SupZerg 99 Report post Posted June 16, 2015 Happens rather often to me. Bot moves to map device (in the lab), opens it, immediately closes, then opens again and so on. Log: 2015-06-16 16:07:37 [info] -> Selecting stash tab 2...2015-06-16 16:07:37 [info] -> Taking item from stash...2015-06-16 16:07:40 [info] -> Moving to position(2375.288818, 3189.870117). State Priority: 32015-06-16 16:07:40 [info] -> Moving to position(2385.869629, 2298.913086). State Priority: 32015-06-16 16:07:41 [info] -> Moving to position(2385.869629, 2298.913086). State Priority: 32015-06-16 16:07:41 [info] -> Moving to position(2385.869629, 2298.913086). State Priority: 32015-06-16 16:07:42 [info] -> Moving to position(2385.869629, 2298.913086). State Priority: 32015-06-16 16:07:42 [info] -> Moving to position(2385.869629, 2298.913086). State Priority: 32015-06-16 16:07:43 [info] -> Selecting area...2015-06-16 16:07:45 [info] -> Selecting area...2015-06-16 16:07:46 [info] -> Selecting area...2015-06-16 16:07:51 [info] -> Reinitializing exploration and transition maps2015-06-16 16:07:51 [info] -> Opening map...2015-06-16 16:07:51 [info] -> Clicking on map device2015-06-16 16:07:51 [info] -> Opening map...2015-06-16 16:07:51 [info] -> Clicking on map device2015-06-16 16:07:51 [info] -> Opening map...2015-06-16 16:07:51 [info] -> Clicking on map device2015-06-16 16:07:51 [info] -> Opening map...2015-06-16 16:07:51 [info] -> Clicking on map device2015-06-16 16:07:51 [info] -> Opening map...2015-06-16 16:07:51 [info] -> Clicking on map device2015-06-16 16:07:52 [info] -> Opening map...2015-06-16 16:07:52 [info] -> Clicking on map device2015-06-16 16:07:52 [info] -> Opening map...2015-06-16 16:07:52 [info] -> Clicking on map device2015-06-16 16:07:52 [info] -> Opening map...2015-06-16 16:07:52 [info] -> Clicking on map device2015-06-16 16:07:52 [info] -> Moving to position(6125.000000, 5603.260742). State Priority: 42015-06-16 16:07:53 [info] -> Moving to position(6125.000000, 5603.260742). State Priority: 42015-06-16 16:07:53 [info] -> Moving to position(6125.000000, 5603.260742). State Priority: 42015-06-16 16:07:54 [info] -> Moving to position(6125.000000, 5603.260742). State Priority: 42015-06-16 16:07:55 [info] -> Moving to position(6125.000000, 5603.260742). State Priority: 42015-06-16 16:07:55 [info] -> Moving to position(6125.000000, 5603.260742). State Priority: 42015-06-16 16:07:56 [info] -> Moving to position(6125.000000, 5603.260742). State Priority: 42015-06-16 16:07:57 [info] -> Moving to position(6125.000000, 5603.260742). State Priority: 42015-06-16 16:07:58 [info] -> Moving to position(6125.000000, 5603.260742). State Priority: 42015-06-16 16:07:58 [info] -> Moving to position(6125.000000, 5603.260742). State Priority: 42015-06-16 16:07:59 [info] -> Moving to position(6125.000000, 5603.260742). State Priority: 42015-06-16 16:08:00 [info] -> Moving to position(6125.000000, 5603.260742). State Priority: 42015-06-16 16:08:00 [info] -> Moving to position(6125.000000, 5603.260742). State Priority: 42015-06-16 16:08:01 [info] -> Moving to position(6125.000000, 5603.260742). State