SupZerg 99 Report post Posted March 25, 2015 (edited) Not a bug, but a serious issue that should be addressed since bloodlines mobs will be part of game content.I tried bot in new temp league and it had really huge problems with Phylacteral and Necrovigor mods, killing the first one took forever and bot even failed to kill Necrovigor mobs.Since bot can handle well rare mobs with vaal aura and vaal totems, it shouldn't be too hard to make him attack the certain mob from phylacteral pack? And to implement some logic for dealing with necrovigor, for example to make him ignore these mobs after 5 seconds from the attack start and to continue attack after 10 seconds of ignoring them (during this time bot would run to other place and mobs die eventually). Edited March 25, 2015 by SupZerg Share this post Link to post Share on other sites
alkpone 1000000 Report post Posted March 25, 2015 Yeah sure, the idea is to make the bot as much efficient as possible. However, bot isn't firstly designed to be used in hardcore So what would be the best behavior when bot detects a pack of mobs that has : - Phylacteral mod ? - Necrovigor mod ? - Any other nasty mod ? Btw really? they will keep that bloodlines mods stuff in the game now for any league ? Share this post Link to post Share on other sites
SupZerg 99 Report post Posted March 25, 2015 There wasn't official statement regarding in what way they will implement bloodlines features into the core game, but I assume bloodlines feature is similiar to the nemesis one, so implementation will be the same. If GGG won't implement bloodlines into the core, than it doesn't matter. But the experience shows they will. I found those mods retarded even when playing by myself while leveling my bot. I think you should check if you can make bot understand which mob from phylacteral pack is currently vulnerable and make him attack this mob, then another vulnerable one when link chages. Necrovigor seemed for me especially retarded. Seems like these mobs should be killed apart from the places where each of them dies. Or smth like that. I saw them dieing without my help after I killed one of them and left the others with almosr zero hitpoints. I ran away, they followed me and died soon. Didn't get this. Share this post Link to post Share on other sites
parthekos 4 Report post Posted March 25, 2015 SupZerg, yes there was an official statement. Read up the news. 1 Share this post Link to post Share on other sites
RaZe 148 Report post Posted March 25, 2015 (edited) Ye 1 month race is just a taste on how Act 4 will become. Better prepare alk. + People already reported it many times the issues with bloodline mods and nothing was ever done.. I never botted Hardcore so I dont care, but i'm pretty sure the customers care. Edited March 25, 2015 by RaZe 1 Share this post Link to post Share on other sites
dolani 0 Report post Posted March 26, 2015 To kill necrogivil u must place cdwt and revj totem. Share this post Link to post Share on other sites
SupZerg 99 Report post Posted March 26, 2015 I've read on wiki that necrovigor invulnerability can be removed with removing corpses. Maybe cwdt + detonate dead could work? Gonna try it. Share this post Link to post Share on other sites
alkpone 1000000 Report post Posted March 26, 2015 Check out this version : http://www.exiled-bot.net/downloads/ExiledBotBloodlinesModsAvoided.zip Bot now ignores mobs with phylacteral invulnerability and necrovigil buffs. Share this post Link to post Share on other sites
philatio 5 Report post Posted March 26, 2015 Check out this version : http://www.exiled-bot.net/downloads/ExiledBotBloodlinesModsAvoided.zip Bot now ignores mobs with phylacteral invulnerability and necrovigil buffs. If that works, would be great to add it to the main release. Those are the only two really problematic mob affixes for the bot. Share this post Link to post Share on other sites
TOSViolation 2 Report post Posted March 27, 2015 what about herald of obelisk? He fights totems forever.... Share this post Link to post Share on other sites
adremmelech 0 Report post Posted March 29, 2015 +1 for herald of obelisk Share this post Link to post Share on other sites
alkpone 1000000 Report post Posted March 29, 2015 Ah ok, we just need to make the bot ignore obelisk right ? Share this post Link to post Share on other sites
adremmelech 0 Report post Posted March 29, 2015 i acutally dont know if it's a buff check out this vid but just ignore them. they will despawn after the bloodline mobs are killed Share this post Link to post Share on other sites
