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jsk110

Transmute, upgrade and ignore maps problem

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I have a simple config for running maps but it doesn't seem to work properly

It doesn't ignore maps or upgrade to magic and sometimes run normal maps.

 

I can't find any syntax errors, please help me.

[MapLevel] >= "66" && [MapLevel] < "72" # [RunMap] == "true"
[MapLevel] >= "70" && [Quality] <= "16" && [Rarity] == "Normal" # [UpgradeQuality] == "true"
[Rarity] == "Normal" # [UpgradeToMagic] == "true"
 
[Rarity] == "Unique" # [IgnoreMap] == "true"
[Rarity] == "Rare" # [IgnoreMap] == "true"

// [Type] == "Sacrifice at Dusk" # [RunMap] == "true"
[map_monsters_reflect_%_physical_damage] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true"
[map_player_has_blood_magic_keystone] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true"
[map_player_status_recovery_speed_+%] < "0" && [Rarity] == "Magic" # [RerollMods] == "true"
[no_mana_regeneration] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true"
[no_life_regeneration] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true"
[map_player_has_level_X_temporal_chains] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true"
[1064] = > "0" && [Rarity] == "Magic" # [RerollMods] == "true"
 
[Type] == "Orchard Map" # [IgnoreMap] == "true"
[Type] == "Dungeon Map" # [IgnoreMap] == "true"
[Type] == "Sewer" # [IgnoreMap] == "true"
[Type] == "Vaal Pyramid" # [IgnoreMap] == "true"
// You need Spellblock
[Type] == "Temple Map" # [IgnoreMap] == "true"
[Type] == "Crematorium Map" # [IgnoreMap] == "true"
[Type] == "Shipyard Map" # [IgnoreMap] == "true"
[Type] == "Courtyard Map" # [IgnoreMap] == "true"
 

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ur config look's correct...

 

Can you try to add // infront of the  [1064] = > "0" && [Rarity] == "Magic" # [RerollMods] == "true"

 

And add theese instead and report back! Encountered a similar problem myself when using the [1064] and [1062] ( I  think one of those two are bugged)

 

[1065] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Ice                  -- Area has patches of chilled ground                        -- Value : 1
[2053] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Lightning            -- Area has patches of shocking ground

[1049] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Flames               -- Area has patches of burning ground

[2370] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // -- of Desecration          -- Area has patches of desecrated ground

Edited by RaZe

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I tried the changes you suggested, now the bot is running only magic maps. If there are only normal maps in my stash it doesn't use transmutation or chisels.
 

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Ok thats weird, sounds like something in ur config is screwing up. Maybe offsets or something? I dont have the time to test it myself today.

 

Just incase this is not ur whole map default.ini, can you PM me ur whole map default.ini? Have to test it when I get time :)

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I guess you mean default.ipd, i'm not changing the default ones, i just create a new map profile and yes what i pasted is the whole map profile.

 

 

PS

Thank you for your time :D

Edited by jsk110

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I found something weird, when i edit the default.ipd (deleted everything and pasted my config) maps are working... need some more testing though.

Thx RaZe

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Hi again, tested with ur settings and works for me.

 

Report back when you are sure it works for you :)

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It works if i edit the default.ipd, it doesn't work if i create a new one!!!

 

Thx again for your help

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i always edit default ipd, even if it makes no sense for me.

if i copy paste the exact same code from old bot (no changes!) he wont transmute/ignore maps aswell.

 

its kind of pain, but i found my soultion, u did aswell :)

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