Priority: 42015-06-16 16:08:02 [info] -> Moving to position(6125.000000, 5603.260742). State Priority: 42015-06-16 16:08:03 [info] -> Moving to position(6125.000000, 5603.260742). State Priority: 42015-06-16 16:08:03 [info] -> Moving to position(6125.000000, 5603.260742). State Priority: 42015-06-16 16:08:04 [info] -> Moving to position(6125.000000, 5603.260742). State Priority: 42015-06-16 16:08:05 [info] -> Moving to position(6125.000000, 5603.260742). State Priority: 42015-06-16 16:08:05 [info] -> Moving to position(6125.000000, 5603.260742). State Priority: 42015-06-16 16:08:06 [info] -> Moving to position(6125.000000, 5603.260742). State Priority: 42015-06-16 16:08:07 [info] -> Moving to position(6125.000000, 5603.260742). State Priority: 42015-06-16 16:08:08 [info] -> Moving to position(6125.000000, 5603.260742). State Priority: 42015-06-16 16:08:09 [info] -> Moving to position(6125.000000, 5603.260742). State Priority: 42015-06-16 16:08:09 [info] -> Moving to position(6125.000000, 5603.260742). State Priority: 42015-06-16 16:08:10 [info] -> Moving to position(6125.000000, 5603.260742). State Priority: 42015-06-16 16:08:11 [info] -> Moving to position(6125.000000, 5603.260742). State Priority: 42015-06-16 16:08:12 [info] -> Moving to position(6125.000000, 5603.260742). State Priority: 42015-06-16 16:08:12 [info] -> Moving to position(6125.000000, 5603.260742). State Priority: 42015-06-16 16:08:13 [info] -> Moving to position(6125.000000, 5603.260742). State Priority: 42015-06-16 16:08:14 [info] -> Moving to position(6125.000000, 5603.260742). State Priority: 42015-06-16 16:08:15 [info] -> Moving to position(6125.000000, 5603.260742). State Priority: 4 2015-06-16 16:07:52 [pathfinding] -> Raycast took 0 ms, wall found.2015-06-16 16:07:52 [pathfinding] -> Entity(281, 515) is unwalkable, finding closest walkable position...2015-06-16 16:07:52 [pathfinding] -> Found new entity position: (277, 519)2015-06-16 16:07:52 [pathfinding] -> Player(278, 518) is unwalkable, finding closest walkable position...2015-06-16 16:07:52 [pathfinding] -> Found new player position: (277, 519)2015-06-16 16:07:52 [pathfinding] -> Computing A* path from P(277, 519)->Pos(277, 519)2015-06-16 16:07:52 [pathfinding] -> A* from P(277, 519)->Pos(277, 519) took: 0 ms, cost: 0.0000002015-06-16 16:07:52 [pathfinding] -> Raycast took 0 ms, wall found.2015-06-16 16:07:52 [pathfinding] -> Entity(281, 515) is unwalkable, finding closest walkable position...2015-06-16 16:07:52 [pathfinding] -> Found new entity position: (277, 519)2015-06-16 16:07:52 [pathfinding] -> Player(278, 518) is unwalkable, finding closest walkable position...2015-06-16 16:07:52 [pathfinding] -> Found new player position: (277, 519)2015-06-16 16:07:52 [pathfinding] -> Computing A* path from P(277, 519)->Pos(277, 519)2015-06-16 16:07:52 [pathfinding] -> A* from P(277, 519)->Pos(277, 519) took: 0 ms, cost: 0.0000002015-06-16 16:07:53 [pathfinding] -> Raycast took 0 ms, wall found.2015-06-16 16:07:53 [pathfinding] -> Entity(281, 515) is unwalkable, finding closest walkable position...2015-06-16 16:07:53 [pathfinding] -> Found new entity position: (277, 519)2015-06-16 16:07:53 [pathfinding] -> Player(278, 518) is unwalkable, finding closest walkable position...2015-06-16 16:07:53 [pathfinding] -> Found new player position: (277, 519)2015-06-16 16:07:53 [pathfinding] -> Computing A* path from P(277, 519)->Pos(277, 519)2015-06-16 16:07:53 [pathfinding] -> A* from P(277, 519)->Pos(277, 519) took: 0 ms, cost: 0.0000002015-06-16 16:07:54 [pathfinding] -> Raycast took 0 ms, wall found.2015-06-16 16:07:54 [pathfinding] -> Entity(281, 515) is unwalkable, finding closest walkable position...2015-06-16 16:07:54 [pathfinding] -> Found new entity position: (277, 519)2015-06-16 16:07:54 [pathfinding] -> Player(278, 518) is unwalkable, finding closest walkable position...2015-06-16 16:07:54 [pathfinding] -> Found new player position: (277, 519)2015-06-16 16:07:54 [pathfinding] -> Computing A* path from P(277, 519)->Pos(277, 519)2015-06-16 16:07:54 [pathfinding] -> A* from P(277, 519)->Pos(277, 519) took: 0 ms, cost: 0.0000002015-06-16 16:07:54 [pathfinding] -> Raycast took 0 ms, wall found.2015-06-16 16:07:54 [pathfinding] -> Entity(281, 515) is unwalkable, finding closest walkable position...2015-06-16 16:07:54 [pathfinding] -> Found new entity position: (277, 519)2015-06-16 16:07:54 [pathfinding] -> Player(278, 518) is unwalkable, finding closest walkable position...2015-06-16 16:07:54 [pathfinding] -> Found new player position: (277, 519)2015-06-16 16:07:54 [pathfinding] -> Computing A* path from P(277, 519)->Pos(277, 519)2015-06-16 16:07:54 [pathfinding] -> A* from P(277, 519)->Pos(277, 519) took: 0 ms, cost: 0.0000002015-06-16 16:07:55 [pathfinding] -> Raycast took 0 ms, wall found.2015-06-16 16:07:55 [pathfinding] -> Entity(281, 515) is unwalkable, finding closest walkable position...2015-06-16 16:07:55 [pathfinding] -> Found new entity position: (277, 519)2015-06-16 16:07:55 [pathfinding] -> Player(278, 518) is unwalkable, finding closest walkable position...2015-06-16 16:07:55 [pathfinding] -> Found new player position: (277, 519)2015-06-16 16:07:55 [pathfinding] -> Computing A* path from P(277, 519)->Pos(277, 519)2015-06-16 16:07:55 [pathfinding] -> A* from P(277, 519)->Pos(277, 519) took: 0 ms, cost: 0.000000 2015-06-16 16:09:52 [timer] -> State Processing took: 656 ms2015-06-16 16:09:52 [timer] -> Main AI Loop took: 672 ms2015-06-16 16:09:52 [timer] -> World update took: 0 ms2015-06-16 16:09:52 [timer] -> Game informations update took: 0 ms2015-06-16 16:09:52 [timer] -> Unstucker took: 0 ms2015-06-16 16:09:52 [timer] -> Menu Handler took: 0 ms2015-06-16 16:09:52 [timer] -> Area Navigator took: 0 ms2015-06-16 16:09:52 [timer] -> Map item runner took: 0 ms2015-06-16 16:09:52 [timer] -> Corrupted area handler took: 0 ms2015-06-16 16:09:52 [timer] -> Complex area handler took: 0 ms2015-06-16 16:09:52 [timer] -> Stasher took: 0 ms2015-06-16 16:09:52 [timer] -> Map Explorer took: 0 ms2015-06-16 16:09:52 [timer] -> Flask Drinker took: 0 ms2015-06-16 16:09:52 [timer] -> Item Picker took: 0 ms2015-06-16 16:09:52 [timer] -> Chest Opener took: 0 ms2015-06-16 16:09:52 [timer] -> Shrine