yerbrobuki 0 Report post Posted January 23, 2016 Having a problem with getting the bot to run maps. I've went through the map pickit file did all that and I have hideout and all that checked as well.. But it seems to keep running dried lake. Am I missing something? Please help. Thank you ahead of time. Share this post Link to post Share on other sites
Daskoobas334 3 Report post Posted January 24, 2016 I'm having a similar issue. I've got a heap of t1 and t2 maps. Bot skips all t1 maps and go straight for the t2s. Updated map pickup to only run t1's and it goes to run dried lakes...The T1's ive got are Grotto, Dunes, and Crypt. Share this post Link to post Share on other sites
jps42 138 Report post Posted January 24, 2016 I'm having a similar issue. I've got a heap of t1 and t2 maps. Bot skips all t1 maps and go straight for the t2s. Updated map pickup to only run t1's and it goes to run dried lakes... The T1's ive got are Grotto, Dunes, and Crypt. The bot will use the highest level maps first. Make sure your map ipd has these commented - // [Type] == "Crypt Map" # [ignoreMap] == "true" // [Type] == "Dunes Map" # [ignoreMap] == "true" // [Type] == "Grotto Map" # [ignoreMap] == "true" [MapTier] >= "1" && [MapTier] <= "3" # [RunMap] == "true" // The equal to or greater than 1 is the important part [Rarity] == "Unique" # [ignoreMap] == "true" // [Rarity] == "Rare" # [ignoreMap] == "true" // [Rarity] == "Magic" # [ignoreMap] == "true" // [Rarity] == "Normal" # [ignoreMap] == "true" These lines run all rarities except unique. 1 Share this post Link to post Share on other sites