sexuation 5 Report post Posted December 30, 2014 Been working on a single 1hander line for perfect t1 rolls or craftable t1 rolls. let me know what you guys think of this.. read it carefully : [Category] == "1Handed" && [Rarity] == "Rare" # ([local_physical_damage_+%] >= "65" && [local_physical_damage_+%] <= "80" && ([local_minimum_added_physical_damage] >= "16" || [local_attack_speed_+%] >= "20") && ([local_accuracy_rating] >= "85" && [local_accuracy_rating] <= "135")) || ([local_physical_damage_+%] >= "150" && ([local_minimum_added_physical_damage] >= "16" || [local_attack_speed_+%] >= "20")) || ([local_minimum_added_physical_damage] >= "25" || [local_attack_speed_+%] >= "26" || [local_physical_damage_+%] >= "210") && [stashItem] == "True" The first line is for a Local Physical Dmg +% / Local Accuracy Rating multiple mod craft to get something like 60+ ed 16-xx + min/max dmg OR 20%+ atck speed -this weapon may have multiple mods- 70+ed 16-xx + min/max dmg OR 20%+ atck speed increase crit the rest is t1 single rolls or double high t2 - low t1 rolls.. Feedback? Quote Share this post Link to post Share on other sites
Caliboss 0 Report post Posted December 31, 2014 you update your pickit for all weapons? i would like a copy Quote Share this post Link to post Share on other sites
sexuation 5 Report post Posted December 31, 2014 you update your pickit for all weapons? i would like a copy Ya I've added a good 500 lines to the original.. mostly for endgame stuff since I bot 24/7 and dont check unless it found rares uhmm Im not sure if I'll release my work because I dont think people will even take the time to read/appreciate it. also the above lines I've edited to work for blue T1 base items for regal'able mods, dont use them on rares haha Quote Share this post Link to post Share on other sites
LOST2084 0 Report post Posted December 31, 2014 I was thinking the same thing I noticed some nice items being sold. What is the best way to proof additions like a VB editor would? Quote Share this post Link to post Share on other sites
LOST2084 0 Report post Posted December 31, 2014 Also copy and past will go a long ways. Quote Share this post Link to post Share on other sites
sexuation 5 Report post Posted December 31, 2014 Also copy and past will go a long ways. It does but you need a few very good lines to copy pasta them I was thinking the same thing I noticed some nice items being sold. What is the best way to proof additions like a VB editor would? I'm basically working on one section at a time since the possibilities seem near endless, for now I'm perfecting 1handers of course you can do [Physical DPS] >= "XXX" like most probably have, but what they are majorly missing out on are all the AMAZING craftable base items you can find or even dual spec mods on single items such as spelldmg + melee/atckspeed/crit/etc etc. the bot and almost all of the current scripts out there are missing TONS and TONS of information in the pickit area. If you ask me its one of the only downsides to this bot. I used to make pickit scripts for diablo 2 and 3 bots very much so I've been getting very good at this shit my first post in this thread is void though, It is a huge mistake so dont add it in your file ( though you can see what I'm trying to do with it ) its very simple. It took me about 2 weeks to finish my ring section... fuck that rings have so many possible god-like mods. amulets... forget em' Quote Share this post Link to post Share on other sites
LOST2084 0 Report post Posted December 31, 2014 I found a post about Notepad++ for editing content thanks. Quote Share this post Link to post Share on other sites
jps42 138 Report post Posted December 31, 2014 Quick question - If looking for T1 rolls, why would it be necessary to have <= (less than equal to). Isn't by definition T1 highest roll possible in game? Quote Share this post Link to post Share on other sites
LOST2084 0 Report post Posted December 31, 2014 Easy Pickit v6.6 seems to be the ticket, I will try it tonight. Should get some interesting items. BTW I have been under a rock. LOL Quote Share this post Link to post Share on other sites
sexuation 5 Report post Posted December 31, 2014 Quick question - If looking for T1 rolls, why would it be necessary to have <= (less than equal to). Isn't by definition T1 highest roll possible in game? because t1 doesnt mean best possible, example ring : iLvl: 1: 10 to 19 (Healthy) iLvl: 11: 20 to 29 (Sanguine) iLvl: 18: 30 to 39 (Stalwart) iLvl: 24: 40 to 49 (Stout) iLvl: 30: 50 to 59 (Robust) iLvl: 36: 60 to 69 (Rotund) iLvl: 44: 70 to 79 (Virile) < t1 roll ( 9 life difference from 70 to 79 meaning anything between those numbers is a t1 roll Quote Share this post Link to post Share on other sites
jps42 138 Report post Posted December 31, 2014 (edited) because t1 doesnt mean best possible, example ring : iLvl: 1: 10 to 19 (Healthy) iLvl: 11: 20 to 29 (Sanguine) iLvl: 18: 30 to 39 (Stalwart) iLvl: 24: 40 to 49 (Stout) iLvl: 30: 50 to 59 (Robust) iLvl: 36: 60 to 69 (Rotund) iLvl: 44: 70 to 79 (Virile) < t1 roll ( 9 life difference from 70 to 79 meaning anything between those numbers is a t1 roll So for this example wouldn't >= 70 be the same? By best possible I meant best possible tier, not best possible value, sorry for confusion. I guess you are using the <= to qualify combo rolls such as phys only + phys/accuracy rolls? Edited December 31, 2014 by jps42 Quote Share this post Link to post Share on other sites
sexuation 5 Report post Posted January 1, 2015 (edited) because t1 doesnt mean best possible, example ring : iLvl: 1: 10 to 19 (Healthy) iLvl: 11: 20 to 29 (Sanguine) iLvl: 18: 30 to 39 (Stalwart) iLvl: 24: 40 to 49 (Stout) iLvl: 30: 50 to 59 (Robust) iLvl: 36: 60 to 69 (Rotund) iLvl: 44: 70 to 79 (Virile) < t1 roll ( 9 life difference from 70 to 79 meaning anything between those numbers is a t1 roll So for this example wouldn't >= 70 be the same? By best possible I meant best possible tier, not best possible value, sorry for confusion. I guess you are using the <= to qualify combo rolls such as phys only + phys/accuracy rolls? Oh I understand your question now, I didnt really understand your question haha well thats for this : Local Physical Dmg +% / Local Accuracy Rating iLvl: 1: 10 to 24 / 3 to 7 (Squire's) iLvl: 11: 25 to 34 / 8 to 30 (Journeyman's) iLvl: 23: 35 to 44 / 31 to 50 (Reaver's) iLvl: 35: 45 to 54 / 51 to 64 (Mercenary's) iLvl: 46: 55 to 64 / 65 to 82 (Champion's) iLvl: 60: 65 to 74 / 83 to 99 (Conqueror's) iLvl: 73: 75 to 80 / 100 to 135 (Emperor's) I was trying to get this mod without the bot mistaking it for this mod : Local Physical Dmg +% iLvl: 1: 20 to 49(Heavy) iLvl: 11: 50 to 69 (Serrated) iLvl: 23: 70 to 89 (Wicked) iLvl: 35: 90 to 109 (Vicious) iLvl: 46: 110 to 129 (Bloodthirsty) iLvl: 60: 130 to 149 (Cruel) iLvl: 73: 150 to 169 (Tyrannical) Edited January 1, 2015 by sexuation Quote Share this post Link to post Share on other sites
jps42 138 Report post Posted January 3, 2015 Makes perfect sense now. Quote Share this post Link to post Share on other sites