User took: 0 ms2015-06-16 16:09:52 [timer] -> Gem Leveler took: 0 ms2015-06-16 16:09:52 [timer] -> Fight Handler took: 0 ms2015-06-16 16:09:52 [timer] -> Game Leaver took: 0 ms2015-06-16 16:09:52 [timer] -> Buff Caster took: 0 ms2015-06-16 16:09:52 [timer] -> Item Identifier took: 0 ms2015-06-16 16:09:52 [timer] -> Item Chancer took: 0 ms2015-06-16 16:09:52 [timer] -> Map Crafter took: 0 ms2015-06-16 16:09:52 [timer] -> Item Seller took: 0 ms2015-06-16 16:09:53 [timer] -> State Processing took: 672 ms2015-06-16 16:09:53 [timer] -> Main AI Loop took: 672 ms2015-06-16 16:09:53 [timer] -> World update took: 0 ms2015-06-16 16:09:53 [timer] -> Game informations update took: 0 ms2015-06-16 16:09:53 [timer] -> Unstucker took: 0 ms2015-06-16 16:09:53 [timer] -> Menu Handler took: 0 ms2015-06-16 16:09:53 [timer] -> Area Navigator took: 0 ms2015-06-16 16:09:53 [timer] -> Map item runner took: 0 ms2015-06-16 16:09:53 [timer] -> Corrupted area handler took: 0 ms2015-06-16 16:09:53 [timer] -> Complex area handler took: 0 ms2015-06-16 16:09:53 [timer] -> Stasher took: 0 ms2015-06-16 16:09:53 [timer] -> Map Explorer took: 0 ms2015-06-16 16:09:53 [timer] -> Flask Drinker took: 0 ms2015-06-16 16:09:53 [timer] -> Item Picker took: 0 ms2015-06-16 16:09:53 [timer] -> Chest Opener took: 0 ms2015-06-16 16:09:53 [timer] -> Shrine User took: 0 ms2015-06-16 16:09:53 [timer] -> Gem Leveler took: 141 ms2015-06-16 16:09:53 [timer] -> Fight Handler took: 0 ms2015-06-16 16:09:53 [timer] -> Game Leaver took: 0 ms2015-06-16 16:09:53 [timer] -> Buff Caster took: 0 ms2015-06-16 16:09:53 [timer] -> Item Identifier took: 0 ms2015-06-16 16:09:53 [timer] -> Item Chancer took: 0 ms2015-06-16 16:09:53 [timer] -> Map Crafter took: 0 ms2015-06-16 16:09:53 [timer] -> Item Seller took: 0 ms2015-06-16 16:09:53 [timer] -> State Processing took: 656 ms2015-06-16 16:09:53 [timer] -> Main AI Loop took: 797 ms2015-06-16 16:09:53 [timer] -> World update took: 16 ms2015-06-16 16:09:53 [timer] -> Game informations update took: 16 ms2015-06-16 16:09:53 [timer] -> Unstucker took: 0 ms2015-06-16 16:09:53 [timer] -> Menu Handler took: 0 ms2015-06-16 16:09:53 [timer] -> Area Navigator took: 0 ms2015-06-16 16:09:53 [timer] -> Map item runner took: 0 ms2015-06-16 16:09:53 [timer] -> Corrupted area handler took: 0 ms2015-06-16 16:09:53 [timer] -> Complex area handler took: 0 ms2015-06-16 16:09:53 [timer] -> Stasher took: 0 ms2015-06-16 16:09:53 [timer] -> Map Explorer took: 0 ms2015-06-16 16:09:53 [timer] -> Flask Drinker took: 0 ms2015-06-16 16:09:53 [timer] -> Item Picker took: 0 ms2015-06-16 16:09:53 [timer] -> Chest Opener took: 0 ms2015-06-16 16:09:53 [timer] -> Shrine User took: 0 ms2015-06-16 16:09:53 [timer] -> Gem Leveler took: 0 ms2015-06-16 16:09:53 [timer] -> Fight Handler took: 0 ms2015-06-16 16:09:53 [timer] -> Game Leaver took: 0 ms2015-06-16 16:09:53 [timer] -> Buff Caster took: 0 ms2015-06-16 16:09:53 [timer] -> Item Identifier took: 0 ms2015-06-16 16:09:53 [timer] -> Item Chancer took: 0 ms2015-06-16 16:09:53 [timer] -> Map Crafter took: 0 ms2015-06-16 16:09:53 [timer] -> Item Seller took: 0 