alkpone 1000000 Report post Posted March 29, 2015 Ok here is an RC version : www.exiled-bot.net/downloads/ExiledBotAvoidHeraldTotems.zip Bot should ignore these ghost totems, tell me if it works, didn't had a lot of time to test it as I have to go now for a few hours. Some other stuff have been changed, like how player data are read, so thanks to report any issue with this version as well. I'll do more testing and release working version asap. Share this post Link to post Share on other sites
adremmelech 0 Report post Posted March 29, 2015 (edited) got another report - tries to kill the guardian Bearers of the Guardian (Requires monster level 60) Every mob slowly builds an animated guardian that can't be killed until the entire pack has been cleared. Edited March 29, 2015 by adremmelech Share this post Link to post Share on other sites
TOSViolation 2 Report post Posted March 29, 2015 yeah i forgot about fkin guardian...but its more complicated, u cant totaly ignore him.... Share this post Link to post Share on other sites
SupZerg 99 Report post Posted March 30, 2015 Good thing GGG will remove phylacteral link mobs in expansion and remake necrovigil to be not such a pain in the ass. Share this post Link to post Share on other sites
TOSViolation 2 Report post Posted March 30, 2015 (edited) Ok here is an RC version : www.exiled-bot.net/downloads/ExiledBotAvoidHeraldTotems.zip Bot should ignore these ghost totems, tell me if it works, didn't had a lot of time to test it as I have to go now for a few hours. Some other stuff have been changed, like how player data are read, so thanks to report any issue with this version as well. I'll do more testing and release working version asap. its not working, also its not really ignors plink and necro...+ stops(crash) during items pickup are back bot has problems with auras not casting them from time to time. + would u make bot chance from stash like transing/alching maps not from inventory? Edited March 30, 2015 by TOSViolation Share this post Link to post Share on other sites
nienett 2 Report post Posted March 30, 2015 I am using Beta version v0.29b Phylacteral mod & Necrovigor mod works nice. Obelisk mod should just ignore the Totems. Guardian could be ignored too if you have a good Build. Or only ignore him if Vaal immoral call is up. My Bot is always clicking once to the right before some action(pathing, before selling, moving to hideout) Share this post Link to post Share on other sites
alkpone 1000000 Report post Posted April 1, 2015 https://exiled-bot.net/community/index.php/topic/4678-release-beta-version-v029d Obelisks should be handled properly in this version. I'll try to handle guardians in upcoming releases. Share this post Link to post Share on other sites
SupZerg 99 Report post Posted April 7, 2015 https://exiled-bot.net/community/index.php/topic/4678-release-beta-version-v029d Obelisks should be handled properly in this version. I'll try to handle guardians in upcoming releases. My bot still attacks obelisks in v0.29d. Guardian is also a big issue. Bot could check whether it deals damage to guardian or not. If not, then ignore for some time and switch to other mobs. Share this post Link to post Share on other sites
SupZerg 99 Report post Posted April 14, 2015 When will fixes come? Share this post Link to post Share on other sites
alkpone 1000000 Report post Posted April 16, 2015 Still hunting the bugs, I'm like level 65 and these mod doesn't seem to appear so often. Share this post Link to post Share on other sites
stef 30 Report post Posted April 17, 2015 (edited) Still hunting the bugs, I'm like level 65 and these mod doesn't seem to appear so often. not sure its wise to work on these bloodlines mods right now. some (p-link for sure) are gonna be removed forever, some are changed (chris w. posted sth. along these lines) and the race with these mods last only another week. just a heads up tho might be better to wait for the expansion (beta) to see which mods still exist, and if something is changed. Edited April 17, 2015 by stef Share this post Link to post Share on other sites
SupZerg 99 Report post Posted April 18, 2015 not sure its wise to work on these bloodlines mods right now. some (p-link for sure) are gonna be removed forever, some are changed (chris w. posted sth. along these lines) and the race with these mods last only another week. just a heads up tho might be better to wait for the expansion (beta) to see which mods still exist, and if something is changed. I think mods will be implemented to Standard league shortly after the end of 1M race. Currently bot has problems with attacking lightning totems and invulnerable guardian. These mods likely will be untouched. Share this post Link to post Share on other sites