stashItem] == "true" // [Category] == "Amulet" && [Rarity] == "Rare" && [itemLevel] >= "60" # [stashItem] == "true" I wish it worked for me, there's something in the pickit that even after getting rid of belt/jewelry section as mentioned above, it would still identify stuff. I solved by being explicit [Category] == "Belt" && [Rarity] == "Rare" && [stashItem] == "true" [Category] == "Ring" && [Rarity] == "Rare" && [stashItem] == "true" [Category] == "Amulet" && [Rarity] == "Rare" && [stashItem] == "true" [Category] == "Map" && [stashItem] == "true" [Category] == "Helm" && [Rarity] == "Rare" # [sellItem] == "true" [Category] == "Chest" && [Rarity] == "Rare" # [sellItem] == "true" [Category] == "Shield" && [Rarity] == "Rare" # [sellItem] == "true" [Category] == "Weapon" && [Rarity] == "Rare" # [sellItem] == "true" [Category] == "Gloves" && [Rarity] == "Rare" # [sellItem] == "true" [Category] == "Boots" && [Rarity] == "Rare" # [sellItem] == "true" [Category] == "Quiver" && [Rarity] == "Rare" # [sellItem] == "true" That works after long time of trying to get things function as you'd think they do. If it works for you just doing the 3 lines above, then I don't know what it means. Thanks for the reply. Share this post Link to post Share on other sites