ms2015-06-16 16:09:54 [timer] -> State Processing took: 656 ms2015-06-16 16:09:54 [timer] -> Main AI Loop took: 672 ms2015-06-16 16:09:54 [timer] -> World update took: 15 ms2015-06-16 16:09:54 [timer] -> Game informations update took: 15 ms2015-06-16 16:09:54 [timer] -> Unstucker took: 0 ms2015-06-16 16:09:54 [timer] -> Menu Handler took: 0 ms2015-06-16 16:09:54 [timer] -> Area Navigator took: 0 ms2015-06-16 16:09:54 [timer] -> Map item runner took: 0 ms2015-06-16 16:09:54 [timer] -> Corrupted area handler took: 0 ms2015-06-16 16:09:54 [timer] -> Complex area handler took: 0 ms2015-06-16 16:09:54 [timer] -> Stasher took: 0 ms2015-06-16 16:09:54 [timer] -> Map Explorer took: 0 ms2015-06-16 16:09:54 [timer] -> Flask Drinker took: 0 ms2015-06-16 16:09:54 [timer] -> Item Picker took: 0 ms2015-06-16 16:09:54 [timer] -> Chest Opener took: 0 ms2015-06-16 16:09:54 [timer] -> Shrine User took: 0 ms2015-06-16 16:09:54 [timer] -> Gem Leveler took: 0 ms2015-06-16 16:09:54 [timer] -> Fight Handler took: 0 ms2015-06-16 16:09:54 [timer] -> Game Leaver took: 0 ms2015-06-16 16:09:54 [timer] -> Buff Caster took: 0 ms2015-06-16 16:09:54 [timer] -> Item Identifier took: 0 ms2015-06-16 16:09:54 [timer] -> Item Chancer took: 0 ms2015-06-16 16:09:54 [timer] -> Map Crafter took: 0 ms2015-06-16 16:09:54 [timer] -> Item Seller took: 0 ms2015-06-16 16:09:55 [timer] -> State Processing took: 672 ms2015-06-16 16:09:55 [timer] -> Main AI Loop took: 687 ms2015-06-16 16:09:55 [timer] -> World update took: 0 ms2015-06-16 16:09:55 [timer] -> Game informations update took: 0 ms2015-06-16 16:09:55 [timer] -> Unstucker took: 0 ms2015-06-16 16:09:55 [timer] -> Menu Handler took: 0 ms2015-06-16 16:09:55 [timer] -> Area Navigator took: 0 ms2015-06-16 16:09:55 [timer] -> Map item runner took: 0 ms2015-06-16 16:09:55 [timer] -> Corrupted area handler took: 0 ms2015-06-16 16:09:55 [timer] -> Complex area handler took: 0 ms2015-06-16 16:09:55 [timer] -> Stasher took: 0 ms2015-06-16 16:09:55 [timer] -> Map Explorer took: 0 ms2015-06-16 16:09:55 [timer] -> Flask Drinker took: 16 ms2015-06-16 16:09:55 [timer] -> Item Picker took: 0 ms2015-06-16 16:09:55 [timer] -> Chest Opener took: 0 ms2015-06-16 16:09:55 [timer] -> Shrine User took: 0 ms2015-06-16 16:09:55 [timer] -> Gem Leveler took: 0 ms2015-06-16 16:09:55 [timer] -> Fight Handler took: 0 ms2015-06-16 16:09:55 [timer] -> Game Leaver took: 0 ms2015-06-16 16:09:55 [timer] -> Buff Caster took: 0 ms2015-06-16 16:09:55 [timer] -> Item Identifier took: 0 ms2015-06-16 16:09:55 [timer] -> Item Chancer took: 0 ms2015-06-16 16:09:55 [timer] -> Map Crafter took: 0 ms2015-06-16 16:09:55 [timer] -> Item Seller took: 0 ms Share this post Link to post Share on other sites
RaZe 148 Report post Posted June 16, 2015 (edited) Solution Get Zana and bot from hideout. Seriously getting zana is easy and her map device and some free extra increased quantity drop % from the map device, is just a win compared to eternal laboratory. If you ask me, they should just remove eternal lab from the game. Edited June 16, 2015 by RaZe Share this post Link to post Share on other sites