Sian_Romantic 4 Report post Posted June 19, 2015 (edited) This is coordinates.txt ; Bot coordinates file[login]; X coordinate of the login button (800x600 coordinates by default)login_button_x=571; Y coordinate of the login button (800x600 coordinates by default)login_button_y=421; X coordinate of the first character in character selection screen (800x600 coordinates by default)first_character_x=632; Y coordinate of the first character in character selection screen (800x600 coordinates by default)first_character_y=110; distance between each character in character selection screen (800x600 coordinates by default)character_selection_offset_y=40[menu]; Offsets used for any click on menu or UImenu_offset_x=5menu_offset_y=30exit_to_login_button_x=400exit_to_login_button_y=240resurrect_button_x=400resurrect_button_y=150; NPC Sell talk sentencenpc_sell_button_x=400npc_sell_button_y_nessa=171npc_sell_button_y_greust=173npc_sell_button_y_clarissa=137npc_sell_button_y_custom=; NPC Sell accept buttonnpc_sell_accept_button_x=75npc_sell_accept_button_y=455[mouse]; Offsets used when clicking on monstersmouse_monster_offset_x=0mouse_monster_offset_y=35; Offsets used when clicking on items and stashmouse_item_offset_x=5mouse_item_offset_y=24; Offsets used when clicking on waypoint portalwaypoint_portal_offset_x=35waypoint_portal_offset_y=60[stashing]inventory_icon_x=157inventory_icon_y=535player_inventory_top_x=452player_inventory_top_y=340player_stash_inventory_top_x=23player_stash_inventory_top_y=94player_inventory_offset=30[map]; Map Devicemap_device_inventory_x=218map_device_inventory_y=279map_device_open_button_x=215map_device_open_button_y=345map_device_offset_x=17map_device_offset_y=17[instance_selection]; first button when creating new instancefirst_instance_x=130first_instance_y=185; offset to jump to the next button on instance selection screennext_instance_offset_x=0next_instance_offset_y=52[area_selection]difficulty_first_tab3_x=120difficulty_first_tab3_y=65difficulty_second_tab3_x=183difficulty_second_tab3_y=65difficulty_third_tab3_x=250difficulty_third_tab3_y=65difficulty_first_tab2_x=155difficulty_first_tab2_y=65difficulty_second_tab2_x=215difficulty_second_tab2_y=65difficulty_first_tab1_x=185difficulty_first_tab1_y=65act_first_tab3_x=145act_first_tab3_y=85act_second_tab3_x=185act_second_tab3_y=85act_third_tab3_x=230act_third_tab3_y=85act_first_tab2_x=167act_first_tab2_y=85act_second_tab2_x=205act_second_tab2_y=85act_first_tab1_x=185act_first_tab1_y=85hideout_x=336hideout_y=293[act1]twilight_strand_x=107twilight_strand_y=280lioneyes_watch_x=113lioneyes_watch_y=247mud_flats_x=132mud_flats_y=208submerged_passage_x=154submerged_passage_y=187the_ledge_x=172the_ledge_y=174the_rocky_climb_x=136the_rocky_climb_y=156the_prison_x=129the_prison_y=120the_prisoners_gate_x=159the_prisoners_gate_y=120the_ship_graveyard_x=194the_ship_graveyard_y=154cavern_of_wrath_x=249cavern_of_wrath_y=139[act2]forest_encampment_x=213forest_encampment_y=213the_forest_x=229the_forest_y=245dark_forest_x=112dark_forest_y=208the_western_forest_x=71the_western_forest_y=204vaal_ruins_x=154vaal_ruins_y=189wetlands_x=94wetlands_y=166waterfall_cave_x=68waterfall_cave_y=128crossroads_x=245crossroads_y=169chamber_of_sins_x=217chamber_of_sins_y=140broken_bridge_x=262broken_bridge_y=138the_crypt_x=294the_crypt_y=198[act3]sarn_encampment_x=188sarn_encampment_y=232the_city_of_sarn_x=263the_city_of_sarn_y=238sarn_slums_x=260sarn_slums_y=212warehouses_x=246warehouses_y=189marketplace_x=236marketplace_y=165battlefront_x=194battlefront_y=149the_docks_x=162the_docks_y=139barracks_x=125barracks_y=161lunaris_temple_x=85lunaris_temple_y=160solaris_temple_x=218solaris_temple_y=129eternal_laboratory_x=237eternal_laboratory_y=114the_library_x=100the_library_y=130the_imperial_gardens_x=115the_imperial_gardens_y=144the_sceptre_of_god_x=123the_sceptre_of_god_y=123the_crematorium_x=285the_crematorium_y=213 --------------------------------------------------------------------- And how to sell unique item ? version : v0.40f Edited June 19, 2015 by Sian_Romantic Share this post Link to post Share on other sites
MasterOfSilence 15 Report post Posted June 20, 2015 I've also ahd this happen to me once or twice..not sure how to fix aside from manually selling the 3 items...it might be a shading issue...i can not recreate this manually its ocmpletly random for me Share this post Link to post Share on other sites
dynastyo 151 Report post Posted June 20, 2015 Im just on phone so i make it short: 1. Ur borders are wrong for bot. Search forum for "windows classic" solution is in forum 2. I had that sell bug when i used a framerate limiter on 20fps on 30fps its gone. 3. Selling uniques isnt that difficult. Cant tell u from phone now. If nobody else helps. In back on pc in like 30 hours. Share this post Link to post Share on other sites
Sian_Romantic 4 Report post Posted June 23, 2015 Im just on phone so i make it short: 1. Ur borders are wrong for bot. Search forum for "windows classic" solution is in forum 2. I had that sell bug when i used a framerate limiter on 20fps on 30fps its gone. 3. Selling uniques isnt that difficult. Cant tell u from phone now. If nobody else helps. In back on pc in like 30 hours. can you teach me how to set it ? (selling uniques) Share this post Link to post Share on other sites
alkpone 1000000 Report post Posted June 23, 2015 Did you try to uncomment : [Rarity] == "Unique" # [SellItem] == "true" // Sell all unique that aren't defined in the pickit (be careful with recently added uniques) Share this post Link to post Share on other sites
Sian_Romantic 4 Report post Posted June 23, 2015 (edited) Did you try to uncomment : [Rarity] == "Unique" # [SellItem] == "true" // Sell all unique that aren't defined in the pickit (be careful with recently added uniques) Tried it , not selling... ex.[Type] == "Chain Belt" && [Rarity] == "Unique" // Auxium -> //[Type] == "Chain Belt" && [Rarity] == "Unique" // Auxium and also i can't find The Screaming Eagle(Jade Hatchet)..in pickit ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ I want to ask something //[Rarity] == "Unique" # [stashItem] == "true" // Keep all unique, comment this line if you want the bot to sell unique not defined in this file [Rarity] == "Unique" # [sellItem] == "true" // Sell all unique that aren't defined in the pickit (be careful with recently added uniques and add i want keep item right? Ex. //[Rarity] == "Unique" # [stashItem] == "true" // Keep all unique, comment this line if you want the bot to sell unique not defined in this file [Rarity] == "Unique" # [sellItem] == "true" // Sell all unique that aren't defined in the pickit (be careful with recently added uniques [Type] == "Occultist's Vestment" && [Rarity] == "Unique" # [stashItem] == "true" [Type] == "Moonstone Ring" && [Rarity] == "Unique" # [stashItem] == "true" selling other unique item bot will use Scroll of Wisdom ? Edited June 23, 2015 by Sian_Romantic Share this post Link to post Share on other sites